/* Driver by Curt Coder */ #include "driver.h" #include "sound/ay8910.h" /*static UINT8 *nvram; static size_t nvram_size;*/ /* video */ static tilemap *bg_tilemap; PALETTE_INIT( cm ) { #define COLOR(gfxn,offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs]) int i; for ( i = 0; i < machine->drv->total_colors; i++ ) { int bit0,bit1,bit2,bit3,r,g,b; // red component bit0 = (color_prom[0] >> 3) & 0x01; bit1 = (color_prom[0] >> 2) & 0x01; bit2 = (color_prom[0] >> 1) & 0x01; bit3 = (color_prom[0] >> 0) & 0x01; r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; // green component bit0 = (color_prom[machine->drv->total_colors] >> 3) & 0x01; bit1 = (color_prom[machine->drv->total_colors] >> 2) & 0x01; bit2 = (color_prom[machine->drv->total_colors] >> 1) & 0x01; bit3 = (color_prom[machine->drv->total_colors] >> 0) & 0x01; g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; // blue component bit0 = (color_prom[2*machine->drv->total_colors] >> 3) & 0x01; bit1 = (color_prom[2*machine->drv->total_colors] >> 2) & 0x01; bit2 = (color_prom[2*machine->drv->total_colors] >> 1) & 0x01; bit3 = (color_prom[2*machine->drv->total_colors] >> 0) & 0x01; b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; palette_set_color(machine,i,MAKE_RGB(r,g,b)); color_prom++; } } static WRITE8_HANDLER( cm_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } static WRITE8_HANDLER( cm_colorram_w ) { colorram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } static TILE_GET_INFO( get_bg_tile_info ) { int attr = colorram[tile_index]; int code = videoram[tile_index] + ((attr & 0x0f) << 8); int color = (attr & 0xf0) >> 4; SET_TILE_INFO(0, code, color, 0); } #if 0 static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) { // THIS IS COMPLETELY WRONG AND ONLY A PLACEHOLDER, IT HAS BEEN DISABLED TO KEEP THE COMPILER HAPPY int offs; for (offs = 0; offs < spriteram_size; offs += 4) { if (spriteram[offs + 3]) { int attr = spriteram[offs + 1]; int code = spriteram[offs+0] + ((attr & 0x40) << 2); int color = attr & 0x0f; int sx = spriteram[offs + 2] - 2 * (attr & 0x80); int sy = spriteram[offs + 3]; int flipx = attr & 0x10; int flipy = attr & 0x20; drawgfx(bitmap, machine->gfx[1], code, color, flipx, flipy, sx, sy, cliprect, TRANSPARENCY_COLOR, 0); } } } #endif VIDEO_START(cm) { bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 64, 32); } VIDEO_UPDATE(cm) { tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0); // draw_sprites(machine, bitmap, cliprect); return 0; } #if 0// For when NVRAM is hooked up static NVRAM_HANDLER( cm ) { if (read_or_write) { mame_fwrite(file, nvram, nvram_size); } else { if (file) { mame_fread(file, nvram, nvram_size); } else { memset(nvram, 0xff, nvram_size); } } } #endif static ADDRESS_MAP_START( cm_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_ROM AM_WRITENOP AM_RANGE(0xd000, 0xd7ff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size)// is it here? AM_RANGE(0xd800, 0xdfff) AM_RAM AM_RANGE(0xe000, 0xe7ff) AM_RAM AM_WRITE(cm_videoram_w) AM_BASE(&videoram) AM_RANGE(0xe800, 0xefff) AM_RAM AM_WRITE(cm_colorram_w) AM_BASE(&colorram) AM_RANGE(0xf000, 0xffff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( cm_io_map, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x01, 0x01) AM_READ(AY8910_read_port_0_r) AM_RANGE(0x02, 0x02) AM_WRITE(AY8910_write_port_0_w) AM_RANGE(0x03, 0x03) AM_WRITE(AY8910_control_port_0_w) AM_RANGE(0x04, 0x04) AM_READ(input_port_0_r) AM_RANGE(0x05, 0x05) AM_READ(input_port_1_r) AM_RANGE(0x06, 0x06) AM_READ(input_port_2_r) AM_RANGE(0x07, 0x07) AM_WRITENOP AM_RANGE(0x08, 0x08) AM_READ(input_port_3_r) AM_RANGE(0x09, 0x09) AM_READ(input_port_4_r) AM_RANGE(0x0a, 0x0a) AM_READ(input_port_5_r) AM_RANGE(0x0b, 0x0b) AM_WRITENOP AM_RANGE(0x10, 0x10) AM_WRITENOP AM_RANGE(0x11, 0x11) AM_WRITENOP AM_RANGE(0x12, 0x12) AM_WRITENOP AM_RANGE(0x13, 0x13) AM_WRITENOP ADDRESS_MAP_END INPUT_PORTS_START( cmv801 ) PORT_START_TAG("PLAYER") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 0") PORT_CODE(KEYCODE_Q) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 1") PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Big") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Double Up") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Stop / Take Score") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Bet") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Small") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START_TAG("COIN") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 0") PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 1") PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 3") PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 4") PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 5") PORT_CODE(KEYCODE_H) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 ) // 50 Credits PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) // 10 Credits PORT_START_TAG("TEST") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 0") PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 1") PORT_CODE(KEYCODE_X) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 2") PORT_CODE(KEYCODE_C) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 3") PORT_CODE(KEYCODE_V) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("Payout") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Limit Over") PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F2) PORT_NAME("Analyzer") PORT_START_TAG("DSW1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, "Double Up %" ) PORT_DIPSETTING( 0x00, "80%" ) PORT_DIPSETTING( 0x10, "90%" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0x00, "Bet Max" ) PORT_DIPSETTING( 0x00, "16" ) PORT_DIPSETTING( 0x40, "32" ) PORT_DIPSETTING( 0x80, "64" ) PORT_DIPSETTING( 0xc0, "96" ) PORT_START_TAG("DSW2") PORT_DIPNAME( 0x07, 0x00, "Main Game %" ) PORT_DIPSETTING( 0x07, "35%" ) PORT_DIPSETTING( 0x06, "40%" ) PORT_DIPSETTING( 0x05, "45%" ) PORT_DIPSETTING( 0x04, "50%" ) PORT_DIPSETTING( 0x03, "55%" ) PORT_DIPSETTING( 0x02, "60%" ) PORT_DIPSETTING( 0x01, "65%" ) PORT_DIPSETTING( 0x00, "70%" ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START_TAG("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START_TAG("DSW4") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Bet Over" ) PORT_DIPSETTING( 0x20, "16" ) PORT_DIPSETTING( 0x00, "8" ) PORT_DIPNAME( 0x40, 0x40, "Reel Speed" ) PORT_DIPSETTING( 0x40, DEF_STR( Low ) ) PORT_DIPSETTING( 0x00, DEF_STR( High ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START_TAG("DSW5") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, "Cherry/Bell Bonus" ) PORT_DIPSETTING( 0x00, "3/2" ) PORT_DIPSETTING( 0x08, "6/3" ) PORT_DIPSETTING( 0x10, "9/5" ) PORT_DIPSETTING( 0x18, "12/7" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8, 8, 4096, 3, { 0, 0x8000*8, 0x10000*8 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const UINT32 spritelayout_xoffset[80] = { 0+0*32*8, 1+0*32*8, 2+0*32*8, 3+0*32*8, 4+0*32*8, 5+0*32*8, 6+0*32*8, 7+0*32*8, 0+1*32*8, 1+1*32*8, 2+1*32*8, 3+1*32*8, 4+1*32*8, 5+1*32*8, 6+1*32*8, 7+1*32*8, 0+2*32*8, 1+2*32*8, 2+2*32*8, 3+2*32*8, 4+2*32*8, 5+2*32*8, 6+2*32*8, 7+2*32*8, 0+3*32*8, 1+3*32*8, 2+3*32*8, 3+3*32*8, 4+3*32*8, 5+3*32*8, 6+3*32*8, 7+3*32*8, 0+4*32*8, 1+4*32*8, 2+4*32*8, 3+4*32*8, 4+4*32*8, 5+4*32*8, 6+4*32*8, 7+4*32*8, 0+5*32*8, 1+5*32*8, 2+5*32*8, 3+5*32*8, 4+5*32*8, 5+5*32*8, 6+5*32*8, 7+5*32*8, 0+6*32*8, 1+6*32*8, 2+6*32*8, 3+6*32*8, 4+6*32*8, 5+6*32*8, 6+6*32*8, 7+6*32*8, 0+7*32*8, 1+7*32*8, 2+7*32*8, 3+7*32*8, 4+7*32*8, 5+7*32*8, 6+7*32*8, 7+7*32*8, 0+8*32*8, 1+8*32*8, 2+8*32*8, 3+8*32*8, 4+8*32*8, 5+8*32*8, 6+8*32*8, 7+8*32*8, 0+9*32*8, 1+9*32*8, 2+9*32*8, 3+9*32*8, 4+9*32*8, 5+9*32*8, 6+9*32*8, 7+9*32*8 }; static const gfx_layout spritelayout = { 80, 32, 12, 4, { 0, 0x2000*8, 0x4000*8, 0x6000*8 }, { 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8, 24*8, 25*8, 26*8, 27*8, 28*8, 29*8, 30*8, 31*8 }, 10*32*8, spritelayout_xoffset, NULL }; static GFXDECODE_START( cherrym ) GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX2, 0x0020, spritelayout, 0, 16 ) GFXDECODE_END static struct AY8910interface ay8910_interface = { input_port_6_r, // input_port_7_r, // 0, 0 }; static MACHINE_DRIVER_START( cmv801 ) // basic machine hardware MDRV_CPU_ADD(Z80, 8000000/2) // ??? MDRV_CPU_PROGRAM_MAP(cm_map, 0) MDRV_CPU_IO_MAP(cm_io_map, 0) MDRV_CPU_VBLANK_INT(irq0_line_hold, 1) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) //MDRV_NVRAM_HANDLER(cmv801) // video hardware MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(64*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(cherrym) MDRV_PALETTE_LENGTH(256) MDRV_COLORTABLE_LENGTH(256) MDRV_PALETTE_INIT(cm) MDRV_VIDEO_START(cm) MDRV_VIDEO_UPDATE(cm) // sound hardware MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(AY8910,18432000/12) MDRV_SOUND_CONFIG(ay8910_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_DRIVER_END ROM_START( cmv801 ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "prg512", 0x0000, 0x10000, CRC(2f6e3fe9) SHA1(c5ffa51478a0dc2d8ff6a0f286cfb461011bb55d) ) ROM_REGION( 0x18000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "m5.256", 0x00000, 0x8000, CRC(19cc1d67) SHA1(47487f9362bfb36a32100ed772960628844462bf) ) ROM_LOAD( "m6.256", 0x08000, 0x8000, CRC(63b3df4e) SHA1(9bacd23da598805ec18ec5ad15cab95d71eb9262) ) ROM_LOAD( "m7.256", 0x10000, 0x8000, CRC(e39fff9c) SHA1(22fdc517fa478441622c6245cecb5728c5595757) ) ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "m1.64", 0x0000, 0x2000, CRC(6dfcb188) SHA1(22430429c798954d9d979e62699b58feae7fdbf4) ) ROM_LOAD( "m2.64", 0x2000, 0x2000, CRC(9678ead2) SHA1(e80aefa98b2363fe9e6b2415762695ace272e4d3) ) ROM_LOAD( "m3.64", 0x4000, 0x2000, CRC(8607ffd9) SHA1(9bc94715554aa2473ae2ed249a47f29c7886b3dc) ) ROM_LOAD( "m4.64", 0x6000, 0x2000, CRC(c32367be) SHA1(ff217021b9c58e23b2226f8b0a7f5da966225715) ) ROM_REGION( 0x300, REGION_PROMS, 0 ) ROM_LOAD( "prom1.287", 0x0000, 0x0100, CRC(50ec383b) SHA1(ae95b92bd3946b40134bcdc22708d5c6b0f4c23e) ) ROM_LOAD( "prom2.287", 0x0100, 0x0100, CRC(0489b760) SHA1(78f8632b17a76335183c5c204cdec856988368b0) ) ROM_LOAD( "prom3.287", 0x0200, 0x0100, CRC(21eb5b19) SHA1(9b8425bdb97f11f4855c998c7792c3291fd07470) ) ROM_END GAME( 198?, cmv801, 0, cmv801, cmv801, 0, ROT0, "Corsica", "Cherry Master (v8.01)", GAME_IMPERFECT_GRAPHICS | GAME_WRONG_COLORS | GAME_NOT_WORKING )