/*************************************************************************** Konami Battlantis Hardware Supports: GX765 - Rack 'em Up/The Hustler (c) 1987 Konami GX777 - Battlantis (c) 1987 Konami Preliminary driver by: Manuel Abadia ***************************************************************************/ #include "driver.h" #include "cpu/hd6309/hd6309.h" #include "cpu/z80/z80.h" #include "video/konamiic.h" #include "sound/3812intf.h" /* from video */ WRITE8_HANDLER( battlnts_spritebank_w ); VIDEO_START( battlnts ); VIDEO_UPDATE( battlnts ); static INTERRUPT_GEN( battlnts_interrupt ) { if (K007342_is_INT_enabled()) cpunum_set_input_line(0, HD6309_IRQ_LINE, HOLD_LINE); } WRITE8_HANDLER( battlnts_sh_irqtrigger_w ) { cpunum_set_input_line_and_vector(1, 0, HOLD_LINE, 0xff); } static WRITE8_HANDLER( battlnts_bankswitch_w ) { UINT8 *RAM = memory_region(REGION_CPU1); int bankaddress; /* bits 6 & 7 = bank number */ bankaddress = 0x10000 + ((data & 0xc0) >> 6) * 0x4000; memory_set_bankptr(1,&RAM[bankaddress]); /* bits 4 & 5 = coin counters */ coin_counter_w(0,data & 0x10); coin_counter_w(1,data & 0x20); /* other bits unknown */ } static ADDRESS_MAP_START( battlnts_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_READ(K007342_r) /* Color RAM + Video RAM */ AM_RANGE(0x2000, 0x21ff) AM_READ(K007420_r) /* Sprite RAM */ AM_RANGE(0x2200, 0x23ff) AM_READ(K007342_scroll_r) /* Scroll RAM */ AM_RANGE(0x2400, 0x24ff) AM_READ(paletteram_r) /* Palette */ AM_RANGE(0x2e00, 0x2e00) AM_READ(input_port_0_r) /* DIPSW #1 */ AM_RANGE(0x2e01, 0x2e01) AM_READ(input_port_4_r) /* 2P controls */ AM_RANGE(0x2e02, 0x2e02) AM_READ(input_port_3_r) /* 1P controls */ AM_RANGE(0x2e03, 0x2e03) AM_READ(input_port_2_r) /* coinsw, testsw, startsw */ AM_RANGE(0x2e04, 0x2e04) AM_READ(input_port_1_r) /* DISPW #2 */ AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK1) /* banked ROM */ AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) /* ROM 777e02.bin */ ADDRESS_MAP_END static ADDRESS_MAP_START( battlnts_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_WRITE(K007342_w) /* Color RAM + Video RAM */ AM_RANGE(0x2000, 0x21ff) AM_WRITE(K007420_w) /* Sprite RAM */ AM_RANGE(0x2200, 0x23ff) AM_WRITE(K007342_scroll_w) /* Scroll RAM */ AM_RANGE(0x2400, 0x24ff) AM_WRITE(paletteram_xBBBBBGGGGGRRRRR_be_w) AM_BASE(&paletteram)/* palette */ AM_RANGE(0x2600, 0x2607) AM_WRITE(K007342_vreg_w) /* Video Registers */ AM_RANGE(0x2e08, 0x2e08) AM_WRITE(battlnts_bankswitch_w) /* bankswitch control */ AM_RANGE(0x2e0c, 0x2e0c) AM_WRITE(battlnts_spritebank_w) /* sprite bank select */ AM_RANGE(0x2e10, 0x2e10) AM_WRITE(watchdog_reset_w) /* watchdog reset */ AM_RANGE(0x2e14, 0x2e14) AM_WRITE(soundlatch_w) /* sound code # */ AM_RANGE(0x2e18, 0x2e18) AM_WRITE(battlnts_sh_irqtrigger_w)/* cause interrupt on audio CPU */ AM_RANGE(0x4000, 0x7fff) AM_WRITE(MWA8_ROM) /* banked ROM */ AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) /* ROM 777e02.bin */ ADDRESS_MAP_END static ADDRESS_MAP_START( battlnts_readmem_sound, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) /* ROM 777c01.rom */ AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM) /* RAM */ AM_RANGE(0xa000, 0xa000) AM_READ(YM3812_status_port_0_r) /* YM3812 (chip 1) */ AM_RANGE(0xc000, 0xc000) AM_READ(YM3812_status_port_1_r) /* YM3812 (chip 2) */ AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r) /* soundlatch_r */ ADDRESS_MAP_END static ADDRESS_MAP_START( battlnts_writemem_sound, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) /* ROM 777c01.rom */ AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM) /* RAM */ AM_RANGE(0xa000, 0xa000) AM_WRITE(YM3812_control_port_0_w) /* YM3812 (chip 1) */ AM_RANGE(0xa001, 0xa001) AM_WRITE(YM3812_write_port_0_w) /* YM3812 (chip 1) */ AM_RANGE(0xc000, 0xc000) AM_WRITE(YM3812_control_port_1_w) /* YM3812 (chip 2) */ AM_RANGE(0xc001, 0xc001) AM_WRITE(YM3812_write_port_1_w) /* YM3812 (chip 2) */ ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ INPUT_PORTS_START( battlnts ) PORT_START /* DSW #1 */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) // PORT_DIPSETTING( 0x00, "Invalid" ) PORT_START /* DSW #2 */ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x18, "30k and every 70k" ) PORT_DIPSETTING( 0x10, "40k and every 80k" ) PORT_DIPSETTING( 0x08, "40k" ) PORT_DIPSETTING( 0x00, "50k" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* COINSW */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Upright Controls" ) PORT_DIPSETTING( 0x40, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START /* PLAYER 1 INPUTS */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x80, 0x80, "Continue limit" ) PORT_DIPSETTING( 0x80, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_START /* PLAYER 2 INPUTS */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END INPUT_PORTS_START( thehustj ) PORT_START /* DSW #1 */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) // PORT_DIPSETTING( 0x00, "Invalid" ) PORT_START /* DSW #2 */ PORT_DIPNAME( 0x03, 0x02, "Balls" ) PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* COINSW */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START /* PLAYER 1 INPUTS */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* PLAYER 2 INPUTS */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8 x 8 characters */ 0x40000/32, /* 8192 characters */ 4, /* 4bpp */ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every character takes 32 consecutive bytes */ }; static const gfx_layout spritelayout = { 8,8, /* 8*8 sprites */ 0x40000/32, /* 8192 sprites */ 4, /* 4 bpp */ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4}, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static GFXDECODE_START( battlnts ) GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 1 ) /* colors 0-15 */ GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 4*16, 1 ) /* colors 64-79 */ GFXDECODE_END /*************************************************************************** Machine Driver ***************************************************************************/ static MACHINE_DRIVER_START( battlnts ) /* basic machine hardware */ MDRV_CPU_ADD(HD6309, 3000000) /* ? */ MDRV_CPU_PROGRAM_MAP(battlnts_readmem,battlnts_writemem) MDRV_CPU_VBLANK_INT(battlnts_interrupt,1) MDRV_CPU_ADD(Z80, 3579545) /* audio CPU */ /* ? */ MDRV_CPU_PROGRAM_MAP(battlnts_readmem_sound,battlnts_writemem_sound) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(battlnts) MDRV_PALETTE_LENGTH(128) MDRV_VIDEO_START(battlnts) MDRV_VIDEO_UPDATE(battlnts) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(YM3812, 3000000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD(YM3812, 3000000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( battlnts ) ROM_REGION( 0x20000, REGION_CPU1, 0 ) /* code + banked roms */ ROM_LOAD( "777_g02.7e", 0x08000, 0x08000, CRC(dbd8e17e) SHA1(586a22b714011c67a915c4a350ceca19ff875635) ) /* fixed ROM */ ROM_LOAD( "777_g03.8e", 0x10000, 0x10000, CRC(7bd44fef) SHA1(308ec5246f5537b34e368535672ac687f456750a) ) /* banked ROM */ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */ ROM_LOAD( "777_c01.10a", 0x00000, 0x08000, CRC(c21206e9) SHA1(7b133e04be67dc061a186ab0481d848b69b370d7) ) ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "777_c04.13a", 0x00000, 0x40000, CRC(45d92347) SHA1(8537b4ccd0a80ea3260ef82fde177f1d65a49c03) ) /* tiles */ ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "777_c05.13e", 0x00000, 0x40000, CRC(aeee778c) SHA1(fc58ada9c97361d13439b7b0918c947d48402445) ) /* sprites */ ROM_END ROM_START( battlntj ) ROM_REGION( 0x20000, REGION_CPU1, 0 ) /* code + banked roms */ ROM_LOAD( "777_e02.7e", 0x08000, 0x08000, CRC(d631cfcb) SHA1(7787da0dd8cd218abc27204e517e04d7a1913a3b) ) /* fixed ROM */ ROM_LOAD( "777_e03.8e", 0x10000, 0x10000, CRC(5ef1f4ef) SHA1(e3e6e1fc5a65328d94c23e2e76eef3504b70e58b) ) /* banked ROM */ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */ ROM_LOAD( "777_c01.10a", 0x00000, 0x08000, CRC(c21206e9) SHA1(7b133e04be67dc061a186ab0481d848b69b370d7) ) ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "777_c04.13a", 0x00000, 0x40000, CRC(45d92347) SHA1(8537b4ccd0a80ea3260ef82fde177f1d65a49c03) ) /* tiles */ ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "777_c05.13e", 0x00000, 0x40000, CRC(aeee778c) SHA1(fc58ada9c97361d13439b7b0918c947d48402445) ) /* sprites */ ROM_END ROM_START( rackemup ) ROM_REGION( 0x20000, REGION_CPU1, 0 ) /* code + banked roms */ ROM_LOAD( "765_l02.7e", 0x08000, 0x08000, CRC(3dfc48bd) SHA1(9ba98e9f27dd0a6efec145bea2a5ae7df8567437) ) /* fixed ROM */ ROM_LOAD( "765_j03.8e", 0x10000, 0x10000, CRC(a13fd751) SHA1(27ec66835c85b7ac0221a813d38e9cca0d9be3b8) ) /* banked ROM */ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */ ROM_LOAD( "765_j01.10a", 0x00000, 0x08000, CRC(77ae753e) SHA1(9e463a825d31bb79644b083d24b25670d96441c5) ) ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "765_l04.13a", 0x00000, 0x40000, CRC(acfbeee2) SHA1(c2bf750892ba33d4610fa4497170f49c101ed4c1) ) /* tiles */ ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "765_l05.13e", 0x00000, 0x40000, CRC(1bb6855f) SHA1(251081564dfede8fa9a422081d58465fe5ca4ed1) ) /* sprites */ ROM_END ROM_START( thehustl ) ROM_REGION( 0x20000, REGION_CPU1, 0 ) /* code + banked roms */ ROM_LOAD( "765_m02.7e", 0x08000, 0x08000, CRC(934807b9) SHA1(84e13a5c1587ee28330f369f9a1180219edbda9d) ) /* fixed ROM */ ROM_LOAD( "765_j03.8e", 0x10000, 0x10000, CRC(a13fd751) SHA1(27ec66835c85b7ac0221a813d38e9cca0d9be3b8) ) /* banked ROM */ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */ ROM_LOAD( "765_j01.10a", 0x00000, 0x08000, CRC(77ae753e) SHA1(9e463a825d31bb79644b083d24b25670d96441c5) ) ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "765_e04.13a", 0x00000, 0x40000, CRC(08c2b72e) SHA1(02d9c690da839d6fee75fffdf66a4d3da35a0263) ) /* tiles */ ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "765_e05.13e", 0x00000, 0x40000, CRC(ef044655) SHA1(c8272283eab8fc2899979da398819cb72c92a299) ) /* sprites */ ROM_END ROM_START( thehustj ) ROM_REGION( 0x20000, REGION_CPU1, 0 ) /* code + banked roms */ ROM_LOAD( "765_j02.7e", 0x08000, 0x08000, CRC(2ac14c75) SHA1(b88f6279ab88719f4207e28486a0022554668382) ) /* fixed ROM */ ROM_LOAD( "765_j03.8e", 0x10000, 0x10000, CRC(a13fd751) SHA1(27ec66835c85b7ac0221a813d38e9cca0d9be3b8) ) /* banked ROM */ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */ ROM_LOAD( "765_j01.10a", 0x00000, 0x08000, CRC(77ae753e) SHA1(9e463a825d31bb79644b083d24b25670d96441c5) ) ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "765_e04.13a", 0x00000, 0x40000, CRC(08c2b72e) SHA1(02d9c690da839d6fee75fffdf66a4d3da35a0263) ) /* tiles */ ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "765_e05.13e", 0x00000, 0x40000, CRC(ef044655) SHA1(c8272283eab8fc2899979da398819cb72c92a299) ) /* sprites */ ROM_END /* This recursive function doesn't use additional memory (it could be easily converted into an iterative one). It's called shuffle because it mimics the shuffling of a deck of cards. */ static void shuffle(UINT8 *buf,int len) { int i; UINT8 t; if (len == 2) return; if (len % 4) fatalerror("shuffle() - not modulo 4"); /* must not happen */ len /= 2; for (i = 0;i < len/2;i++) { t = buf[len/2 + i]; buf[len/2 + i] = buf[len + i]; buf[len + i] = t; } shuffle(buf,len); shuffle(buf + len,len); } static DRIVER_INIT( rackemup ) { /* rearrange char ROM */ shuffle(memory_region(REGION_GFX1),memory_region_length(REGION_GFX1)); } GAME( 1987, battlnts, 0, battlnts, battlnts, 0, ROT90, "Konami", "Battlantis", 0 ) GAME( 1987, battlntj, battlnts, battlnts, battlnts, 0, ROT90, "Konami", "Battlantis (Japan)", 0 ) GAME( 1987, rackemup, 0, battlnts, thehustj, rackemup, ROT90, "Konami", "Rack 'em Up", GAME_NO_COCKTAIL ) GAME( 1987, thehustl, rackemup, battlnts, thehustj, 0, ROT90, "Konami", "The Hustler (Japan version M)", GAME_NO_COCKTAIL ) GAME( 1987, thehustj, rackemup, battlnts, thehustj, 0, ROT90, "Konami", "The Hustler (Japan version J)", GAME_NO_COCKTAIL )