/* * Copyright (C) 2003-2007 Anders Gavare. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * * $Id: dev_ps2_gs.c,v 1.23 2007/06/15 19:57:33 debug Exp $ * * COMMENT: PlayStation 2 graphics system */ #include #include #include #include "device.h" #include "machine.h" #include "memory.h" #include "misc.h" #define DEV_PS2_GS_LENGTH 0x2000 /* NOTE/TODO: This should be the same as in ps2_stuff: */ #define DEV_PS2_GIF_FAKE_BASE 0x50000000 #define N_GS_REGS 0x108 struct gs_data { uint64_t reg[N_GS_REGS]; /* GS registers */ }; #define GS_S_PMODE_REG 0x00 #define GS_S_SMODE1_REG 0x01 #define GS_S_SMODE2_REG 0x02 #define GS_S_SRFSH_REG 0x03 #define GS_S_SYNCH1_REG 0x04 #define GS_S_SYNCH2_REG 0x05 #define GS_S_SYNCV_REG 0x06 #define GS_S_DISPFB1_REG 0x07 #define GS_S_DISPLAY1_REG 0x08 #define GS_S_DISPFB2_REG 0x09 #define GS_S_DISPLAY2_REG 0x0a #define GS_S_EXTBUF_REG0 0x0b #define GS_S_EXTDATA_REG 0x0c #define GS_S_EXTWRITE_REG 0x0d #define GS_S_BGCOLOR_REG 0x0e char *gs_reg_names[15] = { "PMODE", "SMODE1", "SMODE2", "SRFSH", "SYNCH1", "SYNCH2", "SYNCV", "DISPFB1", "DISPLAY1", "DISPFB2", "DISPLAY2", "EXTBUF", "EXTDATA", "EXTWRITE", "BGCOLOR" }; #define GS_S_CSR_REG 0x100 #define GS_S_IMR_REG 0x101 #define GS_S_BUSDIR_REG 0x104 #define GS_S_SIGLBLID_REG 0x108 char *gs_reg_high_names[4] = { "CSR", "IMR", "BUSDIR", "SIGLBLID" }; DEVICE_ACCESS(ps2_gs) { struct gs_data *d = extra; uint64_t idata = 0, odata = 0; size_t i; int regnr; if (writeflag == MEM_WRITE) idata = memory_readmax64(cpu, data, len); regnr = relative_addr / 16; if (relative_addr & 0xf) { debug("[ gs unaligned access, addr 0x%x ]\n", (int)relative_addr); return 0; } /* Empty the GS FIFO: */ d->reg[GS_S_CSR_REG] &= ~(3 << 14); d->reg[GS_S_CSR_REG] |= (1 << 14); switch (relative_addr) { default: if (writeflag==MEM_READ) { debug("[ gs read from addr 0x%x ]\n", (int)relative_addr); odata = d->reg[regnr]; } else { debug("[ gs write to addr 0x%x:", (int)relative_addr); for (i=0; ireg[regnr] = idata; return 1; } } if (writeflag == MEM_READ) memory_writemax64(cpu, data, len, odata); return 1; } /* * devinit_ps2_gs(): * * Initialize the Playstation 2 graphics system. This is a bit tricky. * 'gs' is the memory mapped device, as seen by the main processor. * 'gif' is another thing which has its own memory. DMA is used to * transfer stuff to the gif from the main memory. * There is also a framebuffer, which is separated from the main * memory. * * TODO: Make this clearer. */ DEVINIT(ps2_gs) { struct gs_data *d; char str[100]; CHECK_ALLOCATION(d = malloc(sizeof(struct gs_data))); memset(d, 0, sizeof(struct gs_data)); snprintf(str, sizeof(str) - 1, "ps2_gif addr=0x%llx", (long long)DEV_PS2_GIF_FAKE_BASE); device_add(devinit->machine, str); memory_device_register(devinit->machine->memory, devinit->name, devinit->addr, DEV_PS2_GS_LENGTH, dev_ps2_gs_access, d, DM_DEFAULT, NULL); return 1; }