/* Egg Hunt hardware seems close to mitchell.c -- palette format is different has a sound cpu ports shuffled around a bit the following string is at the start of the roms INVI IMAGE COPYWRITE 1995 OCT SEOUL IN KOREA TEL 02-569-5830 PROGRMED BY JANG-K.Y GRAPHIC DESIGN KIM-Y.H & LEE-H.M (and in the sound program) SOUND DIRECTOR LEE-S.O the screen says VH-K October 1995, are VH-K another company involved? --------------------- Egghunt by Invi Image PCB marked "Invi Image Co. 1995 IZ80B-1" The pcb has poor quality and resemble a bootleg. 2x Z80 1x AD65 (oki 6295 probably) 1x OSc 12mhz 1x OSC 30mhz 1x FPGA 2x Dipswitch Note: rom 3 has the 16th pin overlapped and soldered to 15th....it seems it's a manufacturer choice since pin 16 on the socket is not connected with any trace on the pcb I dumped it with this configuration. In case I'll redump it desoldering pin 16 from 15 */ #include "driver.h" #include "sound/okim6295.h" UINT8 *egghunt_bgram; UINT8 *egghunt_atram; UINT8 *egghunt_spram; UINT8 egghunt_vidram_bank; static tilemap *bg_tilemap; static UINT8 egghunt_okibanking; static UINT8 egghunt_gfx_banking; static void draw_sprites(running_machine *machine, mame_bitmap *bitmap,const rectangle *cliprect) { int flipscreen = 0; int offs,sx,sy; for (offs = 0x1000-0x40;offs >= 0;offs -= 0x20) { int code = egghunt_spram[offs]; int attr = egghunt_spram[offs+1]; int color = attr & 0x0f; sx = egghunt_spram[offs+3] + ((attr & 0x10) << 4); sy = ((egghunt_spram[offs+2] + 8) & 0xff) - 8; code += (attr & 0xe0) << 3; if(attr & 0xe0) { switch(egghunt_gfx_banking & 0x30) { // case 0x00: // case 0x10: code += 0; break; case 0x20: code += 0x400; break; case 0x30: code += 0x800; break; } } if (flipscreen) { sx = 496 - sx; sy = 240 - sy; } drawgfx(bitmap,machine->gfx[1], code, color, flipscreen,flipscreen, sx,sy, cliprect,TRANSPARENCY_PEN,15); } } static TILE_GET_INFO( get_bg_tile_info ) { int code = ((egghunt_bgram[tile_index*2+1] << 8) | egghunt_bgram[tile_index*2]) & 0x3fff; int colour = egghunt_atram[tile_index]; if(code & 0x2000) { if((egghunt_gfx_banking & 3) == 2) code += 0x2000; else if((egghunt_gfx_banking & 3) == 3) code += 0x4000; // else if((egghunt_gfx_banking & 3) == 1) // code += 0; } SET_TILE_INFO(0, code, colour, 0); } READ8_HANDLER( egghunt_bgram_r ) { if (egghunt_vidram_bank) { return egghunt_spram[offset]; } else { return egghunt_bgram[offset]; } } WRITE8_HANDLER( egghunt_bgram_w ) { if (egghunt_vidram_bank) { egghunt_spram[offset] = data; } else { egghunt_bgram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap,offset/2); } } WRITE8_HANDLER( egghunt_atram_w ) { egghunt_atram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap,offset); } VIDEO_START(egghunt) { bg_tilemap = tilemap_create(get_bg_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN,8,8,64, 32); egghunt_bgram = auto_malloc(0x1000); egghunt_spram = auto_malloc(0x1000); } VIDEO_UPDATE(egghunt) { tilemap_draw(bitmap,cliprect,bg_tilemap,0,0); draw_sprites(machine,bitmap,cliprect); return 0; } WRITE8_HANDLER( egghunt_gfx_banking_w ) { // data & 0x03 is used for tile banking // data & 0x30 is used for sprites banking egghunt_gfx_banking = data & 0x33; tilemap_mark_all_tiles_dirty(bg_tilemap); } WRITE8_HANDLER( egghunt_vidram_bank_w ) { egghunt_vidram_bank = data & 1; } WRITE8_HANDLER( egghunt_soundlatch_w ) { soundlatch_w(0,data); cpunum_set_input_line(1,0,HOLD_LINE); } READ8_HANDLER( egghunt_okibanking_r ) { return egghunt_okibanking; } WRITE8_HANDLER( egghunt_okibanking_w ) { egghunt_okibanking = data; OKIM6295_set_bank_base(0, (data & 0x10) ? 0x40000 : 0); } static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) AM_RANGE(0xc000, 0xcfff) AM_READ(MRA8_RAM) AM_RANGE(0xd000, 0xdfff) AM_READ(egghunt_bgram_r) AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) AM_RANGE(0xc000, 0xc7ff) AM_WRITE(paletteram_xRRRRRGGGGGBBBBB_le_w) AM_BASE(&paletteram) AM_RANGE(0xc800, 0xcfff) AM_WRITE(egghunt_atram_w) AM_BASE(&egghunt_atram) AM_RANGE(0xd000, 0xdfff) AM_WRITE(egghunt_bgram_w) AM_RANGE(0xe000, 0xffff) AM_WRITE(MWA8_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READ(input_port_0_r) AM_RANGE(0x01, 0x01) AM_READ(input_port_1_r) AM_RANGE(0x02, 0x02) AM_READ(input_port_2_r) AM_RANGE(0x03, 0x03) AM_READ(input_port_3_r) AM_RANGE(0x04, 0x04) AM_READ(input_port_4_r) AM_RANGE(0x06, 0x06) AM_READ(input_port_5_r) ADDRESS_MAP_END static ADDRESS_MAP_START( writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_WRITE(egghunt_vidram_bank_w) AM_RANGE(0x01, 0x01) AM_WRITE(egghunt_gfx_banking_w) AM_RANGE(0x03, 0x03) AM_WRITE(egghunt_soundlatch_w) AM_RANGE(0x06, 0x06) AM_WRITENOP AM_RANGE(0x07, 0x07) AM_WRITENOP ADDRESS_MAP_END static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r) AM_RANGE(0xe004, 0xe004) AM_READ(OKIM6295_status_0_r) AM_RANGE(0xf000, 0xffff) AM_READ(MRA8_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) AM_RANGE(0xe001, 0xe001) AM_READWRITE(egghunt_okibanking_r, egghunt_okibanking_w) AM_RANGE(0xe004, 0xe004) AM_WRITE(OKIM6295_data_0_w) AM_RANGE(0xf000, 0xffff) AM_WRITE(MWA8_RAM) ADDRESS_MAP_END INPUT_PORTS_START( egghunt ) PORT_START /* 8bit */ PORT_DIPNAME( 0x01, 0x01, "Debug Mode" ) // Run all the animations PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x60, 0x60, "Credits per Player" ) PORT_DIPSETTING( 0x60, "1" ) // PORT_DIPSETTING( 0x20, "2" ) /* One of these maybe 2 to start 1 to continue */ PORT_DIPSETTING( 0x40, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* 8bit */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_START /* IN1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_START /* IN2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_START /* 8bit */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, "Censor Pictures" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x80, DEF_STR( Yes ) ) PORT_START /* 8bit */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout tiles8x8_layout = { 8,8, RGN_FRAC(1,4), 4, { RGN_FRAC(2,4),RGN_FRAC(3,4),RGN_FRAC(0,4),RGN_FRAC(1,4) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout tiles16x16_layout = { 16,16, RGN_FRAC(1,4), 4, { RGN_FRAC(2,4),RGN_FRAC(3,4),RGN_FRAC(0,4),RGN_FRAC(1,4) }, { 4, 5, 6, 7,0, 1, 2, 3, 16*8+4,16*8+5,16*8+6,16*8+7,16*8+0,16*8+1,16*8+2,16*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8 }, 16*16 }; static GFXDECODE_START( egghunt ) GFXDECODE_ENTRY( REGION_GFX1, 0, tiles8x8_layout, 0, 64 ) GFXDECODE_ENTRY( REGION_GFX2, 0, tiles16x16_layout, 0, 64 ) GFXDECODE_END static MACHINE_RESET( egghunt ) { egghunt_gfx_banking = 0; egghunt_okibanking = 0; } static MACHINE_DRIVER_START( egghunt ) /* basic machine hardware */ MDRV_CPU_ADD(Z80,12000000/2) /* 6 MHz ?*/ MDRV_CPU_PROGRAM_MAP(readmem,writemem) MDRV_CPU_IO_MAP(readport,writeport) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) // or 2 like mitchell.c? MDRV_CPU_ADD(Z80,12000000/2) /* 6 MHz ?*/ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_MACHINE_RESET(egghunt) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER ) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(64*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(8*8, 56*8-1, 1*8, 31*8-1) MDRV_GFXDECODE(egghunt) MDRV_PALETTE_LENGTH(0x800) MDRV_VIDEO_START(egghunt) MDRV_VIDEO_UPDATE(egghunt) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(OKIM6295, 1056000) // ? MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // clock frequency & pin 7 not verified MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END ROM_START( egghunt ) ROM_REGION( 0x20000, REGION_CPU1, 0 ) ROM_LOAD( "prg.bin", 0x00000, 0x20000, CRC(eb647145) SHA1(792951b76b5fac01e72ae34a2fe2108e373c5b62) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "rom2.bin", 0x00000, 0x10000, CRC(88a71bc3) SHA1(cf5acccfda9fda0d55af91a415a54391d0d0b7a2) ) ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_INVERT ) ROM_LOAD( "rom3.bin", 0x00000, 0x40000, CRC(9d51ac49) SHA1(b0785d746fb2872a04386016ffdee80e6174dfc0) ) ROM_LOAD( "rom4.bin", 0x40000, 0x40000, CRC(41c63041) SHA1(24e9a21d448c144db2356329cf87dc99598c96dc) ) ROM_LOAD( "rom5.bin", 0x80000, 0x40000, CRC(6f96cb97) SHA1(7dde7d2aec6b5f9929b98d06c07bb07bf7bd59dd) ) ROM_LOAD( "rom6.bin", 0xc0000, 0x40000, CRC(b5a41d4b) SHA1(1b4cf9c944e3eb7dc2d26d8a73bf5efb7b53253a) ) ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_INVERT ) ROM_LOAD( "rom7.bin", 0x00000, 0x20000, CRC(1b43fb57) SHA1(f06e186bf514f2ad655df23636eab72e6fafd815) ) ROM_LOAD( "rom8.bin", 0x20000, 0x20000, CRC(f8122d0d) SHA1(78551c689b9e4eeed5e1ae97d8c7a907a388a9ff) ) ROM_LOAD( "rom9.bin", 0x40000, 0x20000, CRC(dbfa0ffe) SHA1(2aa759c0bd3945473a6d8fa48226ce6c6c94d740) ) ROM_LOAD( "rom10.bin",0x60000, 0x20000, CRC(14f5fc74) SHA1(769bccf9c1b42c35c3aee3866ed015de7c83b710) ) ROM_REGION( 0x80000, REGION_SOUND1, 0 ) ROM_LOAD( "rom1.bin", 0x00000, 0x80000, CRC(f03589bc) SHA1(4d9c8422ac3c4c3ecba3bcf0ed47b8c7d5903f8c) ) ROM_END GAME( 1995, egghunt, 0, egghunt, egghunt, 0, ROT0, "Invi Image", "Egg Hunt", 0 )