/* Hatari - macros.h Lookup tables and macros for screen conversion routines. This file is distributed under the GNU Public License, version 2 or at your option any later version. Read the file gpl.txt for details. */ #ifndef HATARI_CONVERTMACROS_H #define HATARI_CONVERTMACROS_H /* For palette we don't go from colour '0' as the whole background * would change, so go from this value */ #define BASECOLOUR 0x0A #define BASECOLOUR_LONG 0x0A0A0A0A /* Remap tables to convert from plane format to byte-per-pixel * (Upper is for 4-Planes so if shifted by 2) */ static const Uint32 Remap_2_Planes[256] = { 0x00000000, 0x01000000, 0x00010000, 0x01010000, 0x00000100, 0x01000100, 0x00010100, 0x01010100, 0x00000001, 0x01000001, 0x00010001, 0x01010001, 0x00000101, 0x01000101, 0x00010101, 0x01010101, 0x02000000, 0x03000000, 0x02010000, 0x03010000, 0x02000100, 0x03000100, 0x02010100, 0x03010100, 0x02000001, 0x03000001, 0x02010001, 0x03010001, 0x02000101, 0x03000101, 0x02010101, 0x03010101, 0x00020000, 0x01020000, 0x00030000, 0x01030000, 0x00020100, 0x01020100, 0x00030100, 0x01030100, 0x00020001, 0x01020001, 0x00030001, 0x01030001, 0x00020101, 0x01020101, 0x00030101, 0x01030101, 0x02020000, 0x03020000, 0x02030000, 0x03030000, 0x02020100, 0x03020100, 0x02030100, 0x03030100, 0x02020001, 0x03020001, 0x02030001, 0x03030001, 0x02020101, 0x03020101, 0x02030101, 0x03030101, 0x00000200, 0x01000200, 0x00010200, 0x01010200, 0x00000300, 0x01000300, 0x00010300, 0x01010300, 0x00000201, 0x01000201, 0x00010201, 0x01010201, 0x00000301, 0x01000301, 0x00010301, 0x01010301, 0x02000200, 0x03000200, 0x02010200, 0x03010200, 0x02000300, 0x03000300, 0x02010300, 0x03010300, 0x02000201, 0x03000201, 0x02010201, 0x03010201, 0x02000301, 0x03000301, 0x02010301, 0x03010301, 0x00020200, 0x01020200, 0x00030200, 0x01030200, 0x00020300, 0x01020300, 0x00030300, 0x01030300, 0x00020201, 0x01020201, 0x00030201, 0x01030201, 0x00020301, 0x01020301, 0x00030301, 0x01030301, 0x02020200, 0x03020200, 0x02030200, 0x03030200, 0x02020300, 0x03020300, 0x02030300, 0x03030300, 0x02020201, 0x03020201, 0x02030201, 0x03030201, 0x02020301, 0x03020301, 0x02030301, 0x03030301, 0x00000002, 0x01000002, 0x00010002, 0x01010002, 0x00000102, 0x01000102, 0x00010102, 0x01010102, 0x00000003, 0x01000003, 0x00010003, 0x01010003, 0x00000103, 0x01000103, 0x00010103, 0x01010103, 0x02000002, 0x03000002, 0x02010002, 0x03010002, 0x02000102, 0x03000102, 0x02010102, 0x03010102, 0x02000003, 0x03000003, 0x02010003, 0x03010003, 0x02000103, 0x03000103, 0x02010103, 0x03010103, 0x00020002, 0x01020002, 0x00030002, 0x01030002, 0x00020102, 0x01020102, 0x00030102, 0x01030102, 0x00020003, 0x01020003, 0x00030003, 0x01030003, 0x00020103, 0x01020103, 0x00030103, 0x01030103, 0x02020002, 0x03020002, 0x02030002, 0x03030002, 0x02020102, 0x03020102, 0x02030102, 0x03030102, 0x02020003, 0x03020003, 0x02030003, 0x03030003, 0x02020103, 0x03020103, 0x02030103, 0x03030103, 0x00000202, 0x01000202, 0x00010202, 0x01010202, 0x00000302, 0x01000302, 0x00010302, 0x01010302, 0x00000203, 0x01000203, 0x00010203, 0x01010203, 0x00000303, 0x01000303, 0x00010303, 0x01010303, 0x02000202, 0x03000202, 0x02010202, 0x03010202, 0x02000302, 0x03000302, 0x02010302, 0x03010302, 0x02000203, 0x03000203, 0x02010203, 0x03010203, 0x02000303, 0x03000303, 0x02010303, 0x03010303, 0x00020202, 0x01020202, 0x00030202, 0x01030202, 0x00020302, 0x01020302, 0x00030302, 0x01030302, 0x00020203, 0x01020203, 0x00030203, 0x01030203, 0x00020303, 0x01020303, 0x00030303, 0x01030303, 0x02020202, 0x03020202, 0x02030202, 0x03030202, 0x02020302, 0x03020302, 0x02030302, 0x03030302, 0x02020203, 0x03020203, 0x02030203, 0x03030203, 0x02020303, 0x03020303, 0x02030303, 0x03030303, }; static const Uint32 Remap_2_Planes_Upper[256] = { 0x00000000, 0x04000000, 0x00040000, 0x04040000, 0x00000400, 0x04000400, 0x00040400, 0x04040400, 0x00000004, 0x04000004, 0x00040004, 0x04040004, 0x00000404, 0x04000404, 0x00040404, 0x04040404, 0x08000000, 0x0C000000, 0x08040000, 0x0C040000, 0x08000400, 0x0C000400, 0x08040400, 0x0C040400, 0x08000004, 0x0C000004, 0x08040004, 0x0C040004, 0x08000404, 0x0C000404, 0x08040404, 0x0C040404, 0x00080000, 0x04080000, 0x000C0000, 0x040C0000, 0x00080400, 0x04080400, 0x000C0400, 0x040C0400, 0x00080004, 0x04080004, 0x000C0004, 0x040C0004, 0x00080404, 0x04080404, 0x000C0404, 0x040C0404, 0x08080000, 0x0C080000, 0x080C0000, 0x0C0C0000, 0x08080400, 0x0C080400, 0x080C0400, 0x0C0C0400, 0x08080004, 0x0C080004, 0x080C0004, 0x0C0C0004, 0x08080404, 0x0C080404, 0x080C0404, 0x0C0C0404, 0x00000800, 0x04000800, 0x00040800, 0x04040800, 0x00000C00, 0x04000C00, 0x00040C00, 0x04040C00, 0x00000804, 0x04000804, 0x00040804, 0x04040804, 0x00000C04, 0x04000C04, 0x00040C04, 0x04040C04, 0x08000800, 0x0C000800, 0x08040800, 0x0C040800, 0x08000C00, 0x0C000C00, 0x08040C00, 0x0C040C00, 0x08000804, 0x0C000804, 0x08040804, 0x0C040804, 0x08000C04, 0x0C000C04, 0x08040C04, 0x0C040C04, 0x00080800, 0x04080800, 0x000C0800, 0x040C0800, 0x00080C00, 0x04080C00, 0x000C0C00, 0x040C0C00, 0x00080804, 0x04080804, 0x000C0804, 0x040C0804, 0x00080C04, 0x04080C04, 0x000C0C04, 0x040C0C04, 0x08080800, 0x0C080800, 0x080C0800, 0x0C0C0800, 0x08080C00, 0x0C080C00, 0x080C0C00, 0x0C0C0C00, 0x08080804, 0x0C080804, 0x080C0804, 0x0C0C0804, 0x08080C04, 0x0C080C04, 0x080C0C04, 0x0C0C0C04, 0x00000008, 0x04000008, 0x00040008, 0x04040008, 0x00000408, 0x04000408, 0x00040408, 0x04040408, 0x0000000C, 0x0400000C, 0x0004000C, 0x0404000C, 0x0000040C, 0x0400040C, 0x0004040C, 0x0404040C, 0x08000008, 0x0C000008, 0x08040008, 0x0C040008, 0x08000408, 0x0C000408, 0x08040408, 0x0C040408, 0x0800000C, 0x0C00000C, 0x0804000C, 0x0C04000C, 0x0800040C, 0x0C00040C, 0x0804040C, 0x0C04040C, 0x00080008, 0x04080008, 0x000C0008, 0x040C0008, 0x00080408, 0x04080408, 0x000C0408, 0x040C0408, 0x0008000C, 0x0408000C, 0x000C000C, 0x040C000C, 0x0008040C, 0x0408040C, 0x000C040C, 0x040C040C, 0x08080008, 0x0C080008, 0x080C0008, 0x0C0C0008, 0x08080408, 0x0C080408, 0x080C0408, 0x0C0C0408, 0x0808000C, 0x0C08000C, 0x080C000C, 0x0C0C000C, 0x0808040C, 0x0C08040C, 0x080C040C, 0x0C0C040C, 0x00000808, 0x04000808, 0x00040808, 0x04040808, 0x00000C08, 0x04000C08, 0x00040C08, 0x04040C08, 0x0000080C, 0x0400080C, 0x0004080C, 0x0404080C, 0x00000C0C, 0x04000C0C, 0x00040C0C, 0x04040C0C, 0x08000808, 0x0C000808, 0x08040808, 0x0C040808, 0x08000C08, 0x0C000C08, 0x08040C08, 0x0C040C08, 0x0800080C, 0x0C00080C, 0x0804080C, 0x0C04080C, 0x08000C0C, 0x0C000C0C, 0x08040C0C, 0x0C040C0C, 0x00080808, 0x04080808, 0x000C0808, 0x040C0808, 0x00080C08, 0x04080C08, 0x000C0C08, 0x040C0C08, 0x0008080C, 0x0408080C, 0x000C080C, 0x040C080C, 0x00080C0C, 0x04080C0C, 0x000C0C0C, 0x040C0C0C, 0x08080808, 0x0C080808, 0x080C0808, 0x0C0C0808, 0x08080C08, 0x0C080C08, 0x080C0C08, 0x0C0C0C08, 0x0808080C, 0x0C08080C, 0x080C080C, 0x0C0C080C, 0x08080C0C, 0x0C080C0C, 0x080C0C0C, 0x0C0C0C0C, }; static const Uint32 Remap_1_Plane[16] = { 0x00000000+BASECOLOUR_LONG, 0x01000000+BASECOLOUR_LONG, 0x00010000+BASECOLOUR_LONG, 0x01010000+BASECOLOUR_LONG, 0x00000100+BASECOLOUR_LONG, 0x01000100+BASECOLOUR_LONG, 0x00010100+BASECOLOUR_LONG, 0x01010100+BASECOLOUR_LONG, 0x00000001+BASECOLOUR_LONG, 0x01000001+BASECOLOUR_LONG, 0x00010001+BASECOLOUR_LONG, 0x01010001+BASECOLOUR_LONG, 0x00000101+BASECOLOUR_LONG, 0x01000101+BASECOLOUR_LONG, 0x00010101+BASECOLOUR_LONG, 0x01010101+BASECOLOUR_LONG, }; #define LOW_BUILD_PIXELS_0 \ { \ ebx &= 0x0f0f0f0f; \ ecx &= 0x0f0f0f0f; \ eax = (ebx >> 12) | ebx; \ edx = (ecx >> 12) | ecx; \ ecx = Remap_2_Planes_Upper[edx & 0x00ff]; \ ecx += Remap_2_Planes[eax & 0x00ff]; \ } #define LOW_BUILD_PIXELS_1 \ { \ ecx = Remap_2_Planes_Upper[(edx >> 8) & 0x00ff]; \ ecx += Remap_2_Planes[(eax >> 8) & 0x00ff]; \ } #define LOW_BUILD_PIXELS_2 \ { \ ebx = (*edi & 0xf0f0f0f0) >> 4; \ ecx = (*(edi+1) & 0xf0f0f0f0) >> 4; \ eax = (ebx >> 12) | ebx; \ edx = (ecx >> 12) | ecx; \ ecx = Remap_2_Planes_Upper[edx & 0x00ff]; \ ecx += Remap_2_Planes[eax & 0x00ff]; \ } #define LOW_BUILD_PIXELS_3 \ { \ ecx = Remap_2_Planes_Upper[(edx >> 8) & 0x00ff]; \ ecx += Remap_2_Planes[(eax >> 8) & 0x00ff]; \ } #define MED_BUILD_PIXELS_0 \ { \ ebx &= 0x0f0f0f0f; \ eax = (ebx >> 12) | ebx; \ ecx = Remap_2_Planes[eax & 0x000000ff]; \ } #define MED_BUILD_PIXELS_1 \ { \ ecx = Remap_2_Planes[(eax >> 8) & 0x000000ff]; \ } #define MED_BUILD_PIXELS_2 \ { \ ebx = (*edi & 0xf0f0f0f0) >> 4; \ eax = (ebx >> 12) | ebx; \ ecx = Remap_2_Planes[eax & 0x000000ff]; \ } #define MED_BUILD_PIXELS_3 \ { \ ecx = Remap_2_Planes[(eax >> 8) & 0x000000ff]; \ } /* Routines to create 'ecx' pixels - MUST be called in this order */ #define HIGH_BUILD_PIXELS_0 \ { \ eax = (ebx & 0x0000000f); \ } #define HIGH_BUILD_PIXELS_1 \ { \ eax = (ebx >> 4) & 0x0000000f;\ } #define HIGH_BUILD_PIXELS_2 \ { \ eax = (ebx >> 8) & 0x0000000f;\ } #define HIGH_BUILD_PIXELS_3 \ { \ eax = (ebx >> 12) & 0x0000000f;\ } /* Plot Low Resolution (320xH) 16-Bit pixels */ #define PLOT_LOW_320_16BIT(offset) \ { \ esi[offset] = (Uint16)STRGBPalette[ecx & 0x00ff]; \ esi[offset+1] = (Uint16)STRGBPalette[(ecx >> 8) & 0x00ff]; \ esi[offset+2] = (Uint16)STRGBPalette[(ecx >> 16) & 0x00ff]; \ esi[offset+3] = (Uint16)STRGBPalette[(ecx >> 24) & 0x00ff]; \ } /* Plot Low Resolution (320xH) 8-Bit pixels */ #define PLOT_LOW_320_8BIT(offset) \ { \ esi[offset] = SDL_SwapLE32(ecx + BASECOLOUR_LONG); \ } /* Plot Low Resolution (640xH) 8-Bit pixels */ #define PLOT_LOW_640_8BIT(offset) \ { \ ebpp = ecx + BASECOLOUR_LONG; \ ecx = ((ebpp & 0x0000ff00) << 8) | (ebpp & 0x000000ff); \ esi[offset] = SDL_SwapLE32((ecx << 8) | ecx); \ ecx = ((ebpp & 0x00ff0000) >> 8) | (ebpp & 0xff000000); \ esi[offset+1] = SDL_SwapLE32((ecx >> 8) | ecx); \ } /* Plot Low Resolution (640xH) 8-Bit pixels (double on Y) */ #define PLOT_LOW_640_8BIT_DOUBLE_Y(offset) \ { \ ebpp = ecx + BASECOLOUR_LONG; \ ecx = ((ebpp & 0x0000ff00) << 8) | (ebpp & 0x000000ff); \ esi[offset+Screen4BytesPerLine] = \ esi[offset] = SDL_SwapLE32((ecx << 8) | ecx); \ ecx = ((ebpp & 0x00ff0000) >> 8) | (ebpp & 0xff000000); \ esi[offset+1+Screen4BytesPerLine] = \ esi[offset+1] = SDL_SwapLE32((ecx >> 8) | ecx); \ } /* Plot Low Resolution (640xH) 16-Bit pixels */ #define PLOT_LOW_640_16BIT(offset) \ { \ esi[offset] = STRGBPalette[ecx & 0x000000ff]; \ esi[offset+1] = STRGBPalette[(ecx >> 8) & 0x000000ff]; \ esi[offset+2] = STRGBPalette[(ecx >> 16) & 0x000000ff]; \ esi[offset+3] = STRGBPalette[(ecx >> 24) & 0x000000ff]; \ } /* Plot Low Resolution (640xH) 16-Bit pixels (Double on Y) */ #define PLOT_LOW_640_16BIT_DOUBLE_Y(offset) \ { \ ebx = STRGBPalette[ecx & 0x000000ff]; \ esi[offset] = esi[offset+Screen4BytesPerLine] = ebx; \ ebx = STRGBPalette[(ecx >> 8) & 0x000000ff]; \ esi[offset+1] = esi[offset+1+Screen4BytesPerLine] = ebx; \ ebx = STRGBPalette[(ecx >> 16) & 0x000000ff]; \ esi[offset+2] = esi[offset+2+Screen4BytesPerLine] = ebx; \ ebx = STRGBPalette[(ecx >> 24) & 0x000000ff]; \ esi[offset+3] = esi[offset+3+Screen4BytesPerLine] = ebx; \ } /* Plot Medium Resolution (640xH) 8-Bit pixels */ #define PLOT_MED_640_8BIT(offset) \ { \ esi[offset] = SDL_SwapLE32(ecx + BASECOLOUR_LONG); \ } /* Plot Medium Resolution (640xH) 8-Bit pixels (Double on Y) */ #define PLOT_MED_640_8BIT_DOUBLE_Y(offset) \ { \ esi[offset] = esi[offset+Screen4BytesPerLine] =\ SDL_SwapLE32(ecx + BASECOLOUR_LONG); \ } /* Plot Medium Resolution(640xH) 16-Bit pixels */ #define PLOT_MED_640_16BIT(offset) \ { \ esi[offset] = (Uint16)STRGBPalette[ecx & 0x000000ff]; \ esi[offset+1] = (Uint16)STRGBPalette[(ecx >> 8) & 0x000000ff]; \ esi[offset+2] = (Uint16)STRGBPalette[(ecx >> 16) & 0x000000ff]; \ esi[offset+3] = (Uint16)STRGBPalette[(ecx >> 24) & 0x000000ff]; \ } /* Plot Medium Resolution(640xH) 16-Bit pixels (Double on Y) */ #define PLOT_MED_640_16BIT_DOUBLE_Y(offset) \ { \ esi[offset+Screen2BytesPerLine] =\ esi[offset] = (Uint16)STRGBPalette[ecx & 0x000000ff]; \ esi[offset+1+Screen2BytesPerLine] =\ esi[offset+1] = (Uint16)STRGBPalette[(ecx >> 8) & 0x000000ff]; \ esi[offset+2+Screen2BytesPerLine] =\ esi[offset+2] = (Uint16)STRGBPalette[(ecx >> 16) & 0x000000ff]; \ esi[offset+3+Screen2BytesPerLine] =\ esi[offset+3] = (Uint16)STRGBPalette[(ecx >> 24) & 0x000000ff]; \ } /* Plot High Resolution (640xH) 8-Bit pixels */ #define PLOT_HIGH_640_8BIT(offset) \ { \ esi[offset] = SDL_SwapLE32(Remap_1_Plane[eax]); \ } /* Plot Spectrum512 Resolution(320xH) 16-Bit pixels */ #define PLOT_SPEC512_LEFT_LOW_320_16BIT(offset) \ { \ esi[offset] = (Uint16)STRGBPalette[ecx & 0x000000ff]; \ } /* Plot Spectrum512 Resolution(320xH) 16-Bit pixels */ #define PLOT_SPEC512_MID_320_16BIT PLOT_MED_640_16BIT /* Plot Spectrum512 Resolution(320xH) 16-Bit pixels */ #define PLOT_SPEC512_END_LOW_320_16BIT(offset) \ { \ esi[offset] = (Uint16)STRGBPalette[ecx & 0x000000ff]; \ esi[offset+1] = (Uint16)STRGBPalette[(ecx >> 8) & 0x000000ff]; \ esi[offset+2] = (Uint16)STRGBPalette[(ecx >> 16) & 0x000000ff]; \ } /* Plot Spectrum512 Resolution (640xH) 16-Bit pixels */ #define PLOT_SPEC512_LEFT_LOW_640_16BIT(offset) \ { \ esi[offset] = STRGBPalette[ecx & 0x000000ff]; \ } /* Plot Spectrum512 Resolution (640xH) 16-Bit pixels */ #define PLOT_SPEC512_MID_640_16BIT PLOT_LOW_640_16BIT /* Plot Spectrum512 Resolution (640xH) 16-Bit pixels */ #define PLOT_SPEC512_END_LOW_640_16BIT(offset) \ { \ esi[offset] = STRGBPalette[ecx & 0x000000ff]; \ esi[offset+1] = STRGBPalette[(ecx >> 8) & 0x000000ff]; \ esi[offset+2] = STRGBPalette[(ecx >> 16) & 0x000000ff]; \ } /* Plot Spectrum512 Resolution (640xH) 16-Bit pixels (Double on Y) */ #define PLOT_SPEC512_LEFT_LOW_640_16BIT_DOUBLE_Y(offset) \ { \ esi[offset+Screen4BytesPerLine] = \ esi[offset] = STRGBPalette[ecx & 0x000000ff]; \ } /* Plot Spectrum512 Resolution (640xH) 16-Bit pixels (Double on Y) */ #define PLOT_SPEC512_MID_640_16BIT_DOUBLE_Y PLOT_LOW_640_16BIT_DOUBLE_Y /* Plot Spectrum512 Resolution (640xH) 16-Bit pixels (Double on Y) */ #define PLOT_SPEC512_END_LOW_640_16BIT_DOUBLE_Y(offset) \ { \ ebx = STRGBPalette[ecx & 0x000000ff]; \ esi[offset] = esi[offset+Screen4BytesPerLine] = ebx; \ ebx = STRGBPalette[(ecx >> 8) & 0x000000ff]; \ esi[offset+1] = esi[offset+1+Screen4BytesPerLine] = ebx; \ ebx = STRGBPalette[(ecx >> 16) & 0x000000ff]; \ esi[offset+2] = esi[offset+2+Screen4BytesPerLine] = ebx; \ } #endif /* HATARI_CONVERTMACROS_H */