// @(#)root/base:$Name: $:$Id: TVirtualGL.h,v 1.17 2005/05/25 14:25:16 brun Exp $
// Author: Valery Fine(fine@vxcern.cern.ch) 05/03/97
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TVirtualGL
#define ROOT_TVirtualGL
//////////////////////////////////////////////////////////////////////////
// //
// TVirtualGL //
// //
// The TVirtualGL class is an abstract base class defining the //
// OpenGL interface protocol. All interactions with OpenGL should be //
// done via the global pointer gVirtualGL. If the OpenGL library is //
// available this pointer is pointing to an instance of the TGLKernel //
// class which provides the actual interface to OpenGL. Using this //
// scheme of ABC we can use OpenGL in other parts of the framework //
// without having to link with the OpenGL library in case we don't //
// use the classes using OpenGL. //
// //
//////////////////////////////////////////////////////////////////////////
#ifndef ROOT_TNamed
#include "TNamed.h"
#endif
#ifndef ROOT_Gtypes
#include "Gtypes.h"
#endif
#ifndef ROOT_GuiTypes
#include "GuiTypes.h"
#endif
#ifndef ROOT_GLConstants
#include "GLConstants.h"
#endif
class TGLSceneObject;
class TPoints3DABC;
class TGLViewer;
class TGLRect;
class TGLWindow;
class TVirtualGLImp {
public:
virtual ~TVirtualGLImp() { }
virtual Window_t CreateGLWindow(Window_t wind) = 0;
virtual ULong_t CreateContext(Window_t wind) = 0;
virtual void DeleteContext(ULong_t ctx) = 0;
virtual void MakeCurrent(Window_t wind, ULong_t ctx) = 0;
virtual void SwapBuffers(Window_t wind) = 0;
ClassDef(TVirtualGLImp,0);
};
class TVirtualGL : public TNamed {
protected:
TVirtualGLImp *fImp;
public:
TVirtualGL(TVirtualGLImp *imp = 0);
TVirtualGL(const char *name);
virtual ~TVirtualGL() { delete fImp; }
// system specific GL methods
virtual Window_t CreateGLWindow(Window_t wind) { return fImp ? fImp->CreateGLWindow(wind) : 0; }
virtual ULong_t CreateContext(Window_t wind) { return fImp ? fImp->CreateContext(wind) : 0; }
virtual void DeleteContext(ULong_t ctx) { if (fImp) fImp->DeleteContext(ctx); }
virtual void MakeCurrent(Window_t wind, ULong_t ctx) { if (fImp) fImp->MakeCurrent(wind, ctx); }
virtual void SwapBuffers(Window_t wind) { if (fImp) fImp->SwapBuffers(wind); }
// common/kernel GL methods
virtual void AddRotation(Double_t *rotmatrix, Double_t *extraangles) = 0;
virtual void BeginGLCmd(EG3D2GLmode mode) = 0;
virtual void ClearGL(UInt_t bufbits ) = 0;
virtual void ClearColor(Int_t color) = 0;
virtual void ClearGLColor(Float_t red, Float_t green, Float_t blue, Float_t alpha) = 0;
virtual void ClearGLDepth(Float_t val) = 0;
virtual void MatrixModeGL(EG3D2GLmode matrix) = 0;
virtual void NewMVGL() = 0;
virtual void NewPRGL() = 0;
virtual void FrustumGL(Double_t xmin, Double_t xmax, Double_t ymin, Double_t ymax, Double_t znear, Double_t zfar) = 0;
virtual void GLLight(EG3D2GLmode name, EG3D2GLmode prop_name, const Float_t * lig_prop) = 0;
virtual void LightModel(EG3D2GLmode name, const Float_t * lig_prop) = 0;
virtual void LightModel(EG3D2GLmode name, Int_t prop) = 0;
virtual void CullFaceGL(EG3D2GLmode) = 0;
virtual void ViewportGL(Int_t xmin, Int_t ymin, Int_t width, Int_t height) = 0;
virtual void MaterialGL(EG3D2GLmode face, const Float_t * mat_prop) = 0;
virtual void MaterialGL(EG3D2GLmode face, Float_t mat_prop) = 0;
virtual void BeginGL(EG3D2GLmode) = 0;
virtual void EndGL() = 0;
virtual void SetGLVertex(const Double_t *vert) = 0;
virtual void SetGLVertex(Float_t *vertex) = 0;
virtual void SetGLNormal(const Double_t *norm) = 0;
virtual void PaintPolyMarker(const Double_t * place, Style_t marker_style, UInt_t size) = 0;
virtual void DrawSelectionBox(Double_t xmin, Double_t xmax,
Double_t ymin, Double_t ymax,
Double_t zmin, Double_t zmax) = 0;
virtual void EnterSelectionMode(UInt_t * buff, Int_t size, Event_t *, Int_t * viewport) = 0;
virtual Int_t ExitSelectionMode() = 0;
virtual void GLLoadName(UInt_t name) = 0;
virtual void DrawFaceSet(const Double_t * pnts, const Int_t * pols,
const Double_t * normals, const Float_t * mat,
UInt_t size) = 0;
virtual Int_t CreateGLLists(Int_t range) = 0;
virtual void DeleteGLLists(Int_t ilist, Int_t range) = 0;
virtual void DisableGL(EG3D2GLmode mode) = 0;
virtual void EnableGL(EG3D2GLmode mode) = 0;
virtual void EndGLList() = 0;
virtual void EndGLCmd() = 0;
virtual void FlushGL() = 0;
virtual void FrontGLFace(EG3D2GLmode faceflag) = 0;
virtual void GetGL(EG3D2GLmode mode, UChar_t *params) = 0;
virtual void GetGL(EG3D2GLmode mode, Double_t *params) = 0;
virtual void GetGL(EG3D2GLmode mode, Float_t *params) = 0;
virtual void GetGL(EG3D2GLmode mode, Int_t *params) = 0;
virtual Int_t GetGLError() = 0;
virtual void MultGLMatrix(Double_t *mat) = 0;
virtual void NewGLList(UInt_t ilist=1, EG3D2GLmode mode=kCOMPILE) = 0;
virtual void NewGLModelView(Int_t ilist) = 0;
virtual void PaintGLPoints(Int_t n, Float_t *p, Option_t *option) = 0;
virtual void PolygonGLMode(EG3D2GLmode face, EG3D2GLmode mode) = 0;
virtual void PushGLMatrix() = 0;
virtual void PopGLMatrix() = 0;
virtual void RotateGL(Double_t angle, Double_t x, Double_t y, Double_t z) = 0;
virtual void RotateGL(Double_t Theta, Double_t Phi, Double_t Psi) = 0;
virtual void SetGLColor(Float_t *rgb) = 0;
virtual void SetGLColorIndex(Int_t color) = 0;
virtual void SetGLLineWidth(Float_t width) = 0;
virtual void SetGLPointSize(Float_t size) = 0;
virtual void SetStack(Double_t *matrix=0) = 0;
virtual void ShadeGLModel(EG3D2GLmode mode) = 0;
virtual void TranslateGL(Double_t x, Double_t y, Double_t z) = 0;
virtual void RunGLList(Int_t list) = 0;
virtual void NewProjectionView(Double_t viewboxmin[], Double_t viewboxmax[], Bool_t perspective=kTRUE) = 0;
virtual void NewModelView(Double_t *angles, Double_t *delta ) = 0;
virtual void PaintCone(Float_t *vertex, Int_t ndiv, Int_t nstacks) = 0;
virtual void PaintPolyLine(Int_t n, Float_t *p, Option_t *option) = 0;
virtual void PaintPolyLine(Int_t n, Double_t *p, Option_t *option) = 0;
virtual void PaintGLPointsObject(const TPoints3DABC *points, Option_t *option="") = 0;
virtual void PaintBrik(Float_t vertex[24]) = 0;
virtual void PaintXtru(Float_t *vertex, Int_t nxy, Int_t nz) = 0;
virtual void SetLineAttr(Color_t color, Int_t width=1) = 0;
virtual void UpdateMatrix(Double_t *translate=0, Double_t *rotate=0, Bool_t isreflection=kFALSE) = 0;
virtual Bool_t GetRootLight() = 0;
virtual void SetRootLight(Bool_t flag=kTRUE) = 0;
virtual Bool_t GetTrueColorMode() = 0;
virtual void SetTrueColorMode(Bool_t flag=kTRUE) = 0;
virtual void DrawViewer(TGLViewer *viewer) = 0;
virtual Bool_t SelectViewer(TGLViewer *viewer, const TGLRect * rect) = 0;
virtual void DrawSphere(const Float_t *rgba) = 0;
virtual void PrintObjects(Int_t format, Int_t sort, TGLViewer *viewer, TGLWindow *glWin,
Float_t rad, Float_t yc, Float_t zc) = 0;
static TVirtualGL *&Instance();
ClassDef(TVirtualGL,0);
};
#ifndef __CINT__
#define gVirtualGL (TVirtualGL::Instance())
R__EXTERN TVirtualGL *(*gPtr2VirtualGL)();
#endif
#endif
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