/*************************************************************************** Crime Fighters (Konami GX821) (c) 1989 Konami Preliminary driver by: Manuel Abadia ***************************************************************************/ #include "driver.h" #include "cpu/konami/konami.h" /* for the callback and the firq irq definition */ #include "video/konamiic.h" #include "sound/2151intf.h" #include "sound/k007232.h" /* prototypes */ static MACHINE_RESET( crimfght ); static void crimfght_banking( int lines ); VIDEO_START( crimfght ); VIDEO_UPDATE( crimfght ); static WRITE8_HANDLER( crimfght_coin_w ) { coin_counter_w(0,data & 1); coin_counter_w(1,data & 2); } static WRITE8_HANDLER( crimfght_sh_irqtrigger_w ) { soundlatch_w(offset,data); cpunum_set_input_line_and_vector(1,0,HOLD_LINE,0xff); } static WRITE8_HANDLER( crimfght_snd_bankswitch_w ) { /* b1: bank for channel A */ /* b0: bank for channel B */ int bank_A = ((data >> 1) & 0x01); int bank_B = ((data) & 0x01); K007232_set_bank( 0, bank_A, bank_B ); } /********************************************/ static ADDRESS_MAP_START( crimfght_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x03ff) AM_READ(MRA8_BANK1) /* banked RAM */ AM_RANGE(0x0400, 0x1fff) AM_READ(MRA8_RAM) /* RAM */ AM_RANGE(0x3f80, 0x3f80) AM_READ(input_port_7_r) /* Coinsw */ AM_RANGE(0x3f81, 0x3f81) AM_READ(input_port_3_r) /* 1P controls */ AM_RANGE(0x3f82, 0x3f82) AM_READ(input_port_4_r) /* 2P controls */ AM_RANGE(0x3f83, 0x3f83) AM_READ(input_port_1_r) /* DSW #2 */ AM_RANGE(0x3f84, 0x3f84) AM_READ(input_port_2_r) /* DSW #3 */ AM_RANGE(0x3f85, 0x3f85) AM_READ(input_port_5_r) /* 3P controls */ AM_RANGE(0x3f86, 0x3f86) AM_READ(input_port_6_r) /* 4P controls */ AM_RANGE(0x3f87, 0x3f87) AM_READ(input_port_0_r) /* DSW #1 */ AM_RANGE(0x3f88, 0x3f88) AM_READ(watchdog_reset_r) /* watchdog reset */ AM_RANGE(0x2000, 0x5fff) AM_READ(K052109_051960_r) /* video RAM + sprite RAM */ AM_RANGE(0x6000, 0x7fff) AM_READ(MRA8_BANK2) /* banked ROM */ AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) /* ROM */ ADDRESS_MAP_END static ADDRESS_MAP_START( crimfght_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x03ff) AM_WRITE(MWA8_BANK1) /* banked RAM */ AM_RANGE(0x0400, 0x1fff) AM_WRITE(MWA8_RAM) /* RAM */ AM_RANGE(0x3f88, 0x3f88) AM_WRITE(crimfght_coin_w) /* coin counters */ AM_RANGE(0x3f8c, 0x3f8c) AM_WRITE(crimfght_sh_irqtrigger_w) /* cause interrupt on audio CPU? */ AM_RANGE(0x2000, 0x5fff) AM_WRITE(K052109_051960_w) /* video RAM + sprite RAM */ AM_RANGE(0x6000, 0x7fff) AM_WRITE(MWA8_ROM) /* banked ROM */ AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) /* ROM */ ADDRESS_MAP_END static ADDRESS_MAP_START( crimfght_readmem_sound, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) /* ROM 821l01.h4 */ AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM) /* RAM */ AM_RANGE(0xa001, 0xa001) AM_READ(YM2151_status_port_0_r) /* YM2151 */ AM_RANGE(0xc000, 0xc000) AM_READ(soundlatch_r) /* soundlatch_r */ AM_RANGE(0xe000, 0xe00d) AM_READ(K007232_read_port_0_r) /* 007232 registers */ ADDRESS_MAP_END static ADDRESS_MAP_START( crimfght_writemem_sound, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) /* ROM 821l01.h4 */ AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM) /* RAM */ AM_RANGE(0xa000, 0xa000) AM_WRITE(YM2151_register_port_0_w) /* YM2151 */ AM_RANGE(0xa001, 0xa001) AM_WRITE(YM2151_data_port_0_w) /* YM2151 */ AM_RANGE(0xe000, 0xe00d) AM_WRITE(K007232_write_port_0_w) /* 007232 registers */ ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ INPUT_PORTS_START( crimfght ) PORT_START /* DSW #1 */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "1 Coin/99 Credits" ) /* PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "Invalid" ) */ PORT_START /* DSW #2 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DSW #3 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x04, IP_ACTIVE_HIGH ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* PLAYER 1 INPUTS */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* PLAYER 2 INPUTS */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* PLAYER 3 INPUTS */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* PLAYER 4 INPUTS */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* COINSW */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 ) INPUT_PORTS_END INPUT_PORTS_START( crimfgtj ) PORT_START /* DSW #1 */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) // PORT_DIPSETTING( 0x00, "Invalid" ) PORT_START /* DSW #2 */ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DSW #3 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x04, IP_ACTIVE_HIGH ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* PLAYER 1 INPUTS */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START /* PLAYER 2 INPUTS */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START /* PLAYER 3 INPUTS */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* PLAYER 4 INPUTS */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* COINSW */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Machine Driver ***************************************************************************/ static struct YM2151interface ym2151_interface = { 0, crimfght_snd_bankswitch_w }; static void volume_callback(int v) { K007232_set_volume(0,0,(v & 0x0f) * 0x11,0); K007232_set_volume(0,1,0,(v >> 4) * 0x11); } static struct K007232_interface k007232_interface = { REGION_SOUND1, /* memory regions */ volume_callback /* external port callback */ }; static MACHINE_DRIVER_START( crimfght ) /* basic machine hardware */ MDRV_CPU_ADD(KONAMI, 3000000) /* ? */ MDRV_CPU_PROGRAM_MAP(crimfght_readmem,crimfght_writemem) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_CPU_ADD(Z80, 3579545) /* verified with PCB */ /* audio CPU */ MDRV_CPU_PROGRAM_MAP(crimfght_readmem_sound,crimfght_writemem_sound) MDRV_SCREEN_REFRESH_RATE(54) /* adjusted - compared with PCB speed */ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_MACHINE_RESET(crimfght) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(64*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(13*8, (64-13)*8-1, 2*8, 30*8-1 ) MDRV_PALETTE_LENGTH(512) MDRV_VIDEO_START(crimfght) MDRV_VIDEO_UPDATE(crimfght) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM2151, 3579545) /* verified with PCB */ MDRV_SOUND_CONFIG(ym2151_interface) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MDRV_SOUND_ADD(K007232, 3579545) MDRV_SOUND_CONFIG(k007232_interface) MDRV_SOUND_ROUTE(0, "left", 0.20) MDRV_SOUND_ROUTE(0, "right", 0.20) MDRV_SOUND_ROUTE(1, "left", 0.20) MDRV_SOUND_ROUTE(1, "right", 0.20) MACHINE_DRIVER_END /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( crimfght ) ROM_REGION( 0x28000, REGION_CPU1, 0 ) /* code + banked roms */ ROM_LOAD( "821l02.f24", 0x10000, 0x18000, CRC(588e7da6) SHA1(285febb3bcca31f82b34af3695a59eafae01cd30) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */ ROM_LOAD( "821l01.h4", 0x0000, 0x8000, CRC(0faca89e) SHA1(21c9c6d736b398a29e8709e1187c5bf3cacdc99d) ) ROM_REGION( 0x080000, REGION_GFX1, 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ ROM_LOAD( "821k06.k13", 0x000000, 0x040000, CRC(a1eadb24) SHA1(ca305b904b34e03918ad07281fda86ad63caa44f) ) /* characters */ ROM_LOAD( "821k07.k19", 0x040000, 0x040000, CRC(060019fa) SHA1(c3bca007aaa5f1c534d2a75fe4f96d01a740dd58) ) ROM_REGION( 0x100000, REGION_GFX2, 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ ROM_LOAD( "821k04.k2", 0x000000, 0x080000, CRC(00e0291b) SHA1(39d5db6cf36826e47cdf5308eff9bfa8afc82050) ) /* sprites */ ROM_LOAD( "821k05.k8", 0x080000, 0x080000, CRC(e09ea05d) SHA1(50ac9a2117ce63fe774c48d769ec445a83f1269e) ) ROM_REGION( 0x0100, REGION_PROMS, 0 ) ROM_LOAD( "821a08.i15", 0x0000, 0x0100, CRC(7da55800) SHA1(3826f73569c8ae0431510a355bdfa082152b74a5) ) /* priority encoder (not used) */ ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* data for the 007232 */ ROM_LOAD( "821k03.e5", 0x00000, 0x40000, CRC(fef8505a) SHA1(5c5121609f69001838963e961cb227d6b64e4f5f) ) ROM_END ROM_START( crimfgtj ) ROM_REGION( 0x28000, REGION_CPU1, 0 ) /* code + banked roms */ ROM_LOAD( "821p02.bin", 0x10000, 0x18000, CRC(f33fa2e1) SHA1(00fc9e8250fa51386f3af2fca0f137bec9e1c220) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */ ROM_LOAD( "821l01.h4", 0x0000, 0x8000, CRC(0faca89e) SHA1(21c9c6d736b398a29e8709e1187c5bf3cacdc99d) ) ROM_REGION( 0x080000, REGION_GFX1, 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ ROM_LOAD( "821k06.k13", 0x000000, 0x040000, CRC(a1eadb24) SHA1(ca305b904b34e03918ad07281fda86ad63caa44f) ) /* characters */ ROM_LOAD( "821k07.k19", 0x040000, 0x040000, CRC(060019fa) SHA1(c3bca007aaa5f1c534d2a75fe4f96d01a740dd58) ) ROM_REGION( 0x100000, REGION_GFX2, 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ ROM_LOAD( "821k04.k2", 0x000000, 0x080000, CRC(00e0291b) SHA1(39d5db6cf36826e47cdf5308eff9bfa8afc82050) ) /* sprites */ ROM_LOAD( "821k05.k8", 0x080000, 0x080000, CRC(e09ea05d) SHA1(50ac9a2117ce63fe774c48d769ec445a83f1269e) ) ROM_REGION( 0x0100, REGION_PROMS, 0 ) ROM_LOAD( "821a08.i15", 0x0000, 0x0100, CRC(7da55800) SHA1(3826f73569c8ae0431510a355bdfa082152b74a5) ) /* priority encoder (not used) */ ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* data for the 007232 */ ROM_LOAD( "821k03.e5", 0x00000, 0x40000, CRC(fef8505a) SHA1(5c5121609f69001838963e961cb227d6b64e4f5f) ) ROM_END ROM_START( crimfgt2 ) ROM_REGION( 0x28000, REGION_CPU1, 0 ) /* code + banked roms */ ROM_LOAD( "crimefb.r02", 0x10000, 0x18000, CRC(4ecdd923) SHA1(78e5260c4bb9b18d7818fb6300d7e1d3a577fb63) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */ ROM_LOAD( "821l01.h4", 0x0000, 0x8000, CRC(0faca89e) SHA1(21c9c6d736b398a29e8709e1187c5bf3cacdc99d) ) ROM_REGION( 0x080000, REGION_GFX1, 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ ROM_LOAD( "821k06.k13", 0x000000, 0x040000, CRC(a1eadb24) SHA1(ca305b904b34e03918ad07281fda86ad63caa44f) ) /* characters */ ROM_LOAD( "821k07.k19", 0x040000, 0x040000, CRC(060019fa) SHA1(c3bca007aaa5f1c534d2a75fe4f96d01a740dd58) ) ROM_REGION( 0x100000, REGION_GFX2, 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ ROM_LOAD( "821k04.k2", 0x000000, 0x080000, CRC(00e0291b) SHA1(39d5db6cf36826e47cdf5308eff9bfa8afc82050) ) /* sprites */ ROM_LOAD( "821k05.k8", 0x080000, 0x080000, CRC(e09ea05d) SHA1(50ac9a2117ce63fe774c48d769ec445a83f1269e) ) ROM_REGION( 0x0100, REGION_PROMS, 0 ) ROM_LOAD( "821a08.i15", 0x0000, 0x0100, CRC(7da55800) SHA1(3826f73569c8ae0431510a355bdfa082152b74a5) ) /* priority encoder (not used) */ ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* data for the 007232 */ ROM_LOAD( "821k03.e5", 0x00000, 0x40000, CRC(fef8505a) SHA1(5c5121609f69001838963e961cb227d6b64e4f5f) ) ROM_END /*************************************************************************** Game driver(s) ***************************************************************************/ static void crimfght_banking( int lines ) { UINT8 *RAM = memory_region(REGION_CPU1); int offs = 0; /* bit 5 = select work RAM or palette */ if (lines & 0x20){ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x0000, 0x03ff, 0, 0, paletteram_r); /* palette */ memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x0000, 0x03ff, 0, 0, paletteram_xBBBBBGGGGGRRRRR_be_w); /* palette */ } else{ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x0000, 0x03ff, 0, 0, MRA8_BANK1); /* RAM */ memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x0000, 0x03ff, 0, 0, MWA8_BANK1); /* RAM */ } /* bit 6 = enable char ROM reading through the video RAM */ K052109_set_RMRD_line((lines & 0x40) ? ASSERT_LINE : CLEAR_LINE); offs = 0x10000 + ( ( lines & 0x0f ) * 0x2000 ); memory_set_bankptr( 2, &RAM[offs] ); } static MACHINE_RESET( crimfght ) { UINT8 *RAM = memory_region(REGION_CPU1); cpunum_set_info_fct(0, CPUINFO_PTR_KONAMI_SETLINES_CALLBACK, (genf *)crimfght_banking); /* init the default bank */ memory_set_bankptr( 2, &RAM[0x10000] ); } static DRIVER_INIT( crimfght ) { konami_rom_deinterleave_2(REGION_GFX1); konami_rom_deinterleave_2(REGION_GFX2); } GAME( 1989, crimfght, 0, crimfght, crimfght, crimfght, ROT0, "Konami", "Crime Fighters (US 4 players)", 0 ) GAME( 1989, crimfgt2, crimfght, crimfght, crimfgtj, crimfght, ROT0, "Konami", "Crime Fighters (World 2 Players)", 0 ) GAME( 1989, crimfgtj, crimfght, crimfght, crimfgtj, crimfght, ROT0, "Konami", "Crime Fighters (Japan 2 Players)", 0 )