/* SDLMain.m - main entry point for our Cocoa-ized SDL app Initial Version: Darrell Walisser Non-NIB-Code & other changes: Max Horn Feel free to customize this file to suit your needs */ #import @interface SDLMain : NSObject { IBOutlet NSMenuItem *beginCaptureAnim; IBOutlet NSMenuItem *endCaptureAnim; IBOutlet NSMenuItem *beginCaptureSound; IBOutlet NSMenuItem *endCaptureSound; } - (IBAction)prefsMenu:(id)sender; - (IBAction)warmReset:(id)sender; - (IBAction)coldReset:(id)sender; - (IBAction)insertDiskA:(id)sender; - (IBAction)insertDiskB:(id)sender; - (IBAction)help:(id)sender; - (IBAction)captureScreen:(id)sender; - (IBAction)captureAnimation:(id)sender; - (IBAction)endCaptureAnimation:(id)sender; - (IBAction)captureSound:(id)sender; - (IBAction)endCaptureSound:(id)sender; - (IBAction)saveMemorySnap:(id)sender; - (IBAction)restoreMemorySnap:(id)sender; - (IBAction)doFullScreen:(id)sender; - (BOOL)validateMenuItem:(NSMenuItem*)item; @end