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Win32 Debug" USERDEP_ui\dboxfe.ui= # PROP Ignore_Default_Tool 1 # Begin Custom Build - Running UIC on ui\dboxfe.ui InputPath=ui\dboxfe.ui BuildCmds= \ $(QTDIR)\bin\uic.exe $(InputPath) -o win\ui\ui_dboxfe.h "win\ui\ui_dboxfe.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=ui\gamefile.ui !IF "$(CFG)" == "dboxfe - Win32 Release" USERDEP_ui\gamefile.ui= # PROP Ignore_Default_Tool 1 # Begin Custom Build - Running UIC on ui\gamefile.ui InputPath=ui\gamefile.ui BuildCmds= \ $(QTDIR)\bin\uic.exe $(InputPath) -o win\ui\ui_gamefile.h "win\ui\ui_gamefile.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "dboxfe - Win32 Debug" USERDEP_ui\gamefile.ui= # PROP Ignore_Default_Tool 1 # Begin Custom Build - Running UIC on ui\gamefile.ui InputPath=ui\gamefile.ui BuildCmds= \ $(QTDIR)\bin\uic.exe $(InputPath) -o win\ui\ui_gamefile.h "win\ui\ui_gamefile.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=ui\gamepreview.ui !IF "$(CFG)" == "dboxfe - 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