// @(#)root/base:$Name: $:$Id: TTimer.h,v 1.8 2004/05/10 17:31:32 rdm Exp $
// Author: Fons Rademakers 28/11/96
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TTimer
#define ROOT_TTimer
//////////////////////////////////////////////////////////////////////////
// //
// TTimer //
// //
// Handles synchronous and a-synchronous timer events. You can use //
// this class in one of the following ways: //
// - Sub-class TTimer and override the Notify() method. //
// - Re-implement the TObject::HandleTimer() method in your class //
// and pass a pointer to this object to timer, see the SetObject() //
// method. //
// - Pass an interpreter command to timer, see SetCommand() method. //
// - Create a TTimer, connect its Timeout() signal to the //
// appropriate methods. Then when the time is up it will emit a //
// Timeout() signal and call connected slots. //
// //
// Minimum timeout interval is defined in TSystem::ESysConstants as //
// kItimerResolution (currently 10 ms). //
// //
// Signal/slots example: //
// TTimer *timer = new TTimer(); //
// timer->Connect("Timeout()", "myObjectClassName", //
// myObject, "TimerDone()"); //
// timer->Start(2000, kTRUE); // 2 seconds single-shot //
// //
// // Timeout signal is emitted repeadetly with minimum timeout //
// // timer->Start(0, kFALSE); //
// //
//////////////////////////////////////////////////////////////////////////
#ifndef ROOT_TSysEvtHandler
#include "TSysEvtHandler.h"
#endif
#ifndef ROOT_TTime
#include "TTime.h"
#endif
#ifndef ROOT_TString
#include "TString.h"
#endif
class TTimer : public TSysEvtHandler {
protected:
TTime fTime; // time out time in ms
TTime fAbsTime; // absolute time out time in ms
Bool_t fTimeout; // true if timer has timed out
Bool_t fSync; // true if synchrounous timer
Bool_t fIntSyscalls; // true is a-synchronous timer is to interrupt system calls
UInt_t fTimeID; // the system ID of this timer (for WIN32)
TObject *fObject; // object to be notified (if any)
TString fCommand; // interpreter command to be executed
public:
TTimer(Long_t milliSec = 0, Bool_t mode = kTRUE);
TTimer(TObject *obj, Long_t milliSec, Bool_t mode = kTRUE);
TTimer(const char *command, Long_t milliSec, Bool_t mode = kTRUE);
virtual ~TTimer() { Remove(); }
Bool_t CheckTimer(const TTime &now);
const char *GetCommand() const { return fCommand.Data(); }
TObject *GetObject() { return fObject; }
TTime GetTime() const { return fTime; }
UInt_t GetTimerID() { return fTimeID;}
TTime GetAbsTime() const { return fAbsTime; }
Bool_t HasTimedOut() const { return fTimeout; }
Bool_t IsSync() const { return fSync; }
Bool_t IsAsync() const { return !fSync; }
Bool_t IsInterruptingSyscalls() const { return fIntSyscalls; }
virtual Bool_t Notify();
void Add() { TurnOn(); }
void Remove() { TurnOff(); }
void Reset();
void SetCommand(const char *command);
void SetObject(TObject *object);
void SetInterruptSyscalls(Bool_t set = kTRUE);
void SetTime(Long_t milliSec) { fTime = milliSec; }
void SetTimerID(UInt_t id = 0) { fTimeID = id; }
virtual void Start(Int_t milliSec = -1, Bool_t singleShot = kFALSE);
virtual void Stop() { TurnOff(); }
virtual void TurnOn(); //*SIGNAL*
virtual void TurnOff(); //*SIGNAL*
virtual void Timeout() { Emit("Timeout()"); } //*SIGNAL*
static void SingleShot(Int_t milliSec, const char *receiver_class,
void *receiver, const char *method);
ClassDef(TTimer,0) //Handle timer event
};
#endif
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