/* * timer_windows.cpp - Time Manager emulation, Windows specific stuff * * Basilisk II (C) 1997-2005 Christian Bauer * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "sysdeps.h" #define WIN32_LEAN_AND_MEAN #include #include "main.h" #include "macos_util.h" #include "timer.h" #define DEBUG 0 #include "debug.h" // Helper time functions #define MSECS2TICKS(MSECS) (((uint64)(MSECS) * frequency) / 1000) #define USECS2TICKS(USECS) (((uint64)(USECS) * frequency) / 1000000) #define TICKS2USECS(TICKS) (((uint64)(TICKS) * 1000000) / frequency) // From main_windows.cpp extern HANDLE emul_thread; // Global variables static uint32 frequency; // CPU frequency in Hz (< 4 GHz) static tm_time_t mac_boot_ticks; static tm_time_t mac_1904_ticks; static tm_time_t mac_now_diff; /* * Initialize native Windows timers */ void timer_init(void) { D(bug("SysTimerInit\n")); LARGE_INTEGER tt; if (!QueryPerformanceFrequency(&tt)) { ErrorAlert("No high resolution timers available\n"); QuitEmulator(); } frequency = tt.LowPart; D(bug(" frequency %d\n", frequency)); // mac_boot_ticks is 1.18 us since Basilisk II was started QueryPerformanceCounter(&tt); mac_boot_ticks = tt.QuadPart; // mac_1904_ticks is 1.18 us since Mac time started 1904 mac_1904_ticks = time(NULL) * frequency; mac_now_diff = mac_1904_ticks - mac_boot_ticks; } /* * Return microseconds since boot (64 bit) */ void Microseconds(uint32 &hi, uint32 &lo) { D(bug("Microseconds\n")); LARGE_INTEGER tt; QueryPerformanceCounter(&tt); tt.QuadPart = TICKS2USECS(tt.QuadPart - mac_boot_ticks); hi = tt.HighPart; lo = tt.LowPart; } /* * Return local date/time in Mac format (seconds since 1.1.1904) */ uint32 TimerDateTime(void) { return TimeToMacTime(time(NULL)); } /* * Get current time */ void timer_current_time(tm_time_t &t) { LARGE_INTEGER tt; QueryPerformanceCounter(&tt); t = tt.QuadPart + mac_now_diff; } /* * Add times */ void timer_add_time(tm_time_t &res, tm_time_t a, tm_time_t b) { res = a + b; } /* * Subtract times */ void timer_sub_time(tm_time_t &res, tm_time_t a, tm_time_t b) { res = a - b; } /* * Compare times (<0: a < b, =0: a = b, >0: a > b) */ int timer_cmp_time(tm_time_t a, tm_time_t b) { tm_time_t r = a - b; return r < 0 ? -1 : (r > 0 ? 1 : 0); } /* * Convert Mac time value (>0: microseconds, <0: microseconds) to tm_time_t */ void timer_mac2host_time(tm_time_t &res, int32 mactime) { if (mactime > 0) { // Time in milliseconds res = MSECS2TICKS(mactime); } else { // Time in negative microseconds res = USECS2TICKS(-mactime); } } /* * Convert positive tm_time_t to Mac time value (>0: microseconds, <0: microseconds) * A negative input value for hosttime results in a zero return value * As long as the microseconds value fits in 32 bit, it must not be converted to milliseconds! */ int32 timer_host2mac_time(tm_time_t hosttime) { if (hosttime < 0) return 0; else { uint64 t = TICKS2USECS(hosttime); if (t > 0x7fffffff) return t / 1000; // Time in milliseconds else return -t; // Time in negative microseconds } } /* * Get current value of microsecond timer */ uint64 GetTicks_usec(void) { LARGE_INTEGER tt; QueryPerformanceCounter(&tt); return TICKS2USECS(tt.QuadPart - mac_boot_ticks); } /* * Delay by specified number of microseconds (<1 second) */ void Delay_usec(uint32 usec) { // FIXME: fortunately, Delay_usec() is generally used with // millisecond resolution anyway Sleep(usec / 1000); } /* * Suspend emulator thread, virtual CPU in idle mode */ struct idle_sentinel { idle_sentinel(); ~idle_sentinel(); }; static idle_sentinel idle_sentinel; static int idle_sem_ok = -1; static HANDLE idle_sem = NULL; static HANDLE idle_lock = NULL; #define LOCK_IDLE WaitForSingleObject(idle_lock, INFINITE) #define UNLOCK_IDLE ReleaseMutex(idle_lock) idle_sentinel::idle_sentinel() { idle_sem_ok = 1; if ((idle_sem = CreateSemaphore(0, 0, 1, NULL)) == NULL) idle_sem_ok = 0; if ((idle_lock = CreateMutex(NULL, FALSE, NULL)) == NULL) idle_sem_ok = 0; } idle_sentinel::~idle_sentinel() { if (idle_lock) { ReleaseMutex(idle_lock); CloseHandle(idle_lock); } if (idle_sem) { ReleaseSemaphore(idle_sem, 1, NULL); CloseHandle(idle_sem); } } void idle_wait(void) { LOCK_IDLE; if (idle_sem_ok > 0) { idle_sem_ok++; UNLOCK_IDLE; WaitForSingleObject(idle_sem, INFINITE); return; } UNLOCK_IDLE; // Fallback: sleep 10 ms (this should not happen though) Delay_usec(10000); } /* * Resume execution of emulator thread, events just arrived */ void idle_resume(void) { LOCK_IDLE; if (idle_sem_ok > 1) { idle_sem_ok--; UNLOCK_IDLE; ReleaseSemaphore(idle_sem, 1, NULL); return; } UNLOCK_IDLE; }