/* * Copyright (C) 2004 - 2007 by Alexander Saal * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "dboxfe_games.h" #include "dboxfe_base.h" // Qt 4 Header #include #include DBoxFE_Game::DBoxFE_Game ( QDialog *parent, Qt::WFlags flags ) : QDialog ( parent, flags ) { // setup grafical user interface (gui) setupUi ( this ); // center the wiget on desktop screen QDesktopWidget *desktop = qApp->desktop(); const QRect rect = desktop->availableGeometry ( desktop->primaryScreen() ); int left = ( rect.width() - width() ) / 2; int top = ( rect.height() - height() ) / 2; setGeometry ( left, top, width(), height() ); DB_BASE gpIni; QString m_file; m_file = QDir::homePath(); m_file.append ( "/.dboxfe/profile/games.xml" ); //gpIni.readGameDb( m_file, twGame ); } DBoxFE_Game::~DBoxFE_Game() {}