// @(#)root/physics:$Name:  $:$Id: TVector3.h,v 1.15 2005/04/28 13:49:22 brun Exp $
// Author: Pasha Murat, Peter Malzacher   12/02/99

/*************************************************************************
 * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers.               *
 * All rights reserved.                                                  *
 *                                                                       *
 * For the licensing terms see $ROOTSYS/LICENSE.                         *
 * For the list of contributors see $ROOTSYS/README/CREDITS.             *
 *************************************************************************/
#ifndef ROOT_TVector3
#define ROOT_TVector3

#include "TMath.h"
#include "TError.h"
#include "TVector2.h"
#include "TMatrix.h"

class TRotation;


class TVector3 : public TObject {

public:


  TVector3(Double_t x = 0.0, Double_t y = 0.0, Double_t z = 0.0);
  // The constructor.

  TVector3(const Double_t *);
  TVector3(const Float_t *);
  // Constructors from an array

  TVector3(const TVector3 &);
  // The copy constructor.

  virtual ~TVector3();
  // Destructor

  Double_t operator () (int) const;
  inline Double_t operator [] (int) const;
  // Get components by index (Geant4).

  Double_t & operator () (int);
  inline Double_t & operator [] (int);
  // Set components by index.

  inline Double_t x()  const;
  inline Double_t y()  const;
  inline Double_t z()  const;
  inline Double_t X()  const;
  inline Double_t Y()  const;
  inline Double_t Z()  const;
  inline Double_t Px() const;
  inline Double_t Py() const;
  inline Double_t Pz() const;
 // The components in cartesian coordinate system.

  inline void SetX(Double_t);
  inline void SetY(Double_t);
  inline void SetZ(Double_t);
  inline void SetXYZ(Double_t x, Double_t y, Double_t z);
         void SetPtEtaPhi(Double_t pt, Double_t eta, Double_t phi);
         void SetPtThetaPhi(Double_t pt, Double_t theta, Double_t phi);
  
  inline void GetXYZ(Double_t *carray) const;
  inline void GetXYZ(Float_t *carray) const;
  // Get the components into an array
  // not checked!

  inline Double_t Phi() const;
  // The azimuth angle. returns phi from -pi to pi 

  inline Double_t Theta() const;
  // The polar angle.

  inline Double_t CosTheta() const;
  // Cosine of the polar angle.

  inline Double_t Mag2() const;
  // The magnitude squared (rho^2 in spherical coordinate system).

  inline Double_t Mag() const;
  // The magnitude (rho in spherical coordinate system).

  inline void SetPhi(Double_t);
  // Set phi keeping mag and theta constant (BaBar).

  inline void SetTheta(Double_t);
  // Set theta keeping mag and phi constant (BaBar).

  inline void SetMag(Double_t);
  // Set magnitude keeping theta and phi constant (BaBar).

  inline Double_t Perp2() const;
  // The transverse component squared (R^2 in cylindrical coordinate system).

  inline Double_t Pt() const;
  inline Double_t Perp() const;
  // The transverse component (R in cylindrical coordinate system).

  inline void SetPerp(Double_t);
  // Set the transverse component keeping phi and z constant.

  inline Double_t Perp2(const TVector3 &) const;
  // The transverse component w.r.t. given axis squared.

  inline Double_t Pt(const TVector3 &) const;
  inline Double_t Perp(const TVector3 &) const;
  // The transverse component w.r.t. given axis.

  inline Double_t DeltaPhi(const TVector3 &) const;
  inline Double_t DeltaR(const TVector3 &) const;
  inline Double_t DrEtaPhi(const TVector3 &) const;
  inline TVector2 EtaPhiVector() const;
  inline void SetMagThetaPhi(Double_t mag, Double_t theta, Double_t phi);

  inline TVector3 & operator = (const TVector3 &);
  // Assignment.

  inline Bool_t operator == (const TVector3 &) const;
  inline Bool_t operator != (const TVector3 &) const;
  // Comparisons (Geant4).

  inline TVector3 & operator += (const TVector3 &);
  // Addition.

  inline TVector3 & operator -= (const TVector3 &);
  // Subtraction.

  inline TVector3 operator - () const;
  // Unary minus.

  inline TVector3 & operator *= (Double_t);
  // Scaling with real numbers.

  inline TVector3 Unit() const;
  // Unit vector parallel to this.

  inline TVector3 Orthogonal() const;
  // Vector orthogonal to this (Geant4).

  inline Double_t Dot(const TVector3 &) const;
  // Scalar product.

  inline TVector3 Cross(const TVector3 &) const;
  // Cross product.

  inline Double_t Angle(const TVector3 &) const;
  // The angle w.r.t. another 3-vector.

  Double_t PseudoRapidity() const;
  // Returns the pseudo-rapidity, i.e. -ln(tan(theta/2))

  inline Double_t Eta() const;

  void RotateX(Double_t);
  // Rotates the Hep3Vector around the x-axis.

  void RotateY(Double_t);
  // Rotates the Hep3Vector around the y-axis.

  void RotateZ(Double_t);
  // Rotates the Hep3Vector around the z-axis.

  void RotateUz(const TVector3&);
  // Rotates reference frame from Uz to newUz (unit vector) (Geant4).

  void Rotate(Double_t, const TVector3 &);
  // Rotates around the axis specified by another Hep3Vector.

  TVector3 & operator *= (const TRotation &);
  TVector3 & Transform(const TRotation &);
  // Transformation with a Rotation matrix.

  inline TVector2 XYvector() const;

  void Print(Option_t* option="") const;

private:

  Double_t fX, fY, fZ;
  // The components.

  ClassDef(TVector3,3) // A 3D physics vector

};


TVector3 operator + (const TVector3 &, const TVector3 &);
// Addition of 3-vectors.

TVector3 operator - (const TVector3 &, const TVector3 &);
// Subtraction of 3-vectors.

Double_t operator * (const TVector3 &, const TVector3 &);
// Scalar product of 3-vectors.

TVector3 operator * (const TVector3 &, Double_t a);
TVector3 operator * (Double_t a, const TVector3 &);
// Scaling of 3-vectors with a real number

TVector3 operator * (const TMatrix &, const TVector3 &);


Double_t & TVector3::operator[] (int i)       { return operator()(i); }
Double_t   TVector3::operator[] (int i) const { return operator()(i); }

inline Double_t TVector3::x()  const { return fX; }
inline Double_t TVector3::y()  const { return fY; }
inline Double_t TVector3::z()  const { return fZ; }
inline Double_t TVector3::X()  const { return fX; }
inline Double_t TVector3::Y()  const { return fY; }
inline Double_t TVector3::Z()  const { return fZ; }
inline Double_t TVector3::Px() const { return fX; }
inline Double_t TVector3::Py() const { return fY; }
inline Double_t TVector3::Pz() const { return fZ; }

inline void TVector3::SetX(Double_t x) { fX = x; }
inline void TVector3::SetY(Double_t y) { fY = y; }
inline void TVector3::SetZ(Double_t z) { fZ = z; }

inline void TVector3::SetXYZ(Double_t x, Double_t y, Double_t z) {
   fX = x;
   fY = y;
   fZ = z;
}

inline void TVector3::GetXYZ(Double_t *carray) const {
  carray[0] = fX;
  carray[1] = fY;
  carray[2] = fZ;
}

inline void TVector3::GetXYZ(Float_t *carray) const {
  carray[0] = fX;
  carray[1] = fY;
  carray[2] = fZ;
}


inline TVector3 & TVector3::operator = (const TVector3 & p) {
  fX = p.fX;
  fY = p.fY;
  fZ = p.fZ;
  return *this;
}

inline Bool_t TVector3::operator == (const TVector3& v) const {
  return (v.fX==fX && v.fY==fY && v.fZ==fZ) ? kTRUE : kFALSE;
}

inline Bool_t TVector3::operator != (const TVector3& v) const {
  return (v.fX!=fX || v.fY!=fY || v.fZ!=fZ) ? kTRUE : kFALSE;
}

inline TVector3& TVector3::operator += (const TVector3 & p) {
  fX += p.fX;
  fY += p.fY;
  fZ += p.fZ;
  return *this;
}

inline TVector3& TVector3::operator -= (const TVector3 & p) {
  fX -= p.fX;
  fY -= p.fY;
  fZ -= p.fZ;
  return *this;
}

inline TVector3 TVector3::operator - () const {
  return TVector3(-fX, -fY, -fZ);
}

inline TVector3& TVector3::operator *= (Double_t a) {
  fX *= a;
  fY *= a;
  fZ *= a;
  return *this;
}

inline Double_t TVector3::Dot(const TVector3 & p) const {
  return fX*p.fX + fY*p.fY + fZ*p.fZ;
}

inline TVector3 TVector3::Cross(const TVector3 & p) const {
  return TVector3(fY*p.fZ-p.fY*fZ, fZ*p.fX-p.fZ*fX, fX*p.fY-p.fX*fY);
}

inline Double_t TVector3::Mag2() const { return fX*fX + fY*fY + fZ*fZ; }

inline Double_t TVector3::Mag() const { return TMath::Sqrt(Mag2()); }

inline TVector3 TVector3::Unit() const {
  Double_t  tot = Mag2();
  TVector3 p(fX,fY,fZ);
  return tot > 0.0 ? p *= (1.0/TMath::Sqrt(tot)) : p;
}

inline TVector3 TVector3::Orthogonal() const {
  Double_t x = fX < 0.0 ? -fX : fX;
  Double_t y = fY < 0.0 ? -fY : fY;
  Double_t z = fZ < 0.0 ? -fZ : fZ;
  if (x < y) {
    return x < z ? TVector3(0,fZ,-fY) : TVector3(fY,-fX,0);
  }else{
    return y < z ? TVector3(-fZ,0,fX) : TVector3(fY,-fX,0);
  }
}

inline Double_t TVector3::Perp2() const { return fX*fX + fY*fY; }

inline Double_t TVector3::Perp() const { return TMath::Sqrt(Perp2()); }

inline Double_t TVector3::Pt() const { return Perp(); }

inline Double_t TVector3::Perp2(const TVector3 & p)  const {
  Double_t tot = p.Mag2();
  Double_t ss  = Dot(p);
  Double_t per = Mag2();
  if (tot > 0.0) per -= ss*ss/tot;
  if (per < 0)   per = 0;
  return per;
}


inline Double_t TVector3::Perp(const TVector3 & p) const {
  return TMath::Sqrt(Perp2(p));
}

inline Double_t TVector3::Pt(const TVector3 & p) const {
  return Perp(p);
}


inline Double_t TVector3::Phi() const {
  return fX == 0.0 && fY == 0.0 ? 0.0 : TMath::ATan2(fY,fX);
}

inline Double_t TVector3::Theta() const {
  return fX == 0.0 && fY == 0.0 && fZ == 0.0 ? 0.0 : TMath::ATan2(Perp(),fZ);
}

inline Double_t TVector3::CosTheta() const {
  Double_t ptot = Mag();
  return ptot == 0.0 ? 1.0 : fZ/ptot;
}

inline Double_t TVector3::Angle(const TVector3 & q) const {
  Double_t ptot2 = Mag2()*q.Mag2();
  if(ptot2 <= 0) {
    return 0.0;
  }else{
    Double_t arg = Dot(q)/TMath::Sqrt(ptot2);
    if(arg >  1.0) arg =  1.0;
    if(arg < -1.0) arg = -1.0;
    return TMath::ACos(arg);
  }
}

inline void TVector3::SetMag(Double_t ma) {
  Double_t factor = Mag();
  if (factor == 0) {
    Warning("SetMag","zero vector can't be stretched");
  }else{
    factor = ma/factor;
    SetX(fX*factor);
    SetY(fY*factor);
    SetZ(fZ*factor);
  }
}

inline void TVector3::SetTheta(Double_t th) {
  Double_t ma   = Mag();
  Double_t ph   = Phi();
  SetX(ma*TMath::Sin(th)*TMath::Cos(ph));
  SetY(ma*TMath::Sin(th)*TMath::Sin(ph));
  SetZ(ma*TMath::Cos(th));
}

inline void TVector3::SetPhi(Double_t ph) {
  Double_t xy   = Perp();
  SetX(xy*TMath::Cos(ph));
  SetY(xy*TMath::Sin(ph));
}

inline void TVector3::SetPerp(Double_t r) {
  Double_t p = Perp();
  if (p != 0.0) {
    fX *= r/p;
    fY *= r/p;
  }
}

inline Double_t TVector3::DeltaPhi(const TVector3 & v) const {
  return TVector2::Phi_mpi_pi(Phi()-v.Phi());
}

inline Double_t TVector3::Eta() const {
  return PseudoRapidity();
}

inline Double_t TVector3::DrEtaPhi(const TVector3 & v) const{
  return DeltaR(v);
}

inline Double_t TVector3::DeltaR(const TVector3 & v) const {
  Double_t deta = Eta()-v.Eta();
  Double_t dphi = TVector2::Phi_mpi_pi(Phi()-v.Phi());
  return TMath::Sqrt( deta*deta+dphi*dphi );
}

inline void TVector3::SetMagThetaPhi(Double_t mag, Double_t theta, Double_t phi) {
     Double_t amag = TMath::Abs(mag);
     fX = amag * TMath::Sin(theta) * TMath::Cos(phi);
     fY = amag * TMath::Sin(theta) * TMath::Sin(phi);
     fZ = amag * TMath::Cos(theta);
}


inline TVector2 TVector3::EtaPhiVector() const {
  return TVector2 (Eta(),Phi());
}

inline TVector2 TVector3::XYvector() const {
  return TVector2(fX,fY);
}

#endif


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