/*************************************************************************** Based on drivers from Juno First emulator by Chris Hardy (chrish@kcbbs.gen.nz) ***************************************************************************/ #include "driver.h" #include "cpu/m6809/m6809.h" #include "sound/vlm5030.h" #include "sound/dac.h" extern void konami1_decode(void); extern UINT8 *hyperspt_scroll; extern WRITE8_HANDLER( hyperspt_videoram_w ); extern WRITE8_HANDLER( hyperspt_colorram_w ); extern WRITE8_HANDLER( hyperspt_flipscreen_w ); extern PALETTE_INIT( hyperspt ); extern VIDEO_START( hyperspt ); extern VIDEO_UPDATE( hyperspt ); extern VIDEO_START( roadf ); extern VIDEO_UPDATE( roadf ); extern WRITE8_HANDLER( konami_sh_irqtrigger_w ); extern READ8_HANDLER( hyperspt_sh_timer_r ); extern WRITE8_HANDLER( hyperspt_sound_w ); /* these routines lurk in audio/trackfld.c */ extern WRITE8_HANDLER( konami_SN76496_latch_w ); extern WRITE8_HANDLER( konami_SN76496_0_w ); static WRITE8_HANDLER( hyperspt_coin_counter_w ) { coin_counter_w(offset,data); } /* handle fake button for speed cheat */ static READ8_HANDLER( konami_IN1_r ) { int res; static int cheat = 0; static int bits[] = { 0xee, 0xff, 0xbb, 0xaa }; res = readinputportbytag("IN1"); if ((res & 0x80) == 0) { res |= 0x55; res &= bits[cheat]; cheat = (cheat+1)%4; } return res; } /* Track'n'Field has 1k of battery backed RAM which can be erased by setting a dipswitch */ static UINT8 *nvram; static size_t nvram_size; static int we_flipped_the_switch; static NVRAM_HANDLER( hyperspt ) { if (read_or_write) { mame_fwrite(file,nvram,nvram_size); if (we_flipped_the_switch) { input_port_entry *in; /* find the dip switch which resets the high score table, and set it */ /* back to off. */ in = machine->input_ports; while (in->type != IPT_END) { if (in->name != NULL && in->name != IP_NAME_DEFAULT && strcmp(in->name,"World Records") == 0) { if (in->default_value == 0) in->default_value = in->mask; break; } in++; } we_flipped_the_switch = 0; } } else { if (file) { mame_fread(file,nvram,nvram_size); we_flipped_the_switch = 0; } else { input_port_entry *in; /* find the dip switch which resets the high score table, and set it on */ in = machine->input_ports; while (in->type != IPT_END) { if (in->name != NULL && in->name != IP_NAME_DEFAULT && strcmp(in->name,"World Records") == 0) { if (in->default_value == in->mask) { in->default_value = 0; we_flipped_the_switch = 1; } break; } in++; } } } } static ADDRESS_MAP_START( hyperspt_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x1000, 0x10ff) AM_READ(MRA8_RAM) AM_RANGE(0x1600, 0x1600) AM_READ(input_port_4_r) /* DIP 2 */ AM_RANGE(0x1680, 0x1680) AM_READ(input_port_0_r) /* IO Coin */ // AM_RANGE(0x1681, 0x1681) AM_READ(input_port_1_r) /* P1 IO */ AM_RANGE(0x1681, 0x1681) AM_READ(konami_IN1_r) /* P1 IO and handle fake button for cheating */ AM_RANGE(0x1682, 0x1682) AM_READ(input_port_2_r) /* P2 IO */ AM_RANGE(0x1683, 0x1683) AM_READ(input_port_3_r) /* DIP 1 */ AM_RANGE(0x2000, 0x3fff) AM_READ(MRA8_RAM) AM_RANGE(0x4000, 0xffff) AM_READ(MRA8_ROM) ADDRESS_MAP_END static ADDRESS_MAP_START( roadf_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x1000, 0x10ff) AM_READ(MRA8_RAM) AM_RANGE(0x1600, 0x1600) AM_READ(input_port_4_r) /* DIP 2 */ AM_RANGE(0x1680, 0x1680) AM_READ(input_port_0_r) /* IO Coin */ AM_RANGE(0x1681, 0x1681) AM_READ(input_port_1_r) /* P1 IO */ AM_RANGE(0x1682, 0x1682) AM_READ(input_port_2_r) /* P2 IO */ AM_RANGE(0x1683, 0x1683) AM_READ(input_port_3_r) /* DIP 1 */ AM_RANGE(0x2000, 0x3fff) AM_READ(MRA8_RAM) AM_RANGE(0x4000, 0xffff) AM_READ(MRA8_ROM) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x1000, 0x10bf) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0x10C0, 0x10ff) AM_WRITE(MWA8_RAM) AM_BASE(&hyperspt_scroll) /* Scroll amount */ AM_RANGE(0x1400, 0x1400) AM_WRITE(watchdog_reset_w) AM_RANGE(0x1480, 0x1480) AM_WRITE(hyperspt_flipscreen_w) AM_RANGE(0x1481, 0x1481) AM_WRITE(konami_sh_irqtrigger_w) /* cause interrupt on audio CPU */ AM_RANGE(0x1483, 0x1484) AM_WRITE(hyperspt_coin_counter_w) AM_RANGE(0x1487, 0x1487) AM_WRITE(interrupt_enable_w) /* Interrupt enable */ AM_RANGE(0x1500, 0x1500) AM_WRITE(soundlatch_w) AM_RANGE(0x2000, 0x27ff) AM_WRITE(hyperspt_videoram_w) AM_BASE(&videoram) AM_RANGE(0x2800, 0x2fff) AM_WRITE(hyperspt_colorram_w) AM_BASE(&colorram) AM_RANGE(0x3000, 0x37ff) AM_WRITE(MWA8_RAM) AM_RANGE(0x3800, 0x3fff) AM_WRITE(MWA8_RAM) AM_BASE(&nvram) AM_SIZE(&nvram_size) AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_READ(MRA8_ROM) AM_RANGE(0x4000, 0x4fff) AM_READ(MRA8_RAM) AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_r) AM_RANGE(0x8000, 0x8000) AM_READ(hyperspt_sh_timer_r) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_WRITE(MWA8_ROM) AM_RANGE(0x4000, 0x4fff) AM_WRITE(MWA8_RAM) AM_RANGE(0xa000, 0xa000) AM_WRITE(VLM5030_data_w) /* speech data */ AM_RANGE(0xc000, 0xdfff) AM_WRITE(hyperspt_sound_w) /* speech and output control */ AM_RANGE(0xe000, 0xe000) AM_WRITE(DAC_0_data_w) AM_RANGE(0xe001, 0xe001) AM_WRITE(konami_SN76496_latch_w) /* Loads the snd command into the snd latch */ AM_RANGE(0xe002, 0xe002) AM_WRITE(konami_SN76496_0_w) /* This address triggers the SN chip to read the data port. */ ADDRESS_MAP_END INPUT_PORTS_START( hyperspt ) PORT_START_TAG("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START3 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Fake button to press buttons 1 and 3 impossibly fast. Handle via konami_IN1_r */ PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Run Like Hell (Cheat)") PORT_PLAYER(1) PORT_START_TAG("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) //PORT_COCKTAIL These were commented out PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) //PORT_COCKTAIL before the system changed. PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) //PORT_COCKTAIL Why? PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) //PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) //PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) //PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("DSW0") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "Disabled" ) /* 0x00 disables Coin 2. It still accepts coins and makes the sound, but it doesn't give you any credit */ PORT_START_TAG("DSW1") PORT_DIPNAME( 0x01, 0x00, "After Last Event" ) PORT_DIPSETTING( 0x01, "Game Over" ) PORT_DIPSETTING( 0x00, "Game Continues" ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, "World Records" ) PORT_DIPSETTING( 0x08, "Don't Erase" ) PORT_DIPSETTING( 0x00, "Erase on Reset" ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0xf0, "Easy 1" ) PORT_DIPSETTING( 0xe0, "Easy 2" ) PORT_DIPSETTING( 0xd0, "Easy 3" ) PORT_DIPSETTING( 0xc0, "Easy 4" ) PORT_DIPSETTING( 0xb0, "Normal 1" ) PORT_DIPSETTING( 0xa0, "Normal 2" ) PORT_DIPSETTING( 0x90, "Normal 3" ) PORT_DIPSETTING( 0x80, "Normal 4" ) PORT_DIPSETTING( 0x70, "Normal 5" ) PORT_DIPSETTING( 0x60, "Normal 6" ) PORT_DIPSETTING( 0x50, "Normal 7" ) PORT_DIPSETTING( 0x40, "Normal 8" ) PORT_DIPSETTING( 0x30, "Difficult 1" ) PORT_DIPSETTING( 0x20, "Difficult 2" ) PORT_DIPSETTING( 0x10, "Difficult 3" ) PORT_DIPSETTING( 0x00, "Difficult 4" ) INPUT_PORTS_END INPUT_PORTS_START( roadf ) PORT_START_TAG("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* the game doesn't boot if this is 1 */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("DSW0") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "Disabled" ) /* 0x00 disables Coin 2. It still accepts coins and makes the sound, but it doesn't give you any credit */ PORT_START_TAG("IN1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x01, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x06, 0x06, "Number of Opponents" ) PORT_DIPSETTING( 0x06, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x04, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x08, 0x08, "Speed of Opponents" ) PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, "Difficult" ) PORT_DIPNAME( 0x30, 0x30, "Fuel Consumption" ) PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout hyperspt_charlayout = { 8,8, /* 8*8 sprites */ 1024, /* 1024 characters */ 4, /* 4 bits per pixel */ { 0x4000*8+4, 0x4000*8+0, 4, 0 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 16*8 /* every sprite takes 64 consecutive bytes */ }; static const gfx_layout hyperspt_spritelayout = { 16,16, /* 16*16 sprites */ 512, /* 512 sprites */ 4, /* 4 bits per pixel */ { 0x8000*8+4, 0x8000*8+0, 4, 0 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 , 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, 64*8 /* every sprite takes 64 consecutive bytes */ }; static GFXDECODE_START( hyperspt ) GFXDECODE_ENTRY( REGION_GFX1, 0, hyperspt_charlayout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX2, 0, hyperspt_spritelayout, 16*16, 16 ) GFXDECODE_END static const gfx_layout roadf_charlayout = { 8,8, /* 8*8 sprites */ 1536, /* 1536 characters */ 4, /* 4 bits per pixel */ { 0x6000*8+4, 0x6000*8+0, 4, 0 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 16*8 /* every sprite takes 64 consecutive bytes */ }; static const gfx_layout roadf_spritelayout = { 16,16, /* 16*16 sprites */ 256, /* 256 sprites */ 4, /* 4 bits per pixel */ { 0x4000*8+4, 0x4000*8+0, 4, 0 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 , 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, 64*8 /* every sprite takes 64 consecutive bytes */ }; static GFXDECODE_START( roadf ) GFXDECODE_ENTRY( REGION_GFX1, 0, roadf_charlayout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX2, 0, roadf_spritelayout, 16*16, 16 ) GFXDECODE_END struct VLM5030interface hyperspt_vlm5030_interface = { REGION_SOUND1, /* memory region */ 0 /* memory size */ }; static MACHINE_DRIVER_START( hyperspt ) /* basic machine hardware */ MDRV_CPU_ADD(M6809, 2048000) /* 1.400 MHz ??? */ MDRV_CPU_PROGRAM_MAP(hyperspt_readmem,writemem) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_CPU_ADD(Z80,14318180/4) /* audio CPU */ /* Z80 Clock is derived from a 14.31818 MHz crystal */ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_NVRAM_HANDLER(hyperspt) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(hyperspt) MDRV_PALETTE_LENGTH(32) MDRV_COLORTABLE_LENGTH(16*16+16*16) MDRV_PALETTE_INIT(hyperspt) MDRV_VIDEO_START(hyperspt) MDRV_VIDEO_UPDATE(hyperspt) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80) MDRV_SOUND_ADD(SN76496, 14318180/8) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD(VLM5030, 3580000) MDRV_SOUND_CONFIG(hyperspt_vlm5030_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( roadf ) MDRV_IMPORT_FROM(hyperspt) MDRV_CPU_PROGRAM_MAP(roadf_readmem, writemem) MDRV_GFXDECODE(roadf) MDRV_VIDEO_START(roadf) MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( hyperspt ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "c01", 0x4000, 0x2000, CRC(0c720eeb) SHA1(cc0719db7e59c72e603ab2ca42565303bc41d281) ) ROM_LOAD( "c02", 0x6000, 0x2000, CRC(560258e0) SHA1(788d0d3cbbd97fb54eceb3281ccf84a31e5e3e98) ) ROM_LOAD( "c03", 0x8000, 0x2000, CRC(9b01c7e6) SHA1(0106f94b38ad62e7514e56aab35581968074bbe0) ) ROM_LOAD( "c04", 0xa000, 0x2000, CRC(10d7e9a2) SHA1(ebf1dd7ba10179c41b42358c45e49424ce8495cd) ) ROM_LOAD( "c05", 0xc000, 0x2000, CRC(b105a8cd) SHA1(7d77ab4d75c0bff7ac7372a5ff5fe55839b57d19) ) ROM_LOAD( "c06", 0xe000, 0x2000, CRC(1a34a849) SHA1(daa42a959ea162ca7f098010c85a7453a8805df8) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "c10", 0x0000, 0x2000, CRC(3dc1a6ff) SHA1(1e67cac46b6c8a9a0bb1560e135983435520f1fc) ) ROM_LOAD( "c09", 0x2000, 0x2000, CRC(9b525c3e) SHA1(d8775ec3b4f12117431a2b7c7eaa038c1255241b) ) ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "c26", 0x00000, 0x2000, CRC(a6897eac) SHA1(a1dd950c29885f7bb4784fed46810ae47bff87dd) ) ROM_LOAD( "c24", 0x02000, 0x2000, CRC(5fb230c0) SHA1(8caebf3788c1fb71c1ba72b0045503d45936d4ce) ) ROM_LOAD( "c22", 0x04000, 0x2000, CRC(ed9271a0) SHA1(a458ad79922383f45f6522775e19cf693e226883) ) ROM_LOAD( "c20", 0x06000, 0x2000, CRC(183f4324) SHA1(f6bcd03c25dea300876ace950f118a971557168f) ) ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "c14", 0x00000, 0x2000, CRC(c72d63be) SHA1(0677b4f7196551ebc1bbbecd0e15d79f8e32857d) ) ROM_LOAD( "c13", 0x02000, 0x2000, CRC(76565608) SHA1(418fb9a81c0583d0214afb27fea28794563b8460) ) ROM_LOAD( "c12", 0x04000, 0x2000, CRC(74d2cc69) SHA1(684b65455217f243b3690822d445efdcb18211bb) ) ROM_LOAD( "c11", 0x06000, 0x2000, CRC(66cbcb4d) SHA1(c4ea51a6f30d2cd0cd6e22fdadb83d889f2cc471) ) ROM_LOAD( "c18", 0x08000, 0x2000, CRC(ed25e669) SHA1(2e306db101cd4443b0a81cecf817e5ebbdaf1bba) ) ROM_LOAD( "c17", 0x0a000, 0x2000, CRC(b145b39f) SHA1(e696e1f9b44aa44360ea9962c4ee9b61db8e53f5) ) ROM_LOAD( "c16", 0x0c000, 0x2000, CRC(d7ff9f2b) SHA1(b0e6a056db96027ba0c10d3ee3bfdef145a236e2) ) ROM_LOAD( "c15", 0x0e000, 0x2000, CRC(f3d454e6) SHA1(9d04dcd1b0354e01773923295bba2602e00467f9) ) ROM_REGION( 0x0220, REGION_PROMS, 0 ) ROM_LOAD( "c03_c27.bin", 0x0000, 0x0020, CRC(bc8a5956) SHA1(90746145d9f380c29919edea3ef7a8434c48c9d9) ) ROM_LOAD( "j12_c28.bin", 0x0020, 0x0100, CRC(2c891d59) SHA1(79050fbe058c24349927edc7937ec68a77f450f1) ) ROM_LOAD( "a09_c29.bin", 0x0120, 0x0100, CRC(811a3f3f) SHA1(474f03345847cd9791ff6b7161286bbfef3f990a) ) ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* 64k for speech rom */ ROM_LOAD( "c08", 0x0000, 0x2000, CRC(e8f8ea78) SHA1(8d37818e5a2740c96696f37996f2a3f870386690) ) ROM_END ROM_START( hpolym84 ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "c01", 0x4000, 0x2000, CRC(0c720eeb) SHA1(cc0719db7e59c72e603ab2ca42565303bc41d281) ) ROM_LOAD( "c02", 0x6000, 0x2000, CRC(560258e0) SHA1(788d0d3cbbd97fb54eceb3281ccf84a31e5e3e98) ) ROM_LOAD( "c03", 0x8000, 0x2000, CRC(9b01c7e6) SHA1(0106f94b38ad62e7514e56aab35581968074bbe0) ) ROM_LOAD( "330e04.bin", 0xa000, 0x2000, CRC(9c5e2934) SHA1(7d25e53ca54f6b382785888838acff27bc2c1d43) ) ROM_LOAD( "c05", 0xc000, 0x2000, CRC(b105a8cd) SHA1(7d77ab4d75c0bff7ac7372a5ff5fe55839b57d19) ) ROM_LOAD( "c06", 0xe000, 0x2000, CRC(1a34a849) SHA1(daa42a959ea162ca7f098010c85a7453a8805df8) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "c10", 0x0000, 0x2000, CRC(3dc1a6ff) SHA1(1e67cac46b6c8a9a0bb1560e135983435520f1fc) ) ROM_LOAD( "c09", 0x2000, 0x2000, CRC(9b525c3e) SHA1(d8775ec3b4f12117431a2b7c7eaa038c1255241b) ) ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "c26", 0x00000, 0x2000, CRC(a6897eac) SHA1(a1dd950c29885f7bb4784fed46810ae47bff87dd) ) ROM_LOAD( "330e24.bin", 0x02000, 0x2000, CRC(f9bbfe1d) SHA1(f24a0c3e10e727e3e9fd123cda8bb557af1fea12) ) ROM_LOAD( "c22", 0x04000, 0x2000, CRC(ed9271a0) SHA1(a458ad79922383f45f6522775e19cf693e226883) ) ROM_LOAD( "330e20.bin", 0x06000, 0x2000, CRC(29969b92) SHA1(baf394c56b8a2855f32b9e6d7346faf50e75bcf2) ) ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "c14", 0x00000, 0x2000, CRC(c72d63be) SHA1(0677b4f7196551ebc1bbbecd0e15d79f8e32857d) ) ROM_LOAD( "c13", 0x02000, 0x2000, CRC(76565608) SHA1(418fb9a81c0583d0214afb27fea28794563b8460) ) ROM_LOAD( "c12", 0x04000, 0x2000, CRC(74d2cc69) SHA1(684b65455217f243b3690822d445efdcb18211bb) ) ROM_LOAD( "c11", 0x06000, 0x2000, CRC(66cbcb4d) SHA1(c4ea51a6f30d2cd0cd6e22fdadb83d889f2cc471) ) ROM_LOAD( "c18", 0x08000, 0x2000, CRC(ed25e669) SHA1(2e306db101cd4443b0a81cecf817e5ebbdaf1bba) ) ROM_LOAD( "c17", 0x0a000, 0x2000, CRC(b145b39f) SHA1(e696e1f9b44aa44360ea9962c4ee9b61db8e53f5) ) ROM_LOAD( "c16", 0x0c000, 0x2000, CRC(d7ff9f2b) SHA1(b0e6a056db96027ba0c10d3ee3bfdef145a236e2) ) ROM_LOAD( "c15", 0x0e000, 0x2000, CRC(f3d454e6) SHA1(9d04dcd1b0354e01773923295bba2602e00467f9) ) ROM_REGION( 0x0220, REGION_PROMS, 0 ) ROM_LOAD( "c03_c27.bin", 0x0000, 0x0020, CRC(bc8a5956) SHA1(90746145d9f380c29919edea3ef7a8434c48c9d9) ) ROM_LOAD( "j12_c28.bin", 0x0020, 0x0100, CRC(2c891d59) SHA1(79050fbe058c24349927edc7937ec68a77f450f1) ) ROM_LOAD( "a09_c29.bin", 0x0120, 0x0100, CRC(811a3f3f) SHA1(474f03345847cd9791ff6b7161286bbfef3f990a) ) ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* 64k for speech rom */ ROM_LOAD( "c08", 0x0000, 0x2000, CRC(e8f8ea78) SHA1(8d37818e5a2740c96696f37996f2a3f870386690) ) ROM_END ROM_START( roadf ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "g05_g01.bin", 0x4000, 0x2000, CRC(e2492a06) SHA1(e03895b83f1529dd7bb20e1380cb60c7606db3e4) ) ROM_LOAD( "g07_f02.bin", 0x6000, 0x2000, CRC(0bf75165) SHA1(d3d16d63ca15c8f6b05c37b4e37e41785334ffff) ) ROM_LOAD( "g09_g03.bin", 0x8000, 0x2000, CRC(dde401f8) SHA1(aa1810290c14d15d14e2f82a6780fc82d06d437b) ) ROM_LOAD( "g11_f04.bin", 0xA000, 0x2000, CRC(b1283c77) SHA1(3fdd8d97cdd8a0b7c12db6797ed17f730425f337) ) ROM_LOAD( "g13_f05.bin", 0xC000, 0x2000, CRC(0ad4d796) SHA1(44335c769341b3e10bb92556c0718884fd4b5d20) ) ROM_LOAD( "g15_f06.bin", 0xE000, 0x2000, CRC(fa42e0ed) SHA1(408d365183fd95e54695a17abbba87d729546d7c) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "a17_d10.bin", 0x0000, 0x2000, CRC(c33c927e) SHA1(f1a8522e3bfc3a07bb42408d2937a4129e4c3fee) ) ROM_REGION( 0x0c000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "a14_e26.bin", 0x00000, 0x4000, CRC(f5c738e2) SHA1(9f10be775791dee9801b1167f838a9110084842d) ) ROM_LOAD( "a12_d24.bin", 0x04000, 0x2000, CRC(2d82c930) SHA1(fea26c00ad3acb1f44a5fdc79a7dd8ddce17d317) ) ROM_LOAD( "c14_e22.bin", 0x06000, 0x4000, CRC(fbcfbeb9) SHA1(e5a938fc2fe2378d836dfe8ba516994cd5cf0bb5) ) ROM_LOAD( "c12_d20.bin", 0x0a000, 0x2000, CRC(5e0cf994) SHA1(c81274d809c685ccf24108f56a4fa54146d4f493) ) ROM_REGION( 0x08000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "j19_e14.bin", 0x00000, 0x4000, CRC(16d2bcff) SHA1(37c63faaaca43909bfb1e2ccb370efe4b276d8a9) ) ROM_LOAD( "g19_e18.bin", 0x04000, 0x4000, CRC(490685ff) SHA1(5ca0aa3771d60688671aae196f10f9feecb15106) ) ROM_REGION( 0x0220, REGION_PROMS, 0 ) ROM_LOAD( "c03_c27.bin", 0x0000, 0x0020, CRC(45d5e352) SHA1(0f4d358aaffcb68193247090e82f093752730518) ) ROM_LOAD( "j12_c28.bin", 0x0020, 0x0100, CRC(2955e01f) SHA1(b0652d177a45571edc5978143d4023e7b173b383) ) ROM_LOAD( "a09_c29.bin", 0x0120, 0x0100, CRC(5b3b5f2a) SHA1(e83556fba6d50ad20dff6e19bd300ba0c30cc6e2) ) ROM_END ROM_START( roadf2 ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "5g", 0x4000, 0x2000, CRC(d8070d30) SHA1(334e4586686c29d33c3281cc446c13d2d96301dd) ) ROM_LOAD( "6g", 0x6000, 0x2000, CRC(8b661672) SHA1(bdc983d1ad88372ea1fc8263d4c254d26079ece7) ) ROM_LOAD( "8g", 0x8000, 0x2000, CRC(714929e8) SHA1(0176e4199a091485af30e00777678e51664dee23) ) ROM_LOAD( "11g", 0xA000, 0x2000, CRC(0f2c6b94) SHA1(a18fe9021e464374de524454403eccc0aaf3eeb7) ) ROM_LOAD( "g13_f05.bin", 0xC000, 0x2000, CRC(0ad4d796) SHA1(44335c769341b3e10bb92556c0718884fd4b5d20) ) ROM_LOAD( "g15_f06.bin", 0xE000, 0x2000, CRC(fa42e0ed) SHA1(408d365183fd95e54695a17abbba87d729546d7c) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "a17_d10.bin", 0x0000, 0x2000, CRC(c33c927e) SHA1(f1a8522e3bfc3a07bb42408d2937a4129e4c3fee) ) ROM_REGION( 0x0c000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "a14_e26.bin", 0x00000, 0x4000, CRC(f5c738e2) SHA1(9f10be775791dee9801b1167f838a9110084842d) ) ROM_LOAD( "a12_d24.bin", 0x04000, 0x2000, CRC(2d82c930) SHA1(fea26c00ad3acb1f44a5fdc79a7dd8ddce17d317) ) ROM_LOAD( "c14_e22.bin", 0x06000, 0x4000, CRC(fbcfbeb9) SHA1(e5a938fc2fe2378d836dfe8ba516994cd5cf0bb5) ) ROM_LOAD( "c12_d20.bin", 0x0a000, 0x2000, CRC(5e0cf994) SHA1(c81274d809c685ccf24108f56a4fa54146d4f493) ) ROM_REGION( 0x08000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "j19_e14.bin", 0x00000, 0x4000, CRC(16d2bcff) SHA1(37c63faaaca43909bfb1e2ccb370efe4b276d8a9) ) ROM_LOAD( "g19_e18.bin", 0x04000, 0x4000, CRC(490685ff) SHA1(5ca0aa3771d60688671aae196f10f9feecb15106) ) ROM_REGION( 0x0220, REGION_PROMS, 0 ) ROM_LOAD( "c03_c27.bin", 0x0000, 0x0020, CRC(45d5e352) SHA1(0f4d358aaffcb68193247090e82f093752730518) ) ROM_LOAD( "j12_c28.bin", 0x0020, 0x0100, CRC(2955e01f) SHA1(b0652d177a45571edc5978143d4023e7b173b383) ) ROM_LOAD( "a09_c29.bin", 0x0120, 0x0100, CRC(5b3b5f2a) SHA1(e83556fba6d50ad20dff6e19bd300ba0c30cc6e2) ) ROM_END static DRIVER_INIT( hyperspt ) { konami1_decode(); } GAME( 1984, hyperspt, 0, hyperspt, hyperspt, hyperspt, ROT0, "Konami (Centuri license)", "Hyper Sports", 0 ) GAME( 1984, hpolym84, hyperspt, hyperspt, hyperspt, hyperspt, ROT0, "Konami", "Hyper Olympic '84", 0 ) GAME( 1984, roadf, 0, roadf, roadf, hyperspt, ROT90, "Konami", "Road Fighter (set 1)", 0 ) GAME( 1984, roadf2, roadf, roadf, roadf, hyperspt, ROT90, "Konami", "Road Fighter (set 2)", 0 )