/*************************************************************************** Green Beret Konami driver by Nicola Salmoria correct rom naming information by Belgium Dump Team (17/06/2003) Games supported: * Green Beret * Rush'n Attack (US) * Green Beret (bootleg) * Mr. Goemon (Japan) gberetb is a bootleg hacked to run on different hardware. **************************************************************************** Memory map 0000-bfff ROM c000-c7ff Color RAM c800-cfff Video RAM d000-d0c0 Sprites (bank 0) d100-d1c0 Sprites (bank 1) d200-dfff RAM e000-e01f ZRAM1 line scroll registers e020-e03f ZRAM2 bit 8 of line scroll registers read: f200 DSW1 bit 0-1 lives bit 2 cocktail/upright cabinet (0 = upright) bit 3-4 bonus bit 5-6 difficulty bit 7 demo sounds f400 DSW2 bit 0 = screen flip bit 1 = single/dual upright controls f600 DSW0 bit 0-1-2-3 coins per play Coin1 bit 4-5-6-7 coins per play Coin2 f601 IN1 player 2 controls f602 IN0 player 1 controls f603 IN2 bit 0-1-2 coin bit 3 1 player start bit 4 2 players start write: e040 ? e041 ? e042 ? e043 bit 3 = sprite RAM bank select; other bits = ? e044 bit 0-2 = interrupt control; bit 3 = flip screen f000 ? f200 SN76496 command f400 SN76496 trigger (write command to f200, then write to this location to cause the chip to read it) f600 watchdog reset **************************************************************************** Interrupts The game uses both IRQ (mode 1) and NMI. ***************************************************************************/ #include "driver.h" #include "sound/sn76496.h" extern UINT8 *gberet_scrollram; extern WRITE8_HANDLER( gberet_videoram_w ); extern WRITE8_HANDLER( gberet_colorram_w ); extern WRITE8_HANDLER( gberet_scroll_w ); extern WRITE8_HANDLER( gberetb_scroll_w ); extern WRITE8_HANDLER( gberet_sprite_bank_w ); extern PALETTE_INIT( gberet ); extern VIDEO_START( gberet ); extern VIDEO_UPDATE( gberet ); extern VIDEO_UPDATE( gberetb ); static int enable_NMI, enable_IRQ; /* Read/Write Handlers */ static WRITE8_HANDLER( gberet_coin_counter_w ) { /* bits 0/1 = coin counters */ coin_counter_w(0, data & 0x01); coin_counter_w(1, data & 0x02); } static WRITE8_HANDLER( gberet_flipscreen_w ) { enable_NMI = data & 0x01; enable_IRQ = data & 0x04; flip_screen_set(data & 0x08); } static WRITE8_HANDLER( mrgoemon_coin_counter_w ) { int offs; /* bits 0/1 = coin counters */ coin_counter_w(0, data & 0x01); coin_counter_w(1, data & 0x02); /* bits 5-7 = ROM bank select */ offs = 0x10000 + ((data & 0xe0) >> 5) * 0x800; memory_set_bankptr(1, &memory_region(REGION_CPU1)[offs]); } static WRITE8_HANDLER( mrgoemon_flipscreen_w ) { enable_NMI = data & 0x01; enable_IRQ = data & 0x02; flip_screen_set(data & 0x08); } /* Memory Maps */ static ADDRESS_MAP_START( gberet_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_ROM AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_WRITE(gberet_colorram_w) AM_BASE(&colorram) AM_RANGE(0xc800, 0xcfff) AM_RAM AM_WRITE(gberet_videoram_w) AM_BASE(&videoram) AM_RANGE(0xd000, 0xd0ff) AM_RAM AM_BASE(&spriteram_2) AM_RANGE(0xd100, 0xd1ff) AM_RAM AM_BASE(&spriteram) AM_RANGE(0xd200, 0xdfff) AM_RAM AM_RANGE(0xe000, 0xe03f) AM_RAM AM_WRITE(gberet_scroll_w) AM_BASE(&gberet_scrollram) AM_RANGE(0xe040, 0xe042) AM_WRITENOP // ??? AM_RANGE(0xe043, 0xe043) AM_WRITE(gberet_sprite_bank_w) AM_RANGE(0xe044, 0xe044) AM_WRITE(gberet_flipscreen_w) AM_RANGE(0xf000, 0xf000) AM_WRITE(gberet_coin_counter_w) AM_RANGE(0xf200, 0xf200) AM_READ(input_port_4_r) AM_WRITENOP // DSW1 / Loads the snd command into the snd latch AM_RANGE(0xf400, 0xf400) AM_READWRITE(input_port_5_r, SN76496_0_w) // DSW2 / This address triggers the SN chip to read the data port. AM_RANGE(0xf600, 0xf600) AM_READ(input_port_3_r) // DSW0 AM_RANGE(0xf601, 0xf601) AM_READ(input_port_1_r) // IN1 AM_RANGE(0xf602, 0xf602) AM_READ(input_port_0_r) // IN0 AM_RANGE(0xf603, 0xf603) AM_READ(input_port_2_r) // IN2 AM_RANGE(0xf600, 0xf600) AM_WRITE(watchdog_reset_w) ADDRESS_MAP_END static ADDRESS_MAP_START( gberetb_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_ROM AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_WRITE(gberet_colorram_w) AM_BASE(&colorram) AM_RANGE(0xc800, 0xcfff) AM_RAM AM_WRITE(gberet_videoram_w) AM_BASE(&videoram) AM_RANGE(0xd000, 0xdfff) AM_RAM AM_RANGE(0xe000, 0xe03f) AM_RAM AM_RANGE(0xe040, 0xe043) AM_WRITENOP // ??? AM_RANGE(0xe044, 0xe044) AM_WRITE(gberet_flipscreen_w) AM_RANGE(0xe800, 0xe8ff) AM_RAM AM_RANGE(0xe900, 0xe9ff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0xf000, 0xf000) AM_WRITENOP // coin counter not supported AM_RANGE(0xf200, 0xf200) AM_READ(input_port_4_r) // DSW1 AM_RANGE(0xf400, 0xf400) AM_WRITE(SN76496_0_w) AM_RANGE(0xf600, 0xf600) AM_READ(input_port_3_r) // DSW0 AM_RANGE(0xf601, 0xf601) AM_READ(input_port_1_r) // IN1 AM_RANGE(0xf602, 0xf602) AM_READ(input_port_0_r) // IN0 AM_RANGE(0xf603, 0xf603) AM_READ(input_port_2_r) // IN2 AM_RANGE(0xf800, 0xf800) AM_NOP // IRQ/NMI acknowledge AM_RANGE(0xf900, 0xf901) AM_WRITE(gberetb_scroll_w) ADDRESS_MAP_END static ADDRESS_MAP_START( mrgoemon_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_ROM AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_WRITE(gberet_colorram_w) AM_BASE(&colorram) AM_RANGE(0xc800, 0xcfff) AM_RAM AM_WRITE(gberet_videoram_w) AM_BASE(&videoram) AM_RANGE(0xd000, 0xd0ff) AM_RAM AM_BASE(&spriteram_2) AM_RANGE(0xd100, 0xd1ff) AM_RAM AM_BASE(&spriteram) AM_RANGE(0xd200, 0xdfff) AM_RAM AM_RANGE(0xe000, 0xe03f) AM_RAM AM_WRITE(gberet_scroll_w) AM_BASE(&gberet_scrollram) AM_RANGE(0xe040, 0xe042) AM_WRITENOP // ??? AM_RANGE(0xe043, 0xe043) AM_WRITE(gberet_sprite_bank_w) AM_RANGE(0xe044, 0xe044) AM_WRITE(mrgoemon_flipscreen_w) AM_RANGE(0xf000, 0xf000) AM_WRITE(mrgoemon_coin_counter_w) AM_RANGE(0xf200, 0xf200) AM_READ(input_port_4_r) AM_WRITENOP // DSW1 / Loads the snd command into the snd latch AM_RANGE(0xf400, 0xf400) AM_READWRITE(input_port_5_r, SN76496_0_w) // DSW2 / This address triggers the SN chip to read the data port. AM_RANGE(0xf600, 0xf600) AM_READWRITE(input_port_3_r, watchdog_reset_w) // DSW0 AM_RANGE(0xf601, 0xf601) AM_READ(input_port_1_r) // IN1 AM_RANGE(0xf602, 0xf602) AM_READ(input_port_0_r) // IN0 AM_RANGE(0xf603, 0xf603) AM_READ(input_port_2_r) // IN2 AM_RANGE(0xf800, 0xffff) AM_ROMBANK(1) ADDRESS_MAP_END /* Input Ports */ INPUT_PORTS_START( gberet ) PORT_START // IN0 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // knife PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // shoot PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START // IN1 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START // IN2 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START // DSW0 PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) // PORT_DIPSETTING( 0x00, "Invalid" ) PORT_START // DSW1 PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x18, "30K 70K 70K+" ) PORT_DIPSETTING( 0x10, "40K 80K 80K+" ) PORT_DIPSETTING( 0x08, "50K 100K 100K+" ) PORT_DIPSETTING( 0x00, "50K 200K 200K+" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // DSW2 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END // IN2 is different, IN1 and DSW0 are swapped and there is no DSW2 INPUT_PORTS_START( gberetb ) PORT_START // IN0 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // knife PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // shoot PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START // DSW0 PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) // PORT_DIPSETTING( 0x00, "Invalid" ) PORT_START // IN2 PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_START // IN1 PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START // DSW1 PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x18, "30K 70K 70K+" ) PORT_DIPSETTING( 0x10, "40K 80K 80K+" ) PORT_DIPSETTING( 0x08, "50K 100K 100K+" ) PORT_DIPSETTING( 0x00, "50K 200K 200K+" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END INPUT_PORTS_START( mrgoemon ) PORT_START // IN0 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START // IN1 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START // IN2 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START // DSW0 PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) // PORT_DIPSETTING( 0x00, "Invalid" ) PORT_START // DSW1 PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x18, "20K 60K+" ) PORT_DIPSETTING( 0x10, "30K 70K+" ) PORT_DIPSETTING( 0x08, "40K 80K+" ) PORT_DIPSETTING( 0x00, "50K 90K+" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // DSW2 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END /* Graphics Layouts */ static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 512, /* 512 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 64*8+0*32, 64*8+1*32, 64*8+2*32, 64*8+3*32, 64*8+4*32, 64*8+5*32, 64*8+6*32, 64*8+7*32 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout gberetb_charlayout = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ { 6*4, 7*4, 0*4, 1*4, 2*4, 3*4, 4*4, 5*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout gberetb_spritelayout = { 16,16, /* 16*16 sprites */ 512, /* 512 sprites */ 4, /* 4 bits per pixel */ { 0*0x4000*8, 1*0x4000*8, 2*0x4000*8, 3*0x4000*8 }, { 0, 1, 2, 3, 4, 5, 6, 7, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; /* Graphics Decode Information */ static GFXDECODE_START( gberet ) GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 16*16, 16 ) GFXDECODE_END static GFXDECODE_START( gberetb ) GFXDECODE_ENTRY( REGION_GFX1, 0, gberetb_charlayout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX2, 0, gberetb_spritelayout, 16*16, 16 ) GFXDECODE_END /* Interrupt Generators */ static INTERRUPT_GEN( gberet_interrupt ) { if (cpu_getiloops() == 0) { if (enable_IRQ) cpunum_set_input_line(0, 0, HOLD_LINE); } if (cpu_getiloops() % 2) { if (enable_NMI) cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); } } /* Machine Drivers */ static MACHINE_DRIVER_START( gberet ) // basic machine hardware MDRV_CPU_ADD_TAG("main", Z80, 18432000/6) // X1S (generated by a custom IC) MDRV_CPU_PROGRAM_MAP(gberet_map, 0) MDRV_CPU_VBLANK_INT(gberet_interrupt, 32) // 1 IRQ + 16 NMI (generated by a custom IC) MDRV_SCREEN_REFRESH_RATE(30) MDRV_SCREEN_VBLANK_TIME(DEFAULT_30HZ_VBLANK_DURATION) // video hardware MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(gberet) MDRV_PALETTE_LENGTH(32) MDRV_COLORTABLE_LENGTH(2*16*16) MDRV_PALETTE_INIT(gberet) MDRV_VIDEO_START(gberet) MDRV_VIDEO_UPDATE(gberet) // sound hardware MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(SN76496, 18432000/12) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( gberetb ) MDRV_IMPORT_FROM(gberet) // basic machine hardware MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(gberetb_map, 0) MDRV_CPU_VBLANK_INT(gberet_interrupt, 16) // 1 IRQ + 8 NMI MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) // video hardware MDRV_GFXDECODE(gberetb) MDRV_VIDEO_UPDATE(gberetb) MACHINE_DRIVER_END static MACHINE_DRIVER_START( mrgoemon ) MDRV_IMPORT_FROM(gberet) // basic machine hardware MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(mrgoemon_map, 0) MDRV_CPU_VBLANK_INT(gberet_interrupt, 16) // 1 IRQ + 8 NMI MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MACHINE_DRIVER_END /* ROMs */ ROM_START( gberet ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // 64k for code ROM_LOAD( "577l03.10c", 0x0000, 0x4000, CRC(ae29e4ff) SHA1(5c66de1403c5df5b6647bb37e26070ffd33590e8) ) ROM_LOAD( "577l02.8c", 0x4000, 0x4000, CRC(240836a5) SHA1(b76f3789f152198bf8a9a366378d664e683c6c9d) ) ROM_LOAD( "577l01.7c", 0x8000, 0x4000, CRC(41fa3e1f) SHA1(90d1463e16b0f52c01078be044ce3672d4acebff) ) ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "577l07.3f", 0x00000, 0x4000, CRC(4da7bd1b) SHA1(54adba9ae086852902d78ab36039498aae50d7a9) ) ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "577l06.5e", 0x00000, 0x4000, CRC(0f1cb0ca) SHA1(094004e70c05df8cd486d0854c258fa766e2925d) ) ROM_LOAD( "577l05.4e", 0x04000, 0x4000, CRC(523a8b66) SHA1(5f2bcf2b702fe05f8a022b6284cb2d0a5b5f222f) ) ROM_LOAD( "577l08.4f", 0x08000, 0x4000, CRC(883933a4) SHA1(b565842edf09feeb2c4ac44ad58331757586b6aa) ) ROM_LOAD( "577l04.3e", 0x0c000, 0x4000, CRC(ccecda4c) SHA1(cac053cab68cb420edd408ce032143db7abc29f5) ) ROM_REGION( 0x0220, REGION_PROMS, 0 ) ROM_LOAD( "577h09.2f", 0x0000, 0x0020, CRC(c15e7c80) SHA1(c0e8a01e63ed8cf20b33456b68890313b387ad23) ) // palette ROM_LOAD( "577h10.5f", 0x0020, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites ROM_LOAD( "577h11.6f", 0x0120, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters ROM_END ROM_START( rushatck ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // 64k for code ROM_LOAD( "577h03.10c", 0x0000, 0x4000, CRC(4d276b52) SHA1(ba5d61c89fd2db4b303b81deccc887561156cbe3) ) ROM_LOAD( "577h02.8c", 0x4000, 0x4000, CRC(b5802806) SHA1(0e4698ecfb9eda916703165ea5d55516fdef5fe4) ) ROM_LOAD( "577h01.7c", 0x8000, 0x4000, CRC(da7c8f3d) SHA1(eb61eedee169f67db93407ad0fe8a195089b7e3a) ) ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "577h07.3f", 0x00000, 0x4000, CRC(03f9815f) SHA1(209c76fd36d1b5672992c55e24d3cf77d4c5a0aa) ) ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "577l06.5e", 0x00000, 0x4000, CRC(0f1cb0ca) SHA1(094004e70c05df8cd486d0854c258fa766e2925d) ) ROM_LOAD( "577h05.4e", 0x04000, 0x4000, CRC(9d028e8f) SHA1(4faa47152a6c1da0024bb03fbcf7baf0540e891e) ) ROM_LOAD( "577l08.4f", 0x08000, 0x4000, CRC(883933a4) SHA1(b565842edf09feeb2c4ac44ad58331757586b6aa) ) ROM_LOAD( "577l04.3e", 0x0c000, 0x4000, CRC(ccecda4c) SHA1(cac053cab68cb420edd408ce032143db7abc29f5) ) ROM_REGION( 0x0220, REGION_PROMS, 0 ) ROM_LOAD( "577h09.2f", 0x0000, 0x0020, CRC(c15e7c80) SHA1(c0e8a01e63ed8cf20b33456b68890313b387ad23) ) // palette ROM_LOAD( "577h10.5f", 0x0020, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites ROM_LOAD( "577h11.6f", 0x0120, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters ROM_END ROM_START( gberetb ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // 64k for code ROM_LOAD( "2-ic82.10g", 0x0000, 0x8000, CRC(6d6fb494) SHA1(0d01c86ed7a8962ee3e1056a8d41584ad1406f0f) ) ROM_LOAD( "3-ic81.10f", 0x8000, 0x4000, CRC(f1520a0a) SHA1(227b2d2e1fc0e81ae02e663a3089e7399612e3cf) ) ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "1-ic92.12c", 0x00000, 0x4000, CRC(b0189c87) SHA1(29202978b07bf059b88bf206d8fafc80e0cdb6dc) ) ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "7-1c8.2b", 0x00000, 0x4000, CRC(86334522) SHA1(f2907d136dbfdb92cbd550524b4453755f6244b6) ) ROM_LOAD( "6-ic9.2c", 0x04000, 0x4000, CRC(bda50d3e) SHA1(c6f5a15270a69464e977926d056b31dcec8b41c3) ) ROM_LOAD( "5-ic10.2d", 0x08000, 0x4000, CRC(6a7b3881) SHA1(795bfb1fbc11ceac687b15e98574feb650e2f674) ) ROM_LOAD( "4-ic11.2e", 0x0c000, 0x4000, CRC(3fb186c9) SHA1(40ce0447014af3f5b5b88648ab7e43a955bd1274) ) ROM_REGION( 0x0220, REGION_PROMS, 0 ) ROM_LOAD( "577h09", 0x0000, 0x0020, CRC(c15e7c80) SHA1(c0e8a01e63ed8cf20b33456b68890313b387ad23) ) // palette ROM_LOAD( "577h10", 0x0020, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites ROM_LOAD( "577h11", 0x0120, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters ROM_END ROM_START( mrgoemon ) ROM_REGION( 0x14000, REGION_CPU1, 0 ) // 64k for code + banked ROM ROM_LOAD( "621d01.10c", 0x00000, 0x8000, CRC(b2219c56) SHA1(274160be5dabbbfa61af71d92bddffbb56eadab6) ) ROM_LOAD( "621d02.12c", 0x08000, 0x4000, CRC(c3337a97) SHA1(6fd5f365b2624a37f252c202cd97877705b4a6c2) ) ROM_CONTINUE( 0x10000, 0x4000 ) ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "621a05.6d", 0x00000, 0x4000, CRC(f0a6dfc5) SHA1(395024ebfff550b0da393096483196fb1152a077) ) ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "621d03.4d", 0x00000, 0x8000, CRC(66f2b973) SHA1(7e906f258a5f4928f9615c6ea176efbca659b3a7) ) ROM_LOAD( "621d04.5d", 0x08000, 0x8000, CRC(47df6301) SHA1(e675c070e46993d3453c2ddadc49ec8b84cec854) ) ROM_REGION( 0x0220, REGION_PROMS, 0 ) ROM_LOAD( "621a06.5f", 0x0000, 0x0020, CRC(7c90de5f) SHA1(8ac5708e72e32f3d79ccde0cbaedefc34f8ac57e) ) // palette ROM_LOAD( "621a07.6f", 0x0020, 0x0100, CRC(3980acdc) SHA1(f4e0bd74bccd77b84096c38bc70cf488a42d9562) ) // sprites ROM_LOAD( "621a08.7f", 0x0120, 0x0100, CRC(2fb244dd) SHA1(ceb909ad96c0dabc8684e69b028f4287e227c351) ) // characters ROM_END /* Game Drivers */ GAME( 1985, gberet, 0, gberet, gberet, 0, ROT0, "Konami", "Green Beret", 0 ) GAME( 1985, rushatck, gberet, gberet, gberet, 0, ROT0, "Konami", "Rush'n Attack (US)", 0 ) GAME( 1985, gberetb, gberet, gberetb, gberetb, 0, ROT0, "bootleg", "Green Beret (bootleg)", 0 ) GAME( 1986, mrgoemon, 0, mrgoemon, mrgoemon, 0, ROT0, "Konami", "Mr. Goemon (Japan)", 0 )