/* * Copyright (C) 2002-2007 The DOSBox Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef WIN32 #include #include #include /* Have to remember where i ripped this code sometime ago. */ static void ResizeConsole( HANDLE hConsole, SHORT xSize, SHORT ySize ) { CONSOLE_SCREEN_BUFFER_INFO csbi; // Hold Current Console Buffer Info BOOL bSuccess; SMALL_RECT srWindowRect; // Hold the New Console Size COORD coordScreen; bSuccess = GetConsoleScreenBufferInfo( hConsole, &csbi ); // Get the Largest Size we can size the Console Window to coordScreen = GetLargestConsoleWindowSize( hConsole ); // Define the New Console Window Size and Scroll Position srWindowRect.Right = (SHORT)(min(xSize, coordScreen.X) - 1); srWindowRect.Bottom = (SHORT)(min(ySize, coordScreen.Y) - 1); srWindowRect.Left = srWindowRect.Top = (SHORT)0; // Define the New Console Buffer Size coordScreen.X = xSize; coordScreen.Y = ySize; // If the Current Buffer is Larger than what we want, Resize the // Console Window First, then the Buffer if( (DWORD)csbi.dwSize.X * csbi.dwSize.Y > (DWORD) xSize * ySize) { bSuccess = SetConsoleWindowInfo( hConsole, TRUE, &srWindowRect ); bSuccess = SetConsoleScreenBufferSize( hConsole, coordScreen ); } // If the Current Buffer is Smaller than what we want, Resize the // Buffer First, then the Console Window if( (DWORD)csbi.dwSize.X * csbi.dwSize.Y < (DWORD) xSize * ySize ) { bSuccess = SetConsoleScreenBufferSize( hConsole, coordScreen ); bSuccess = SetConsoleWindowInfo( hConsole, TRUE, &srWindowRect ); } // If the Current Buffer *is* the Size we want, Don't do anything! return; } void WIN32_Console() { AllocConsole(); SetConsoleTitle("DOSBox Debugger"); ResizeConsole(GetStdHandle(STD_OUTPUT_HANDLE),80,50); } #endif