/* * UAE - The Un*x Amiga Emulator * * Amiga keycodes * * (c) 1995 Bernd Schmidt */ /* First, two dummies */ #define AK_mousestuff 0x100 #define AK_inhibit 0x101 /* This mutates into AK_CTRL in keybuf.c. */ #define AK_RCTRL 0x7f #define AK_A 0x20 #define AK_B 0x35 #define AK_C 0x33 #define AK_D 0x22 #define AK_E 0x12 #define AK_F 0x23 #define AK_G 0x24 #define AK_H 0x25 #define AK_I 0x17 #define AK_J 0x26 #define AK_K 0x27 #define AK_L 0x28 #define AK_M 0x37 #define AK_N 0x36 #define AK_O 0x18 #define AK_P 0x19 #define AK_Q 0x10 #define AK_R 0x13 #define AK_S 0x21 #define AK_T 0x14 #define AK_U 0x16 #define AK_V 0x34 #define AK_W 0x11 #define AK_X 0x32 #define AK_Y 0x15 #define AK_Z 0x31 #define AK_0 0x0A #define AK_1 0x01 #define AK_2 0x02 #define AK_3 0x03 #define AK_4 0x04 #define AK_5 0x05 #define AK_6 0x06 #define AK_7 0x07 #define AK_8 0x08 #define AK_9 0x09 #define AK_NP0 0x0F #define AK_NP1 0x1D #define AK_NP2 0x1E #define AK_NP3 0x1F #define AK_NP4 0x2D #define AK_NP5 0x2E #define AK_NP6 0x2F #define AK_NP7 0x3D #define AK_NP8 0x3E #define AK_NP9 0x3F #define AK_NPDIV 0x5C #define AK_NPMUL 0x5D #define AK_NPSUB 0x4A #define AK_NPADD 0x5E #define AK_NPDEL 0x3C #define AK_NPLPAREN 0x5A #define AK_NPRPAREN 0x5B #define AK_F1 0x50 #define AK_F2 0x51 #define AK_F3 0x52 #define AK_F4 0x53 #define AK_F5 0x54 #define AK_F6 0x55 #define AK_F7 0x56 #define AK_F8 0x57 #define AK_F9 0x58 #define AK_F10 0x59 #define AK_UP 0x4C #define AK_DN 0x4D #define AK_LF 0x4F #define AK_RT 0x4E #define AK_SPC 0x40 #define AK_BS 0x41 #define AK_TAB 0x42 #define AK_ENT 0x43 #define AK_RET 0x44 #define AK_ESC 0x45 #define AK_DEL 0x46 #define AK_LSH 0x60 #define AK_RSH 0x61 #define AK_CAPSLOCK 0x62 #define AK_CTRL 0x63 #define AK_LALT 0x64 #define AK_RALT 0x65 #define AK_LAMI 0x66 #define AK_RAMI 0x67 #define AK_HELP 0x5F /* The following have different mappings on national keyboards */ #define AK_LBRACKET 0x1A #define AK_RBRACKET 0x1B #define AK_SEMICOLON 0x29 #define AK_COMMA 0x38 #define AK_PERIOD 0x39 #define AK_SLASH 0x3A #define AK_BACKSLASH 0x0D #define AK_QUOTE 0x2A #define AK_NUMBERSIGN 0x2B #define AK_LTGT 0x30 #define AK_BACKQUOTE 0x00 #define AK_MINUS 0x0B #define AK_EQUAL 0x0C #define AK_RESETWARNING 0x78 #define AK_INIT_POWERUP 0xfd #define AK_TERM_POWERUP 0xfe // KB LED stuff #define KBLED_NUMLOCK 1 #define KBLED_CAPSLOCK 2 #define KBLED_SCROLLLOCK 4 enum aks { AKS_ENTERGUI = 0x200, AKS_SCREENSHOT, AKS_FREEZEBUTTON, AKS_FLOPPY0, AKS_FLOPPY1, AKS_FLOPPY2, AKS_FLOPPY3, AKS_EFLOPPY0, AKS_EFLOPPY1, AKS_EFLOPPY2, AKS_EFLOPPY3, AKS_TOGGLEFULLSCREEN, AKS_ENTERDEBUGGER, AKS_IRQ7, AKS_PAUSE, AKS_WARP, AKS_INHIBITSCREEN, AKS_STATEREWIND, AKS_VOLDOWN, AKS_VOLUP, AKS_VOLMUTE, AKS_QUIT, AKS_HARDRESET, AKS_SOFTRESET, AKS_STATESAVEQUICK, AKS_STATERESTOREQUICK, AKS_STATESAVEQUICK1, AKS_STATERESTOREQUICK1, AKS_STATESAVEQUICK2, AKS_STATERESTOREQUICK2, AKS_STATESAVEQUICK3, AKS_STATERESTOREQUICK3, AKS_STATESAVEQUICK4, AKS_STATERESTOREQUICK4, AKS_STATESAVEQUICK5, AKS_STATERESTOREQUICK5, AKS_STATESAVEQUICK6, AKS_STATERESTOREQUICK6, AKS_STATESAVEQUICK7, AKS_STATERESTOREQUICK7, AKS_STATESAVEQUICK8, AKS_STATERESTOREQUICK8, AKS_STATESAVEQUICK9, AKS_STATERESTOREQUICK9, AKS_STATESAVEDIALOG, AKS_STATERESTOREDIALOG, AKS_TOGGLEMOUSEGRAB, AKS_INCRFRAMERATE, AKS_DECRFRAMERATE, AKS_SWITCHINTERPOL, AKS_DECREASEREFRESHRATE, AKS_INCREASEREFRESHRATE, AKS_ARCADIADIAGNOSTICS, AKS_ARCADIAPLY1, AKS_ARCADIAPLY2, AKS_ARCADIACOIN1, AKS_ARCADIACOIN2 };