/* * cpu_emulation.h - Definitions for Basilisk II CPU emulation module (UAE 0.8.10 version) * * Basilisk II (C) 1997-2005 Christian Bauer * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef CPU_EMULATION_H #define CPU_EMULATION_H #include /* * Memory system */ // RAM and ROM pointers (allocated and set by main_*.cpp) extern uint32 RAMBaseMac; // RAM base (Mac address space), does not include Low Mem when != 0 extern uint8 *RAMBaseHost; // RAM base (host address space) extern uint32 RAMSize; // Size of RAM extern uint32 ROMBaseMac; // ROM base (Mac address space) extern uint8 *ROMBaseHost; // ROM base (host address space) extern uint32 ROMSize; // Size of ROM #if !REAL_ADDRESSING && !DIRECT_ADDRESSING // If we are not using real or direct addressing, the Mac frame buffer gets // mapped to this location. The memory must be allocated by VideoInit(). // If multiple monitors are used, they must share the frame buffer const uint32 MacFrameBaseMac = 0xa0000000; extern uint8 *MacFrameBaseHost; // Frame buffer base (host address space) extern uint32 MacFrameSize; // Size of frame buffer #endif extern int MacFrameLayout; // Frame buffer layout (see defines below) // Possible frame buffer layouts enum { FLAYOUT_NONE, // No frame buffer FLAYOUT_DIRECT, // Frame buffer is in MacOS layout, no conversion needed FLAYOUT_HOST_555, // 16 bit, RGB 555, host byte order FLAYOUT_HOST_565, // 16 bit, RGB 565, host byte order FLAYOUT_HOST_888 // 32 bit, RGB 888, host byte order }; // Mac memory access functions #include "memory.h" static inline uint32 ReadMacInt32(uint32 addr) {return get_long(addr);} static inline uint32 ReadMacInt16(uint32 addr) {return get_word(addr);} static inline uint32 ReadMacInt8(uint32 addr) {return get_byte(addr);} static inline void WriteMacInt32(uint32 addr, uint32 l) {put_long(addr, l);} static inline void WriteMacInt16(uint32 addr, uint32 w) {put_word(addr, w);} static inline void WriteMacInt8(uint32 addr, uint32 b) {put_byte(addr, b);} static inline uint8 *Mac2HostAddr(uint32 addr) {return get_real_address(addr);} static inline uint32 Host2MacAddr(uint8 *addr) {return get_virtual_address(addr);} static inline void *Mac_memset(uint32 addr, int c, size_t n) {return memset(Mac2HostAddr(addr), c, n);} static inline void *Mac2Host_memcpy(void *dest, uint32 src, size_t n) {return memcpy(dest, Mac2HostAddr(src), n);} static inline void *Host2Mac_memcpy(uint32 dest, const void *src, size_t n) {return memcpy(Mac2HostAddr(dest), src, n);} static inline void *Mac2Mac_memcpy(uint32 dest, uint32 src, size_t n) {return memcpy(Mac2HostAddr(dest), Mac2HostAddr(src), n);} /* * 680x0 emulation */ // Initialization extern bool Init680x0(void); // This routine may want to look at CPUType/FPUType to set up the apropriate emulation extern void Exit680x0(void); extern void InitFrameBufferMapping(void); // 680x0 dynamic recompilation activation flag #if USE_JIT extern bool UseJIT; #else const bool UseJIT = false; #endif // 680x0 emulation functions struct M68kRegisters; extern void Start680x0(void); // Reset and start 680x0 extern "C" void Execute68k(uint32 addr, M68kRegisters *r); // Execute 68k code from EMUL_OP routine extern "C" void Execute68kTrap(uint16 trap, M68kRegisters *r); // Execute MacOS 68k trap from EMUL_OP routine // Interrupt functions extern void TriggerInterrupt(void); // Trigger interrupt level 1 (InterruptFlag must be set first) extern void TriggerNMI(void); // Trigger interrupt level 7 #endif