/* Screen Conversion, Spec512 to 320x16Bit */ static void ConvertSpec512_320x16Bit(void) { Uint32 *edi, *ebp; Uint16 *esi; Uint32 eax, ebx, ecx, edx; Uint32 pixelspace[4]; /* Workspace to store pixels to so can print in right order for Spec512 */ int y, x; Spec512_StartFrame(); /* Start frame, track palettes */ edx = 0; /* Clear index for loop */ for (y = STScreenStartHorizLine; y < STScreenEndHorizLine; y++) { Spec512_StartScanLine(); /* Build up palettes for every 4 pixels, store in 'ScanLinePalettes' */ edx = 0; /* Clear index for loop */ /* Get screen addresses, 'edi'-ST screen, 'ebp'-Previous ST screen, 'esi'-PC screen */ eax = STScreenLineOffset[y] + STScreenLeftSkipBytes; /* Offset for this line + Amount to skip on left hand side */ edi = (Uint32 *)((Uint8 *)pSTScreen + eax); /* ST format screen 4-plane 16 colours */ ebp = (Uint32 *)((Uint8 *)pSTScreenCopy + eax); /* Previous ST format screen */ esi = (Uint16 *)pPCScreenDest; /* PC format screen */ x = STScreenWidthBytes>>3; /* Amount to draw across in 16-pixels (8 bytes) */ do /* x-loop */ { ebx = *edi; /* Do 16 pixels at one time */ ecx = *(edi+1); #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* Convert planes to byte indices - as works in wrong order store to workspace so can read back in order! */ LOW_BUILD_PIXELS_0 ; /* Generate 'ecx' as pixels [4,5,6,7] */ pixelspace[1] = ecx; LOW_BUILD_PIXELS_1 ; /* Generate 'ecx' as pixels [12,13,14,15] */ pixelspace[3] = ecx; LOW_BUILD_PIXELS_2 ; /* Generate 'ecx' as pixels [0,1,2,3] */ pixelspace[0] = ecx; LOW_BUILD_PIXELS_3 ; /* Generate 'ecx' as pixels [8,9,10,11] */ pixelspace[2] = ecx; /* And plot, the Spec512 is offset by 1 pixel and works on 'chunks' of 4 pixels */ /* So, we plot 1_4_4_3 to give 16 pixels, changing palette between */ /* (last one is used for first of next 16-pixels) */ ecx = pixelspace[0]; PLOT_SPEC512_LEFT_LOW_320_16BIT(0) ; Spec512_UpdatePaletteSpan(); ecx = *(Uint32 *)( ((Uint8 *)pixelspace)+1 ); PLOT_SPEC512_MID_320_16BIT(1) ; Spec512_UpdatePaletteSpan(); ecx = *(Uint32 *)( ((Uint8 *)pixelspace)+5 ); PLOT_SPEC512_MID_320_16BIT(5) ; Spec512_UpdatePaletteSpan(); ecx = *(Uint32 *)( ((Uint8 *)pixelspace)+9 ); PLOT_SPEC512_MID_320_16BIT(9) ; Spec512_UpdatePaletteSpan(); ecx = *(Uint32 *)( ((Uint8 *)pixelspace)+13 ); PLOT_SPEC512_END_LOW_320_16BIT(13) ; #else /* Well, I didn't get the code above working on big-endian machines, too, But I hope the following lines are good enough to also do the job... - THH */ LOW_BUILD_PIXELS_0 ; pixelspace[3] = ecx; LOW_BUILD_PIXELS_1 ; pixelspace[1] = ecx; LOW_BUILD_PIXELS_2 ; pixelspace[2] = ecx; LOW_BUILD_PIXELS_3 ; pixelspace[0] = ecx; ecx = pixelspace[0]; PLOT_SPEC512_MID_320_16BIT(0) ; Spec512_UpdatePaletteSpan(); ecx = pixelspace[1]; PLOT_SPEC512_MID_320_16BIT(4) ; Spec512_UpdatePaletteSpan(); ecx = pixelspace[2]; PLOT_SPEC512_MID_320_16BIT(8) ; Spec512_UpdatePaletteSpan(); ecx = pixelspace[3]; PLOT_SPEC512_MID_320_16BIT(12) ; Spec512_UpdatePaletteSpan(); #endif esi += 16; /* Next PC pixels */ edi += 2; /* Next ST pixels */ ebp += 2; /* Next ST copy pixels */ } while( --x ); /* Loop on X */ Spec512_EndScanLine(); /* Offset to next line */ pPCScreenDest = (((Uint8 *)pPCScreenDest)+PCScreenBytesPerLine); } bScreenContentsChanged = TRUE; }