// @(#)root/star:$Name: $:$Id: TPoints3D.h,v 1.3 2003/01/27 20:41:36 brun Exp $
// Author: Valery Fine(fine@mail.cern.ch) 24/04/99
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TPoints3D
#define ROOT_TPoints3D
// $Id: TPoints3D.h,v 1.3 2003/01/27 20:41:36 brun Exp $
// ***********************************************************************
// * C++ class to define the abstract array of 3D points
// * Copyright(c) 1997~1999 [BNL] Brookhaven National Laboratory, STAR, All rights reserved
// * Author Valerie Fine (fine@bnl.gov)
// * Copyright(c) 1997~1999 Valerie Fine (fine@bnl.gov)
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// *
// * Permission to use, copy, modify and distribute this software and its
// * documentation for any purpose is hereby granted without fee,
// * provided that the above copyright notice appear in all copies and
// * that both that copyright notice and this permission notice appear
// * in supporting documentation. Brookhaven National Laboratory makes no
// * representations about the suitability of this software for any
// * purpose. It is provided "as is" without express or implied warranty.
// ************************************************************************
//////////////////////////////////////////////////////////////////////////
// //
// TPoints3D //
// //
// A 3-D PolyLine. //
// //
//////////////////////////////////////////////////////////////////////////
#ifndef ROOT_TPoints3DABC
#include "TPoints3DABC.h"
#endif
class TPoints3D : public TPoints3DABC {
protected:
enum EOwnerBits {
kIsOwner = BIT(23)
};
TPoints3DABC *fPoints;
Bool_t IsOwner() const {return TestBit(kIsOwner);}
Bool_t DoOwner(Bool_t done=kTRUE);
public:
TPoints3D(TPoints3DABC *points=0);
TPoints3D(Int_t n, Option_t *option="");
TPoints3D(Int_t n, Float_t *p, Option_t *option="");
TPoints3D(Int_t n, Float_t *x, Float_t *y, Float_t *z, Option_t *option="");
TPoints3D(const TPoints3D &points);
virtual ~TPoints3D();
virtual void Copy(TObject &points) const;
virtual void Delete(Option_t *);
virtual void Delete();
virtual Int_t DistancetoPrimitive(Int_t px, Int_t py);
virtual void ExecuteEvent(Int_t event, Int_t px, Int_t py);
virtual Int_t GetLastPosition() const;
virtual Int_t GetN() const;
virtual Float_t *GetP() const;
virtual Float_t GetX(Int_t idx) const;
virtual Float_t GetY(Int_t idx) const;
virtual Float_t GetZ(Int_t idx) const;
virtual Float_t *GetXYZ(Float_t *xyz,Int_t idx,Int_t num=1) const;
virtual const Float_t *GetXYZ(Int_t idx);
virtual Option_t *GetOption() const ;
virtual void ls(Option_t *option="") const;
virtual void PaintPoints(Int_t, Float_t *,Option_t *){;}
virtual void Print(Option_t *option="") const;
virtual Int_t SetLastPosition(Int_t idx);
virtual void SetOption(Option_t *option="");
virtual Int_t SetPoint(Int_t point, Float_t x, Float_t y, Float_t z); // *MENU*
virtual Int_t SetPoints(Int_t n, Float_t *p=0, Option_t *option="");
virtual Int_t Size() const;
ClassDef(TPoints3D,1) // Defines the abstract array of 3D points
};
inline void TPoints3D::Delete(Option_t *opt){ TObject::Delete(opt);}
inline Int_t TPoints3D::DistancetoPrimitive(Int_t px, Int_t py) {return fPoints?fPoints->DistancetoPrimitive(px,py):99999;}
inline Int_t TPoints3D::GetLastPosition() const {return fPoints?fPoints->GetLastPosition():0;}
inline Int_t TPoints3D::GetN() const {return fPoints?fPoints->GetN():0;}
inline Float_t *TPoints3D::GetP() const {return fPoints?fPoints->GetP():0;}
inline Float_t TPoints3D::GetX(Int_t idx) const {return fPoints?fPoints->GetX(idx):0;}
inline Float_t TPoints3D::GetY(Int_t idx) const {return fPoints?fPoints->GetY(idx):0;}
inline Float_t TPoints3D::GetZ(Int_t idx) const {return fPoints?fPoints->GetZ(idx):0;}
inline const Float_t *TPoints3D::GetXYZ(Int_t idx) {return fPoints?fPoints->GetXYZ(idx):0;}
inline Float_t *TPoints3D::GetXYZ(Float_t *xyz,Int_t idx,Int_t num) const
{return fPoints?fPoints->GetXYZ(xyz,idx,num):0;}
inline Option_t *TPoints3D::GetOption() const {return fPoints?fPoints->GetOption():"";}
inline Int_t TPoints3D::SetLastPosition(Int_t idx) {return fPoints?fPoints->SetLastPosition(idx):0;}
inline void TPoints3D::SetOption(Option_t *option){if (fPoints) fPoints->SetOption(option);}
inline Int_t TPoints3D::SetPoint(Int_t point, Float_t x, Float_t y, Float_t z){return fPoints?fPoints->SetPoint(point,x,y,z):0;}
inline Int_t TPoints3D::SetPoints(Int_t n, Float_t *p, Option_t *option){return fPoints?fPoints->SetPoints(n,p,option):0;}
inline Int_t TPoints3D::Size() const {return fPoints?fPoints->Size():0;}
#endif
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