/*************************************************************************** The FairyLand Story added Victorious Nine by BUT TODO: - game behaves VERY strangely in attract mode. Wait until the demo game will be shown. Insert a coin - game screen will be replaced with "start screen" but you can still see demo sprites and hear the in-game sounds. - TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder) ***************************************************************************/ #include #include "driver.h" #include "cpu/z80/z80.h" #include "cpu/m6805/m6805.h" #include "sound/ay8910.h" #include "sound/msm5232.h" #include "sound/dac.h" VIDEO_START( flstory ); VIDEO_UPDATE( flstory ); VIDEO_START( victnine ); VIDEO_UPDATE( victnine ); extern UINT8 *flstory_scrlram; WRITE8_HANDLER( flstory_videoram_w ); READ8_HANDLER( flstory_palette_r ); WRITE8_HANDLER( flstory_palette_w ); WRITE8_HANDLER( flstory_gfxctrl_w ); READ8_HANDLER( flstory_scrlram_r ); WRITE8_HANDLER( flstory_scrlram_w ); WRITE8_HANDLER( victnine_gfxctrl_w ); READ8_HANDLER( flstory_68705_portA_r ); WRITE8_HANDLER( flstory_68705_portA_w ); READ8_HANDLER( flstory_68705_portB_r ); WRITE8_HANDLER( flstory_68705_portB_w ); READ8_HANDLER( flstory_68705_portC_r ); WRITE8_HANDLER( flstory_68705_portC_w ); WRITE8_HANDLER( flstory_68705_ddrA_w ); WRITE8_HANDLER( flstory_68705_ddrB_w ); WRITE8_HANDLER( flstory_68705_ddrC_w ); WRITE8_HANDLER( flstory_mcu_w ); READ8_HANDLER( flstory_mcu_r ); READ8_HANDLER( flstory_mcu_status_r ); WRITE8_HANDLER( onna34ro_mcu_w ); READ8_HANDLER( onna34ro_mcu_r ); READ8_HANDLER( onna34ro_mcu_status_r ); WRITE8_HANDLER( victnine_mcu_w ); READ8_HANDLER( victnine_mcu_r ); READ8_HANDLER( victnine_mcu_status_r ); static UINT8 snd_data; static UINT8 snd_flag; static READ8_HANDLER( from_snd_r ) { snd_flag = 0; return snd_data; } static READ8_HANDLER( snd_flag_r ) { return snd_flag | 0xfd; } static WRITE8_HANDLER( to_main_w ) { snd_data = data; snd_flag = 2; } static int sound_nmi_enable,pending_nmi; static TIMER_CALLBACK( nmi_callback ) { if (sound_nmi_enable) cpunum_set_input_line(1,INPUT_LINE_NMI,PULSE_LINE); else pending_nmi = 1; } static WRITE8_HANDLER( sound_command_w ) { soundlatch_w(0,data); timer_call_after_resynch(data,nmi_callback); } static WRITE8_HANDLER( nmi_disable_w ) { sound_nmi_enable = 0; } static WRITE8_HANDLER( nmi_enable_w ) { sound_nmi_enable = 1; if (pending_nmi) { cpunum_set_input_line(1,INPUT_LINE_NMI,PULSE_LINE); pending_nmi = 0; } } static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM) AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM) AM_RANGE(0xc800, 0xcfff) AM_READ(MRA8_RAM) /* unknown */ AM_RANGE(0xd000, 0xd000) AM_READ(flstory_mcu_r) AM_RANGE(0xd400, 0xd400) AM_READ(from_snd_r) AM_RANGE(0xd401, 0xd401) AM_READ(snd_flag_r) AM_RANGE(0xd403, 0xd403) AM_READ(MRA8_NOP) /* unknown */ AM_RANGE(0xd800, 0xd800) AM_READ(input_port_0_r) AM_RANGE(0xd801, 0xd801) AM_READ(input_port_1_r) AM_RANGE(0xd802, 0xd802) AM_READ(input_port_2_r) AM_RANGE(0xd803, 0xd803) AM_READ(input_port_3_r) AM_RANGE(0xd804, 0xd804) AM_READ(input_port_4_r) AM_RANGE(0xd805, 0xd805) AM_READ(flstory_mcu_status_r) AM_RANGE(0xd806, 0xd806) AM_READ(input_port_5_r) AM_RANGE(0xdc00, 0xdcff) AM_READ(MRA8_RAM) /* spriteram / scrollram */ AM_RANGE(0xdd00, 0xdeff) AM_READ(flstory_palette_r) AM_RANGE(0xe000, 0xe7ff) AM_READ(MRA8_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) AM_RANGE(0xc000, 0xc7ff) AM_WRITE(flstory_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size) AM_RANGE(0xc800, 0xcfff) AM_WRITE(MWA8_RAM) AM_RANGE(0xd000, 0xd000) AM_WRITE(flstory_mcu_w) AM_RANGE(0xd001, 0xd001) AM_WRITE(MWA8_NOP) /* watchdog? */ AM_RANGE(0xd002, 0xd002) AM_WRITE(MWA8_NOP) /* coin lock out? */ AM_RANGE(0xd400, 0xd400) AM_WRITE(sound_command_w) AM_RANGE(0xd403, 0xd403) AM_WRITE(MWA8_NOP) /* unknown */ // AM_RANGE(0xda00, 0xda00) AM_WRITE(MWA8_RAM) AM_RANGE(0xdc00, 0xdc9f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0xdca0, 0xdcbf) AM_WRITE(flstory_scrlram_w) AM_BASE(&flstory_scrlram) AM_RANGE(0xdcc0, 0xdcff) AM_WRITE(MWA8_RAM) /* unknown */ AM_RANGE(0xdd00, 0xdeff) AM_WRITE(flstory_palette_w) AM_RANGE(0xdf03, 0xdf03) AM_WRITE(flstory_gfxctrl_w) AM_RANGE(0xe000, 0xe7ff) AM_WRITE(MWA8_RAM) /* work RAM */ ADDRESS_MAP_END static ADDRESS_MAP_START( onna34ro_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM) AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM) AM_RANGE(0xc800, 0xcfff) AM_READ(MRA8_RAM) /* unknown */ AM_RANGE(0xd000, 0xd000) AM_READ(onna34ro_mcu_r) AM_RANGE(0xd400, 0xd400) AM_READ(from_snd_r) AM_RANGE(0xd401, 0xd401) AM_READ(snd_flag_r) AM_RANGE(0xd403, 0xd403) AM_READ(MRA8_NOP) /* unknown */ AM_RANGE(0xd800, 0xd800) AM_READ(input_port_0_r) AM_RANGE(0xd801, 0xd801) AM_READ(input_port_1_r) AM_RANGE(0xd802, 0xd802) AM_READ(input_port_2_r) AM_RANGE(0xd803, 0xd803) AM_READ(input_port_3_r) AM_RANGE(0xd804, 0xd804) AM_READ(input_port_4_r) AM_RANGE(0xd805, 0xd805) AM_READ(onna34ro_mcu_status_r) AM_RANGE(0xd806, 0xd806) AM_READ(input_port_5_r) AM_RANGE(0xdc00, 0xdcff) AM_READ(MRA8_RAM) /* spriteram / scrollram */ AM_RANGE(0xdd00, 0xdeff) AM_READ(flstory_palette_r) AM_RANGE(0xe000, 0xe7ff) AM_READ(MRA8_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( onna34ro_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) AM_RANGE(0xc000, 0xc7ff) AM_WRITE(flstory_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size) AM_RANGE(0xc800, 0xcfff) AM_WRITE(MWA8_RAM) AM_RANGE(0xd000, 0xd000) AM_WRITE(onna34ro_mcu_w) AM_RANGE(0xd001, 0xd001) AM_WRITE(MWA8_NOP) /* watchdog? */ AM_RANGE(0xd002, 0xd002) AM_WRITE(MWA8_NOP) /* coin lock out? */ AM_RANGE(0xd400, 0xd400) AM_WRITE(sound_command_w) AM_RANGE(0xd403, 0xd403) AM_WRITE(MWA8_NOP) /* unknown */ // AM_RANGE(0xda00, 0xda00) AM_WRITE(MWA8_RAM) AM_RANGE(0xdc00, 0xdc9f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0xdca0, 0xdcbf) AM_WRITE(flstory_scrlram_w) AM_BASE(&flstory_scrlram) AM_RANGE(0xdcc0, 0xdcff) AM_WRITE(MWA8_RAM) /* unknown */ AM_RANGE(0xdd00, 0xdeff) AM_WRITE(flstory_palette_w) AM_RANGE(0xdf03, 0xdf03) AM_WRITE(flstory_gfxctrl_w) AM_RANGE(0xe000, 0xe7ff) AM_WRITE(MWA8_RAM) /* work RAM */ ADDRESS_MAP_END static READ8_HANDLER( victnine_port_5_r ) { return (victnine_mcu_status_r(0) & 3) | (readinputport(5) & ~3); } static ADDRESS_MAP_START( victnine_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM) AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM) AM_RANGE(0xc800, 0xcfff) AM_READ(MRA8_RAM) /* unknown */ AM_RANGE(0xd000, 0xd000) AM_READ(victnine_mcu_r) AM_RANGE(0xd002, 0xd002) AM_READ(MRA8_NOP) /* unknown */ AM_RANGE(0xd400, 0xd400) AM_READ(from_snd_r) AM_RANGE(0xd401, 0xd401) AM_READ(snd_flag_r) AM_RANGE(0xd403, 0xd403) AM_READ(MRA8_NOP) /* unknown */ AM_RANGE(0xd800, 0xd800) AM_READ(input_port_0_r) AM_RANGE(0xd801, 0xd801) AM_READ(input_port_1_r) AM_RANGE(0xd802, 0xd802) AM_READ(input_port_2_r) AM_RANGE(0xd803, 0xd803) AM_READ(input_port_3_r) AM_RANGE(0xd804, 0xd804) AM_READ(input_port_4_r) AM_RANGE(0xd805, 0xd805) AM_READ(victnine_port_5_r) AM_RANGE(0xd806, 0xd806) AM_READ(input_port_6_r) AM_RANGE(0xd807, 0xd807) AM_READ(input_port_7_r) AM_RANGE(0xdc00, 0xdcff) AM_READ(MRA8_RAM) /* spriteram / scrollram */ AM_RANGE(0xdd00, 0xdeff) AM_READ(flstory_palette_r) AM_RANGE(0xe000, 0xe7ff) AM_READ(MRA8_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( victnine_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) AM_RANGE(0xc000, 0xc7ff) AM_WRITE(flstory_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size) AM_RANGE(0xc800, 0xcfff) AM_WRITE(MWA8_RAM) AM_RANGE(0xd000, 0xd000) AM_WRITE(victnine_mcu_w) AM_RANGE(0xd001, 0xd001) AM_WRITE(MWA8_NOP) /* watchdog? */ AM_RANGE(0xd002, 0xd002) AM_WRITE(MWA8_NOP) /* coin lock out? */ AM_RANGE(0xd400, 0xd400) AM_WRITE(sound_command_w) // AM_RANGE(0xda00, 0xda00) AM_WRITE(MWA8_RAM) AM_RANGE(0xdc00, 0xdc9f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0xdca0, 0xdcbf) AM_WRITE(flstory_scrlram_w) AM_BASE(&flstory_scrlram) AM_RANGE(0xdce0, 0xdce0) AM_WRITE(victnine_gfxctrl_w) AM_RANGE(0xdce1, 0xdce1) AM_WRITE(MWA8_NOP) /* unknown */ AM_RANGE(0xdd00, 0xdeff) AM_WRITE(flstory_palette_w) AM_RANGE(0xe000, 0xe7ff) AM_WRITE(MWA8_RAM) /* work RAM */ ADDRESS_MAP_END static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM) AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM) AM_RANGE(0xd800, 0xd800) AM_READ(soundlatch_r) AM_RANGE(0xda00, 0xda00) AM_READ(MRA8_NOP) /* unknown */ AM_RANGE(0xde00, 0xde00) AM_READ(MRA8_NOP) /* unknown */ AM_RANGE(0xe000, 0xefff) AM_READ(MRA8_ROM) /* space for diagnostics ROM */ ADDRESS_MAP_END static int vol_ctrl[16]; static MACHINE_RESET( ta7630 ) { int i; double db = 0.0; double db_step = 1.50; /* 1.50 dB step (at least, maybe more) */ double db_step_inc = 0.125; for (i=0; i<16; i++) { double max = 100.0 / pow(10.0, db/20.0 ); vol_ctrl[ 15-i ] = max; /*logerror("vol_ctrl[%x] = %i (%f dB)\n",15-i,vol_ctrl[ 15-i ],db);*/ db += db_step; db_step += db_step_inc; } /* for (i=0; i<8; i++) logerror("SOUND Chan#%i name=%s\n", i, mixer_get_name(i) ); */ /* channels 0-2 AY#0 channels 3,4 MSM5232 group1,group2 */ } static UINT8 snd_ctrl0=0; static UINT8 snd_ctrl1=0; static UINT8 snd_ctrl2=0; static UINT8 snd_ctrl3=0; static WRITE8_HANDLER( sound_control_0_w ) { snd_ctrl0 = data & 0xff; // popmessage("SND0 0=%02x 1=%02x 2=%02x 3=%02x", snd_ctrl0, snd_ctrl1, snd_ctrl2, snd_ctrl3); /* this definitely controls main melody voice on 2'-1 and 4'-1 outputs */ sndti_set_output_gain(SOUND_MSM5232, 0, 0, vol_ctrl[ (snd_ctrl0>>4) & 15 ] / 100.0); /* group1 from msm5232 */ } static WRITE8_HANDLER( sound_control_1_w ) { snd_ctrl1 = data & 0xff; // popmessage("SND1 0=%02x 1=%02x 2=%02x 3=%02x", snd_ctrl0, snd_ctrl1, snd_ctrl2, snd_ctrl3); sndti_set_output_gain(SOUND_MSM5232, 0, 1, vol_ctrl[ (snd_ctrl1>>4) & 15 ] / 100.0); /* group2 from msm5232 */ } static WRITE8_HANDLER( sound_control_2_w ) { int i; snd_ctrl2 = data & 0xff; // popmessage("SND2 0=%02x 1=%02x 2=%02x 3=%02x", snd_ctrl0, snd_ctrl1, snd_ctrl2, snd_ctrl3); for (i=0; i<3; i++) sndti_set_output_gain (SOUND_AY8910, 0, i, vol_ctrl[ (snd_ctrl2>>4) & 15 ] / 100.0); /* ym2149f all */ } static WRITE8_HANDLER( sound_control_3_w ) /* unknown */ { snd_ctrl3 = data & 0xff; // popmessage("SND3 0=%02x 1=%02x 2=%02x 3=%02x", snd_ctrl0, snd_ctrl1, snd_ctrl2, snd_ctrl3); } static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM) AM_RANGE(0xc800, 0xc800) AM_WRITE(AY8910_control_port_0_w) AM_RANGE(0xc801, 0xc801) AM_WRITE(AY8910_write_port_0_w) AM_RANGE(0xca00, 0xca0d) AM_WRITE(MSM5232_0_w) AM_RANGE(0xcc00, 0xcc00) AM_WRITE(sound_control_0_w) AM_RANGE(0xce00, 0xce00) AM_WRITE(sound_control_1_w) AM_RANGE(0xd800, 0xd800) AM_WRITE(to_main_w) AM_RANGE(0xda00, 0xda00) AM_WRITE(nmi_enable_w) AM_RANGE(0xdc00, 0xdc00) AM_WRITE(nmi_disable_w) AM_RANGE(0xde00, 0xde00) AM_WRITE(DAC_0_signed_data_w) /* signed 8-bit DAC */ AM_RANGE(0xe000, 0xefff) AM_WRITE(MWA8_ROM) ADDRESS_MAP_END static ADDRESS_MAP_START( m68705_readmem, ADDRESS_SPACE_PROGRAM, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(11) ) AM_RANGE(0x0000, 0x0000) AM_READ(flstory_68705_portA_r) AM_RANGE(0x0001, 0x0001) AM_READ(flstory_68705_portB_r) AM_RANGE(0x0002, 0x0002) AM_READ(flstory_68705_portC_r) AM_RANGE(0x0010, 0x007f) AM_READ(MRA8_RAM) AM_RANGE(0x0080, 0x07ff) AM_READ(MRA8_ROM) ADDRESS_MAP_END static ADDRESS_MAP_START( m68705_writemem, ADDRESS_SPACE_PROGRAM, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(11) ) AM_RANGE(0x0000, 0x0000) AM_WRITE(flstory_68705_portA_w) AM_RANGE(0x0001, 0x0001) AM_WRITE(flstory_68705_portB_w) AM_RANGE(0x0002, 0x0002) AM_WRITE(flstory_68705_portC_w) AM_RANGE(0x0004, 0x0004) AM_WRITE(flstory_68705_ddrA_w) AM_RANGE(0x0005, 0x0005) AM_WRITE(flstory_68705_ddrB_w) AM_RANGE(0x0006, 0x0006) AM_WRITE(flstory_68705_ddrC_w) AM_RANGE(0x0010, 0x007f) AM_WRITE(MWA8_RAM) AM_RANGE(0x0080, 0x07ff) AM_WRITE(MWA8_ROM) ADDRESS_MAP_END /* When "Debug Mode" Dip Switch is ON, keep IPT_SERVICE1 ('9') pressed to freeze the game. Once the game is frozen, you can press IPT_START1 ('5') to advance 1 frame, or IPT_START2 ('6') to advance 6 frames. When "Continue" Dip Switch is ON, you can only continue in a 1 player game AND when level (0xe781) is between 8 and 98 (included). */ INPUT_PORTS_START( flstory ) PORT_START_TAG("DSW0") /*D800*/ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "30000 100000" ) PORT_DIPSETTING( 0x01, "30000 150000" ) PORT_DIPSETTING( 0x02, "50000 150000" ) PORT_DIPSETTING( 0x03, "70000 150000" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x18, "5" ) PORT_DIPSETTING( 0x00, "Infinite (Cheat)") PORT_DIPNAME( 0x20, 0x20, "Debug Mode" ) // Check code at 0x0679 PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_START_TAG("DSW1") /*D801*/ PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) PORT_START_TAG("IN0") /* D802 */ PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x08, DEF_STR( Yes ) ) PORT_DIPNAME( 0x10, 0x10, "Attract Animation" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Leave Off") // Check code at 0x7859 PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) // (must be OFF or the game will PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // hang after the game is over !) PORT_BIT( 0x40, 0x40, IPT_DIPSWITCH_NAME ) PORT_NAME("Invulnerability (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Coin Slots" ) PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x80, "2" ) PORT_START_TAG("IN1") /* D803 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* "BAD IO" if low */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* "BAD IO" if low */ PORT_START_TAG("IN2") /* D804:P1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START_TAG("IN3") /* D806:P2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END INPUT_PORTS_START( onna34ro ) PORT_START_TAG("DSW0") /* D800*/ PORT_DIPNAME(0x03, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "200000 200000" ) PORT_DIPSETTING( 0x01, "200000 300000" ) PORT_DIPSETTING( 0x02, "100000 200000" ) PORT_DIPSETTING( 0x03, "200000 100000" ) PORT_DIPNAME(0x04, 0x00, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME(0x18, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x10, "1" ) PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x18, "Endless (Cheat)") PORT_DIPNAME(0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME(0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME(0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_START_TAG("DSW1") /* D801 */ PORT_DIPNAME(0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) PORT_DIPNAME(0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) PORT_START_TAG("DSW2") /* D802 */ PORT_DIPNAME(0x01, 0x00, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME(0x02, 0x00, "Rack Test" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME(0x04, 0x00, DEF_STR( Unknown ) ) /* demo sounds */ PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME(0x08, 0x00, "Freeze" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME(0x10, 0x00, "Coinage Display" ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME(0x60, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, "Difficult" ) PORT_DIPSETTING( 0x60, "Very Difficult" ) PORT_DIPNAME(0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) PORT_START_TAG("IN0") /* D803: START BUTTONS */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* "BAD IO" if low */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* "BAD IO" if low */ PORT_START_TAG("IN1") /* D804: P1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN2") /* D806: P2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END INPUT_PORTS_START( victnine ) PORT_START_TAG("DSW0") /* D800 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME(0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME(0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME(0xa0, 0x20, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x20, DEF_STR( Upright ) ) PORT_DIPSETTING( 0xa0, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x00, "MA / MB" ) PORT_START_TAG("DSW1") /* D801 */ PORT_DIPNAME(0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) PORT_DIPNAME(0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) PORT_START_TAG("DSW2") /* D802 */ PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME(0x10, 0x10, "Coinage Display" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Show Year" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME(0x40, 0x40, "No hit" ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME(0x80, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) PORT_START_TAG("IN0") /* D803: START BUTTONS */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN1") /* D804: P1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) // A PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) // C PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN2") /* D805: 1P a/b/c/d BUTTONS */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL ) // mcu is ready to receive data from main cpu PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL ) // mcu has sent data to the main cpu PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN3") /* D806: P2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL // A PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL // C PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN4") /* D807: 2P a/b/c/d BUTTONS */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4, 0, 4 }, { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 16*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4, 0, 4 }, { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0, 16*8+3, 16*8+2, 16*8+1, 16*8+0, 16*8+8+3, 16*8+8+2, 16*8+8+1, 16*8+8+0 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 }, 64*8 }; static GFXDECODE_START( flstory ) GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX1, 0, spritelayout, 256, 16 ) GFXDECODE_END static struct AY8910interface ay8910_interface = { 0, 0, sound_control_2_w, sound_control_3_w }; static struct MSM5232interface msm5232_interface = { { 1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6 } /* 1.0 uF capacitors (verified on real PCB) */ }; static MACHINE_DRIVER_START( flstory ) /* basic machine hardware */ MDRV_CPU_ADD(Z80,10733000/2) /* ??? */ MDRV_CPU_PROGRAM_MAP(readmem,writemem) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_CPU_ADD(Z80,8000000/2) /* audio CPU */ /* 4 MHz */ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) MDRV_CPU_VBLANK_INT(irq0_line_hold,2) /* IRQ generated by ??? */ /* NMI generated by the main CPU */ MDRV_CPU_ADD(M68705,4000000/M68705_CLOCK_DIVIDER) /* ??? */ MDRV_CPU_PROGRAM_MAP(m68705_readmem,m68705_writemem) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_INTERLEAVE(100) /* 100 CPU slices per frame - an high value to ensure proper */ /* synchronization of the CPUs */ MDRV_MACHINE_RESET(ta7630) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(flstory) MDRV_PALETTE_LENGTH(512) MDRV_VIDEO_START(flstory) MDRV_VIDEO_UPDATE(flstory) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(AY8910, 8000000/4) MDRV_SOUND_CONFIG(ay8910_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10) MDRV_SOUND_ADD(MSM5232, 2000000) MDRV_SOUND_CONFIG(msm5232_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20) MACHINE_DRIVER_END static MACHINE_DRIVER_START( onna34ro ) /* basic machine hardware */ MDRV_CPU_ADD(Z80,10733000/2) /* ??? */ MDRV_CPU_PROGRAM_MAP(onna34ro_readmem,onna34ro_writemem) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_CPU_ADD(Z80,8000000/2) /* audio CPU */ /* 4 MHz */ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) MDRV_CPU_VBLANK_INT(irq0_line_hold,2) /* IRQ generated by ??? */ /* NMI generated by the main CPU */ // MDRV_CPU_ADD(M68705,4000000/M68705_CLOCK_DIVIDER) /* ??? */ // MDRV_CPU_PROGRAM_MAP(m68705_readmem,m68705_writemem) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_INTERLEAVE(100) /* 100 CPU slices per frame - an high value to ensure proper */ /* synchronization of the CPUs */ MDRV_MACHINE_RESET(ta7630) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(flstory) MDRV_PALETTE_LENGTH(512) MDRV_VIDEO_START(flstory) MDRV_VIDEO_UPDATE(flstory) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(AY8910, 8000000/4) MDRV_SOUND_CONFIG(ay8910_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10) MDRV_SOUND_ADD(MSM5232, 2000000) MDRV_SOUND_CONFIG(msm5232_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20) MACHINE_DRIVER_END static MACHINE_DRIVER_START( victnine ) /* basic machine hardware */ MDRV_CPU_ADD(Z80,8000000/2) /* 4 MHz */ MDRV_CPU_PROGRAM_MAP(victnine_readmem,victnine_writemem) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_CPU_ADD(Z80,8000000/2) /* audio CPU */ /* 4 MHz */ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) MDRV_CPU_VBLANK_INT(irq0_line_hold,2) /* IRQ generated by ??? */ /* NMI generated by the main CPU */ // MDRV_CPU_ADD(M68705,4000000/M68705_CLOCK_DIVIDER) /* ??? */ // MDRV_CPU_PROGRAM_MAP(m68705_readmem,m68705_writemem) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_INTERLEAVE(100) /* 100 CPU slices per frame - an high value to ensure proper */ /* synchronization of the CPUs */ MDRV_MACHINE_RESET(ta7630) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(flstory) MDRV_PALETTE_LENGTH(512) MDRV_VIDEO_START(victnine) MDRV_VIDEO_UPDATE(victnine) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(AY8910, 8000000/4) MDRV_SOUND_CONFIG(ay8910_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10) MDRV_SOUND_ADD(MSM5232, 2000000) MDRV_SOUND_CONFIG(msm5232_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20) MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( flstory ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for the first CPU */ ROM_LOAD( "cpu-a45.15", 0x0000, 0x4000, CRC(f03fc969) SHA1(c8dd25ca25fd413b1a29bd4e58ce5820e5f852b2) ) ROM_LOAD( "cpu-a45.16", 0x4000, 0x4000, CRC(311aa82e) SHA1(c2dd806f70ea917818ec844a275fb2fecc2e6c19) ) ROM_LOAD( "cpu-a45.17", 0x8000, 0x4000, CRC(a2b5d17d) SHA1(0198d048aedcbd2498d490a5c0c506f8fc66ed03) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the second CPU */ ROM_LOAD( "snd.22", 0x0000, 0x2000, CRC(d58b201d) SHA1(1c9c2936ec95a8fa920d58668bea420c5e15008f) ) ROM_LOAD( "snd.23", 0x2000, 0x2000, CRC(25e7fd9d) SHA1(b9237459e3d8acf8502a693914e50714a37d515e) ) ROM_REGION( 0x0800, REGION_CPU3, 0 ) /* 2k for the microcontroller */ ROM_LOAD( "a45.mcu", 0x0000, 0x0800, CRC(5378253c) SHA1(e1ae1ab01e470b896c1d74ad4088928602a21a1b) ) ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) ROM_LOAD( "vid-a45.18", 0x00000, 0x4000, CRC(6f08f69e) SHA1(8f1b7e63a38f855cf26d57aed678da7cf1378fdf) ) ROM_LOAD( "vid-a45.06", 0x04000, 0x4000, CRC(dc856a75) SHA1(6eedbf6b027c884502b6e7329f13829787138165) ) ROM_LOAD( "vid-a45.08", 0x08000, 0x4000, CRC(d0b028ca) SHA1(c8bd9136ad3180002961ecfe600fc91a3c891539) ) ROM_LOAD( "vid-a45.20", 0x0c000, 0x4000, CRC(1b0edf34) SHA1(e749c78053ed09bdb42c03cf4589b0fe122d9095) ) ROM_LOAD( "vid-a45.19", 0x10000, 0x4000, CRC(2b572dc9) SHA1(9e14428663819e18829c625b4ae91a8a5530eb33) ) ROM_LOAD( "vid-a45.07", 0x14000, 0x4000, CRC(aa4b0762) SHA1(6d4246753e80fe3ca05d47bd279f7ccc603f4700) ) ROM_LOAD( "vid-a45.09", 0x18000, 0x4000, CRC(8336be58) SHA1(b92d37856870c4128a860d8ae02fa647743b99e3) ) ROM_LOAD( "vid-a45.21", 0x1c000, 0x4000, CRC(fc382bd1) SHA1(a773c87454a3d7b80374a6d38ecb8633af2cd990) ) ROM_END ROM_START( flstoryj ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for the first CPU */ ROM_LOAD( "cpu-a45.15", 0x0000, 0x4000, CRC(f03fc969) SHA1(c8dd25ca25fd413b1a29bd4e58ce5820e5f852b2) ) ROM_LOAD( "cpu-a45.16", 0x4000, 0x4000, CRC(311aa82e) SHA1(c2dd806f70ea917818ec844a275fb2fecc2e6c19) ) ROM_LOAD( "cpu-a45.17", 0x8000, 0x4000, CRC(a2b5d17d) SHA1(0198d048aedcbd2498d490a5c0c506f8fc66ed03) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the second CPU */ ROM_LOAD( "a45_12.8", 0x0000, 0x2000, CRC(d6f593fb) SHA1(8551ef22c2cdd9df8d7949a178883f56ea56a4a2) ) ROM_LOAD( "a45_13.9", 0x2000, 0x2000, CRC(451f92f9) SHA1(f4196e6d3420983b74001303936d086a48b10827) ) ROM_REGION( 0x0800, REGION_CPU3, 0 ) /* 2k for the microcontroller */ ROM_LOAD( "a45.mcu", 0x0000, 0x0800, CRC(5378253c) SHA1(e1ae1ab01e470b896c1d74ad4088928602a21a1b) ) ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) ROM_LOAD( "vid-a45.18", 0x00000, 0x4000, CRC(6f08f69e) SHA1(8f1b7e63a38f855cf26d57aed678da7cf1378fdf) ) ROM_LOAD( "vid-a45.06", 0x04000, 0x4000, CRC(dc856a75) SHA1(6eedbf6b027c884502b6e7329f13829787138165) ) ROM_LOAD( "vid-a45.08", 0x08000, 0x4000, CRC(d0b028ca) SHA1(c8bd9136ad3180002961ecfe600fc91a3c891539) ) ROM_LOAD( "vid-a45.20", 0x0c000, 0x4000, CRC(1b0edf34) SHA1(e749c78053ed09bdb42c03cf4589b0fe122d9095) ) ROM_LOAD( "vid-a45.19", 0x10000, 0x4000, CRC(2b572dc9) SHA1(9e14428663819e18829c625b4ae91a8a5530eb33) ) ROM_LOAD( "vid-a45.07", 0x14000, 0x4000, CRC(aa4b0762) SHA1(6d4246753e80fe3ca05d47bd279f7ccc603f4700) ) ROM_LOAD( "vid-a45.09", 0x18000, 0x4000, CRC(8336be58) SHA1(b92d37856870c4128a860d8ae02fa647743b99e3) ) ROM_LOAD( "vid-a45.21", 0x1c000, 0x4000, CRC(fc382bd1) SHA1(a773c87454a3d7b80374a6d38ecb8633af2cd990) ) ROM_END ROM_START( onna34ro ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for the first CPU */ ROM_LOAD( "a52-01-1.40c", 0x0000, 0x4000, CRC(ffddcb02) SHA1(d7002e8a577a5f9c2f63ec8d93076cd720443e05) ) ROM_LOAD( "a52-02-1.41c", 0x4000, 0x4000, CRC(da97150d) SHA1(9b18f4d0bff811e332f6d2e151c7583400d60f23) ) ROM_LOAD( "a52-03-1.42c", 0x8000, 0x4000, CRC(b9749a53) SHA1(15fd9624a500512f7b2c6766ed96f3734f61f160) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the second CPU */ ROM_LOAD( "a52-12.08s", 0x0000, 0x2000, CRC(28f48096) SHA1(20aa5041cd71003e0981c32e34005bcbad53f707) ) ROM_LOAD( "a52-13.09s", 0x2000, 0x2000, CRC(4d3b16f3) SHA1(8687b76398da875f69e9565277f00478c2b82a99) ) ROM_LOAD( "a52-14.10s", 0x4000, 0x2000, CRC(90a6f4e8) SHA1(101767a90e963f3031e0830fd25a537ca8296de9) ) ROM_LOAD( "a52-15.37s", 0x6000, 0x2000, CRC(5afc21d0) SHA1(317d5fb3a48ce5e13e02c5c6431fa08ada115d27) ) ROM_LOAD( "a52-16.38s", 0x8000, 0x2000, CRC(ccf42aee) SHA1(a6eb01c5384724999631b55700dade430b71ca95) ) ROM_REGION( 0x0800, REGION_CPU3, 0 ) /* 2k for the microcontroller */ ROM_LOAD( "a52-17.54c", 0x0000, 0x0800, NO_DUMP ) ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) ROM_LOAD( "a52-04.11v", 0x00000, 0x4000, CRC(5b126294) SHA1(fc31e062e665f7313f923e84d6497716f0658ac0) ) ROM_LOAD( "a52-06.10v", 0x04000, 0x4000, CRC(78114721) SHA1(d0e52544e05ab4fd1b131ed49beb252048bcbe31) ) ROM_LOAD( "a52-08.09v", 0x08000, 0x4000, CRC(4a293745) SHA1(a54c1cfced63306db0ba7ee635dce41134c91dc8) ) ROM_LOAD( "a52-10.08v", 0x0c000, 0x4000, CRC(8be7b4db) SHA1(e7ab373942b8ce75b36d0c9f547902fe65a3964d) ) ROM_LOAD( "a52-05.35v", 0x10000, 0x4000, CRC(a1a99588) SHA1(eae63ae89058da1a92065e1d352cf81a15b556bc) ) ROM_LOAD( "a52-07.34v", 0x14000, 0x4000, CRC(0bf420f2) SHA1(367e76efbed772fc8a6d7ac854407b62f8897d78) ) ROM_LOAD( "a52-09.33v", 0x18000, 0x4000, CRC(39c543b5) SHA1(978c42f5eb23c15a96dae3578e742ef41bac689b) ) ROM_LOAD( "a52-11.32v", 0x1c000, 0x4000, CRC(d1dda6b3) SHA1(fadf1404e8a03ec7e3fafb6281d33bc73bb5c473) ) ROM_END ROM_START( onna34ra ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for the first CPU */ ROM_LOAD( "ry-08.rom", 0x0000, 0x4000, CRC(e4587b85) SHA1(2fc4439953dd086eac11ba6d7937d8075fc39639) ) ROM_LOAD( "ry-07.rom", 0x4000, 0x4000, CRC(6ffda515) SHA1(429e7bb22c66eb3c6d31981c2021af61c44ed51b) ) ROM_LOAD( "ry-06.rom", 0x8000, 0x4000, CRC(6fefcda8) SHA1(f532e254a8bd7372bd9f8f21c907e44e0f5f4f32) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the second CPU */ ROM_LOAD( "a52-12.08s", 0x0000, 0x2000, CRC(28f48096) SHA1(20aa5041cd71003e0981c32e34005bcbad53f707) ) ROM_LOAD( "a52-13.09s", 0x2000, 0x2000, CRC(4d3b16f3) SHA1(8687b76398da875f69e9565277f00478c2b82a99) ) ROM_LOAD( "a52-14.10s", 0x4000, 0x2000, CRC(90a6f4e8) SHA1(101767a90e963f3031e0830fd25a537ca8296de9) ) ROM_LOAD( "a52-15.37s", 0x6000, 0x2000, CRC(5afc21d0) SHA1(317d5fb3a48ce5e13e02c5c6431fa08ada115d27) ) ROM_LOAD( "a52-16.38s", 0x8000, 0x2000, CRC(ccf42aee) SHA1(a6eb01c5384724999631b55700dade430b71ca95) ) ROM_REGION( 0x0800, REGION_CPU3, 0 ) /* 2k for the microcontroller */ ROM_LOAD( "a52-17.54c", 0x0000, 0x0800, NO_DUMP ) ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) ROM_LOAD( "a52-04.11v", 0x00000, 0x4000, CRC(5b126294) SHA1(fc31e062e665f7313f923e84d6497716f0658ac0) ) ROM_LOAD( "a52-06.10v", 0x04000, 0x4000, CRC(78114721) SHA1(d0e52544e05ab4fd1b131ed49beb252048bcbe31) ) ROM_LOAD( "a52-08.09v", 0x08000, 0x4000, CRC(4a293745) SHA1(a54c1cfced63306db0ba7ee635dce41134c91dc8) ) ROM_LOAD( "a52-10.08v", 0x0c000, 0x4000, CRC(8be7b4db) SHA1(e7ab373942b8ce75b36d0c9f547902fe65a3964d) ) ROM_LOAD( "a52-05.35v", 0x10000, 0x4000, CRC(a1a99588) SHA1(eae63ae89058da1a92065e1d352cf81a15b556bc) ) ROM_LOAD( "a52-07.34v", 0x14000, 0x4000, CRC(0bf420f2) SHA1(367e76efbed772fc8a6d7ac854407b62f8897d78) ) ROM_LOAD( "a52-09.33v", 0x18000, 0x4000, CRC(39c543b5) SHA1(978c42f5eb23c15a96dae3578e742ef41bac689b) ) ROM_LOAD( "a52-11.32v", 0x1c000, 0x4000, CRC(d1dda6b3) SHA1(fadf1404e8a03ec7e3fafb6281d33bc73bb5c473) ) ROM_END ROM_START( victnine ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for the first CPU */ ROM_LOAD( "a16-19.1", 0x0000, 0x2000, CRC(deb7c439) SHA1(e87c8f95bc31d8450a3deed7a14b5fe139778d47) ) ROM_LOAD( "a16-20.2", 0x2000, 0x2000, CRC(60cdb6ae) SHA1(65f09ef624d758b138a87c4cc80bc3539cc89507) ) ROM_LOAD( "a16-21.3", 0x4000, 0x2000, CRC(121bea03) SHA1(4925b56a3f5725f1e00bd6aa87949aca5caf476b) ) ROM_LOAD( "a16-22.4", 0x6000, 0x2000, CRC(b20e3027) SHA1(fab83afd1010fe6cebbeee06099eb2be9b96ec8a) ) ROM_LOAD( "a16-23.5", 0x8000, 0x2000, CRC(95fe9cb7) SHA1(cfd7c0123940f680365500a516c8435330ed5f60) ) ROM_LOAD( "a16-24.6", 0xa000, 0x2000, CRC(32b5c155) SHA1(34d25f3d4fae580757b69431b8b58f6f86d2282e) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the second CPU */ ROM_LOAD( "a16-12.8", 0x0000, 0x2000, CRC(4b9bff43) SHA1(4bcd52d6d72213f8fa7b544dbdd344312a9e2115) ) ROM_LOAD( "a16-13.9", 0x2000, 0x2000, CRC(355121b9) SHA1(69cbe31eed53456f49a81c37b6661f7ba4a72fa6) ) ROM_LOAD( "a16-14.10", 0x4000, 0x2000, CRC(0f33ef4d) SHA1(6916016d7cf43870d2e19fc1e6f1b20e48e07d76) ) ROM_LOAD( "a16-15.37", 0x6000, 0x2000, CRC(f91d63dc) SHA1(4585d0c7ed05249c17385f20b6557e2e4375a6bb) ) ROM_LOAD( "a16-16.38", 0x8000, 0x2000, CRC(9395351b) SHA1(8f97bdf03dec47bcaaa62fb66c545566776116be) ) ROM_LOAD( "a16-17.39", 0xa000, 0x2000, CRC(872270b3) SHA1(2298cb8ced6c3e9afb430faab1b38ba8f2fa93b5) ) ROM_REGION( 0x0800, REGION_CPU3, 0 ) /* 2k for the microcontroller */ ROM_LOAD( "a16-18.mcu", 0x0000, 0x0800, NO_DUMP ) ROM_REGION( 0x10000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) ROM_LOAD( "a16-06-1.7", 0x00000, 0x2000, CRC(b708134d) SHA1(9732be463cfbbe81ea0ad06da5a48b660ca429d0) ) ROM_LOAD( "a16-07-2.8", 0x02000, 0x2000, CRC(cdaf7f83) SHA1(cf83af1655cb3ffce26c1b015b1e2249f7b12e3f) ) ROM_LOAD( "a16-10.90", 0x04000, 0x2000, CRC(e8e42454) SHA1(c4923d4adfc0a48cf5a7d0145de5c9389495cac2) ) ROM_LOAD( "a16-11-1.91", 0x06000, 0x2000, CRC(1f766661) SHA1(dfeecb587af7706e0e14539efc3386558f5d6da4) ) ROM_LOAD( "a16-04.5", 0x08000, 0x2000, CRC(b2fae99f) SHA1(c8e56815159cd43a94c7e31b764d5bb996551a49) ) ROM_LOAD( "a16-05-1.6", 0x0a000, 0x2000, CRC(85dfbb6e) SHA1(3643aab950d54eadded8d952033672aabb1e87c4) ) ROM_LOAD( "a16-08.88", 0x0c000, 0x2000, CRC(1ddb6466) SHA1(0ea75c2fb584215f3cd4a7b7dfb3345a303e7e66) ) ROM_LOAD( "a16-09-1.89", 0x0e000, 0x2000, CRC(23d4c43c) SHA1(ed0e059d3f97705331fdcc423a7c37aac9f07bb0) ) ROM_END GAME( 1985, flstory, 0, flstory, flstory, 0, ROT180, "Taito", "The FairyLand Story", GAME_IMPERFECT_SOUND ) GAME( 1985, flstoryj, flstory, flstory, flstory, 0, ROT180, "Taito", "The FairyLand Story (Japan)", GAME_IMPERFECT_SOUND ) GAME( 1985, onna34ro, 0, onna34ro, onna34ro, 0, ROT0, "Taito", "Onna Sansirou - Typhoon Gal (set 1)", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) GAME( 1985, onna34ra, onna34ro, onna34ro, onna34ro, 0, ROT0, "Taito", "Onna Sansirou - Typhoon Gal (set 2)", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) GAME( 1984, victnine, 0, victnine, victnine, 0, ROT0, "Taito", "Victorious Nine", GAME_IMPERFECT_SOUND )