// $Id: simple.vert 5484 2006-06-27 20:18:58Z m9710797 $ uniform vec2 texSize; varying vec2 scaled; varying float y; varying float texStepX; void main() { gl_Position = ftransform(); texStepX = 1.0 / texSize.x; scaled.x = gl_MultiTexCoord0.s * texSize.x; scaled.y = gl_MultiTexCoord0.t * texSize.y + 0.5; y = gl_MultiTexCoord0.t; }