/* * Pulsar sound routines * * TODO: change heart rate based on bit 7 of Port 1 * */ #include "driver.h" #include "sound/samples.h" #include "includes/vicdual.h" /* output port 0x01 definitions - sound effect drive outputs */ #define OUT_PORT_1_CLANG 0x01 #define OUT_PORT_1_KEY 0x02 #define OUT_PORT_1_ALIENHIT 0x04 #define OUT_PORT_1_PHIT 0x08 #define OUT_PORT_1_ASHOOT 0x10 #define OUT_PORT_1_PSHOOT 0x20 #define OUT_PORT_1_BONUS 0x40 #define OUT_PORT_1_HBEAT_RATE 0x80 /* currently not used */ /* output port 0x02 definitions - sound effect drive outputs */ #define OUT_PORT_2_SIZZLE 0x01 #define OUT_PORT_2_GATE 0x02 #define OUT_PORT_2_BIRTH 0x04 #define OUT_PORT_2_HBEAT 0x08 #define OUT_PORT_2_MOVMAZE 0x10 #define PLAY(id,loop) sample_start( id, id, loop ) #define STOP(id) sample_stop( id ) /* sample file names */ static const char *pulsar_sample_names[] = { "*pulsar", "clang.wav", "key.wav", "alienhit.wav", "phit.wav", "ashoot.wav", "pshoot.wav", "bonus.wav", "sizzle.wav", "gate.wav", "birth.wav", "hbeat.wav", "movmaze.wav", 0 }; static struct Samplesinterface pulsar_samples_interface = { 12, pulsar_sample_names }; MACHINE_DRIVER_START( pulsar_audio ) MDRV_SOUND_ADD(SAMPLES, 0) MDRV_SOUND_CONFIG(pulsar_samples_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.5) MACHINE_DRIVER_END /* sample IDs - must match sample file name table above */ enum { SND_CLANG = 0, SND_KEY, SND_ALIENHIT, SND_PHIT, SND_ASHOOT, SND_PSHOOT, SND_BONUS, SND_SIZZLE, SND_GATE, SND_BIRTH, SND_HBEAT, SND_MOVMAZE }; static int port1State = 0; WRITE8_HANDLER( pulsar_audio_1_w ) { int bitsChanged; int bitsGoneHigh; int bitsGoneLow; bitsChanged = port1State ^ data; bitsGoneHigh = bitsChanged & data; bitsGoneLow = bitsChanged & ~data; port1State = data; if ( bitsGoneLow & OUT_PORT_1_CLANG ) { PLAY( SND_CLANG, 0 ); } if ( bitsGoneLow & OUT_PORT_1_KEY ) { PLAY( SND_KEY, 0 ); } if ( bitsGoneLow & OUT_PORT_1_ALIENHIT ) { PLAY( SND_ALIENHIT, 0 ); } if ( bitsGoneLow & OUT_PORT_1_PHIT ) { PLAY( SND_PHIT, 0 ); } if ( bitsGoneLow & OUT_PORT_1_ASHOOT ) { PLAY( SND_ASHOOT, 0 ); } if ( bitsGoneLow & OUT_PORT_1_PSHOOT ) { PLAY( SND_PSHOOT, 0 ); } if ( bitsGoneLow & OUT_PORT_1_BONUS ) { PLAY( SND_BONUS, 0 ); } } WRITE8_HANDLER( pulsar_audio_2_w ) { static int port2State = 0; int bitsChanged; int bitsGoneHigh; int bitsGoneLow; bitsChanged = port2State ^ data; bitsGoneHigh = bitsChanged & data; bitsGoneLow = bitsChanged & ~data; port2State = data; if ( bitsGoneLow & OUT_PORT_2_SIZZLE ) { PLAY( SND_SIZZLE, 0 ); } if ( bitsGoneLow & OUT_PORT_2_GATE ) { sample_start( SND_CLANG, SND_GATE, 0 ); } if ( bitsGoneHigh & OUT_PORT_2_GATE ) { STOP( SND_CLANG ); } if ( bitsGoneLow & OUT_PORT_2_BIRTH ) { PLAY( SND_BIRTH, 0 ); } if ( bitsGoneLow & OUT_PORT_2_HBEAT ) { PLAY( SND_HBEAT, 1 ); } if ( bitsGoneHigh & OUT_PORT_2_HBEAT ) { STOP( SND_HBEAT ); } if ( bitsGoneLow & OUT_PORT_2_MOVMAZE ) { PLAY( SND_MOVMAZE, 1 ); } if ( bitsGoneHigh & OUT_PORT_2_MOVMAZE ) { STOP( SND_MOVMAZE ); } }