/****************************************************************************** Dacholer (c) 1983 Nichibutsu Kick Boy (c) 1983 Nichibutsu Driver by Pierpaolo Prazzoli TODO: - Add sound - Add colors when proms are dumped ******************************************************************************/ #include "driver.h" static UINT8 *bgvideoram,*fgvideoram; static int bg_bank = 0; static tilemap *bg_tilemap,*fg_tilemap; static WRITE8_HANDLER( background_w ) { bgvideoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap,offset); } static WRITE8_HANDLER( foreground_w ) { fgvideoram[offset] = data; tilemap_mark_tile_dirty(fg_tilemap,offset); } static WRITE8_HANDLER( bg_bank_w ) { if((data & 3) != bg_bank) { bg_bank = data & 3; tilemap_mark_all_tiles_dirty(bg_tilemap); } flip_screen_set(data & 0xc); // probably one bit for flipx and one for flipy } static WRITE8_HANDLER( coins_w ) { coin_counter_w(0, data & 1); coin_counter_w(1, data & 2); set_led_status(0, data & 4); set_led_status(1, data & 8); } static WRITE8_HANDLER( snd_irq_w ) { if(data == 1) cpunum_set_input_line_and_vector(1, 0, ASSERT_LINE, 0x38); else cpunum_set_input_line_and_vector(1, 0, CLEAR_LINE, 0x38); } static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8800, 0x97ff) AM_RAM AM_RANGE(0xc000, 0xc3ff) AM_RAM AM_WRITE(background_w) AM_BASE(&bgvideoram) AM_RANGE(0xd000, 0xd3ff) AM_RAM AM_WRITE(foreground_w) AM_BASE(&fgvideoram) AM_RANGE(0xe000, 0xe0ff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size) ADDRESS_MAP_END static ADDRESS_MAP_START( main_io_map, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READ(input_port_0_r) AM_RANGE(0x01, 0x01) AM_READ(input_port_1_r) AM_RANGE(0x02, 0x02) AM_READ(input_port_2_r) AM_RANGE(0x03, 0x03) AM_READ(input_port_3_r) AM_RANGE(0x04, 0x04) AM_READ(input_port_4_r) AM_RANGE(0x20, 0x20) AM_WRITE(coins_w) AM_RANGE(0x21, 0x21) AM_WRITE(bg_bank_w) AM_RANGE(0x22, 0x22) AM_WRITENOP AM_RANGE(0x23, 0x23) AM_WRITENOP AM_RANGE(0x24, 0x24) AM_WRITENOP AM_RANGE(0x27, 0x27) AM_WRITE(soundlatch_w) ADDRESS_MAP_END static ADDRESS_MAP_START( snd_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x5fff) AM_ROM AM_RANGE(0xd000, 0xe7ff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( snd_io_map, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READ(soundlatch_r) AM_RANGE(0x04, 0x04) AM_WRITENOP // 0 or 1 AM_RANGE(0x08, 0x08) AM_WRITE(snd_irq_w) AM_RANGE(0x0c, 0x0c) AM_WRITENOP // it writes the low nibble of the soundlatch when soundlatch & 0x80 == 0x80 AM_RANGE(0x80, 0x80) AM_WRITENOP // sound data AM_RANGE(0x86, 0x87) AM_WRITENOP AM_RANGE(0x8a, 0x8b) AM_WRITENOP AM_RANGE(0x8e, 0x8f) AM_WRITENOP ADDRESS_MAP_END INPUT_PORTS_START( dacholer ) PORT_START PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE( 0x08, IP_ACTIVE_LOW ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("DSWA") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) /* table at 0x0a8c */ PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) /* table at 0x0a94 */ PORT_DIPSETTING( 0x00, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SPECIAL ) // to let play the sounds PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("DSWB") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) /* table at 0x0a9c */ PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "4" ) // PORT_DIPNAME( 0x0c, 0x0c, "1st Bonus Life" ) /* table at 0x0aa0 */ // PORT_DIPSETTING( 0x0c, "20k" ) // PORT_DIPSETTING( 0x08, "30k" ) // PORT_DIPSETTING( 0x04, "40k" ) // PORT_DIPSETTING( 0x00, DEF_STR( None ) ) // PORT_DIPNAME( 0x30, 0x30, "Next Bonus Lifes" ) /* table at 0x0aa8 */ // PORT_DIPSETTING( 0x30, "+50k" ) // PORT_DIPSETTING( 0x20, "+70k" ) // PORT_DIPSETTING( 0x10, "+100k" ) // PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x3c, 0x3c, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x3c, "20k 70k then every 50k" ) PORT_DIPSETTING( 0x38, "30k 80k then every 50k" ) PORT_DIPSETTING( 0x34, "40k 90k then every 50k" ) // PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_DIPSETTING( 0x2c, "20k 90k then every 70k" ) PORT_DIPSETTING( 0x28, "30k 100k then every 70k" ) PORT_DIPSETTING( 0x24, "40k 110k then every 70k" ) // PORT_DIPSETTING( 0x20, DEF_STR( None ) ) PORT_DIPSETTING( 0x1c, "20k 120k then every 100k" ) PORT_DIPSETTING( 0x18, "30k 130k then every 100k" ) PORT_DIPSETTING( 0x14, "40k 140k then every 100k" ) // PORT_DIPSETTING( 0x10, DEF_STR( None ) ) PORT_DIPSETTING( 0x0c, "20k only" ) PORT_DIPSETTING( 0x08, "30k only" ) PORT_DIPSETTING( 0x04, "40k only" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) INPUT_PORTS_END INPUT_PORTS_START( kickboy ) PORT_INCLUDE(dacholer) PORT_MODIFY("DSWA") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) /* table at 0x0f71 - same as in 'dacholer' */ PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) /* table at 0x0f79 */ PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_MODIFY("DSWB") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) /* table at 0x0f81 */ PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "99 (Cheat)" ) // PORT_DIPNAME( 0x0c, 0x0c, "1st Bonus Life" ) /* table at 0x0f85 - same as in 'dacholer' */ // PORT_DIPSETTING( 0x0c, "20k" ) // PORT_DIPSETTING( 0x08, "30k" ) // PORT_DIPSETTING( 0x04, "40k" ) // PORT_DIPSETTING( 0x00, DEF_STR( None ) ) // PORT_DIPNAME( 0x30, 0x30, "Next Bonus Lifes" ) /* table at 0x0f8d */ // PORT_DIPSETTING( 0x30, "+30k" ) // PORT_DIPSETTING( 0x20, "+50k" ) // PORT_DIPSETTING( 0x10, "+70k" ) // PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x3c, 0x3c, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x3c, "20k 50k then every 30k" ) PORT_DIPSETTING( 0x38, "30k 60k then every 30k" ) PORT_DIPSETTING( 0x34, "40k 70k then every 30k" ) // PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_DIPSETTING( 0x2c, "20k 70k then every 50k" ) PORT_DIPSETTING( 0x28, "30k 80k then every 50k" ) PORT_DIPSETTING( 0x24, "40k 90k then every 50k" ) // PORT_DIPSETTING( 0x20, DEF_STR( None ) ) PORT_DIPSETTING( 0x1c, "20k 90k then every 70k" ) PORT_DIPSETTING( 0x18, "30k 100k then every 70k" ) PORT_DIPSETTING( 0x14, "40k 110k then every 70k" ) // PORT_DIPSETTING( 0x10, DEF_STR( None ) ) PORT_DIPSETTING( 0x0c, "20k only" ) PORT_DIPSETTING( 0x08, "30k only" ) PORT_DIPSETTING( 0x04, "40k only" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) /* stored at 0x920f */ PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) INPUT_PORTS_END static TILE_GET_INFO( get_bg_tile_info ) { SET_TILE_INFO(1,bgvideoram[tile_index] + bg_bank * 0x100,0,0); } static TILE_GET_INFO( get_fg_tile_info ) { SET_TILE_INFO(0,fgvideoram[tile_index],0,0); } VIDEO_START( dacholer ) { bg_tilemap = tilemap_create(get_bg_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN, 8,8,32,32); fg_tilemap = tilemap_create(get_fg_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN,8,8,32,32); tilemap_set_transparent_pen(fg_tilemap,0); } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect ) { int offs,code,attr,sx,sy,flipx,flipy; for (offs = 0;offs < spriteram_size;offs += 4) { code = spriteram[offs+1]; attr = spriteram[offs+2]; flipx = attr & 0x10; flipy = attr & 0x20; sx = (spriteram[offs+3] - 128) + 256 * (attr & 0x01); sy = 248 - spriteram[offs]; if (flip_screen) { sx = 240 - sx; sy = 240 - sy; flipx = !flipx; flipy = !flipy; } drawgfx(bitmap,machine->gfx[2], code, 0, flipx,flipy, sx,sy, cliprect,TRANSPARENCY_PEN,0); } } VIDEO_UPDATE(dacholer) { tilemap_draw(bitmap,cliprect,bg_tilemap,0,0); tilemap_draw(bitmap,cliprect,fg_tilemap,0,0); draw_sprites(machine,bitmap,cliprect); return 0; } static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 4,0,12,8,20,16,28,24,36,32,44,40,52,48,60,56 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 16*16*4 }; static GFXDECODE_START( dacholer ) GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX2, 0, charlayout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout, 0, 16 ) GFXDECODE_END static MACHINE_DRIVER_START( dacholer ) /* basic machine hardware */ MDRV_CPU_ADD(Z80, 4000000) /* ? */ MDRV_CPU_PROGRAM_MAP(main_map, 0) MDRV_CPU_IO_MAP(main_io_map, 0) MDRV_CPU_VBLANK_INT(irq0_line_hold, 1) MDRV_CPU_ADD(Z80, 4000000) /* ? */ MDRV_CPU_PROGRAM_MAP(snd_map, 0) MDRV_CPU_IO_MAP(snd_io_map, 0) MDRV_CPU_PERIODIC_INT(nmi_line_pulse, 120) // too high? MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(256, 256) MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-1-16) MDRV_PALETTE_LENGTH(16) MDRV_GFXDECODE(dacholer) MDRV_VIDEO_START(dacholer) MDRV_VIDEO_UPDATE(dacholer) /* sound hardware */ /* ? */ MACHINE_DRIVER_END ROM_START( dacholer ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "dacholer8.rom", 0x0000, 0x2000, CRC(8b73a441) SHA1(6de9e4845b9063af8df42aa82ad536737190582c) ) ROM_LOAD( "dacholer9.rom", 0x2000, 0x2000, CRC(9499289f) SHA1(bcfe554eb1f8e686d193050c18278b6bf93f179f) ) ROM_LOAD( "dacholer10.rom", 0x4000, 0x2000, CRC(39d37281) SHA1(daaf84079dd18dd854946e066e2dcde994bcbba4) ) ROM_LOAD( "dacholer11.rom", 0x6000, 0x2000, CRC(bb781ea4) SHA1(170966c4bcd0246968850d908a69f81ea1e136d5) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "dacholer12.rom", 0x0000, 0x2000, CRC(cc3a4b68) SHA1(29344dc10c5d236f9a452196b3809565b4101327) ) ROM_LOAD( "dacholer13.rom", 0x2000, 0x2000, CRC(aa18e126) SHA1(e6af334188d0edbc37a7fb4a00a325b2039172b7) ) ROM_LOAD( "dacholer14.rom", 0x4000, 0x2000, CRC(3b0131c7) SHA1(338ca2c2c7480e1cd0bb15ee6b90d683ce06f0fd) ) ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "dacholer7.rom", 0x0000, 0x2000, CRC(fd649d36) SHA1(77d78eef44f348b635dbc0711e662a5236c00d51) ) ROM_REGION( 0x6000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "dacholer1.rom", 0x0000, 0x2000, CRC(9cca0fd2) SHA1(3ca1b4cca9611232df1195ae6ac172a79c8368c3) ) ROM_LOAD( "dacholer2.rom", 0x2000, 0x2000, CRC(c1322b27) SHA1(8022f59b8ae10a7a911563b01bffc2d5646108a5) ) ROM_LOAD( "dacholer3.rom", 0x4000, 0x2000, CRC(9e1e7198) SHA1(7a75da1ae09f6cf095976b48f462ede42625b244) ) ROM_REGION( 0x6000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "dacholer5.rom", 0x0000, 0x2000, CRC(dd4818f0) SHA1(718236932248512f8779f640e0367b5d92e6497e) ) ROM_LOAD( "dacholer4.rom", 0x2000, 0x2000, CRC(7f338ae0) SHA1(9206ed044feb44c55990803cdf608dd899e976ff) ) ROM_LOAD( "dacholer6.rom", 0x4000, 0x2000, CRC(0a6d4ec4) SHA1(419ea1f6ead3afb2de98432d9f8ead7447842a1e) ) ROM_REGION( 0x0020, REGION_PROMS, 0 ) ROM_LOAD( "proms", 0x0000, 0x0020, NO_DUMP ) ROM_END ROM_START( kickboy ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "kickboy1.rom", 0x0000, 0x2000, CRC(525746f1) SHA1(4044f880f271f77b56b2d8964ab97d34fb507c7a) ) ROM_LOAD( "kickboy2.rom", 0x2000, 0x2000, CRC(9d091725) SHA1(827cea1c371094720b47fda271945cee20c9d956) ) ROM_LOAD( "kickboy3.rom", 0x4000, 0x2000, CRC(d61b6ff6) SHA1(071ab4c05ed54526144f2ba751c111e8c4bdc61a) ) ROM_LOAD( "kickboy4.rom", 0x6000, 0x2000, CRC(a8985bfe) SHA1(a8e466a7df381dfc8dd2e3483eba0215bfec7551) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "kickboy5.rom", 0x0000, 0x2000, CRC(cc3a4b68) SHA1(29344dc10c5d236f9a452196b3809565b4101327) ) ROM_LOAD( "kickboy6.rom", 0x2000, 0x2000, CRC(aa18e126) SHA1(e6af334188d0edbc37a7fb4a00a325b2039172b7) ) ROM_LOAD( "kickboy7.rom", 0x4000, 0x2000, CRC(3b0131c7) SHA1(338ca2c2c7480e1cd0bb15ee6b90d683ce06f0fd) ) ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "kickboy13.rom", 0x0000, 0x2000, CRC(22be46e8) SHA1(d92b3913d8eba881c69acd1d85ca73ee58489fae) ) ROM_REGION( 0x4000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "kickboy9.rom", 0x0000, 0x2000, CRC(7eac2a64) SHA1(b4a44770bbded59cd572ac5d0ae178affc8cdab8) ) ROM_LOAD( "kickboy8.rom", 0x2000, 0x2000, CRC(b8829572) SHA1(01009ec63449c809608923fd9dcecd82b29c5d6d) ) ROM_REGION( 0x6000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "kickboy11.rom", 0x0000, 0x2000, CRC(4b769a1c) SHA1(fde17dcd4b7cda9cc54572e81bc2f0e48c19277d) ) ROM_LOAD( "kickboy10.rom", 0x2000, 0x2000, CRC(45199750) SHA1(a04b4d6d0defa613d269625b089d28dc68d5b73a) ) ROM_LOAD( "kickboy12.rom", 0x4000, 0x2000, CRC(d1795506) SHA1(e0f7a64e301cf43c4739031461dba16aa44100a1) ) ROM_REGION( 0x0020, REGION_PROMS, 0 ) ROM_LOAD( "proms", 0x0000, 0x0020, NO_DUMP ) ROM_END GAME( 1983, dacholer, 0, dacholer, dacholer, 0, ROT0, "Nichibutsu", "Dacholer", GAME_WRONG_COLORS | GAME_NO_SOUND ) GAME( 1983, kickboy, 0, dacholer, kickboy, 0, ROT0, "Nichibutsu", "Kick Boy", GAME_WRONG_COLORS | GAME_NO_SOUND )