/*************************************************************************** Bishi Bashi Champ Mini Game Senshuken (c) 1996 Konami Driver by R. Belmont WORKING: ram/rom test passes, IRQs, sound/music, inputs, colors. TODO: "bishi" needs a ROM redumped, K056832 needs per-tile priority ***************************************************************************/ #include "driver.h" #include "video/konamiic.h" #include "cpu/m68000/m68000.h" #include "sound/ymz280b.h" VIDEO_START(bishi); VIDEO_UPDATE(bishi); static UINT16 cur_control, cur_control2; static MACHINE_START( bishi ) { state_save_register_global(cur_control); state_save_register_global(cur_control2); } static READ16_HANDLER( control_r ) { return cur_control; } static WRITE16_HANDLER( control_w ) { // bit 8 = interrupt gate COMBINE_DATA(&cur_control); } static WRITE16_HANDLER( control2_w ) { // bit 12 = part of the banking calculation for the K056832 ROM readback COMBINE_DATA(&cur_control2); } static INTERRUPT_GEN(bishi_interrupt) { if (cur_control & 0x800) { switch (cpu_getiloops()) { case 0: cpunum_set_input_line(0, MC68000_IRQ_3, HOLD_LINE); break; case 1: cpunum_set_input_line(0, MC68000_IRQ_4, HOLD_LINE); break; } } } /* compensate for a bug in the ram/rom test */ static READ16_HANDLER( bishi_mirror_r ) { return paletteram16[offset]; } static READ16_HANDLER( bishi_sound_r ) { return YMZ280B_status_0_r(offset)<<8; } static WRITE16_HANDLER( bishi_sound_w ) { if (offset) { YMZ280B_data_0_w(offset, data>>8); } else { YMZ280B_register_0_w(offset, data>>8); } } static READ16_HANDLER( dipsw_r ) // dips { return input_port_1_r(0) | (input_port_5_r(0)<<8); } static READ16_HANDLER( player1_r ) // players 1 and 3 { return 0xff | (input_port_2_r(0)<<8); } static READ16_HANDLER( player2_r ) // players 2 and 4 { return input_port_3_r(0) | (input_port_4_r(0)<<8); } static READ16_HANDLER( bishi_K056832_rom_r ) { UINT16 ouroffs; ouroffs = (offset>>1)*8; if (offset&1) { ouroffs++; } if (cur_control2 & 0x1000) { ouroffs += 4; } return K056832_bishi_rom_word_r(ouroffs, mem_mask); } static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA16_ROM) AM_RANGE(0x400000, 0x407fff) AM_READ(MRA16_RAM) // work RAM AM_RANGE(0x800000, 0x800001) AM_READ(control_r) AM_RANGE(0x800004, 0x800005) AM_READ(dipsw_r) AM_RANGE(0x800006, 0x800007) AM_READ(player1_r) AM_RANGE(0x800008, 0x800009) AM_READ(player2_r) AM_RANGE(0x880000, 0x880003) AM_READ(bishi_sound_r) AM_RANGE(0xa00000, 0xa01fff) AM_READ(K056832_ram_word_r) // VRAM AM_RANGE(0xb00000, 0xb03fff) AM_READ(MRA16_RAM) AM_RANGE(0xb04000, 0xb047ff) AM_READ(bishi_mirror_r) // bug in the ram/rom test? AM_RANGE(0xc00000, 0xc01fff) AM_READ(bishi_K056832_rom_r) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA16_ROM) AM_RANGE(0x400000, 0x407fff) AM_WRITE(MWA16_RAM) AM_RANGE(0x800000, 0x800001) AM_WRITE(control_w) AM_RANGE(0x810000, 0x810003) AM_WRITE(control2_w) // bank switch for K056832 character ROM test AM_RANGE(0x820000, 0x820001) AM_WRITE(MWA16_NOP) // lamps (see lamp test in service menu) AM_RANGE(0x830000, 0x83003f) AM_WRITE(K056832_word_w) AM_RANGE(0x840000, 0x840007) AM_WRITE(K056832_b_word_w) // VSCCS AM_RANGE(0x850000, 0x85001f) AM_WRITE(K054338_word_w) // CLTC AM_RANGE(0x870000, 0x8700ff) AM_WRITE(K055555_word_w) // PCU2 AM_RANGE(0x880000, 0x880003) AM_WRITE(bishi_sound_w) AM_RANGE(0xa00000, 0xa01fff) AM_WRITE(K056832_ram_word_w) /* Graphic planes */ AM_RANGE(0xb00000, 0xb03fff) AM_WRITE(paletteram16_xbgr_word_be_w) AM_BASE(&paletteram16) ADDRESS_MAP_END INPUT_PORTS_START( bishi ) PORT_START_TAG("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 ) PORT_START_TAG("DSW0") PORT_DIPNAME( 0x07, 0x04, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x07, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x06, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x05, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x04, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x03, "Medium Hard" ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x01, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x38, 0x28, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x38, "1" ) PORT_DIPSETTING( 0x30, "2" ) PORT_DIPSETTING( 0x28, "3" ) PORT_DIPSETTING( 0x20, "4" ) PORT_DIPSETTING( 0x18, "5" ) PORT_DIPSETTING( 0x10, "6" ) PORT_DIPSETTING( 0x08, "7" ) PORT_DIPSETTING( 0x00, "8" ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0xc0, "All The Time" ) PORT_DIPSETTING( 0x80, "Loop At 2 Times" ) PORT_DIPSETTING( 0x40, "Loop At 4 Times" ) PORT_DIPSETTING( 0x00, "No Sounds" ) PORT_START_TAG("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START3 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_SERVICE_NO_TOGGLE(0x40, IP_ACTIVE_LOW) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_START_TAG("IN4") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START_TAG("DSW1") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 4C_5C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Free_Play )) PORT_DIPSETTING( 0x10, DEF_STR(No)) PORT_DIPSETTING( 0x00, DEF_STR(Yes)) PORT_DIPNAME( 0x20, 0x20, "Slack Difficulty") PORT_DIPSETTING( 0x20, DEF_STR(Off)) PORT_DIPSETTING( 0x00, DEF_STR(On)) PORT_DIPNAME( 0x40, 0x00, "Title Demo") PORT_DIPSETTING( 0x40, "At 1 Loop") PORT_DIPSETTING( 0x00, "At Every Gamedemo") PORT_DIPNAME( 0x80, 0x00, "Gamedemo") PORT_DIPSETTING( 0x80, "4 Kinds") PORT_DIPSETTING( 0x00, "7 Kinds") INPUT_PORTS_END static MACHINE_RESET( bishi ) { } static void sound_irq_gen(int state) { if (state) cpunum_set_input_line(0, MC68000_IRQ_1, ASSERT_LINE); else cpunum_set_input_line(0, MC68000_IRQ_1, CLEAR_LINE); } static struct YMZ280Binterface ymz280b_intf = { REGION_SOUND1, sound_irq_gen }; static MACHINE_DRIVER_START( bishi ) /* basic machine hardware */ MDRV_CPU_ADD_TAG("main", M68000, 16000000) MDRV_CPU_PROGRAM_MAP(readmem,writemem) MDRV_CPU_VBLANK_INT(bishi_interrupt, 2) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(USEC_TO_SUBSECONDS(1200)) MDRV_MACHINE_START(bishi) MDRV_MACHINE_RESET(bishi) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS | VIDEO_HAS_HIGHLIGHTS | VIDEO_UPDATE_AFTER_VBLANK) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MDRV_SCREEN_SIZE(64*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(29, 29+288-1, 16, 16+224-1) MDRV_PALETTE_LENGTH(4096) MDRV_VIDEO_START(bishi) MDRV_VIDEO_UPDATE(bishi) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YMZ280B, 16934400) MDRV_SOUND_CONFIG(ymz280b_intf) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MACHINE_DRIVER_END // ROM definitions ROM_START( bishi ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) ROM_LOAD16_WORD_SWAP( "575jaa05.12f", 0x000000, 0x80000, CRC(7d354567) SHA1(7fc11585693c91c0ef7a8e00df4f2f01b356210f) ) ROM_LOAD16_WORD_SWAP( "575jaa06.15f", 0x080000, 0x80000, CRC(9b2f7fbb) SHA1(26c828085c44a9c4d4e713e8fcc0bc8fc973d107) ) ROM_REGION( 0x200000, REGION_GFX1, 0 ) ROM_LOAD16_BYTE( "575jaa07.14n", 0x000000, 0x080000, CRC(37bbf387) SHA1(dcf7b151b865d251f3122611b6339dd84eb1f990) ) ROM_LOAD16_BYTE( "575jaa08.17n", 0x000001, 0x080000, CRC(47ecd559) SHA1(7baac23557d40cccc21b93f181606563924244b0) ) ROM_LOAD16_BYTE( "575jaa09.19n", 0x100000, 0x080000, CRC(c1db6e68) SHA1(e951661e3b39a83db21aed484764e032adcf3c2a) ) ROM_LOAD16_BYTE( "575jaa10.22n", 0x100001, 0x080000, BAD_DUMP CRC(c8b145d6) SHA1(15cb3e4bebb999f1791fafa7a2ce3875a56991ff) ) // both halves identical (bad) // dummy region (game has no sprites, but we want to use the GX mixer) ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_ERASE00 ) ROM_REGION( 0x200000, REGION_SOUND1, 0 ) ROM_LOAD( "575jaa01.2f", 0x000000, 0x080000, CRC(e1e9f7b2) SHA1(4da93e384a6018d829cbb02cfde98fc3662c5267) ) ROM_LOAD( "575jaa02.4f", 0x080000, 0x080000, CRC(d228eb06) SHA1(075bd48242b5f590bfbfc45bc430578375fad70f) ) ROM_LOAD( "575jaa03.6f", 0x100000, 0x080000, CRC(9ec0321f) SHA1(03999dc415f556d0cd58e6358f826b97e85b477b) ) ROM_LOAD( "575jaa04.9f", 0x180000, 0x080000, CRC(0120967f) SHA1(14cc2b9269f46859d1de418c8d4c76a6bdb09d16) ) ROM_END ROM_START( sbishi ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) ROM_LOAD16_WORD_SWAP( "675jaa05.12f", 0x000000, 0x80000, CRC(28a09c01) SHA1(627f6c9b9e88434ff3198c778ae5c57d9cda82c5) ) ROM_LOAD16_WORD_SWAP( "675jaa06.15f", 0x080000, 0x80000, CRC(e4998b33) SHA1(3012f7661542b38b1a113c5c10e2729c6a37e709) ) ROM_REGION( 0x200000, REGION_GFX1, 0 ) ROM_LOAD16_BYTE( "675jaa07.14n", 0x000000, 0x080000, CRC(6fe7c658) SHA1(a786a417053a5fc62f967bdd564e8d3bdc89f958) ) ROM_LOAD16_BYTE( "675jaa08.17n", 0x000001, 0x080000, CRC(c230afc9) SHA1(f23c64ed08e77960beb0f8db2605622a3887e5f8) ) ROM_LOAD16_BYTE( "675jaa09.19n", 0x100000, 0x080000, CRC(63fe85a5) SHA1(e5ef1f3fc634264260d5fc3a669646abf1601b23) ) ROM_LOAD16_BYTE( "675jaa10.22n", 0x100001, 0x080000, CRC(703ac462) SHA1(6dd05b2a78517a46b9ae8322c6b94bddbe91e848) ) // dummy region (game has no sprites, but we want to use the GX mixer) ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_ERASE00 ) ROM_REGION( 0x200000, REGION_SOUND1, 0 ) ROM_LOAD( "675jaa01.2f", 0x000000, 0x080000, CRC(67910b15) SHA1(6566e2344ebe9d61c584a1ab9ecbc8e7dd0a9a5b) ) ROM_LOAD( "675jaa02.4f", 0x080000, 0x080000, CRC(3313a7ae) SHA1(a49df87446a5b1bbf77fdf13a298ed486d7d7476) ) ROM_LOAD( "675jaa03.6f", 0x100000, 0x080000, CRC(ec977e6a) SHA1(9beb13e716d1694a64ce787fa3db4ba986a07d51) ) ROM_LOAD( "675jaa04.9f", 0x180000, 0x080000, CRC(1d1de34e) SHA1(1671216545cc0842cf8c128eaa0c612e6d91875c) ) ROM_END GAME( 1996, bishi, 0, bishi, bishi, 0, ROT0, "Konami", "Bishi Bashi Championship Mini Game Senshuken (ver JAA)", GAME_IMPERFECT_GRAPHICS) GAME( 1998, sbishi, 0, bishi, bishi, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver JAA)", GAME_IMPERFECT_GRAPHICS)