/* Screen Conversion, Low Res to 320x16Bit */ static void ConvertLowRes_320x16Bit(void) { Uint32 *edi, *ebp; Uint16 *esi; Uint32 eax, edx; Uint32 ebx, ecx; int y, x, update; Convert_StartFrame(); /* Start frame, track palettes */ for (y = STScreenStartHorizLine; y < STScreenEndHorizLine; y++) { eax = STScreenLineOffset[y] + STScreenLeftSkipBytes; /* Offset for this line + Amount to skip on left hand side */ edi = (Uint32 *)((Uint8 *)pSTScreen + eax); /* ST format screen 4-plane 16 colours */ ebp = (Uint32 *)((Uint8 *)pSTScreenCopy + eax); /* Previous ST format screen */ esi = (Uint16 *)pPCScreenDest; /* PC format screen */ update = AdjustLinePaletteRemap(y) & PALETTEMASK_UPDATEMASK; x = STScreenWidthBytes>>3; /* Amount to draw across in 16-pixels(8 bytes) */ do /* x-loop */ { /* Do 16 pixels at one time */ ebx=*edi; ecx=*(edi+1); if( update || ebx!=*ebp || ecx!=*(ebp+1) ) /* Does differ? */ { /* copy word */ bScreenContentsChanged=TRUE; #if SDL_BYTEORDER == SDL_BIG_ENDIAN /* Plot pixels */ LOW_BUILD_PIXELS_0 ; /* Generate 'ecx' as pixels [4,5,6,7] */ PLOT_LOW_320_16BIT(12) ; LOW_BUILD_PIXELS_1 ; /* Generate 'ecx' as pixels [12,13,14,15] */ PLOT_LOW_320_16BIT(4) ; LOW_BUILD_PIXELS_2 ; /* Generate 'ecx' as pixels [0,1,2,3] */ PLOT_LOW_320_16BIT(8) ; LOW_BUILD_PIXELS_3 ; /* Generate 'ecx' as pixels [8,9,10,11] */ PLOT_LOW_320_16BIT(0) ; #else /* Plot pixels */ LOW_BUILD_PIXELS_0 ; /* Generate 'ecx' as pixels [4,5,6,7] */ PLOT_LOW_320_16BIT(4) ; LOW_BUILD_PIXELS_1 ; /* Generate 'ecx' as pixels [12,13,14,15] */ PLOT_LOW_320_16BIT(12) ; LOW_BUILD_PIXELS_2 ; /* Generate 'ecx' as pixels [0,1,2,3] */ PLOT_LOW_320_16BIT(0) ; LOW_BUILD_PIXELS_3 ; /* Generate 'ecx' as pixels [8,9,10,11] */ PLOT_LOW_320_16BIT(8) ; #endif } esi += 16; /* Next PC pixels */ edi += 2; /* Next ST pixels */ ebp += 2; /* Next ST copy pixels */ } while( --x ); /* Loop on X */ pPCScreenDest = (((Uint8 *)pPCScreenDest)+PCScreenBytesPerLine); /* Offset to next line */ } }