// $Id: scale2x.vert 5473 2006-06-20 20:02:01Z m9710797 $ uniform vec2 texSize; varying vec2 texStep; // could be uniform varying vec2 coord2pi; float pi = 4.0 * atan(1.0); float pi2 = 2.0 * pi; void main() { gl_Position = ftransform(); gl_TexCoord[0] = gl_MultiTexCoord0; coord2pi = gl_MultiTexCoord0.st * texSize * pi2; texStep = 1.0 / texSize; }