/* SunA 8 Bit Games samples Format: PCM unsigned 8 bit mono 4Khz */ #include "driver.h" #include "sound/samples.h" static INT16 *samplebuf; static int sample; WRITE8_HANDLER( suna8_play_samples_w ) { if( data ) { if( ~data & 0x10 ) { sample_start_raw(0, &samplebuf[0x800*sample], 0x0800, 4000, 0); } else if( ~data & 0x08 ) { sample &= 3; sample_start_raw(0, &samplebuf[0x800*(sample+7)], 0x0800, 4000, 0); } } } WRITE8_HANDLER( suna8_samples_number_w ) { sample = data & 0xf; } void suna8_sh_start(void) { int i; UINT8 *ROM = memory_region(REGION_SOUND1); samplebuf = auto_malloc(memory_region_length(REGION_SOUND1) * sizeof(samplebuf[0])); for(i=0;i