# use assembler optimizations ASM_X86=0 # use debugger: 1 - by default, 2 - compile in but don't use by default GDEBUG=0 # by default, no window will open until fb address is set # or video mode is specified. some programs might not reach that stage. ALWAYS_WINDOW=0 # default audio buffer size (the smaller - the faster response) # from 512 to 8192 DEFAULT_BUFFER_SIZE=512 # some programs set the framebuffer at 0xc0000000 which gets translated # to the same address as 0x80000000 and so they quickly start to overwrite # their own code. if you really want to run them, change this to 1. MEMHACK=0 # specify the cpu used (for -march, check gcc manual) CPU=i686 #CPU=athlon-xp # add here optimization flags #OPTIMIZE=-mfpmath=sse -m3dnow # opengl library OPENGL=GL # compilator CC=gcc # if byteswap.h is present USE_BYTESWAP_H=0 # if bitops.h is present USE_BITOPS_H=0 # default debugger color mode DEFAULT_COLOR_MODE=1 # no sound (might cause problems) ENABLE_SOUND=0 include Makefile.rules