/* Hatari - ikbd.h This file is distributed under the GNU Public License, version 2 or at your option any later version. Read the file gpl.txt for details. */ #ifndef HATARI_IKBD_H #define HATARI_IKBD_H #include /* Needed for SDLK_LAST */ /* Keyboard Command */ typedef struct { Uint8 Command; Uint8 NumParameters; void (*pCallFunction)(void); } IKBD_COMMAND_PARAMS; /* Keyboard processor details */ typedef struct { int X,Y; /* Position of mouse */ int MaxX,MaxY; /* Max limits of mouse */ Uint8 PrevReadAbsMouseButtons; /* Previous button mask for 'IKBD_Cmd_ReadAbsMousePos' */ } ABS_MOUSE; typedef struct { int dx, dy; /* Mouse delta to be added */ int DeltaX,DeltaY; /* Final XY mouse position delta */ int XScale,YScale; /* Scale of mouse */ int XThreshold,YThreshold; /* Threshold */ Uint8 KeyCodeDeltaX,KeyCodeDeltaY; /* Delta X,Y for mouse keycode mode */ int YAxis; /* Y-Axis direction */ Uint8 Action; /* Bit 0-Report abs position of press, Bit 1-Report abs on release */ } MOUSE; typedef struct { Uint8 JoyData[2]; /* Joystick details */ Uint8 PrevJoyData[2]; /* Previous joystick details, used to check for 'IKBD_SelAutoJoysticks' */ } JOY; typedef struct { ABS_MOUSE Abs; MOUSE Mouse; JOY Joy; int MouseMode; /* AUTOMODE_xxxx */ int JoystickMode; /* AUTOMODE_xxxx */ BOOL bReset; /* Set to TRUE is keyboard 'RESET' and now active */ } KEYBOARD_PROCESSOR; /* Keyboard state */ #define SIZE_KEYBOARD_BUFFER 1024 /* Allow this many bytes to be stored in buffer (waiting to send to ACIA) */ #define KEYBOARD_BUFFER_MASK (SIZE_KEYBOARD_BUFFER-1) #define SIZE_KEYBOARDINPUT_BUFFER 8 typedef struct { Uint8 KeyStates[SDLK_LAST]; /* State of PC's keys, TRUE is down */ Uint8 Buffer[SIZE_KEYBOARD_BUFFER]; /* Keyboard buffer */ int BufferHead,BufferTail; /* Pointers into above buffer */ Uint8 InputBuffer[SIZE_KEYBOARDINPUT_BUFFER]; /* Buffer for data send from CPU to keyboard processor (commands) */ int nBytesInInputBuffer; /* Number of command bytes in above buffer */ int bLButtonDown,bRButtonDown; /* Mouse states in emulation system, BUTTON_xxxx */ int bOldLButtonDown,bOldRButtonDown; int LButtonDblClk,RButtonDblClk; int LButtonHistory,RButtonHistory; } KEYBOARD; /* Button states, a bit mask so can mimick joystick/right mouse button duplication */ #define BUTTON_NULL 0x00 /* Button states, so can OR together mouse/joystick buttons */ #define BUTTON_MOUSE 0x01 #define BUTTON_JOYSTICK 0x02 /* Mouse/Joystick modes */ #define AUTOMODE_OFF 0 #define AUTOMODE_MOUSEREL 1 #define AUTOMODE_MOUSEABS 2 #define AUTOMODE_MOUSECURSOR 3 #define AUTOMODE_JOYSTICK 4 /* 0xfffc00 (read status from ACIA) */ #define ACIA_STATUS_REGISTER__RX_BUFFER_FULL 0x01 #define ACIA_STATUS_REGISTER__TX_BUFFER_EMPTY 0x02 #define ACIA_STATUS_REGISTER__OVERRUN_ERROR 0x40 #define ACIA_STATUS_REGISTER__INTERRUPT_REQUEST 0x80 extern KEYBOARD_PROCESSOR KeyboardProcessor; extern KEYBOARD Keyboard; extern void IKBD_Reset(BOOL bCold); extern void IKBD_MemorySnapShot_Capture(BOOL bSave); extern void IKBD_SendAutoKeyboardCommands(void); extern void IKBD_InterruptHandler_ResetTimer(void); extern void IKBD_Cmd_NullFunction(void); extern void IKBD_Cmd_Reset(void); extern void IKBD_Cmd_MouseAction(void); extern void IKBD_Cmd_RelMouseMode(void); extern void IKBD_Cmd_AbsMouseMode(void); extern void IKBD_Cmd_MouseCursorKeycodes(void); extern void IKBD_Cmd_SetMouseThreshold(void); extern void IKBD_Cmd_SetMouseScale(void); extern void IKBD_Cmd_ReadAbsMousePos(void); extern void IKBD_Cmd_SetInternalMousePos(void); extern void IKBD_Cmd_SetYAxisDown(void); extern void IKBD_Cmd_SetYAxisUp(void); extern void IKBD_Cmd_StartKeyboardTransfer(void); extern void IKBD_Cmd_TurnMouseOff(void); extern void IKBD_Cmd_StopKeyboardTransfer(void); extern void IKBD_Cmd_ReturnJoystickAuto(void); extern void IKBD_Cmd_StopJoystick(void); extern void IKBD_Cmd_ReturnJoystick(void); extern void IKBD_Cmd_SetJoystickDuration(void); extern void IKBD_Cmd_SetJoystickFireDuration(void); extern void IKBD_Cmd_SetCursorForJoystick(void); extern void IKBD_Cmd_DisableJoysticks(void); extern void IKBD_Cmd_SetClock(void); extern void IKBD_Cmd_ReadClock(void); extern void IKBD_Cmd_LoadMemory(void); extern void IKBD_Cmd_ReadMemory(void); extern void IKBD_Cmd_Execute(void); extern void IKBD_SendByteToKeyboardProcessor(Uint16 bl); extern Uint16 IKBD_GetByteFromACIA(void); extern void IKBD_InterruptHandler_ACIA(void); extern void IKBD_SendByteToACIA(void); extern void IKBD_AddKeyToKeyboardBuffer(Uint8 Data); extern void IKBD_PressSTKey(Uint8 ScanCode, BOOL bPress); extern void IKBD_KeyboardControl_ReadByte(void); extern void IKBD_KeyboardData_ReadByte(void); extern void IKBD_KeyboardControl_WriteByte(void); extern void IKBD_KeyboardData_WriteByte(void); #endif /* HATARI_IKBD_H */