/***************************************************************************** Champion Poker by IGS (documented by Mirko Buffoni) Is this a Konami board? --- Memory Layout (refers to CSK227IT. Others may have different addresses) ROM: 0000-efff RAM: f000-ffff f950-f951: DSW1-2 f952-f953: DSW3-4 f954-f955: DSW5-6 (6 not used, but optionally addable to board) f9c7-f9c8: Ports 50a0 and 5081 values are written here f9c9-f9ca: Ports 5082 and 5091 values are written here 0 1 2 3 4 5 6 7 f9a7-f9ae: xx xx xx xx xx xx xx xx Port 50a0 bit stream f9af-f9b6: xx xx xx xx xx xx xx xx Port 5081 bit stream f9b7-f9be: xx xx xx xx xx xx xx xx Port 5082 bit stream f9bf-f9c6: xx xx xx xx xx xx xx xx Port 5091 bit stream | xYYYYYYY ====> Bit 7 set = Nth bit for port is set Bit 6-0 = counts for how may frames Nth bit has been in that state, recently. f065: Double up type 0 = None 1 = High/Low 2 = Red/Black f68f: Errorcode 0 = Coin Error 1 = Hopper Error 2 = Limite Max 3 = System Error 4 = Punti Error 5 = Hopper Vuoto 6 = Limite Record f69a: Winning combination for current card set 0 = Nothing 1 = Coppia 2 = DoppiaCoppia 3 = Tris 4 = Scala 5 = Flush 6 = FullHouse 7 = Poker 8 = ScalaMinima 9 = Bingo 10 = ScalaMassima 11 = FiveJokers f69b: Vblank flag. Reset during NMI. f6a4: MaxBet f6a5: MinBet to start f070: MinBet to play Fever f9a3: CoinErrorFlag 0 = no problem 1 = coin error 2 = hopper error f98a: Hopper timeout counter. Decremented during NMI. f022: ??? f023: ??? f024: ??? f025: ??? f026: ??? --- I/O Ports Palette: 2000-27ff (low byte) 2800-2fff (high byte) VideoRAM: 7000-77ff ColorRAM: 7800-7fff DSW1-5: 4000-4004 (see input ports section below) InputPorts: 50a0 (unused in this game) 5081-5082 (Coins and Keyboard) 5091 (Keyboard) Expansion: 8000-ffff (R) Used to read from an expansion rom Unknown: 5080 (RW) (possibly related to ticket/hopper) 5090-5091 (RW) (possibly related to eprom counters) 50b0-50b1 (W) (possibly sound related) 5083 (W) (used only at reset, maybe) 1000-10ff (W) ??? 6000-67ff (W) ??? 6800-6fff (W) Expansion video layer (used with ability) --- Timing: Game is synchronized with VBLANK. It uses IRQ & NMI interrupts. During a frame, there must be 3 IRQs and 3 NMIs in order to play to the correct speed. --- Notes about palette: Charset is 6 bit depth (thus 64 colors of granularity) Colortable is made up of 2 entries of 64 bytes for each palette, splitted, and colorinfo is stored to form the following word: xBBBBBGGGGGRRRRR (Bit 15 is never used) The game uses 8 palettes, located at the following addresses: Palette1: 54CD (low), 5509 (high), len = 60 (colorentry: 1-63) Palette2: 5545 (low), 5581 (high), len = 60 (colorentry: 1-63) Palette3: 55BD (low), 55F9 (high), len = 60 (colorentry: 1-63) Palette4: 5635 (low), 5671 (high), len = 60 (colorentry: 1-63) Palette5: 56AD (low), 56DD (high), len = 48 (colorentry: 1-47) Palette6: 570D (low), 5749 (high), len = 60 (colorentry: 1-63) Palette7: 5785 (low), 57C1 (high), len = 60 (colorentry: 1-63) Palette8: 57FD (low), 582D (high), len = 48 (colorentry: 1-47) Palette3*: 585D (low), 5899 (high), len = 60 (used alternatively with pal3) *****************************************************************************/ #include "driver.h" #include "cpu/z80/z80.h" extern UINT8 * cpk_colorram; extern UINT8 * cpk_videoram; extern UINT8 * cpk_palette; extern UINT8 * cpk_palette2; extern UINT8 * cpk_expram; MACHINE_RESET (cpk); INTERRUPT_GEN( cska_interrupt ); VIDEO_UPDATE( cska ); VIDEO_START( cska ); WRITE8_HANDLER( cpk_palette_w ); WRITE8_HANDLER( cpk_palette2_w ); READ8_HANDLER( cpk_videoram_r ); WRITE8_HANDLER( cpk_videoram_w ); READ8_HANDLER( cpk_colorram_r ); WRITE8_HANDLER( cpk_colorram_w ); READ8_HANDLER( cpk_expansion_r ); WRITE8_HANDLER( cpk_expansion_w ); static size_t protection_res = 0; static READ8_HANDLER( custom_io_r ) { return protection_res; } static WRITE8_HANDLER( custom_io_w ) { switch (data) { case 0x20: protection_res = 0x49; break; case 0x21: protection_res = 0x47; break; case 0x22: protection_res = 0x53; break; case 0x24: protection_res = 0x41; break; case 0x25: protection_res = 0x41; break; case 0x26: protection_res = 0x7f; break; case 0x27: protection_res = 0x41; break; case 0x28: protection_res = 0x41; break; case 0x2a: protection_res = 0x3e; break; case 0x2b: protection_res = 0x41; break; case 0x2c: protection_res = 0x49; break; case 0x2d: protection_res = 0xf9; break; case 0x2e: protection_res = 0x0a; break; case 0x30: protection_res = 0x26; break; case 0x31: protection_res = 0x49; break; case 0x32: protection_res = 0x49; break; case 0x33: protection_res = 0x49; break; case 0x34: protection_res = 0x32; break; default: protection_res = data; } } static ADDRESS_MAP_START( map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xefff) AM_ROM AM_RANGE(0xf000, 0xffff) AM_RAM AM_REGION(REGION_CPU1, 0xf000) ADDRESS_MAP_END static ADDRESS_MAP_START( csk227_map, ADDRESS_SPACE_IO, 8 ) AM_RANGE(0x2000, 0x27ff) AM_WRITE(cpk_palette_w) AM_RANGE(0x2800, 0x2fff) AM_WRITE(cpk_palette2_w) AM_RANGE(0x4000, 0x4000) AM_READ(input_port_0_r) /* DSW1 */ AM_RANGE(0x4001, 0x4001) AM_READ(input_port_1_r) /* DSW2 */ AM_RANGE(0x4002, 0x4002) AM_READ(input_port_2_r) /* DSW3 */ AM_RANGE(0x4003, 0x4003) AM_READ(input_port_3_r) /* DSW4 */ AM_RANGE(0x4004, 0x4004) AM_READ(input_port_4_r) /* DSW5 */ AM_RANGE(0x5081, 0x5081) AM_READ(input_port_5_r) /* Services */ AM_RANGE(0x5082, 0x5082) AM_READ(input_port_6_r) /* Coing & Kbd */ AM_RANGE(0x5091, 0x5091) AM_READ(input_port_7_r) /* Keyboard */ AM_RANGE(0x50a0, 0x50a0) AM_READ(input_port_8_r) /* Not connected */ AM_RANGE(0x6800, 0x6fff) AM_WRITE(cpk_expansion_w) AM_RANGE(0x7000, 0x77ff) AM_READWRITE(cpk_videoram_r,cpk_videoram_w) AM_RANGE(0x7800, 0x7fff) AM_READWRITE(cpk_colorram_r,cpk_colorram_w) AM_RANGE(0x8000, 0xffff) AM_READ(cpk_expansion_r) ADDRESS_MAP_END static ADDRESS_MAP_START( csk234_map, ADDRESS_SPACE_IO, 8 ) AM_RANGE(0x2000, 0x27ff) AM_WRITE(cpk_palette_w) AM_RANGE(0x2800, 0x2fff) AM_WRITE(cpk_palette2_w) AM_RANGE(0x4000, 0x4000) AM_READ(input_port_0_r) /* DSW1 */ AM_RANGE(0x4001, 0x4001) AM_READ(input_port_1_r) /* DSW2 */ AM_RANGE(0x4002, 0x4002) AM_READ(input_port_2_r) /* DSW3 */ AM_RANGE(0x4003, 0x4003) AM_READ(input_port_3_r) /* DSW4 */ AM_RANGE(0x4004, 0x4004) AM_READ(input_port_4_r) /* DSW5 */ AM_RANGE(0x5081, 0x5081) AM_READ(input_port_5_r) /* Services */ AM_RANGE(0x5082, 0x5082) AM_READ(input_port_6_r) /* Coing & Kbd */ AM_RANGE(0x5090, 0x5090) AM_WRITE(custom_io_w) AM_RANGE(0x5091, 0x5091) AM_READ(custom_io_r) /* used for protection and other */ AM_RANGE(0x50a0, 0x50a0) AM_READ(input_port_8_r) /* Not connected */ AM_RANGE(0x6800, 0x6fff) AM_WRITE(cpk_expansion_w) AM_RANGE(0x7000, 0x77ff) AM_READWRITE(cpk_videoram_r,cpk_videoram_w) AM_RANGE(0x7800, 0x7fff) AM_READWRITE(cpk_colorram_r,cpk_colorram_w) AM_RANGE(0x8000, 0xffff) AM_READ(cpk_expansion_r) ADDRESS_MAP_END /* MB: 05 Jun 99 Input ports and Dip switches are all verified! */ INPUT_PORTS_START( csk227 ) PORT_START_TAG("DSW1") PORT_DIPNAME( 0x01, 0x01, "Demo Music" ) PORT_DIPSETTING( 0x01, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x06, 0x06, "Min Bet to Start" ) PORT_DIPSETTING( 0x06, "1" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x00, "10" ) PORT_DIPNAME( 0x18, 0x18, "Max Bet" ) PORT_DIPSETTING( 0x18, "10" ) PORT_DIPSETTING( 0x10, "20" ) PORT_DIPSETTING( 0x08, "50" ) PORT_DIPSETTING( 0x00, "100" ) PORT_DIPNAME( 0x60, 0x60, "Min Bet to play Fever" ) PORT_DIPSETTING( 0x60, "1" ) PORT_DIPSETTING( 0x40, "5" ) PORT_DIPSETTING( 0x20, "10" ) PORT_DIPSETTING( 0x00, "20" ) PORT_DIPNAME( 0x80, 0x00, "Credit Limit" ) PORT_DIPSETTING( 0x80, "100000" ) PORT_DIPSETTING( 0x00, "Unlimited" ) PORT_START_TAG("DSW2") PORT_DIPNAME( 0x07, 0x07, "Coin In Rate" ) PORT_DIPSETTING( 0x07, "1" ) PORT_DIPSETTING( 0x06, "2" ) PORT_DIPSETTING( 0x05, "5" ) PORT_DIPSETTING( 0x04, "10" ) PORT_DIPSETTING( 0x03, "20" ) PORT_DIPSETTING( 0x02, "40" ) PORT_DIPSETTING( 0x01, "50" ) PORT_DIPSETTING( 0x00, "100" ) PORT_DIPNAME( 0x18, 0x18, "Key In Rate" ) PORT_DIPSETTING( 0x18, "10" ) PORT_DIPSETTING( 0x10, "20" ) PORT_DIPSETTING( 0x08, "50" ) PORT_DIPSETTING( 0x00, "100" ) PORT_DIPNAME( 0x60, 0x60, "W-UP Bonus Target" ) PORT_DIPSETTING( 0x60, "1500" ) PORT_DIPSETTING( 0x40, "3000" ) PORT_DIPSETTING( 0x20, "5000" ) PORT_DIPSETTING( 0x00, "7500" ) PORT_DIPNAME( 0x80, 0x80, "Payout" ) PORT_DIPSETTING( 0x80, "Manual" ) PORT_DIPSETTING( 0x00, "Auto" ) PORT_START_TAG("DSW3") PORT_DIPNAME( 0x03, 0x03, "W-UP Bonus Rate" ) PORT_DIPSETTING( 0x03, "200" ) PORT_DIPSETTING( 0x02, "300" ) PORT_DIPSETTING( 0x01, "500" ) PORT_DIPSETTING( 0x00, "800" ) PORT_DIPNAME( 0x0c, 0x0c, "W-UP Chance" ) PORT_DIPSETTING( 0x0c, "94%" ) PORT_DIPSETTING( 0x08, "96%" ) PORT_DIPSETTING( 0x04, "98%" ) PORT_DIPSETTING( 0x00, "100%" ) PORT_DIPNAME( 0x30, 0x20, "W-UP Type" ) PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_DIPSETTING( 0x20, "High-Low" ) PORT_DIPSETTING( 0x10, "Red-Black" ) /* Bit 4 is equal for ON/OFF */ PORT_DIPNAME( 0x40, 0x00, "Strip Girl" ) PORT_DIPSETTING( 0x40, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x00, "Ability" ) PORT_DIPSETTING( 0x80, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_START_TAG("DSW4") PORT_DIPNAME( 0x0f, 0x07, "Main Game Chance" ) PORT_DIPSETTING( 0x0f, "69%" ) PORT_DIPSETTING( 0x0e, "72%" ) PORT_DIPSETTING( 0x0d, "75%" ) PORT_DIPSETTING( 0x0c, "78%" ) PORT_DIPSETTING( 0x0b, "81%" ) PORT_DIPSETTING( 0x0a, "83%" ) PORT_DIPSETTING( 0x09, "85%" ) PORT_DIPSETTING( 0x08, "87%" ) PORT_DIPSETTING( 0x07, "89%" ) PORT_DIPSETTING( 0x06, "91%" ) PORT_DIPSETTING( 0x05, "93%" ) PORT_DIPSETTING( 0x04, "95%" ) PORT_DIPSETTING( 0x03, "97%" ) PORT_DIPSETTING( 0x02, "99%" ) PORT_DIPSETTING( 0x01, "101%" ) PORT_DIPSETTING( 0x00, "103%" ) PORT_DIPNAME( 0x10, 0x00, "Five Jokers" ) PORT_DIPSETTING( 0x10, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x20, 0x00, "Royal Flush" ) PORT_DIPSETTING( 0x20, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x00, "Auto Hold" ) PORT_DIPSETTING( 0x40, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x80, "Payout Select" ) PORT_DIPSETTING( 0x80, "Ticket" ) PORT_DIPSETTING( 0x00, "Hopper" ) PORT_START_TAG("DSW5") PORT_DIPNAME( 0x07, 0x07, "Key Out Rate" ) PORT_DIPSETTING( 0x07, "1:1" ) PORT_DIPSETTING( 0x06, "10:1" ) PORT_DIPSETTING( 0x05, "20:1" ) PORT_DIPSETTING( 0x04, "50:1" ) PORT_DIPSETTING( 0x03, "100:1" ) /* Bits 1-0 are all equivalents */ PORT_DIPNAME( 0x08, 0x00, "Card Select" ) PORT_DIPSETTING( 0x08, "Poker" ) PORT_DIPSETTING( 0x00, "Tetris" ) PORT_DIPNAME( 0x70, 0x70, "Ticket Rate" ) PORT_DIPSETTING( 0x70, "1:1" ) PORT_DIPSETTING( 0x60, "5:1" ) PORT_DIPSETTING( 0x50, "10:1" ) PORT_DIPSETTING( 0x40, "20:1" ) PORT_DIPSETTING( 0x30, "25:1" ) PORT_DIPSETTING( 0x20, "50:1" ) PORT_DIPSETTING( 0x10, "100:1" ) PORT_DIPSETTING( 0x00, "200:1" ) PORT_DIPNAME( 0x80, 0x80, "Win Table" ) PORT_DIPSETTING( 0x80, "Change" ) PORT_DIPSETTING( 0x00, "Fixed" ) PORT_START_TAG("5081") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_E) PORT_NAME("HPSW") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("Payout") PORT_SERVICE_NO_TOGGLE( 0x20, IP_ACTIVE_LOW ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F1) PORT_NAME("Statistics") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Hold5/Bet") PORT_START_TAG("5082") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_Q) PORT_NAME("Key In") PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_W) PORT_NAME("Key Down") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Hold4/Take") PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Hold3/W-Up") PORT_START_TAG("5091") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START1) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hold1/High/Low") PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Hold2/Red/Black") PORT_START_TAG("50A0") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END INPUT_PORTS_START( csk234 ) PORT_START_TAG("DSW1") PORT_DIPNAME( 0x01, 0x01, "Demo Music" ) PORT_DIPSETTING( 0x01, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x06, 0x06, "Min Bet to Start" ) PORT_DIPSETTING( 0x06, "1" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x00, "10" ) PORT_DIPNAME( 0x18, 0x10, "Max Bet" ) PORT_DIPSETTING( 0x18, "3" ) PORT_DIPSETTING( 0x10, "5" ) PORT_DIPSETTING( 0x08, "20" ) PORT_DIPSETTING( 0x00, "40" ) PORT_DIPNAME( 0x60, 0x60, "Min Bet to play Fever" ) PORT_DIPSETTING( 0x60, "1" ) PORT_DIPSETTING( 0x40, "5" ) PORT_DIPSETTING( 0x20, "10" ) PORT_DIPSETTING( 0x00, "20" ) PORT_DIPNAME( 0x80, 0x00, "Credit Limit" ) PORT_DIPSETTING( 0x80, "5000" ) PORT_DIPSETTING( 0x00, "10000" ) PORT_START_TAG("DSW2") PORT_DIPNAME( 0x07, 0x07, "Coin In Rate" ) PORT_DIPSETTING( 0x07, "1" ) PORT_DIPSETTING( 0x06, "2" ) PORT_DIPSETTING( 0x05, "5" ) PORT_DIPSETTING( 0x04, "10" ) PORT_DIPSETTING( 0x03, "20" ) PORT_DIPSETTING( 0x02, "40" ) PORT_DIPSETTING( 0x01, "50" ) PORT_DIPSETTING( 0x00, "100" ) PORT_DIPNAME( 0x18, 0x18, "Key In Rate" ) PORT_DIPSETTING( 0x18, "10" ) PORT_DIPSETTING( 0x10, "20" ) PORT_DIPSETTING( 0x08, "50" ) PORT_DIPSETTING( 0x00, "100" ) PORT_DIPNAME( 0x60, 0x60, "Key Out Rate" ) PORT_DIPSETTING( 0x60, "1:1" ) PORT_DIPSETTING( 0x40, "10:1" ) PORT_DIPSETTING( 0x20, "100:1" ) PORT_DIPSETTING( 0x00, "100:1" ) PORT_DIPNAME( 0x80, 0x80, "Payout" ) PORT_DIPSETTING( 0x80, "Manual" ) PORT_DIPSETTING( 0x00, "Auto" ) PORT_START_TAG("DSW3") PORT_DIPNAME( 0x01, 0x01, "W-UP Bonus Target" ) PORT_DIPSETTING( 0x01, "3000" ) PORT_DIPSETTING( 0x00, "5000" ) PORT_DIPNAME( 0x02, 0x02, "W-UP Bonus Rate" ) PORT_DIPSETTING( 0x02, "300" ) PORT_DIPSETTING( 0x00, "500" ) PORT_DIPNAME( 0x0c, 0x0c, "W-UP Chance" ) PORT_DIPSETTING( 0x0c, "94%" ) PORT_DIPSETTING( 0x08, "96%" ) PORT_DIPSETTING( 0x04, "98%" ) PORT_DIPSETTING( 0x00, "100%" ) PORT_DIPNAME( 0x30, 0x20, "W-UP Type" ) PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_DIPSETTING( 0x20, "High-Low" ) PORT_DIPSETTING( 0x10, "Red-Black" ) /* Bit 4 is equal for ON/OFF */ PORT_DIPNAME( 0x40, 0x40, "Card Select" ) PORT_DIPSETTING( 0x40, "Poker" ) PORT_DIPSETTING( 0x00, "Symbols" ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START_TAG("DSW4") PORT_DIPNAME( 0x0f, 0x07, "Main Game Chance" ) PORT_DIPSETTING( 0x0f, "69%" ) PORT_DIPSETTING( 0x0e, "72%" ) PORT_DIPSETTING( 0x0d, "75%" ) PORT_DIPSETTING( 0x0c, "78%" ) PORT_DIPSETTING( 0x0b, "81%" ) PORT_DIPSETTING( 0x0a, "83%" ) PORT_DIPSETTING( 0x09, "85%" ) PORT_DIPSETTING( 0x08, "87%" ) PORT_DIPSETTING( 0x07, "89%" ) PORT_DIPSETTING( 0x06, "91%" ) PORT_DIPSETTING( 0x05, "93%" ) PORT_DIPSETTING( 0x04, "95%" ) PORT_DIPSETTING( 0x03, "97%" ) PORT_DIPSETTING( 0x02, "99%" ) PORT_DIPSETTING( 0x01, "101%" ) PORT_DIPSETTING( 0x00, "103%" ) PORT_DIPNAME( 0x10, 0x00, "Auto Hold" ) PORT_DIPSETTING( 0x10, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x20, 0x00, "Anytime Key-in" ) PORT_DIPSETTING( 0x20, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_BIT( 0xC0, IP_ACTIVE_LOW, IPT_UNUSED ) /* Joker and Royal Flush are always enabled */ PORT_START_TAG("DSW5") PORT_DIPNAME( 0x01, 0x00, "Hopper" ) PORT_DIPSETTING( 0x01, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x02, 0x00, "Payout Select" ) PORT_DIPSETTING( 0x02, "Hopper" ) PORT_DIPSETTING( 0x00, "Ticket" ) PORT_DIPNAME( 0x0c, 0x0c, "Ticket Rate" ) PORT_DIPSETTING( 0x0c, "10:1" ) PORT_DIPSETTING( 0x08, "20:1" ) PORT_DIPSETTING( 0x04, "50:1" ) PORT_DIPSETTING( 0x00, "100:1" ) PORT_DIPNAME( 0x10, 0x00, "Ability" ) PORT_DIPSETTING( 0x10, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START_TAG("5081") PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_E) PORT_NAME("HPSW") PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("Payout") PORT_SERVICE_NO_TOGGLE( 0x20, IP_ACTIVE_LOW ) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F1) PORT_NAME("Statistics") PORT_START_TAG("5082") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_Q) PORT_NAME("Key In") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_W) PORT_NAME("Key Down") PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START_TAG("5091") /* Custom IO */ PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START_TAG("50A0") PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hold1/High/Low") PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Hold5/Bet") PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Hold4/Take") PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Hold3/W-Up") PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Hold2/Red/Black") PORT_BIT(0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 8192, /* 8192 characters */ 6, /* 6 bits per pixel */ { 8, 0, 0x20000*8+8, 0x20000*8+0, 0x40000*8+8, 0x40000*8+0 }, /* the bitplanes are packed in one byte */ { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 16*8 /* every char takes 32 consecutive bytes */ }; static const gfx_layout charlayout2 = { 8,32, /* 8*32 characters */ 256, /* 256 characters */ 6, /* 6 bits per pixel */ { 8, 0, 0x10000*8+8, 0x10000*8+0, 0x20000*8+8, 0x20000*8+0 }, /* the bitplanes are packed in one byte */ { 0, 1, 2, 3, 4, 5, 6, 7, }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16, 16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16, 24*16, 25*16, 26*16, 27*16, 28*16, 29*16, 30*16, 31*16 }, 4*16*8 /* every char takes 32 consecutive bytes */ }; static GFXDECODE_START( csk ) GFXDECODE_ENTRY( REGION_GFX1, 0x00000, charlayout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX2, 0x04000, charlayout2, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX2, 0x08000, charlayout2, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX2, 0x0c000, charlayout2, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX2, 0x00000, charlayout2, 0, 16 ) GFXDECODE_END static MACHINE_DRIVER_START( csk227it ) /* basic machine hardware */ MDRV_CPU_ADD_TAG("main",Z80, 3579545)//(4000000?) MDRV_CPU_PROGRAM_MAP(map,0) MDRV_CPU_IO_MAP(csk227_map,0) MDRV_CPU_VBLANK_INT(cska_interrupt,6) MDRV_SCREEN_REFRESH_RATE(57) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_MACHINE_RESET(cpk) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(64*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 0, 32*8-1) MDRV_GFXDECODE(csk) MDRV_PALETTE_LENGTH(2048) MDRV_COLORTABLE_LENGTH(2048) MDRV_VIDEO_START(cska) MDRV_VIDEO_UPDATE(cska) /* sound hardware */ MACHINE_DRIVER_END static MACHINE_DRIVER_START( csk234it ) MDRV_IMPORT_FROM(csk227it) MDRV_CPU_MODIFY("main") /* basic machine hardware */ MDRV_CPU_IO_MAP(csk234_map,0) MACHINE_DRIVER_END /* ROM Regions definition */ ROM_START( csk227it ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "v227i.bin", 0x0000, 0x10000, CRC(df1ebf49) SHA1(829c7575d3d3780557405b3a61859901df6dbe4f) ) ROM_REGION( 0x60000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "6.227", 0x00000, 0x20000, CRC(e9aad93b) SHA1(72116759cd8ddd9828f534e8f8a3f9f96ad2e002) ) ROM_LOAD( "5.227", 0x20000, 0x20000, CRC(e4c4c8da) SHA1(0442b0de68f3b69e613506348e00c3cf9139edcf) ) ROM_LOAD( "4.227", 0x40000, 0x20000, CRC(afb365dd) SHA1(930a4cd516258e703a75afc25ef6b2655b8b696a) ) ROM_REGION( 0x30000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "3.bin", 0x00000, 0x10000, CRC(fcb115ac) SHA1(a9f2b9762413840669cd44f8e54b47a7c4350d11) ) /* extension charset, used for ability game */ ROM_LOAD( "2.bin", 0x10000, 0x10000, CRC(848343a3) SHA1(b12f9bc2feb470d2fa8b085621fa60c0895109d4) ) ROM_LOAD( "1.bin", 0x20000, 0x10000, CRC(921ad5de) SHA1(b06ab2e63b31361dcb0367110f47bf2453ecdca6) ) ROM_REGION( 0x10000, REGION_GFX3, 0 ) /* expansion rom - contains backgrounds and pictures charmaps */ ROM_LOAD( "7.227", 0x0000, 0x10000, CRC(a10786ad) SHA1(82f5f81808ca70d67a2710cc66fbbf78588b33b5) ) ROM_END ROM_START( csk234it ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "v234it.bin", 0x0000, 0x10000, CRC(344b7059) SHA1(990cb84e35c0c50d3be9fbb76a11395114dc6c9b) ) ROM_REGION( 0x60000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "6.234", 0x00000, 0x20000, CRC(23b855a4) SHA1(8217bac61ad09483d8789113cf394d0e525ab28a) ) ROM_LOAD( "5.234", 0x20000, 0x20000, CRC(189039d7) SHA1(146fd1ddb23ceaa4192e0382b0ab82f5cfbdabfe) ) ROM_LOAD( "4.234", 0x40000, 0x20000, CRC(c82b0ffc) SHA1(5ebd7da76d402b7111cbe9012cfa3b8a8ff1a86e) ) ROM_REGION( 0x30000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "3.bin", 0x00000, 0x10000, CRC(fcb115ac) SHA1(a9f2b9762413840669cd44f8e54b47a7c4350d11) ) /* extension charset, used for ability game */ ROM_LOAD( "2.bin", 0x10000, 0x10000, CRC(848343a3) SHA1(b12f9bc2feb470d2fa8b085621fa60c0895109d4) ) ROM_LOAD( "1.bin", 0x20000, 0x10000, CRC(921ad5de) SHA1(b06ab2e63b31361dcb0367110f47bf2453ecdca6) ) ROM_REGION( 0x10000, REGION_GFX3, 0 ) /* expansion rom - contains backgrounds and pictures charmaps */ ROM_LOAD( "7.234", 0x0000, 0x10000, CRC(ae6dd4ad) SHA1(4772d5c150d64d1ef3b68e16214f594eea0b3c1b) ) ROM_END /* Stelle e Cubi -- most of the roms on this seem to be the wrong size / missing data but its appears to be a hack based on Champion Skill 1x Z84c0006 1x 12mhz OSC 1x U6295 sound chip 1x Actel FPGA (gfx chip) ROMs Note 1x Battery 5x banks of dipswitch -- This doesn't attempt to decode the gfx. */ ROM_START( stellecu ) ROM_REGION( 0x20000, REGION_CPU1, 0 ) /* there is data at 0x18000 which is probably mapped somewhere */ ROM_LOAD( "u35.bin", 0x0000, 0x20000, CRC(914b7c59) SHA1(3275b5016524467199f32d653c757bfe4f9cfc60) ) ROM_REGION( 0x60000, REGION_GFX1, ROMREGION_DISPOSE ) /* seems to be missing half the gfx */ ROM_LOAD( "u23.bin", 0x0000, 0x40000, BAD_DUMP CRC(9d95757d) SHA1(f7f44d684f1f3a5b1e9c0a82f4377c6d79eb4214) ) ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* seems to be missing half the gfx */ ROM_LOAD( "u25.bin", 0x0000, 0x40000, BAD_DUMP CRC(63094010) SHA1(a781f1c529167dd0ab411c66b72105fc19e32f02) ) ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_ERASE00 ) ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Oki Samples */ /* missing sample tables at start of rom */ ROM_LOAD( "u15.bin", 0x0000, 0x40000, BAD_DUMP CRC(72e3e9c1) SHA1(6a8fb93059bee5a4e4b4deb9fee4b5869e53983b) ) ROM_END /* Decode a simple PAL encryption */ static DRIVER_INIT( cska ) { int A; UINT8 *rom = memory_region(REGION_CPU1); for (A = 0;A < 0x10000;A++) { if ((A & 0x0020) == 0x0000) rom[A] ^= 0x01; if ((A & 0x0020) == 0x0020) rom[A] ^= 0x21; if ((A & 0x0282) == 0x0282) rom[A] ^= 0x01; if ((A & 0x0028) == 0x0028) rom[A] ^= 0x20; if ((A & 0x0940) == 0x0940) rom[A] ^= 0x02; } } GAME( 198?, csk227it, 0, csk227it, csk227, cska, ROT0, "IGS", "Champion Skill (with Ability)", GAME_NO_SOUND ) /* SU 062 */ GAME( 198?, csk234it, csk227it, csk234it, csk234, cska, ROT0, "IGS", "Champion Skill (Ability, Poker & Symbols)", GAME_NO_SOUND ) /* SU 062 */ GAME( 1998, stellecu, 0, csk234it, csk234, 0, ROT0, "Sure", "Stelle e Cubi (Italy)", GAME_NOT_WORKING|GAME_NO_SOUND )