/* Angel Kids / Space Position hardware driver driver by David Haywood with some help from Steph (DSWs, Inputs, other bits here and there) 2 Board System, Uses Boards X090-PC-A & X090-PC-B Both games appear to be joint Sega / Nasco efforts (although all I see in Angel Kids is 'Exa Planning' but I think that has something to do with Nasco ) Space Position is encrypted, the main processor is D317-0005 (NEC Z80 Custom), see machine/segacrpt.c for details on this encryption scheme */ /* started 23/01/2002 */ /* notes / todo: Decrypt Space Position Somehow (not something I can do) Unknown Reads / Writes Whats the Prom for? nothing important? Clock Speeds etc. Is the level order correct? the progress sprite on the side of the screen re-appears at the bottom when you get to the top, but the wrap-around is needed for other things, actual game bug? */ /* readme's ------------------------------------------------------------------------ Angel Kids 833-6599-01 Sega 1988 Nasco X090-PC-A (Sega 837-6600) SW1 SW2 8255 8255 11429 6116 Z80 YM2203 YM2203 11424 11425 11426 11427 - - - - 5M5165 11428 Z80 4MHz 6MHz Nasco X090-PC-B 2016-55 11437 11445 2016-55 2016-55 U5 11436 11444 11435 11443 11434 11442 11433 11441 2016-55 2016-55 11432 11440 11431 11439 11446 2016-55 11148 11147 2016-55 2016-55 2016-55 18.432MHz 11430 11438 ------------------------------------------------------------------------ Space Position (JPN Ver.) (c)1986 Sega / Nasco X090-PC-A 171-5383 X090-PC-B 171-5384 CPU :D317-0005 (NEC Z80 Custom) Sound :NEC D780C-1 :YM2203C x 2 OSC :4.000MHz 6.000MHz :18.432MHz EPR10120.C1 prg EPR10121.C2 | EPR10122.C3 | EPR10123.C4 | EPR10124.C5 | EPR10125.C10 / EPR10126.D4 snd EPR10127.06 EPR10128.07 EPR10129.08 EPR10130.14 EPR10131.15 EPR10132.16 EPR10133.17 EPR10134.18 EPR10135.19 63S081N.U5 --- Team Japump!!! --- http://www.rainemu.com/japump/ http://japump.i.am/ Dumped by Chackn 02/25/2000 ------------------------------------------------------------------------ */ #include "driver.h" #include "cpu/z80/z80.h" #include "machine/segacrpt.h" #include "sound/2203intf.h" static READ8_HANDLER( angelkds_main_sound_r ); static WRITE8_HANDLER( angelkds_main_sound_w ); static READ8_HANDLER( angelkds_sub_sound_r ); static WRITE8_HANDLER( angelkds_sub_sound_w ); extern UINT8 *angelkds_txvideoram, *angelkds_bgtopvideoram, *angelkds_bgbotvideoram; WRITE8_HANDLER( angelkds_bgtopvideoram_w ); WRITE8_HANDLER( angelkds_bgbotvideoram_w ); WRITE8_HANDLER( angelkds_txvideoram_w ); WRITE8_HANDLER( angelkds_bgtopbank_write ); WRITE8_HANDLER( angelkds_bgtopscroll_write ); WRITE8_HANDLER( angelkds_bgbotbank_write ); WRITE8_HANDLER( angelkds_bgbotscroll_write ); WRITE8_HANDLER( angelkds_txbank_write ); WRITE8_HANDLER( angelkds_paletteram_w ); WRITE8_HANDLER( angelkds_layer_ctrl_write ); VIDEO_START( angelkds ); VIDEO_UPDATE( angelkds ); /*** CPU Banking */ static WRITE8_HANDLER ( angelkds_cpu_bank_write ) { int bankaddress; UINT8 *RAM = memory_region(REGION_USER1); bankaddress = data & 0x0f; memory_set_bankptr(1,&RAM[bankaddress*0x4000]); } /*** Fake Inputs these make the game a bit easier for testing purposes */ #define FAKEINPUTS 0 #if FAKEINPUTS static READ8_HANDLER( angelkds_input_r ) { int fake = readinputport(6+offset); return ((fake & 0x01) ? fake : readinputport(4+offset)); } #else static READ8_HANDLER( angelkds_input_r ) { return readinputport(4+offset); } #endif /*** Memory Structures Angel Kids: I would have expected f003 to be the scroll register for the bottom part of the screen, in the attract mode this works fine, but in the game it doesn't, so maybe it wasn't really hooked up and instead only one of the register (f001) is used for both part? * update, it is correct, the screen is meant to split in two when the kid goes what would be offscreen, just looked kinda odd Interesting note, each Bank in the 0x8000 - 0xbfff appears to contain a level. */ static ADDRESS_MAP_START( readmem_main, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1) AM_RANGE(0xc000, 0xdfff) AM_READ(MRA8_RAM) AM_RANGE(0xe000, 0xefff) AM_READ(MRA8_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem_main, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) AM_RANGE(0xc000, 0xdfff) AM_WRITE(MWA8_RAM) AM_RANGE(0xe000, 0xe3ff) AM_WRITE(angelkds_bgtopvideoram_w) AM_BASE(&angelkds_bgtopvideoram) /* Top Half of Screen */ AM_RANGE(0xe400, 0xe7ff) AM_WRITE(angelkds_bgbotvideoram_w) AM_BASE(&angelkds_bgbotvideoram) /* Bottom Half of Screen */ AM_RANGE(0xe800, 0xebff) AM_WRITE(angelkds_txvideoram_w) AM_BASE(&angelkds_txvideoram) AM_RANGE(0xec00, 0xecff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_RANGE(0xed00, 0xeeff) AM_WRITE(angelkds_paletteram_w) AM_BASE(&paletteram) AM_RANGE(0xf000, 0xf000) AM_WRITE(angelkds_bgtopbank_write) AM_RANGE(0xf001, 0xf001) AM_WRITE(angelkds_bgtopscroll_write) AM_RANGE(0xf002, 0xf002) AM_WRITE(angelkds_bgbotbank_write) AM_RANGE(0xf003, 0xf003) AM_WRITE(angelkds_bgbotscroll_write) AM_RANGE(0xf004, 0xf004) AM_WRITE(angelkds_txbank_write) AM_RANGE(0xf005, 0xf005) AM_WRITE(angelkds_layer_ctrl_write) ADDRESS_MAP_END static ADDRESS_MAP_START( readport_main, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x40, 0x40) AM_READ(input_port_0_r) /* "Coinage" Dip Switches */ AM_RANGE(0x41, 0x41) AM_READ(input_port_1_r) /* Other Dip Switches */ AM_RANGE(0x42, 0x42) AM_READ(input_port_2_r) /* Players inputs (not needed ?) */ AM_RANGE(0x80, 0x80) AM_READ(input_port_3_r) /* System inputs */ AM_RANGE(0x81, 0x82) AM_READ(angelkds_input_r) /* Players inputs */ AM_RANGE(0xc0, 0xc3) AM_READ(angelkds_main_sound_r) /* needed by spcpostn */ ADDRESS_MAP_END static ADDRESS_MAP_START( writeport_main, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_WRITE(MWA8_NOP) // 00 on start-up, not again AM_RANGE(0x42, 0x42) AM_WRITE(angelkds_cpu_bank_write) AM_RANGE(0x43, 0x43) AM_WRITE(MWA8_NOP) // 9a on start-up, not again AM_RANGE(0x83, 0x83) AM_WRITE(MWA8_NOP) // 9b on start-up, not again AM_RANGE(0xc0, 0xc3) AM_WRITE(angelkds_main_sound_w) // 02 various points ADDRESS_MAP_END /* sub cpu */ static ADDRESS_MAP_START( readmem_sub, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM) AM_RANGE(0xaaa9, 0xaaa9) AM_READ(MRA8_NOP) AM_RANGE(0xaaab, 0xaaab) AM_READ(MRA8_NOP) AM_RANGE(0xaaac, 0xaaac) AM_READ(MRA8_NOP) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem_sub, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( readport_sub, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READ(YM2203_status_port_0_r) AM_RANGE(0x40, 0x40) AM_READ(YM2203_status_port_1_r) AM_RANGE(0x80, 0x83) AM_READ(angelkds_sub_sound_r) ADDRESS_MAP_END static ADDRESS_MAP_START( writeport_sub, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_WRITE(YM2203_control_port_0_w) AM_RANGE(0x01, 0x01) AM_WRITE(YM2203_write_port_0_w) AM_RANGE(0x40, 0x40) AM_WRITE(YM2203_control_port_1_w) AM_RANGE(0x41, 0x41) AM_WRITE(YM2203_write_port_1_w) AM_RANGE(0x80, 0x83) AM_WRITE(angelkds_sub_sound_w) // spcpostn ADDRESS_MAP_END /* Input Ports */ /* Here is the way to access to the different parts of the "test mode" : - sound : set "Coin A" Dip Switch to "Free Play" and "Coin B" Dip Switch to "Free Play" - paddle : set "Coin A" Dip Switch to "3C_1C" and "Coin B" Dip Switch to "Free Play" If use different settings, you'll only see a black screen. I haven't found how to exit the tests. The only way seems to reset the game. */ #define ANGELDSK_PLAYERS_INPUT( player ) \ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_PLAYER(player) PORT_8WAY #define ANGELDSK_FAKE_PLAYERS_INPUT( player ) \ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(player) /* To enter initials */ \ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Unused */ \ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(player) /* To shorten the rope and */ \ /* move right in hiscores table */ INPUT_PORTS_START( angelkds ) PORT_START_TAG("I40") /* inport $40 */ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) // PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) // PORT_DIPSETTING( 0x50, DEF_STR( 2C_1C ) ) // PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) // PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) // PORT_DIPSETTING( 0x20, DEF_STR( 1C_1C ) ) // PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) // needed to enter "test mode" (see above) PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) // PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) // PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) // PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) // PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) // PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) // PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_START_TAG("I41") /* inport $41 */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x02, 0x00, "Hi Score" ) PORT_DIPSETTING( 0x00, "3 Characters" ) PORT_DIPSETTING( 0x02, "10 Characters" ) PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0c, "20k, 50k, 100k, 200k and 500k" ) PORT_DIPSETTING( 0x08, "50k, 100k, 200k and 500k" ) PORT_DIPSETTING( 0x04, "100k, 200k and 500k" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x30, "3" ) PORT_DIPSETTING( 0x20, "4" ) PORT_DIPSETTING( 0x10, "5" ) PORT_DIPSETTING( 0x00, "99 (Cheat)" ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) /* Stored at 0xc023 */ PORT_DIPSETTING( 0xc0, DEF_STR( Very_Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_START_TAG("I42") /* inport $42 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) // duplicated IPT_JOYSTICK_LEFTRIGHT PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_8WAY // duplicated IPT_JOYSTICK_LEFTRIGHT PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("I80") /* inport $80 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START_TAG("I81") /* inport $81 */ ANGELDSK_PLAYERS_INPUT( 1 ) PORT_START_TAG("I82") /* inport $82 */ ANGELDSK_PLAYERS_INPUT( 2 ) #if FAKEINPUTS /* Fake inputs to allow to play the game with 1 joystick instead of 2 */ PORT_START_TAG("FAKE1") PORT_DIPNAME( 0x01, 0x00, "FAKE (for debug) Joysticks (Player 1)" ) PORT_DIPSETTING( 0x01, "1" ) PORT_DIPSETTING( 0x00, "2" ) ANGELDSK_FAKE_PLAYERS_INPUT( 1 ) PORT_START_TAG("FAKE2") PORT_DIPNAME( 0x01, 0x00, "FAKE (for debug) Joysticks (Player 2)" ) PORT_DIPSETTING( 0x01, "1" ) PORT_DIPSETTING( 0x00, "2" ) ANGELDSK_FAKE_PLAYERS_INPUT( 2 ) #endif INPUT_PORTS_END INPUT_PORTS_START( spcpostn ) PORT_START_TAG("I40") /* inport $40 */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_START_TAG("I41") /* inport $41 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR(Allow_Continue ) ) PORT_DIPSETTING( 0x01, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x02, 0x02, "Obstruction Car" ) PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x0c, 0x08, "Time Limit" ) PORT_DIPSETTING( 0x00, "1:10" ) PORT_DIPSETTING( 0x04, "1:20" ) PORT_DIPSETTING( 0x08, "1:30" ) PORT_DIPSETTING( 0x0c, "1:40" ) PORT_DIPNAME( 0x30, 0x20, "Power Down" ) PORT_DIPSETTING( 0x30, "Slow" ) PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, "Fast" ) PORT_DIPSETTING( 0x00, "Fastest" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START_TAG("I42") /* inport $42 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("I80") /* inport $80 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START_TAG("I81") /* inport $81 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_PLAYER(1) // probably unused PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_PLAYER(1) // probably unused PORT_START_TAG("I82") /* inport $82 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_PLAYER(2) // probably unused PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_PLAYER(2) // probably unused INPUT_PORTS_END /*** Sound Hardware todo: verify / correct things seems a bit strange are all the addresses really sound related ? */ static UINT8 angelkds_sound[4]; static UINT8 angelkds_sound2[4]; static WRITE8_HANDLER( angelkds_main_sound_w ) { angelkds_sound[offset]=data; } static READ8_HANDLER( angelkds_main_sound_r ) { return angelkds_sound2[offset]; } static WRITE8_HANDLER( angelkds_sub_sound_w ) { angelkds_sound2[offset]=data; } static READ8_HANDLER( angelkds_sub_sound_r ) { return angelkds_sound[offset]; } static void irqhandler(int irq) { cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE); } static struct YM2203interface ym2203_interface = { 0, 0, 0, 0, irqhandler }; /*** Graphics Decoding all the 8x8 tiles are in one format, the 16x16 sprites in another */ static const gfx_layout angelkds_charlayout = { 8,8, RGN_FRAC(1,1), 4, { 0,1,2,3 }, { 0, 4, 8, 12, 16, 20, 24, 28 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 8*32 }; static const gfx_layout angelkds_spritelayout = { 16,16, RGN_FRAC(1,2), 4, { 0,4, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4 }, { 0, 1, 2, 3, 8, 9, 10, 11, 16,17,18,19, 24,25,26,27 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, 16*32 }; static GFXDECODE_START( angelkds ) GFXDECODE_ENTRY( REGION_GFX1, 0, angelkds_charlayout, 0x30, 1 ) GFXDECODE_ENTRY( REGION_GFX3, 0, angelkds_charlayout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX4, 0, angelkds_charlayout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX2, 0, angelkds_spritelayout, 0x20, 0x0d ) GFXDECODE_END /*** Machine Driver 2 x z80 (one for game, one for sound) 2 x YM2203 (for sound) all fairly straightforward */ static MACHINE_DRIVER_START( angelkds ) MDRV_CPU_ADD(Z80, 8000000) /* 8MHz? 6 seems too slow? */ MDRV_CPU_PROGRAM_MAP(readmem_main,writemem_main) MDRV_CPU_IO_MAP(readport_main,writeport_main) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_CPU_ADD(Z80, 4000000) /* 8 MHz? */ /* audio CPU */ MDRV_CPU_PROGRAM_MAP(readmem_sub,writemem_sub) MDRV_CPU_IO_MAP(readport_sub,writeport_sub) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_INTERLEAVE(100) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1) MDRV_GFXDECODE(angelkds) MDRV_PALETTE_LENGTH(0x100) MDRV_VIDEO_START(angelkds) MDRV_VIDEO_UPDATE(angelkds) MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(YM2203, 4000000) MDRV_SOUND_CONFIG(ym2203_interface) MDRV_SOUND_ROUTE(0, "mono", 0.65) MDRV_SOUND_ROUTE(1, "mono", 0.65) MDRV_SOUND_ROUTE(2, "mono", 0.65) MDRV_SOUND_ROUTE(3, "mono", 0.45) MDRV_SOUND_ADD(YM2203, 4000000) MDRV_SOUND_ROUTE(0, "mono", 0.65) MDRV_SOUND_ROUTE(1, "mono", 0.65) MDRV_SOUND_ROUTE(2, "mono", 0.65) MDRV_SOUND_ROUTE(3, "mono", 0.45) MACHINE_DRIVER_END /*** Rom Loading REGION_CPU1 for the main code REGION_USER1 for the banked data REGION_CPU2 for the sound cpu code REGION_GFX1 for the 8x8 Txt Layer Tiles REGION_GFX2 for the 16x16 Sprites REGION_GFX3 for the 8x8 Bg Layer Tiles (top tilemap) REGION_GFX4 for the 8x8 Bg Layer Tiles (bottom tilemap) REGION_PROMS for the Prom (same between games) */ ROM_START( angelkds ) /* Nasco X090-PC-A (Sega 837-6600) */ ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "11428.c10", 0x00000, 0x08000, CRC(90daacd2) SHA1(7e50ad1cbed0c1e6bad04ef1611cad25538c905f) ) ROM_REGION( 0x20000, REGION_USER1, 0 ) /* Banked Code */ ROM_LOAD( "11424.c1", 0x00000, 0x08000, CRC(b55997f6) SHA1(7ed746becac1851f39591f1fdbeff64aa97d6206) ) ROM_LOAD( "11425.c2", 0x08000, 0x08000, CRC(299359de) SHA1(f531dd3bfe6f64e9e043cb4f85d5657455241dc7) ) ROM_LOAD( "11426.c3", 0x10000, 0x08000, CRC(5fad8bd3) SHA1(4d865342eb10dcfb779eee4ac1e159bb9ec140cb) ) ROM_LOAD( "11427.c4", 0x18000, 0x08000, CRC(ef920c74) SHA1(81c0fbe4ace5441e4cd99ba423e0190cc541da31) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "11429.d4", 0x00000, 0x08000, CRC(0ca50a66) SHA1(cccb081b447419138b1ebd309e7f291e392a44d5) ) /* Nasco X090-PC-B */ ROM_REGION( 0x08000, REGION_GFX1, 0 ) ROM_LOAD( "11446", 0x00000, 0x08000, CRC(45052470) SHA1(c2312a9f814d6dbe42aa465147a04a2bd9b2aa1b) ) ROM_REGION( 0x10000, REGION_GFX2, 0 ) ROM_LOAD( "11447.f7", 0x08000, 0x08000, CRC(b3afc5b3) SHA1(376d527f60e9044f18d19a5535bca77606efbd4c) ) ROM_LOAD( "11448.h7", 0x00000, 0x08000, CRC(05dab626) SHA1(73feaca6e23c673a7d8c9e972714b20bd8f2d51e) ) /* both tilemaps on angelkds use the same gfx */ ROM_REGION( 0x40000, REGION_GFX3, 0 ) ROM_LOAD( "11437", 0x00000, 0x08000, CRC(a520b628) SHA1(2b51f59e760e740e5e6b06dad61bbc23fc84a72b) ) ROM_LOAD( "11436", 0x08000, 0x08000, CRC(469ab216) SHA1(8223f072a6f9135ff84841c95410368bcea073d8) ) ROM_LOAD( "11435", 0x10000, 0x08000, CRC(b0f8c245) SHA1(882e27eaceac46c397fdae8427a082caa7d6b7dc) ) ROM_LOAD( "11434", 0x18000, 0x08000, CRC(cbde81f5) SHA1(5d5b8e709c9dd09a45dfced6f3d4a9c52500da6b) ) ROM_LOAD( "11433", 0x20000, 0x08000, CRC(b63fa414) SHA1(25adcafd7e17ab0be0fed2ec44245124febd74b3) ) ROM_LOAD( "11432", 0x28000, 0x08000, CRC(00dc747b) SHA1(041b73aa48b45162af33b5f416ccc0c0dbbd995b) ) ROM_LOAD( "11431", 0x30000, 0x08000, CRC(ac2025af) SHA1(2aba145df3ccdb1a7f0fec524bd2de3f9aab4161) ) ROM_LOAD( "11430", 0x38000, 0x08000, CRC(d640f89e) SHA1(38fb67bcb2a3d1ad614fc62e42f22a66bc757137) ) ROM_REGION( 0x40000, REGION_GFX4, 0 ) ROM_LOAD( "11445", 0x00000, 0x08000, CRC(a520b628) SHA1(2b51f59e760e740e5e6b06dad61bbc23fc84a72b) ) ROM_LOAD( "11444", 0x08000, 0x08000, CRC(469ab216) SHA1(8223f072a6f9135ff84841c95410368bcea073d8) ) ROM_LOAD( "11443", 0x10000, 0x08000, CRC(b0f8c245) SHA1(882e27eaceac46c397fdae8427a082caa7d6b7dc) ) ROM_LOAD( "11442", 0x18000, 0x08000, CRC(cbde81f5) SHA1(5d5b8e709c9dd09a45dfced6f3d4a9c52500da6b) ) ROM_LOAD( "11441", 0x20000, 0x08000, CRC(b63fa414) SHA1(25adcafd7e17ab0be0fed2ec44245124febd74b3) ) ROM_LOAD( "11440", 0x28000, 0x08000, CRC(00dc747b) SHA1(041b73aa48b45162af33b5f416ccc0c0dbbd995b) ) ROM_LOAD( "11439", 0x30000, 0x08000, CRC(ac2025af) SHA1(2aba145df3ccdb1a7f0fec524bd2de3f9aab4161) ) ROM_LOAD( "11438", 0x38000, 0x08000, CRC(d640f89e) SHA1(38fb67bcb2a3d1ad614fc62e42f22a66bc757137) ) ROM_REGION( 0x20, REGION_PROMS, 0 ) ROM_LOAD( "63s081n.u5", 0x00, 0x20, CRC(36b98627) SHA1(d2d54d92d1d47e7cc85104989ee421ce5d80a42a) ) ROM_END ROM_START( spcpostn ) /* X090-PC-A 171-5383 */ ROM_REGION( 2*0x10000, REGION_CPU1, 0 ) /* D317-0005 (NEC Z80 Custom) */ ROM_LOAD( "epr10125.c10", 0x00000, 0x08000, CRC(bffd38c6) SHA1(af02907124343ddecd21439d25f1ebb81ef9f51a) ) /* encrypted */ ROM_REGION( 0x28000, REGION_USER1, 0 ) /* Banked Code */ ROM_LOAD( "epr10120.c1", 0x00000, 0x08000, CRC(d6399f99) SHA1(4c7d19a8798e5a10b688bf793ca74f5170fd9b51) ) ROM_LOAD( "epr10121.c2", 0x08000, 0x08000, CRC(d4861560) SHA1(74d28c36a08880abbd3c398cc3e990e8986caccb) ) ROM_LOAD( "epr10122.c3", 0x10000, 0x08000, CRC(7a1bff1b) SHA1(e1bda8430fd632c1813dd78e0f210a358e1b0d2f) ) ROM_LOAD( "epr10123.c4", 0x18000, 0x08000, CRC(6aed2925) SHA1(75848c8086c460b72494da2367f592d7d5dcf9f1) ) ROM_LOAD( "epr10124.c5", 0x20000, 0x08000, CRC(a1d7ae6b) SHA1(ec81fecf63e0515cae2077e2623262227adfdf37) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* NEC D780C-1 */ ROM_LOAD( "epr10126.d4", 0x00000, 0x08000, CRC(ab17f852) SHA1(dc0db427ddb4df97bb40dfb6fc65cb9354a6b9ad) ) /* X090-PC-B 171-5384 */ ROM_REGION( 0x08000, REGION_GFX1, 0 ) ROM_LOAD( "epr10133.17", 0x00000, 0x08000, CRC(642e6609) SHA1(2dfb4cc66f89543b55ed2a5b914e2c9304e821ca) ) ROM_REGION( 0x10000, REGION_GFX2, 0 ) ROM_LOAD( "epr10134.18", 0x08000, 0x08000, CRC(c674ff88) SHA1(9f240910a1ffb7c9e09d2326de280e6a5dd84565) ) ROM_LOAD( "epr10135.19", 0x00000, 0x08000, CRC(0685c4fa) SHA1(6950d9ad9ec13236cf24e83e87adb62aa53af7bb) ) ROM_REGION( 0x30000, REGION_GFX3, 0 ) ROM_LOAD( "epr10130.14", 0x10000, 0x08000, CRC(b68fcb36) SHA1(3943dd550b13f2911d56d8dad675410da79196e6) ) ROM_LOAD( "epr10131.15", 0x08000, 0x08000, CRC(de223817) SHA1(1860db0a19c926fcfaabe676cb57fff38c4df8e6) ) ROM_LOAD( "epr10132.16", 0x00000, 0x08000, CRC(2df8b1bd) SHA1(cad8befa3f2c158d2aa74073066ccd2b54e68825) ) ROM_REGION( 0x18000, REGION_GFX4, 0 ) ROM_LOAD( "epr10127.06", 0x10000, 0x08000, CRC(b68fcb36) SHA1(3943dd550b13f2911d56d8dad675410da79196e6) ) ROM_LOAD( "epr10128.07", 0x08000, 0x08000, CRC(de223817) SHA1(1860db0a19c926fcfaabe676cb57fff38c4df8e6) ) ROM_LOAD( "epr10129.08", 0x00000, 0x08000, CRC(a6f21023) SHA1(8d573446a2d3d3428409707d0c59b118d1463131) ) ROM_REGION( 0x20, REGION_PROMS, 0 ) ROM_LOAD( "63s081n.u5", 0x00, 0x20, CRC(36b98627) SHA1(d2d54d92d1d47e7cc85104989ee421ce5d80a42a) ) ROM_END static DRIVER_INIT( spcpostn ) { spcpostn_decode(); } GAME( 1988, angelkds, 0, angelkds, angelkds, 0, ROT90, "Sega / Nasco?", "Angel Kids (Japan)" , 0) /* Nasco not displayed but 'Exa Planning' is */ GAME( 1986, spcpostn, 0, angelkds, spcpostn, spcpostn, ROT90, "Sega / Nasco", "Space Position (Japan)" , 0) /* encrypted */