// ======================================================================================== // TWindowsMenu.cpp Copyright (C) 2001-2002 Mike Lockwood. All rights reserved. // ======================================================================================== /* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "FWCommon.h" #include "TWindowsMenu.h" #include "TTopLevelWindow.h" TWindowsMenu::TWindowsMenu(const TChar* title, const TMenuItemRec* menuItemRec) : TMenu(title, menuItemRec) { fPermanentItemCount = fItemList.GetSize(); } TWindowsMenu::~TWindowsMenu() { } void TWindowsMenu::PreDisplayMenu() { int32 size = fItemList.GetSize(); while (size > fPermanentItemCount) { fItemList.DeleteAt(size - 1); size--; } TMenu::PreDisplayMenu(); TListIterator iter(TTopLevelWindow::GetWindowList()); TTopLevelWindow* window; while ((window = iter.Next()) != NULL) { TMenuItem* item = new TMenuItem(window->GetTitle()); item->Enable(true); AddItem(item); } } void TWindowsMenu::MenuItemSelected(TMenu* menu, int itemIndex, Time time) { if (itemIndex >= 0 && itemIndex < fPermanentItemCount) TMenu::MenuItemSelected(menu, itemIndex, time); else { itemIndex -= fPermanentItemCount; TList& windowList = TTopLevelWindow::GetWindowList(); if (itemIndex >= 0 && itemIndex < windowList.GetSize()) windowList[itemIndex]->Raise(); TMenu::MenuItemSelected(menu, -1, time); } }