/* * * (c) COPYRIGHT INRIA, 1996. * Please first read the full copyright statement in file COPYRIGHT. * */ #define gray0_width 16 #define gray0_height 16 unsigned short gray0_bits[] = { 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000}; #define gray1_width 16 #define gray1_height 16 unsigned short gray1_bits[] = { 0x1111, 0x0000, 0x4444, 0x0000, 0x1111, 0x0000, 0x4444, 0x0000, 0x1111, 0x0000, 0x4444, 0x0000, 0x1111, 0x0000, 0x4444, 0x0000}; #define gray2_width 16 #define gray2_height 16 unsigned short gray2_bits[] = { 0x1111, 0x4444, 0x1111, 0x4444, 0x1111, 0x4444, 0x1111, 0x4444, 0x1111, 0x4444, 0x1111, 0x4444, 0x1111, 0x4444, 0x1111, 0x4444}; #define gray3_width 16 #define gray3_height 16 unsigned char gray3_bits[] = { 0x22, 0x22, 0x55, 0x55, 0x88, 0x88, 0x55, 0x55, 0x22, 0x22, 0x55, 0x55, 0x88, 0x88, 0x55, 0x55, 0x22, 0x22, 0x55, 0x55, 0x88, 0x88, 0x55, 0x55, 0x22, 0x22, 0x55, 0x55, 0x88, 0x88, 0x55, 0x55}; #define gray4_width 16 #define gray4_height 16 unsigned short gray4_bits[] = { 0x5555, 0xaaaa, 0x5555, 0xaaaa, 0x5555, 0xaaaa, 0x5555, 0xaaaa, 0x5555, 0xaaaa, 0x5555, 0xaaaa, 0x5555, 0xaaaa, 0x5555, 0xaaaa}; #define gray5_width 16 #define gray5_height 16 unsigned char gray5_bits[] = { 0xdd, 0xdd, 0xaa, 0xaa, 0x77, 0x77, 0xaa, 0xaa, 0xdd, 0xdd, 0xaa, 0xaa, 0x77, 0x77, 0xaa, 0xaa, 0xdd, 0xdd, 0xaa, 0xaa, 0x77, 0x77, 0xaa, 0xaa, 0xdd, 0xdd, 0xaa, 0xaa, 0x77, 0x77, 0xaa, 0xaa}; #define gray6_width 16 #define gray6_height 16 unsigned short gray6_bits[] = { 0xeeee, 0xbbbb, 0xeeee, 0xbbbb, 0xeeee, 0xbbbb, 0xeeee, 0xbbbb, 0xeeee, 0xbbbb, 0xeeee, 0xbbbb, 0xeeee, 0xbbbb, 0xeeee, 0xbbbb}; #define gray7_width 16 #define gray7_height 16 unsigned short gray7_bits[] = { 0xeeee, 0xffff, 0xbbbb, 0xffff, 0xeeee, 0xffff, 0xbbbb, 0xffff, 0xeeee, 0xffff, 0xbbbb, 0xffff, 0xeeee, 0xffff, 0xbbbb, 0xffff}; #define gray8_width 16 #define gray8_height 16 unsigned short gray8_bits[] = { 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff}; #define horiz1_width 16 #define horiz1_height 16 unsigned char horiz1_bits[] = { 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00}; #define horiz2_width 16 #define horiz2_height 16 unsigned char horiz2_bits[] = { 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00}; #define horiz3_width 16 #define horiz3_height 16 unsigned char horiz3_bits[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00}; #define vert1_width 16 #define vert1_height 16 unsigned char vert1_bits[] = { 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22}; #define vert2_width 16 #define vert2_height 16 unsigned char vert2_bits[] = { 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66}; #define vert3_width 16 #define vert3_height 16 unsigned char vert3_bits[] = { 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77, 0x77}; #define left1_width 16 #define left1_height 16 unsigned char left1_bits[] = { 0x11, 0x11, 0x22, 0x22, 0x44, 0x44, 0x88, 0x88, 0x11, 0x11, 0x22, 0x22, 0x44, 0x44, 0x88, 0x88, 0x11, 0x11, 0x22, 0x22, 0x44, 0x44, 0x88, 0x88, 0x11, 0x11, 0x22, 0x22, 0x44, 0x44, 0x88, 0x88}; #define left2_width 16 #define left2_height 16 unsigned char left2_bits[] = { 0x99, 0x99, 0x33, 0x33, 0x66, 0x66, 0xcc, 0xcc, 0x99, 0x99, 0x33, 0x33, 0x66, 0x66, 0xcc, 0xcc, 0x99, 0x99, 0x33, 0x33, 0x66, 0x66, 0xcc, 0xcc, 0x99, 0x99, 0x33, 0x33, 0x66, 0x66, 0xcc, 0xcc}; #define left3_width 16 #define left3_height 16 unsigned char left3_bits[] = { 0xdd, 0xdd, 0xbb, 0xbb, 0x77, 0x77, 0xee, 0xee, 0xdd, 0xdd, 0xbb, 0xbb, 0x77, 0x77, 0xee, 0xee, 0xdd, 0xdd, 0xbb, 0xbb, 0x77, 0x77, 0xee, 0xee, 0xdd, 0xdd, 0xbb, 0xbb, 0x77, 0x77, 0xee, 0xee}; #define right1_width 16 #define right1_height 16 unsigned char right1_bits[] = { 0x88, 0x88, 0x44, 0x44, 0x22, 0x22, 0x11, 0x11, 0x88, 0x88, 0x44, 0x44, 0x22, 0x22, 0x11, 0x11, 0x88, 0x88, 0x44, 0x44, 0x22, 0x22, 0x11, 0x11, 0x88, 0x88, 0x44, 0x44, 0x22, 0x22, 0x11, 0x11}; #define right2_width 16 #define right2_height 16 unsigned char right2_bits[] = { 0xcc, 0xcc, 0x66, 0x66, 0x33, 0x33, 0x99, 0x99, 0xcc, 0xcc, 0x66, 0x66, 0x33, 0x33, 0x99, 0x99, 0xcc, 0xcc, 0x66, 0x66, 0x33, 0x33, 0x99, 0x99, 0xcc, 0xcc, 0x66, 0x66, 0x33, 0x33, 0x99, 0x99}; #define right3_width 16 #define right3_height 16 unsigned char right3_bits[] = { 0xee, 0xee, 0x77, 0x77, 0xbb, 0xbb, 0xdd, 0xdd, 0xee, 0xee, 0x77, 0x77, 0xbb, 0xbb, 0xdd, 0xdd, 0xee, 0xee, 0x77, 0x77, 0xbb, 0xbb, 0xdd, 0xdd, 0xee, 0xee, 0x77, 0x77, 0xbb, 0xbb, 0xdd, 0xdd}; #define square1_width 16 #define square1_height 16 unsigned char square1_bits[] = { 0x11, 0x11, 0xff, 0xff, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0xff, 0xff, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0xff, 0xff, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0xff, 0xff, 0x11, 0x11, 0x11, 0x11}; #define square2_width 16 #define square2_height 16 unsigned char square2_bits[] = { 0x33, 0x33, 0xff, 0xff, 0xff, 0xff, 0x33, 0x33, 0x33, 0x33, 0xff, 0xff, 0xff, 0xff, 0x33, 0x33, 0x33, 0x33, 0xff, 0xff, 0xff, 0xff, 0x33, 0x33, 0x33, 0x33, 0xff, 0xff, 0xff, 0xff, 0x33, 0x33}; #define square3_width 16 #define square3_height 16 unsigned char square3_bits[] = { 0x77, 0x77, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x77, 0x77, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x77, 0x77, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x77, 0x77, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}; #define lozenge_width 16 #define lozenge_height 16 unsigned char lozenge_bits[] = { 0x11, 0x11, 0xaa, 0xaa, 0x44, 0x44, 0xaa, 0xaa, 0x11, 0x11, 0xaa, 0xaa, 0x44, 0x44, 0xaa, 0xaa, 0x11, 0x11, 0xaa, 0xaa, 0x44, 0x44, 0xaa, 0xaa, 0x11, 0x11, 0xaa, 0xaa, 0x44, 0x44, 0xaa, 0xaa}; #define brick_width 16 #define brick_height 16 unsigned char brick_bits[] = { 0x00, 0x01, 0xff, 0xff, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0xff, 0xff, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0xff, 0xff, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0xff, 0xff, 0x00, 0x01, 0x00, 0x01}; #define tile_width 16 #define tile_height 16 unsigned char tile_bits[] = { 0x01, 0x01, 0x01, 0x01, 0x82, 0x82, 0x7c, 0x7c, 0x10, 0x10, 0x10, 0x10, 0x28, 0x28, 0xc7, 0xc7, 0x01, 0x01, 0x01, 0x01, 0x82, 0x82, 0x7c, 0x7c, 0x10, 0x10, 0x10, 0x10, 0x28, 0x28, 0xc7, 0xc7}; #define sea_width 16 #define sea_height 16 unsigned char sea_bits[] = { 0x00, 0x00, 0xc1, 0xc1, 0x31, 0x31, 0x0e, 0x0e, 0x00, 0x00, 0x81, 0x81, 0x61, 0x61, 0x1e, 0x1e, 0x00, 0x00, 0xc1, 0xc1, 0x31, 0x31, 0x0e, 0x0e, 0x00, 0x00, 0x81, 0x81, 0x61, 0x61, 0x1e, 0x1e}; #define basket_width 16 #define basket_height 16 unsigned char basket_bits[] = { 0x11, 0x11, 0xb8, 0xb8, 0x7c, 0x7c, 0x3a, 0x3a, 0x11, 0x11, 0xa3, 0xa3, 0xc7, 0xc7, 0x8b, 0x8b, 0x11, 0x11, 0xb8, 0xb8, 0x7c, 0x7c, 0x3a, 0x3a, 0x11, 0x11, 0xa3, 0xa3, 0xc7, 0xc7, 0x8b, 0x8b};