/*************************************************************************** -= IGS Blitter Based Hardware =- driver by Luca Elia (l.elia@tin.it) code decrypted by Olivier Galibert CPU : 68000 Sound : M6295 + Optional FM / ICS2115 Video : IGS011 NVRAM : Battery for main RAM --------------------------------------------------------------------------- Year + Game FM Sound Chips --------------------------------------------------------------------------- 1995 Long Hu Bang - ? 1995 Zhong Guo Long YM3812 IGS003, IGS011, IGS012, IGSD0301 1996 Long Hu Bang II YM2413 IGS011 1996 Wan Li Chang Cheng - ? 1996 Xing Yen Man Guan - ? 1996 Virtua Bowling - IGS011, IGS012 --------------------------------------------------------------------------- To do: - Protection emulation instead of patching the roms - A few graphical bugs - xymg: when you press Reach it locks. - vbowlj: trackball support, slow & low volume sound - vbowl: decryption & protection - lhb: in the copyright screen the '5' in '1995' is drawn by the cpu on layer 5, but with wrong colors (since the top nibble of the affected pixels is left to 0xf) ***************************************************************************/ #include "driver.h" #include "sound/okim6295.h" #include "sound/2413intf.h" #include "sound/3812intf.h" #include "sound/ics2115.h" /*************************************************************************** Video There are 8 non scrolling layers as big as the screen (512 x 256). Each layer has 256 colors and its own palette. There are 8 priority codes with RAM associated to each (8 x 256 values). For each screen position, to determine which pixel to display, the video chip associates a bit to the opacity of that pixel for each layer (1 = trasparent) to form an address into the selected priority RAM. The value at that address (0-7) is the topmost layer. ***************************************************************************/ static UINT8 *layer[8]; static UINT16 igs_priority, *igs_priority_ram; static UINT8 chmplst2_pen_hi; // high 3 bits of pens (chmplst2 only) static WRITE16_HANDLER( igs_priority_w ) { COMBINE_DATA(&igs_priority); // logerror("%06x: igs_priority = %02x\n", activecpu_get_pc(), igs_priority); if (data & ~0x7) logerror("%06x: warning, unknown bits written to igs_priority = %02x\n", activecpu_get_pc(), igs_priority); } VIDEO_START(igs) { int i; for (i = 0; i < 8; i++) { layer[i] = auto_malloc(512 * 256); } chmplst2_pen_hi = 0; } VIDEO_UPDATE(igs) { #ifdef MAME_DEBUG int layer_enable = -1; #endif int x,y,l,scr_addr,pri_addr; UINT16 *pri_ram; #ifdef MAME_DEBUG if (input_code_pressed(KEYCODE_Z)) { int mask = 0; if (input_code_pressed(KEYCODE_Q)) mask |= 0x01; if (input_code_pressed(KEYCODE_W)) mask |= 0x02; if (input_code_pressed(KEYCODE_E)) mask |= 0x04; if (input_code_pressed(KEYCODE_R)) mask |= 0x08; if (input_code_pressed(KEYCODE_A)) mask |= 0x10; if (input_code_pressed(KEYCODE_S)) mask |= 0x20; if (input_code_pressed(KEYCODE_D)) mask |= 0x40; if (input_code_pressed(KEYCODE_F)) mask |= 0x80; if (mask) layer_enable &= mask; } #endif pri_ram = &igs_priority_ram[(igs_priority & 7) * 512/2]; for (y = cliprect->min_y; y <= cliprect->max_y; y++) { for (x = cliprect->min_x; x <= cliprect->max_x; x++) { scr_addr = x + y * 512; pri_addr = 0xff; for (l = 0; l < 8; l++) { if ( (layer[l][scr_addr] != 0xff) #ifdef MAME_DEBUG && (layer_enable & (1 << l)) #endif ) pri_addr &= ~(1 << l); } l = pri_ram[pri_addr] & 7; #ifdef MAME_DEBUG if ((layer_enable != -1) && (pri_addr == 0xff)) *BITMAP_ADDR16(bitmap, y, x) = get_black_pen(machine); else #endif *BITMAP_ADDR16(bitmap, y, x) = layer[l][scr_addr] | (l << 8); } } return 0; } static READ16_HANDLER( igs_layers_r ) { int layer0 = ((offset & (0x80000/2)) ? 4 : 0) + ((offset & 1) ? 0 : 2); UINT8 *l0 = layer[layer0]; UINT8 *l1 = layer[layer0+1]; offset >>= 1; offset &= 0x1ffff; return (l0[offset] << 8) | l1[offset]; } static WRITE16_HANDLER( igs_layers_w ) { UINT16 word; int layer0 = ((offset & (0x80000/2)) ? 4 : 0) + ((offset & 1) ? 0 : 2); UINT8 *l0 = layer[layer0]; UINT8 *l1 = layer[layer0+1]; offset >>= 1; offset &= 0x1ffff; word = (l0[offset] << 8) | l1[offset]; COMBINE_DATA(&word); l0[offset] = word >> 8; l1[offset] = word; } /*************************************************************************** Blitter ***************************************************************************/ static struct { UINT16 x, y, w, h, gfx_lo, gfx_hi, depth, pen, flags; } blitter; static WRITE16_HANDLER( igs_blit_x_w ) { COMBINE_DATA(&blitter.x); } static WRITE16_HANDLER( igs_blit_y_w ) { COMBINE_DATA(&blitter.y); } static WRITE16_HANDLER( igs_blit_gfx_lo_w ) { COMBINE_DATA(&blitter.gfx_lo); } static WRITE16_HANDLER( igs_blit_gfx_hi_w ) { COMBINE_DATA(&blitter.gfx_hi); } static WRITE16_HANDLER( igs_blit_w_w ) { COMBINE_DATA(&blitter.w); } static WRITE16_HANDLER( igs_blit_h_w ) { COMBINE_DATA(&blitter.h); } static WRITE16_HANDLER( igs_blit_depth_w ) { COMBINE_DATA(&blitter.depth); } static WRITE16_HANDLER( igs_blit_pen_w ) { COMBINE_DATA(&blitter.pen); } static WRITE16_HANDLER( igs_blit_flags_w ) { int x, xstart, xend, xinc, flipx; int y, ystart, yend, yinc, flipy; int depth4, clear, opaque, z; UINT8 trans_pen, clear_pen, pen_hi, *dest; UINT8 pen = 0; UINT8 *gfx = memory_region(REGION_GFX1); UINT8 *gfx2 = memory_region(REGION_GFX2); int gfx_size = memory_region_length(REGION_GFX1); int gfx2_size = memory_region_length(REGION_GFX2); rectangle clip = Machine->screen[0].visarea; COMBINE_DATA(&blitter.flags); logerror("%06x: blit x %03x, y %03x, w %03x, h %03x, gfx %03x%04x, depth %02x, pen %02x, flags %03x\n", activecpu_get_pc(), blitter.x,blitter.y,blitter.w,blitter.h,blitter.gfx_hi,blitter.gfx_lo,blitter.depth,blitter.pen,blitter.flags); dest = layer[ blitter.flags & 0x0007 ]; opaque = !(blitter.flags & 0x0008); clear = blitter.flags & 0x0010; flipx = blitter.flags & 0x0020; flipy = blitter.flags & 0x0040; if (!(blitter.flags & 0x0400)) return; pen_hi = (chmplst2_pen_hi & 0x07) << 5; // pixel address z = blitter.gfx_lo + (blitter.gfx_hi << 16); // what were they smoking??? depth4 = !((blitter.flags & 0x7) < (4 - (blitter.depth & 0x7))) || (z & 0x800000); // see chmplst2 z &= 0x7fffff; if (depth4) { z *= 2; if (gfx2 && (blitter.gfx_hi & 0x80)) trans_pen = 0x1f; // chmplst2 else trans_pen = 0x0f; clear_pen = blitter.pen | 0xf0; } else { if (gfx2) trans_pen = 0x1f; // vbowl else trans_pen = 0xff; clear_pen = blitter.pen; } xstart = (blitter.x & 0x1ff) - (blitter.x & 0x200); ystart = (blitter.y & 0x0ff) - (blitter.y & 0x100); if (flipx) { xend = xstart - (blitter.w & 0x1ff) - 1; xinc = -1; } else { xend = xstart + (blitter.w & 0x1ff) + 1; xinc = 1; } if (flipy) { yend = ystart - (blitter.h & 0x0ff) - 1; yinc = -1; } else { yend = ystart + (blitter.h & 0x0ff) + 1; yinc = 1; } for (y = ystart; y != yend; y += yinc) { for (x = xstart; x != xend; x += xinc) { // fetch the pixel if (!clear) { if (depth4) pen = (gfx[(z/2)%gfx_size] >> ((z&1)?4:0)) & 0x0f; else pen = gfx[z%gfx_size]; if ( gfx2 ) { pen &= 0x0f; if ( gfx2[(z/8)%gfx2_size] & (1 << (z & 7)) ) pen |= 0x10; } } // plot it if (x >= clip.min_x && x <= clip.max_x && y >= clip.min_y && y <= clip.max_y) { if (clear) dest[x + y * 512] = clear_pen; else if (pen != trans_pen) dest[x + y * 512] = pen | pen_hi; else if (opaque) dest[x + y * 512] = 0xff; } z++; } } #ifdef MAME_DEBUG #if 1 if (input_code_pressed(KEYCODE_Z)) { char buf[20]; sprintf(buf, "%02X%02X",blitter.depth,blitter.flags&0xff); // ui_draw_text(buf, blitter.x, blitter.y); // crashes mame! } #endif #endif } /*************************************************************************** Common functions ***************************************************************************/ // Inputs static UINT16 igs_input_sel,igs_input_sel2; #define IGS_INPUT_RW( NUM ) \ \ static WRITE16_HANDLER( igs_##NUM##_input_w ) \ { \ COMBINE_DATA(&igs_input_sel); \ \ if ( (igs_input_sel & 0xff00) || ((~igs_input_sel) & ((1 << NUM)-1)) ) \ logerror("%06x: warning, unknown bits written in igs_input_sel = %02x\n", activecpu_get_pc(), igs_input_sel); \ } \ \ static READ16_HANDLER( igs_##NUM##_input_r ) \ { \ int i; \ UINT16 ret=0; \ \ for (i = 0; i < NUM; i++) \ if ((~igs_input_sel) & (1 << i) ) \ ret = readinputport(i); \ \ /* 0x0100 is blitter busy */ \ return (ret & 0xff) | 0x0000; \ } IGS_INPUT_RW( 3 ) IGS_INPUT_RW( 4 ) IGS_INPUT_RW( 5 ) // Palette r5g5b5 // offset+0x000: xRRRRRGG // offset+0x800: GGGBBBBB static WRITE16_HANDLER( igs_palette_w ) { int rgb; COMBINE_DATA(&paletteram16[offset]); rgb = (paletteram16[offset & 0x7ff] & 0xff) | ((paletteram16[offset | 0x800] & 0xff) << 8); palette_set_color_rgb(Machine,offset & 0x7ff,pal5bit(rgb >> 0),pal5bit(rgb >> 5),pal5bit(rgb >> 10)); } /*************************************************************************** Code Decryption ***************************************************************************/ void grtwall_decrypt(void) { int i; UINT16 *src = (UINT16 *) (memory_region(REGION_CPU1)); int rom_size = 0x80000; for (i=0; i> 8) | (x <<8); } } void chindrag_decrypt(void) { int i; UINT16 *src = (UINT16 *) (memory_region(REGION_CPU1)); int rom_size = 0x80000; for (i=0; i> 8) | (x << 8); } memcpy(src,result_data,rom_size); free(result_data); } void vbowlj_decrypt(void) { int i; UINT16 *src = (UINT16 *) (memory_region(REGION_CPU1)); int rom_size = 0x80000; for(i=0; i> 8); } } // To do: void vbowl_decrypt(void) { int i; UINT16 *src = (UINT16 *) (memory_region(REGION_CPU1)); int rom_size = 0x80000; for(i=0; i> 1) + (x << 15); src[i] = (x << 8) | (x >> 8); } // vbowlj_decrypt(); } /*************************************************************************** Gfx Decryption ***************************************************************************/ void chmplst2_decrypt_gfx(void) { int i; unsigned rom_size = 0x200000; UINT8 *src = (UINT8 *) (memory_region(REGION_GFX1)); UINT8 *result_data = malloc_or_die(rom_size); for (i=0; i>8); break; } } #ifdef UNUSED_FUNCTION static WRITE16_HANDLER( vbowl_unk_w ) { } #endif static READ16_HANDLER( vbowl_unk_r ) { return 0xffff; } static UINT16 *vbowl_trackball; static VIDEO_EOF( vbowl ) { vbowl_trackball[0] = vbowl_trackball[1]; vbowl_trackball[1] = (readinputport(8) << 8) | readinputport(7); } static WRITE16_HANDLER( vbowl_pen_hi_w ) { if (ACCESSING_LSB) { chmplst2_pen_hi = data & 0x07; } if (data & ~0x7) logerror("%06x: warning, unknown bits written to pen_hi = %04x\n", activecpu_get_pc(), igs_priority); } static WRITE16_HANDLER( vbowl_link_0_w ) { } static WRITE16_HANDLER( vbowl_link_1_w ) { } static WRITE16_HANDLER( vbowl_link_2_w ) { } static WRITE16_HANDLER( vbowl_link_3_w ) { } static ADDRESS_MAP_START( vbowl_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) AM_RANGE(0x100000, 0x103fff) AM_READ(MRA16_RAM) AM_RANGE(0x200000, 0x200fff) AM_READ(MRA16_RAM) AM_RANGE(0x300000, 0x3fffff) AM_READ(igs_layers_r) AM_RANGE(0x400000, 0x401fff) AM_READ(MRA16_RAM) AM_RANGE(0x520000, 0x520001) AM_READ(input_port_4_word_r) AM_RANGE(0x600000, 0x600007) AM_READ(ics2115_0_word_r) AM_RANGE(0x700000, 0x700003) AM_READ(MRA16_RAM) AM_RANGE(0x800002, 0x800003) AM_READ(vbowl_magic_r) AM_RANGE(0xa88000, 0xa88001) AM_READ(igs_4_input_r) AM_RANGE(0xa80000, 0xa80001) AM_READ(vbowl_unk_r) AM_RANGE(0xa90000, 0xa90001) AM_READ(vbowl_unk_r) AM_RANGE(0xa98000, 0xa98001) AM_READ(vbowl_unk_r) ADDRESS_MAP_END static ADDRESS_MAP_START( vbowl_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x100000, 0x103fff) AM_WRITE(MWA16_RAM) AM_BASE(&generic_nvram16) AM_SIZE(&generic_nvram_size) AM_RANGE(0x200000, 0x200fff) AM_WRITE(MWA16_RAM) AM_BASE(&igs_priority_ram) AM_RANGE(0x300000, 0x3fffff) AM_WRITE(igs_layers_w) AM_RANGE(0x400000, 0x401fff) AM_WRITE(igs_palette_w) AM_BASE(&paletteram16) AM_RANGE(0x600000, 0x600007) AM_WRITE(ics2115_0_word_w) AM_RANGE(0x700000, 0x700003) AM_WRITE(MWA16_RAM) AM_BASE(&vbowl_trackball) AM_RANGE(0x700004, 0x700005) AM_WRITE(vbowl_pen_hi_w) AM_RANGE(0x800000, 0x800003) AM_WRITE(vbowl_magic_w) AM_RANGE(0xa00000, 0xa00001) AM_WRITE(vbowl_link_0_w) AM_RANGE(0xa08000, 0xa08001) AM_WRITE(vbowl_link_1_w) AM_RANGE(0xa10000, 0xa10001) AM_WRITE(vbowl_link_2_w) AM_RANGE(0xa18000, 0xa18001) AM_WRITE(vbowl_link_3_w) AM_RANGE(0xa20000, 0xa20001) AM_WRITE(igs_priority_w) AM_RANGE(0xa40000, 0xa40001) AM_WRITE(igs_4_input_w) AM_RANGE(0xa58000, 0xa58001) AM_WRITE(igs_blit_x_w) AM_RANGE(0xa58800, 0xa58801) AM_WRITE(igs_blit_y_w) AM_RANGE(0xa59000, 0xa59001) AM_WRITE(igs_blit_w_w) AM_RANGE(0xa59800, 0xa59801) AM_WRITE(igs_blit_h_w) AM_RANGE(0xa5a000, 0xa5a001) AM_WRITE(igs_blit_gfx_lo_w) AM_RANGE(0xa5a800, 0xa5a801) AM_WRITE(igs_blit_gfx_hi_w) AM_RANGE(0xa5b000, 0xa5b001) AM_WRITE(igs_blit_flags_w) AM_RANGE(0xa5b800, 0xa5b801) AM_WRITE(igs_blit_pen_w) AM_RANGE(0xa5c000, 0xa5c001) AM_WRITE(igs_blit_depth_w) ADDRESS_MAP_END static ADDRESS_MAP_START( xymg_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) AM_RANGE(0x100000, 0x103fff) AM_READ(MRA16_RAM) AM_RANGE(0x200000, 0x200fff) AM_READ(MRA16_RAM) AM_RANGE(0x400000, 0x401fff) AM_READ(MRA16_RAM) AM_RANGE(0x600000, 0x600001) AM_READ(OKIM6295_status_0_lsb_r) AM_RANGE(0x700002, 0x700003) AM_READ(xymg_magic_r) AM_RANGE(0x888000, 0x888001) AM_READ(igs_3_input_r) AM_RANGE(0x1f0000, 0x1f3fff) AM_READ(MRA16_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( xymg_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x010000, 0x010001) AM_WRITE(lhb_okibank_w) AM_RANGE(0x100000, 0x103fff) AM_WRITE(MWA16_RAM) AM_RANGE(0x200000, 0x200fff) AM_WRITE(MWA16_RAM) AM_BASE(&igs_priority_ram) AM_RANGE(0x400000, 0x401fff) AM_WRITE(igs_palette_w) AM_BASE(&paletteram16) AM_RANGE(0x600000, 0x600001) AM_WRITE(OKIM6295_data_0_lsb_w) AM_RANGE(0x700000, 0x700003) AM_WRITE(xymg_magic_w) AM_RANGE(0x820000, 0x820001) AM_WRITE(igs_priority_w) AM_RANGE(0x840000, 0x840001) AM_WRITE(igs_3_input_w) AM_RANGE(0x858000, 0x858001) AM_WRITE(igs_blit_x_w) AM_RANGE(0x858800, 0x858801) AM_WRITE(igs_blit_y_w) AM_RANGE(0x859000, 0x859001) AM_WRITE(igs_blit_w_w) AM_RANGE(0x859800, 0x859801) AM_WRITE(igs_blit_h_w) AM_RANGE(0x85a000, 0x85a001) AM_WRITE(igs_blit_gfx_lo_w) AM_RANGE(0x85a800, 0x85a801) AM_WRITE(igs_blit_gfx_hi_w) AM_RANGE(0x85b000, 0x85b001) AM_WRITE(igs_blit_flags_w) AM_RANGE(0x85b800, 0x85b801) AM_WRITE(igs_blit_pen_w) AM_RANGE(0x85c000, 0x85c001) AM_WRITE(igs_blit_depth_w) AM_RANGE(0x1f0000, 0x1f3fff) AM_WRITE(MWA16_RAM) AM_BASE(&generic_nvram16) AM_SIZE(&generic_nvram_size) // extra ram ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ INPUT_PORTS_START( chindrag ) PORT_START // IN0 - DSW1 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) // 513 PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) // 627 PORT_DIPSETTING( 0x08, DEF_STR( Harder ) ) // 741 PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // 855 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN1 - DSW2 PORT_DIPNAME( 0x01, 0x01, "Background" ) PORT_DIPSETTING( 0x01, "Girl" ) PORT_DIPSETTING( 0x00, "Landscape" ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, "Tiles" ) PORT_DIPSETTING( 0x04, "Mahjong" ) PORT_DIPSETTING( 0x00, "Symbols" ) PORT_DIPNAME( 0x08, 0x08, "Send Boom?" ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Test?" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN2 - DSW3 PORT_DIPNAME( 0xff, 0xff, DEF_STR( Unused ) ) PORT_DIPSETTING( 0xff, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN3 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) // keep pressed while booting PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE2 ) // used? PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) // used? PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN4 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) // press in girl test to pause, button 3 advances PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN5 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_START // IN6 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) INPUT_PORTS_END INPUT_PORTS_START( chmplst2 ) PORT_START // IN0 - DSW1 PORT_DIPNAME( 0x07, 0x02, "Pay Out (%)" ) PORT_DIPSETTING( 0x07, "50" ) PORT_DIPSETTING( 0x06, "54" ) PORT_DIPSETTING( 0x05, "58" ) PORT_DIPSETTING( 0x04, "62" ) PORT_DIPSETTING( 0x03, "66" ) PORT_DIPSETTING( 0x02, "70" ) PORT_DIPSETTING( 0x01, "74" ) PORT_DIPSETTING( 0x00, "78" ) PORT_DIPNAME( 0x08, 0x08, "Odds Rate" ) PORT_DIPSETTING( 0x08, "1,2,3,5,8,15,30,50" ) PORT_DIPSETTING( 0x00, "1,2,3,4,5,6,7,8" ) PORT_DIPNAME( 0x10, 0x10, "Max Bet" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPSETTING( 0x10, "10" ) PORT_DIPNAME( 0x60, 0x60, "Min Credits To Start" ) PORT_DIPSETTING( 0x60, "1" ) PORT_DIPSETTING( 0x40, "2" ) PORT_DIPSETTING( 0x20, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN1 - DSW2 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) // Only when bit 4 = 1 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x04, 0x04, "Credits Per Note" ) // Only when bit 4 = 0 PORT_DIPSETTING( 0x04, "10" ) PORT_DIPSETTING( 0x00, "100" ) PORT_DIPNAME( 0x08, 0x08, "Max Note Credits" ) PORT_DIPSETTING( 0x08, "100" ) PORT_DIPSETTING( 0x00, "500" ) PORT_DIPNAME( 0x10, 0x10, "Money Type" ) // Decides whether to use bits 0&1 or bit 2 PORT_DIPSETTING( 0x10, "Coins" ) PORT_DIPSETTING( 0x00, "Notes" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START // IN2 - DSW3 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x03, "500" ) PORT_DIPSETTING( 0x02, "1000" ) PORT_DIPSETTING( 0x01, "2000" ) PORT_DIPSETTING( 0x00, "30000" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0c, "0" ) PORT_DIPSETTING( 0x08, "1" ) PORT_DIPSETTING( 0x04, "2" ) // PORT_DIPSETTING( 0x00, "2" ) PORT_DIPNAME( 0x70, 0x70, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x70, "1 : 1" ) PORT_DIPSETTING( 0x60, "1 : 2" ) PORT_DIPSETTING( 0x50, "1 : 5" ) PORT_DIPSETTING( 0x40, "1 : 6" ) PORT_DIPSETTING( 0x30, "1 : 7" ) PORT_DIPSETTING( 0x20, "1 : 8" ) PORT_DIPSETTING( 0x10, "1 : 9" ) PORT_DIPSETTING( 0x00, "1 : 10" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN3 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) // data clear PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) // keep pressed while booting PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE4 ) // haba? PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE2 ) // stats PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) // clear coin PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN4 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // ? set to 0 both PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // ? and you can't start a game PORT_START // IN5 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN6 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN7 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN8 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END INPUT_PORTS_START( drgnwrld ) PORT_START // IN0 - DSW1 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) // 513 PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) // 627 PORT_DIPSETTING( 0x08, DEF_STR( Harder ) ) // 741 PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // 855 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN1 - DSW2 PORT_DIPNAME( 0x01, 0x01, "Open Girl?" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Background" ) PORT_DIPSETTING( 0x02, "Girl" ) PORT_DIPSETTING( 0x00, "Landscape" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, "Bang Turtle?" ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Send Boom?" ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Test?" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN2 - DSW3 PORT_DIPNAME( 0xff, 0xff, DEF_STR( Unused ) ) PORT_DIPSETTING( 0xff, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN3 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) // keep pressed while booting PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE2 ) // used? PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) // used? PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN4 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) // press in girl test to pause, button 3 advances PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN5 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_START // IN6 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) INPUT_PORTS_END INPUT_PORTS_START( grtwall ) PORT_START // IN0 - DSW3 PORT_DIPNAME( 0xff, 0xff, "3" ) PORT_DIPSETTING( 0xff, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN1 - DSW2 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x03, "1000" ) PORT_DIPSETTING( 0x02, "1500" ) PORT_DIPSETTING( 0x01, "2000" ) PORT_DIPSETTING( 0x00, "3000" ) PORT_DIPNAME( 0x0c, 0x0c, "Min Credits To Start" ) PORT_DIPSETTING( 0x0c, "1" ) PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) // changes title screen? PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN2 - DSW1 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0c, 0x0c, "Credits Per Note" ) PORT_DIPSETTING( 0x0c, "10" ) PORT_DIPSETTING( 0x08, "20" ) PORT_DIPSETTING( 0x04, "50" ) PORT_DIPSETTING( 0x00, "100" ) PORT_DIPNAME( 0x10, 0x10, "Max Note Credits" ) PORT_DIPSETTING( 0x10, "500" ) PORT_DIPSETTING( 0x00, "9999" ) PORT_DIPNAME( 0x20, 0x20, "Money Type" ) PORT_DIPSETTING( 0x20, "Coins" ) // use bits 0-1 PORT_DIPSETTING( 0x00, "Notes" ) // use bits 2-3 PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START // IN3 - DSW4 PORT_DIPNAME( 0xff, 0xff, "4" ) PORT_DIPSETTING( 0xff, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN4 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) // keep pressed while booting PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN5 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) INPUT_PORTS_END INPUT_PORTS_START( lhb ) PORT_START // IN0 - DSW1 PORT_DIPNAME( 0x0f, 0x07, "Pay Out (%)" ) PORT_DIPSETTING( 0x0f, "96" ) PORT_DIPSETTING( 0x0e, "93" ) PORT_DIPSETTING( 0x0d, "90" ) PORT_DIPSETTING( 0x0c, "87" ) PORT_DIPSETTING( 0x0b, "84" ) PORT_DIPSETTING( 0x0a, "81" ) PORT_DIPSETTING( 0x09, "78" ) PORT_DIPSETTING( 0x08, "75" ) PORT_DIPSETTING( 0x07, "71" ) PORT_DIPSETTING( 0x06, "68" ) PORT_DIPSETTING( 0x05, "65" ) PORT_DIPSETTING( 0x04, "62" ) PORT_DIPSETTING( 0x03, "59" ) PORT_DIPSETTING( 0x02, "56" ) PORT_DIPSETTING( 0x01, "53" ) PORT_DIPSETTING( 0x00, "50" ) PORT_DIPNAME( 0x30, 0x30, "YAKUMAN Point" ) PORT_DIPSETTING( 0x30, "1" ) PORT_DIPSETTING( 0x20, "2" ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0xc0, 0xc0, "Max Bet" ) PORT_DIPSETTING( 0xc0, "1" ) PORT_DIPSETTING( 0x80, "5" ) PORT_DIPSETTING( 0x40, "10" ) PORT_DIPSETTING( 0x00, "20" ) PORT_START // IN1 - DSW2 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0c, 0x0c, "Min Credits To Start" ) PORT_DIPSETTING( 0x0c, "1" ) PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x70, 0x70, "DAI MANGUAN Cycle" ) PORT_DIPSETTING( 0x70, "300" ) // PORT_DIPSETTING( 0x60, "300" ) // PORT_DIPSETTING( 0x50, "300" ) // PORT_DIPSETTING( 0x40, "300" ) // PORT_DIPSETTING( 0x30, "300" ) // PORT_DIPSETTING( 0x20, "300" ) // PORT_DIPSETTING( 0x10, "300" ) // PORT_DIPSETTING( 0x00, "300" ) PORT_DIPNAME( 0x80, 0x80, "DAI MANGUAN Times" ) PORT_DIPSETTING( 0x80, "2" ) // PORT_DIPSETTING( 0x00, "2" ) PORT_START // IN2 - DSW3 PORT_DIPNAME( 0x03, 0x03, "Max Credit" ) PORT_DIPSETTING( 0x03, "1000" ) PORT_DIPSETTING( 0x02, "2000" ) PORT_DIPSETTING( 0x01, "5000" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPNAME( 0x0c, 0x0c, "Max Note" ) PORT_DIPSETTING( 0x0c, "1000" ) PORT_DIPSETTING( 0x08, "2000" ) PORT_DIPSETTING( 0x04, "5000" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPNAME( 0x10, 0x10, "CPU Strength" ) PORT_DIPSETTING( 0x10, "Strong" ) PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPNAME( 0x20, 0x20, "Money Type" ) PORT_DIPSETTING( 0x20, "Coins" ) PORT_DIPSETTING( 0x00, "Notes" ) PORT_DIPNAME( 0xc0, 0xc0, "DONDEN Times" ) PORT_DIPSETTING( 0xc0, "0" ) PORT_DIPSETTING( 0x80, "3" ) PORT_DIPSETTING( 0x40, "5" ) PORT_DIPSETTING( 0x00, "8" ) PORT_START // IN3 - DSW4 PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "In Game Music" ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x0c, 0x00, "Girls" ) PORT_DIPSETTING( 0x0c, DEF_STR( No ) ) PORT_DIPSETTING( 0x08, "Dressed" ) PORT_DIPSETTING( 0x04, "Underwear" ) PORT_DIPSETTING( 0x00, "Nude" ) PORT_DIPNAME( 0x10, 0x10, "Note Rate" ) PORT_DIPSETTING( 0x10, "5" ) PORT_DIPSETTING( 0x00, "10" ) PORT_DIPNAME( 0x20, 0x20, "Pay Out" ) PORT_DIPSETTING( 0x20, "Score" ) PORT_DIPSETTING( 0x00, "Coin" ) PORT_DIPNAME( 0x40, 0x40, "Coin In" ) PORT_DIPSETTING( 0x40, "Credit" ) PORT_DIPSETTING( 0x00, "Score" ) PORT_DIPNAME( 0x80, 0x80, "Last Chance" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x80, DEF_STR( Yes ) ) PORT_START // IN4 - DSW5 PORT_DIPNAME( 0xff, 0xff, "5" ) PORT_DIPSETTING( 0xff, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN5 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) // keep pressed while booting PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) // stats PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) // clear coin PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN6 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN7 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN8 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN9 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN10 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END INPUT_PORTS_START( vbowl ) PORT_START // IN0 - DSW1 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Special Picture" ) /* Sexy Interlude pics */ PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x10, DEF_STR( Yes ) ) PORT_DIPNAME( 0x20, 0x20, "Open Pitcure" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Controls ) ) PORT_DIPSETTING( 0x40, DEF_STR( Joystick ) ) PORT_DIPSETTING( 0x00, DEF_STR( Trackball ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN1 - DSW2 PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x03, DEF_STR( Easy ) ) // 5 PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) // 7 PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) // 9 PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) // 11 PORT_DIPNAME( 0x04, 0x04, "Spares To Win (Frames 1-5)" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x18, 0x18, "Points To Win (Frames 6-10)" ) PORT_DIPSETTING( 0x18, "160" ) PORT_DIPSETTING( 0x10, "170" ) PORT_DIPSETTING( 0x08, "180" ) PORT_DIPSETTING( 0x00, "190" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN2 - DSW3 PORT_DIPNAME( 0x03, 0x03, "Cabinet ID" ) PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x04, 0x04, "Linked Cabinets" ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START // IN3 - DSW4 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN4 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN5 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_START // IN6 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_START // IN7 PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1) PORT_START // IN8 PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1) INPUT_PORTS_END INPUT_PORTS_START( vbowlj ) PORT_START // IN0 - DSW1 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Special Picture" ) /* Sexy Interlude pics */ PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x10, DEF_STR( Yes ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Controls ) ) PORT_DIPSETTING( 0x20, DEF_STR( Joystick ) ) PORT_DIPSETTING( 0x00, DEF_STR( Trackball ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN1 - DSW2 PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x03, DEF_STR( Easy ) ) // 5 PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) // 7 PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) // 9 PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) // 11 PORT_DIPNAME( 0x04, 0x04, "Spares To Win (Frames 1-5)" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x18, 0x18, "Points To Win (Frames 6-10)" ) PORT_DIPSETTING( 0x18, "160" ) PORT_DIPSETTING( 0x10, "170" ) PORT_DIPSETTING( 0x08, "180" ) PORT_DIPSETTING( 0x00, "190" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN2 - DSW3 PORT_DIPNAME( 0x03, 0x03, "Cabinet ID" ) PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x04, 0x04, "Linked Cabinets" ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START // IN3 - DSW4 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN4 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN5 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_START // IN6 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_START // IN7 PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1) PORT_START // IN8 PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_PLAYER(1) INPUT_PORTS_END INPUT_PORTS_START( xymg ) PORT_START // IN0 - DSW1 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0c, 0x0c, "Credits Per Note" ) PORT_DIPSETTING( 0x0c, "10" ) PORT_DIPSETTING( 0x08, "20" ) PORT_DIPSETTING( 0x04, "50" ) PORT_DIPSETTING( 0x00, "100" ) PORT_DIPNAME( 0x10, 0x10, "Max Note Credits" ) PORT_DIPSETTING( 0x10, "500" ) PORT_DIPSETTING( 0x00, "9999" ) PORT_DIPNAME( 0x20, 0x20, "Money Type" ) PORT_DIPSETTING( 0x20, "Coins" ) // use bits 0-1 PORT_DIPSETTING( 0x00, "Notes" ) // use bits 2-3 PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START // IN1 - DSW2 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x03, "1000" ) PORT_DIPSETTING( 0x02, "1500" ) PORT_DIPSETTING( 0x01, "2000" ) PORT_DIPSETTING( 0x00, "3000" ) PORT_DIPNAME( 0x0c, 0x0c, "Min Credits To Start" ) PORT_DIPSETTING( 0x0c, "1" ) PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN2 - DSW3 PORT_DIPNAME( 0xff, 0xff, DEF_STR( Unused ) ) PORT_DIPSETTING( 0xff, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START // IN3 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) // keep pressed while booting PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) // stats PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) // clear coin PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN4 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN5 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN6 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN7 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN8 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Machine Drivers ***************************************************************************/ /* // for debugging static const gfx_layout gfxlayout_8x8x4 = { 8,8, RGN_FRAC(1,1), 4, { STEP4(0,1) }, { 4, 0, 12, 8, 20,16, 28,24 }, { STEP8(0,8*4) }, 8*8*4 }; static const gfx_layout gfxlayout_16x16x4 = { 16,16, RGN_FRAC(1,1), 4, { STEP4(0,1) }, { 4, 0, 12, 8, 20,16, 28,24, 36,32, 44,40, 52,48, 60,56 }, { STEP16(0,16*4) }, 16*16*4 }; static const gfx_layout gfxlayout_8x8x8 = { 8,8, RGN_FRAC(1,1), 8, { STEP8(0,1) }, { STEP8(0,8) }, { STEP8(0,8*8) }, 8*8*8 }; static const gfx_layout gfxlayout_16x16x8 = { 16,16, RGN_FRAC(1,1), 8, { STEP8(0,1) }, { STEP16(0,8) }, { STEP16(0,16*8) }, 16*16*8 }; static const gfx_layout gfxlayout_16x16x1 = { 16,16, RGN_FRAC(1,1), 1, { 0 }, { STEP16(15,-1) }, { STEP16(0,16*1) }, 16*16*1 }; static GFXDECODE_START( igs_blit ) GFXDECODE_ENTRY( REGION_GFX1, 0, gfxlayout_8x8x4, 0, 0x80 ) GFXDECODE_ENTRY( REGION_GFX1, 0, gfxlayout_16x16x4, 0, 0x80 ) GFXDECODE_ENTRY( REGION_GFX1, 0, gfxlayout_8x8x8, 0, 0x08 ) GFXDECODE_ENTRY( REGION_GFX1, 0, gfxlayout_16x16x8, 0, 0x08 ) GFXDECODE_END static GFXDECODE_START( chmplst2 ) GFXDECODE_ENTRY( REGION_GFX1, 0, gfxlayout_8x8x4, 0, 0x80 ) GFXDECODE_ENTRY( REGION_GFX1, 0, gfxlayout_16x16x4, 0, 0x80 ) GFXDECODE_ENTRY( REGION_GFX1, 0, gfxlayout_8x8x8, 0, 0x08 ) GFXDECODE_ENTRY( REGION_GFX1, 0, gfxlayout_16x16x8, 0, 0x08 ) GFXDECODE_ENTRY( REGION_GFX2, 0, gfxlayout_16x16x1, 0, 0x80 ) GFXDECODE_END */ static MACHINE_DRIVER_START( igs_base ) MDRV_CPU_ADD_TAG("main",M68000, 22000000/3) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_NVRAM_HANDLER(generic_0fill) // MDRV_GFXDECODE(igs_blit) MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(512, 256) MDRV_SCREEN_VISIBLE_AREA(0, 512-1, 0, 240-1) MDRV_PALETTE_LENGTH(0x800) MDRV_VIDEO_START( igs ) MDRV_VIDEO_UPDATE( igs ) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD_TAG("OKIM6295", OKIM6295, 1047600) MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END static INTERRUPT_GEN( chmplst2_interrupt ) { switch (cpu_getiloops()) { case 0: cpunum_set_input_line(0, 6, HOLD_LINE); break; default: case 1: cpunum_set_input_line(0, 5, HOLD_LINE); break; } } static MACHINE_DRIVER_START( chmplst2 ) MDRV_IMPORT_FROM(igs_base) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(chmplst2_readmem,chmplst2_writemem) MDRV_CPU_VBLANK_INT(chmplst2_interrupt,1+4) // lev5 frequency drives the music tempo // MDRV_GFXDECODE(chmplst2) MDRV_SOUND_ADD(YM2413, 3579545) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 2.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( chindrag ) MDRV_IMPORT_FROM(igs_base) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(chindrag_readmem,chindrag_writemem) MDRV_CPU_VBLANK_INT(chmplst2_interrupt,1+4) // lev5 frequency drives the music tempo MDRV_SOUND_ADD(YM3812, 3579545) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 2.0) MACHINE_DRIVER_END static INTERRUPT_GEN( grtwall_interrupt ) { switch (cpu_getiloops()) { case 0: cpunum_set_input_line(0, 3, HOLD_LINE); break; case 1: cpunum_set_input_line(0, 6, HOLD_LINE); break; } } static MACHINE_DRIVER_START( grtwall ) MDRV_IMPORT_FROM(igs_base) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(grtwall_readmem,grtwall_writemem) MDRV_CPU_VBLANK_INT(grtwall_interrupt,2) MACHINE_DRIVER_END static INTERRUPT_GEN( lhb_interrupt ) { switch (cpu_getiloops()) { case 0: cpunum_set_input_line(0, 3, HOLD_LINE); break; case 1: cpunum_set_input_line(0, 5, HOLD_LINE); break; case 2: cpunum_set_input_line(0, 6, HOLD_LINE); break; } } static MACHINE_DRIVER_START( lhb ) MDRV_IMPORT_FROM(igs_base) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(lhb_readmem,lhb_writemem) MDRV_CPU_VBLANK_INT(lhb_interrupt,3) MACHINE_DRIVER_END static void sound_irq(int state) { // cpunum_set_input_line(0, 3, state); } static struct ics2115_interface pgm_ics2115_interface = { REGION_SOUND1, sound_irq }; static INTERRUPT_GEN( vbowl_interrupt ) { switch (cpu_getiloops()) { case 0: cpunum_set_input_line(0, 4, HOLD_LINE); break; case 1: cpunum_set_input_line(0, 5, HOLD_LINE); break; case 2: cpunum_set_input_line(0, 6, HOLD_LINE); break; default: case 3: cpunum_set_input_line(0, 3, HOLD_LINE); break; // sound } } static MACHINE_DRIVER_START( vbowl ) MDRV_IMPORT_FROM(igs_base) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(vbowl_readmem,vbowl_writemem) MDRV_CPU_VBLANK_INT(vbowl_interrupt,3+4) MDRV_VIDEO_EOF(vbowl) // trackball // MDRV_GFXDECODE(chmplst2) MDRV_SOUND_REMOVE("OKIM6295") MDRV_SOUND_ADD(ICS2115, 0) MDRV_SOUND_CONFIG(pgm_ics2115_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 5.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( xymg ) MDRV_IMPORT_FROM(igs_base) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(xymg_readmem,xymg_writemem) MDRV_CPU_VBLANK_INT(grtwall_interrupt,2) MACHINE_DRIVER_END static DRIVER_INIT( chmplst2 ) { UINT16 *rom = (UINT16 *) memory_region(REGION_CPU1); chmplst2_decrypt(); chmplst2_decrypt_gfx(); // PROTECTION CHECKS rom[0x034f4/2] = 0x4e71; // 0034F4: 660E bne 3504 (rom test, fills palette with white otherwise) rom[0x03502/2] = 0x6032; // 003502: 6732 beq 3536 (rom test, fills palette with white otherwise) rom[0x1afea/2] = 0x6034; // 01AFEA: 6734 beq 1b020 (fills palette with black otherwise) rom[0x24b8a/2] = 0x6036; // 024B8A: 6736 beq 24bc2 (fills palette with green otherwise) rom[0x29ef8/2] = 0x6036; // 029EF8: 6736 beq 29f30 (fills palette with red otherwise) rom[0x2e69c/2] = 0x6036; // 02E69C: 6736 beq 2e6d4 (fills palette with green otherwise) rom[0x2fe96/2] = 0x6036; // 02FE96: 6736 beq 2fece (fills palette with red otherwise) rom[0x325da/2] = 0x6036; // 0325DA: 6736 beq 32612 (fills palette with green otherwise) rom[0x3d80a/2] = 0x6034; // 03D80A: 6734 beq 3d840 (fills palette with black otherwise) rom[0x3ed80/2] = 0x6036; // 03ED80: 6736 beq 3edb8 (fills palette with red otherwise) rom[0x41d72/2] = 0x6034; // 041D72: 6734 beq 41da8 (fills palette with black otherwise) rom[0x44834/2] = 0x6034; // 044834: 6734 beq 4486a (fills palette with black otherwise) } static DRIVER_INIT( chindrag ) { UINT16 *rom = (UINT16 *) memory_region(REGION_CPU1); chindrag_decrypt(); chindrag_gfx_decrypt(); // PROTECTION CHECKS rom[0x033d2/2] = 0x606c; // 0033D2: 676C beq 3440 (ASIC11 CHECK PORT ERROR 3) rom[0x11c74/2] = 0x606c; // 011C74: 676C beq 11ce2 (CHECK PORT ERROR 1) rom[0x23d2a/2] = 0x606c; // 023D2A: 676C beq 23d98 rom[0x23f68/2] = 0x606c; // 023F68: 676C beq 23fd6 rom[0x240d4/2] = 0x606c; // 0240D4: 676C beq 24142 (CHECK PORT ERROR 3) rom[0x242ac/2] = 0x606c; // 0242AC: 676C beq 2431a rom[0x244b2/2] = 0x606c; // 0244B2: 676C beq 24520 rom[0x24630/2] = 0x606c; // 024630: 676C beq 2469e rom[0x24886/2] = 0x606c; // 024886: 676C beq 248f4 rom[0x24aca/2] = 0x606c; // 024ACA: 676C beq 24b38 rom[0x24d46/2] = 0x606c; // 024D46: 676C beq 24db4 rom[0x24f8e/2] = 0x606c; // 024F8E: 676C beq 24ffc rom[0x254ba/2] = 0x6000; // 0254BA: 6700 E620 beq 23adc (ASIC12 CHECK PORT ERROR 1) rom[0x26a52/2] = 0x606c; // 026A52: 676C beq 26ac0 (ASIC12 CHECK PORT ERROR 1) rom[0x276aa/2] = 0x606c; // 0276AA: 676C beq 27718 (CHECK PORT ERROR 3) rom[0x2a870/2] = 0x606c; // 02A870: 676C beq 2a8de (ASIC11 CHECK PORT ERROR 2) } static DRIVER_INIT( chugokur ) { UINT16 *rom = (UINT16 *) memory_region(REGION_CPU1); chindrag_decrypt(); chindrag_gfx_decrypt(); // PROTECTION CHECKS rom[0x033d2/2] = 0x606c; // 0033D2: 676C beq 3440 (ASIC11 CHECK PORT ERROR 3) rom[0x11c74/2] = 0x606c; // 011C74: 676C beq 11ce2 (CHECK PORT ERROR 1) rom[0x23d2a/2] = 0x606c; // 023D2A: 676C beq 23d98 rom[0x23f68/2] = 0x606c; // 023F68: 676C beq 23fd6 rom[0x240d4/2] = 0x606c; // 0240D4: 676C beq 24142 (CHECK PORT ERROR 3) rom[0x242ac/2] = 0x606c; // 0242AC: 676C beq 2431a rom[0x244b2/2] = 0x606c; // 0244B2: 676C beq 24520 rom[0x24630/2] = 0x606c; // 024630: 676C beq 2469e rom[0x24886/2] = 0x606c; // 024886: 676C beq 248f4 rom[0x24aca/2] = 0x606c; // 024ACA: 676C beq 24b38 rom[0x24d46/2] = 0x606c; // 024D46: 676C beq 24db4 rom[0x24f8e/2] = 0x606c; // 024F8E: 676C beq 24ffc rom[0x254ba/2] = 0x6000; // 0254BA: 6700 E620 beq 23adc (ASIC12 CHECK PORT ERROR 1) rom[0x26a52/2] = 0x606c; // 026A52: 676C beq 26ac0 (ASIC12 CHECK PORT ERROR 1) // different from chindrag: rom[0x276a0/2] = 0x606c; // 0276A0: 676C beq 2770e (CHECK PORT ERROR 3) rom[0x2a86e/2] = 0x606c; // 02A86E: 676C beq 2a8dc (ASIC11 CHECK PORT ERROR 2) } static DRIVER_INIT( drgnwrld ) { UINT16 *rom = (UINT16 *) memory_region(REGION_CPU1); drgnwrld_decrypt(); chindrag_gfx_decrypt(); // PROTECTION CHECKS rom[0x032ee/2] = 0x606c; // 0032EE: 676C beq 335c (ASIC11 CHECK PORT ERROR 3) rom[0x23d5e/2] = 0x606c; // 023D5E: 676C beq 23dcc (CHECK PORT ERROR 1) rom[0x23fd0/2] = 0x606c; // 023FD0: 676C beq 2403e (CHECK PORT ERROR 2) rom[0x24170/2] = 0x606c; // 024170: 676C beq 241de (CHECK PORT ERROR 3) rom[0x24348/2] = 0x606c; // 024348: 676C beq 243b6 (ASIC11 CHECK PORT ERROR 4) rom[0x2454e/2] = 0x606c; // 02454E: 676C beq 245bc (ASIC11 CHECK PORT ERROR 3) rom[0x246cc/2] = 0x606c; // 0246CC: 676C beq 2473a (ASIC11 CHECK PORT ERROR 2) rom[0x24922/2] = 0x606c; // 024922: 676C beq 24990 (ASIC11 CHECK PORT ERROR 1) rom[0x24b66/2] = 0x606c; // 024B66: 676C beq 24bd4 (ASIC12 CHECK PORT ERROR 4) rom[0x24de2/2] = 0x606c; // 024DE2: 676C beq 24e50 (ASIC12 CHECK PORT ERROR 3) rom[0x2502a/2] = 0x606c; // 02502A: 676C beq 25098 (ASIC12 CHECK PORT ERROR 2) rom[0x25556/2] = 0x6000; // 025556: 6700 E584 beq 23adc (ASIC12 CHECK PORT ERROR 1) rom[0x2a16c/2] = 0x606c; // 02A16C: 676C beq 2a1da (ASIC11 CHECK PORT ERROR 2) } static DRIVER_INIT( grtwall ) { UINT16 *rom = (UINT16 *) memory_region(REGION_CPU1); grtwall_decrypt(); // PROTECTION CHECKS rom[0x16b96/2] = 0x6000; // 016B96: 6700 02FE beq 16e96 (fills palette with red otherwise) rom[0x16e5e/2] = 0x6036; // 016E5E: 6736 beq 16e96 (fills palette with green otherwise) rom[0x17852/2] = 0x6000; // 017852: 6700 01F2 beq 17a46 (fills palette with green otherwise) rom[0x17a0e/2] = 0x6036; // 017A0E: 6736 beq 17a46 (fills palette with red otherwise) rom[0x23636/2] = 0x6036; // 023636: 6736 beq 2366e (fills palette with red otherwise) rom[0x2b1e6/2] = 0x6000; // 02B1E6: 6700 0218 beq 2b400 (fills palette with green otherwise) rom[0x2f9f2/2] = 0x6000; // 02F9F2: 6700 04CA beq 2febe (fills palette with green otherwise) rom[0x2fb2e/2] = 0x6000; // 02FB2E: 6700 038E beq 2febe (fills palette with red otherwise) rom[0x2fcf2/2] = 0x6000; // 02FCF2: 6700 01CA beq 2febe (fills palette with red otherwise) rom[0x2fe86/2] = 0x6036; // 02FE86: 6736 beq 2febe (fills palette with red otherwise) rom[0x3016e/2] = 0x6000; // 03016E: 6700 03F6 beq 30566 (fills palette with green otherwise) rom[0x303c8/2] = 0x6000; // 0303C8: 6700 019C beq 30566 (fills palette with green otherwise) rom[0x3052e/2] = 0x6036; // 03052E: 6736 beq 30566 (fills palette with green otherwise) } static DRIVER_INIT( lhb ) { UINT16 *rom = (UINT16 *) memory_region(REGION_CPU1); lhb_decrypt(); // PROTECTION CHECKS rom[0x2eef6/2] = 0x4e75; // 02EEF6: 4E56 FE00 link A6, #-$200 (fills palette with pink otherwise) } DRIVER_INIT( vbowl ) { UINT16 *rom = (UINT16 *) memory_region(REGION_CPU1); UINT8 *gfx = (UINT8 *) memory_region(REGION_GFX1); int i; vbowlj_decrypt(); for (i = 0x400000-1; i >= 0; i--) { gfx[i * 2 + 1] = (gfx[i] & 0xf0) >> 4; gfx[i * 2 + 0] = (gfx[i] & 0x0f) >> 0; } // PROTECTION CHECKS rom[0x3764/2] = 0x4e75; // 003764: 4E56 0000 link A6, #$0 } DRIVER_INIT( vbowlj ) { UINT16 *rom = (UINT16 *) memory_region(REGION_CPU1); UINT8 *gfx = (UINT8 *) memory_region(REGION_GFX1); int i; vbowlj_decrypt(); for (i = 0x400000-1; i >= 0; i--) { gfx[i * 2 + 1] = (gfx[i] & 0xf0) >> 4; gfx[i * 2 + 0] = (gfx[i] & 0x0f) >> 0; } // PROTECTION CHECKS rom[0x37b4/2] = 0x4e75; // 0037B4: 4E56 0000 link A6, #$0 } static DRIVER_INIT( xymg ) { UINT16 *rom = (UINT16 *) memory_region(REGION_CPU1); lhb_decrypt(); // PROTECTION CHECKS rom[0x00502/2] = 0x6006; // 000502: 6050 bra 554 rom[0x4342c/2] = 0x4e75; // 04342C: 4E56 0000 link A6, #$0 rom[0x0fc1c/2] = 0x6036; // 00FC1C: 6736 beq fc54 (fills palette with red otherwise) rom[0x1232a/2] = 0x6036; // 01232A: 6736 beq 12362 (fills palette with red otherwise) rom[0x18244/2] = 0x6036; // 018244: 6736 beq 1827c (fills palette with red otherwise) rom[0x1e15e/2] = 0x6036; // 01E15E: 6736 beq 1e196 (fills palette with red otherwise) rom[0x22286/2] = 0x6000; // 022286: 6700 02D2 beq 2255a (fills palette with green otherwise) rom[0x298ce/2] = 0x6036; // 0298CE: 6736 beq 29906 (fills palette with red otherwise) rom[0x2e07c/2] = 0x6036; // 02E07C: 6736 beq 2e0b4 (fills palette with red otherwise) rom[0x397f4/2] = 0x6000; // 0397F4: 6700 02C0 beq 39ab6 (fills palette with green otherwise) rom[0x39976/2] = 0x6000; // 039976: 6700 013E beq 39ab6 (fills palette with green otherwise) rom[0x39a7e/2] = 0x6036; // 039A7E: 6736 beq 39ab6 (fills palette with green otherwise) rom[0x49966/2] = 0x6036; // 049966: 6736 beq 4999e (fills palette with blue otherwise) rom[0x58140/2] = 0x6036; // 058140: 6736 beq 58178 (fills palette with red otherwise) rom[0x5e05a/2] = 0x6036; // 05E05A: 6736 beq 5e092 (fills palette with red otherwise) rom[0x5ebf0/2] = 0x6000; // 05EBF0: 6700 0208 beq 5edfa (fills palette with red otherwise) rom[0x5edc2/2] = 0x6036; // 05EDC2: 6736 beq 5edfa (fills palette with green otherwise) rom[0x5f71c/2] = 0x6000; // 05F71C: 6700 01F2 beq 5f910 (fills palette with green otherwise) rom[0x5f8d8/2] = 0x6036; // 05F8D8: 6736 beq 5f910 (fills palette with red otherwise) rom[0x64836/2] = 0x6036; // 064836: 6736 beq 6486e (fills palette with red otherwise) } /*************************************************************************** ROMs Loading ***************************************************************************/ /* Champion List II IGS, 1996 PCB Layout ---------- IGS PCB NO-0115 |---------------------------------------------| | M6295 IGSS0503.U38 | | UM3567 3.57945MHz | | DSW3 | | DSW2 PAL | | IGSM0502.U5 DSW1 6264 | | IGSM0501.U7 PAL 6264 | | PAL | | PAL IGS011 | | PAL | | PAL | | | | MC68HC000P10 22MHz TC524258AZ-10| | 6264 8255 TC524258AZ-10| | BATT 6264 MAJ2V185H.U29 TC524258AZ-10| | TC524258AZ-10| |---------------------------------------------| Notes: 68k clock: 7.3333MHz (i.e. 22/3) M6295 clock: 1.0476MHz (i.e. 22/21) \ M6295 SS: HIGH / Therefore sampling freq = 7.936363636kHz (i.e. 1047600 / 132) UM3567: Compatible with YM2413, clock = 3.57945MHz HSync: 15.78kHz VSync: 60Hz */ ROM_START( chmplst2 ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD( "maj2v185h.u29", 0x00000, 0x80000, CRC(2572d59a) SHA1(1d5362e209dadf8b21c10d1351d4bb038bfcaaef) ) ROM_REGION( 0x200000, REGION_GFX1, 0 ) ROM_LOAD( "igsm0501.u7", 0x00000, 0x200000, CRC(1c952bd6) SHA1(a6b6f1cdfb29647e81c032ffe59c94f1a10ceaf8) ) ROM_REGION( 0x80000, REGION_GFX2, 0 ) // high order bit of graphics (5th bit) /* these are identical ..seems ok as igs number is same, only ic changed */ ROM_LOAD( "igsm0502.u4", 0x00000, 0x80000, CRC(5d73ae99) SHA1(7283aa3d6b15ceb95db80756892be46eb997ef15) ) ROM_LOAD( "igsm0502.u5", 0x00000, 0x80000, CRC(5d73ae99) SHA1(7283aa3d6b15ceb95db80756892be46eb997ef15) ) ROM_REGION( 0x80000, REGION_SOUND1, 0 ) ROM_LOAD( "igss0503.u38", 0x00000, 0x80000, CRC(c9609c9c) SHA1(f036e682b792033409966e84292a69275eaa05e5) ) // 2 banks ROM_END /* chuugokuryuu (china dragon jpn ver.) (c)IGS Distributed by ALTA MAIN CPU : 68000 I/O : IGS003 (=8255) SOUND ? : 6564L (=OPL?) , AR17961 (=M6295?) CRTC ? : IGS011 SOUND CPU? : IGSD0301 (DIP 42P) OSC : 22Mhz , 3.579545Mhz DIPSW : 8bitx 3 (SW3 is not used) OTHER : IGS012 MAIN PRG : "CHINA DRAGON U020J" (japan) SOUND PRG? : "CHINA DRAGON SP" SOUND DATA?: "CHINA DRAGON U44" */ ROM_START( drgnwrld ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD16_WORD_SWAP( "chinadr-v0400.u3", 0x00000, 0x80000, CRC(a6daa2b8) SHA1(0cbfd001c1fd82a6385453d1c2a808add67746af) ) ROM_REGION( 0x420000, REGION_GFX1, 0 ) ROM_LOAD( "igs-d0301.u39", 0x000000, 0x400000, CRC(78ab45d9) SHA1(c326ee9f150d766edd6886075c94dea3691b606d) ) ROM_REGION( 0x40000, REGION_SOUND1, 0 ) ROM_LOAD( "igs-s0302.u43", 0x00000, 0x40000, CRC(fde63ce1) SHA1(cc32d2cace319fe4d5d0aa96d7addb2d1def62f2) ) ROM_END ROM_START( drgwrld3 ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD16_WORD_SWAP( "chinadr-v0300.u3", 0x00000, 0x80000, CRC(5ac243e5) SHA1(50cccff0307239187ac2b65331ad2bcc666f8033) ) ROM_REGION( 0x420000, REGION_GFX1, 0 ) ROM_LOAD( "igs-d0301.u39", 0x000000, 0x400000, CRC(78ab45d9) SHA1(c326ee9f150d766edd6886075c94dea3691b606d) ) ROM_REGION( 0x40000, REGION_SOUND1, 0 ) ROM_LOAD( "igs-s0302.u43", 0x00000, 0x40000, CRC(fde63ce1) SHA1(cc32d2cace319fe4d5d0aa96d7addb2d1def62f2) ) ROM_END ROM_START( chugokur ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD16_WORD_SWAP( "china_jp.v20", 0x00000, 0x80000, CRC(9e018d1a) SHA1(fe14e6344434cabf43685e50fd49c90f05f565be) ) ROM_REGION( 0x420000, REGION_GFX1, 0 ) // wasn't in this set .. ROM_LOAD( "igs-d0301.u39", 0x000000, 0x400000, CRC(78ab45d9) SHA1(c326ee9f150d766edd6886075c94dea3691b606d) ) ROM_LOAD( "china.u44", 0x400000, 0x020000, CRC(10549746) SHA1(aebd83796679c85b43ad514b2771897f94e61294) ) // 1xxxxxxxxxxxxxxxx = 0x00 ROM_REGION( 0x40000, REGION_SOUND1, 0 ) ROM_LOAD( "igs-s0302.u43", 0x00000, 0x40000, CRC(fde63ce1) SHA1(cc32d2cace319fe4d5d0aa96d7addb2d1def62f2) ) // original label: "sp" ROM_END ROM_START( chindrag ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD16_WORD_SWAP( "v-021j", 0x00000, 0x80000, CRC(2f87f6e4) SHA1(d43065b078fdd9605c121988ad3092dce6cf0bf1) ) ROM_REGION( 0x420000, REGION_GFX1, 0 ) ROM_LOAD( "igs-d0301.u39", 0x000000, 0x400000, CRC(78ab45d9) SHA1(c326ee9f150d766edd6886075c94dea3691b606d) ) ROM_LOAD( "cg", 0x400000, 0x020000, CRC(2dda0be3) SHA1(587b7cab747d4336515c98eb3365341bb6c7e5e4) ) ROM_REGION( 0x40000, REGION_SOUND1, 0 ) ROM_LOAD( "igs-s0302.u43", 0x00000, 0x40000, CRC(fde63ce1) SHA1(cc32d2cace319fe4d5d0aa96d7addb2d1def62f2) ) // original label: "sp" ROM_END /* The Great Wall? Other files in the zip: 5.942 16-6126.G16 14.488 U3-9911.G22 14.488 U4-82E6.G22 14.488 U5-6C5E.G22 */ ROM_START( grtwall ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD16_WORD_SWAP( "wlcc4096.rom", 0x00000, 0x80000, CRC(3b16729f) SHA1(4ef4e5cbd6ccc65775e36c2c8b459bc1767d6574) ) ROM_CONTINUE ( 0x00000, 0x80000 ) // 1ST+2ND IDENTICAL ROM_REGION( 0x280000, REGION_GFX1, ROMREGION_ERASE00 ) ROM_LOAD( "m0201-ig.160", 0x000000, 0x200000, CRC(ec54452c) SHA1(0ee7ffa3d4845af083944e64faf5a1c78247aaa2) ) ROM_LOAD( "grtwall.gfx", 0x200000, 0x080000, CRC(1f7ad299) SHA1(ab0a8fb31906519b9352ba172def48456e8d565c) ) ROM_REGION( 0x80000, REGION_SOUND1, 0 ) ROM_LOAD( "040-c3c2.snd", 0x00000, 0x80000, CRC(220949aa) SHA1(1e0dba168a0687d32aaaed42714ae24358f4a3e7) ) // 2 banks ROM_CONTINUE( 0x00000, 0x80000 ) // 1ST+2ND IDENTICAL ROM_END /* Long Hu Bang Other files in the zip: 5.938 16V8.jed 14.464 LHB-U33.jed 14.488 LHB-U34.jed 14.488 LHB-U35.jed */ ROM_START( lhb ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) // identical to LHB-4096 ROM_LOAD( "v305j-409", 0x00000, 0x80000, CRC(701de8ef) SHA1(4a77160f642f4de02fa6fbacf595b75c0d4a505d) ) ROM_REGION( 0x200000, REGION_GFX1, 0 ) ROM_LOAD( "m0201-ig.160", 0x000000, 0x200000, CRC(ec54452c) SHA1(0ee7ffa3d4845af083944e64faf5a1c78247aaa2) ) ROM_REGION( 0x80000, REGION_SOUND1, 0 ) // identical to 040-c3c2.snd ROM_LOAD( "m0202.snd", 0x00000, 0x80000, CRC(220949aa) SHA1(1e0dba168a0687d32aaaed42714ae24358f4a3e7) ) // 2 banks ROM_CONTINUE( 0x00000, 0x80000 ) // 1ST+2ND IDENTICAL ROM_END ROM_START( lhba ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD( "maj_v-033c.u30", 0x00000, 0x80000, CRC(02a0b716) SHA1(cd0ee32ea69f66768196b0e9b4df0fae3af84ed3) ) ROM_REGION( 0x200000, REGION_GFX1, 0 ) ROM_LOAD( "igs_m0201.u15", 0x000000, 0x200000, CRC(ec54452c) SHA1(0ee7ffa3d4845af083944e64faf5a1c78247aaa2) ) ROM_REGION( 0x80000, REGION_SOUND1, 0 ) // identical to 040-c3c2.snd ROM_LOAD( "igs_m0202.u39", 0x00000, 0x80000, CRC(106ac5f7) SHA1(5796a880c3424e3d2251b2223a0e594957afecaf) ) // 2 banks ROM_END ROM_START( dbc ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD( "maj-h_v027h.u30", 0x00000, 0x80000, CRC(5d5ccd5b) SHA1(7a1223923f9a5825fd919ae9a36912284e705382) ) ROM_REGION( 0x300000, REGION_GFX1, 0 ) ROM_LOAD( "igs_m0201.u15", 0x000000, 0x200000, CRC(ec54452c) SHA1(0ee7ffa3d4845af083944e64faf5a1c78247aaa2) ) ROM_LOAD( "maj-h_cg.u8", 0x200000, 0x080000, CRC(ee45cc46) SHA1(ed011f758a02026222994aaea0677a4e9580fbda) ) ROM_REGION( 0x80000, REGION_SOUND1, 0 ) ROM_LOAD( "igs_m0202.u39", 0x00000, 0x80000, CRC(106ac5f7) SHA1(5796a880c3424e3d2251b2223a0e594957afecaf) ) // 2 banks ROM_END /* Virtua Bowling by IGS PCB # 0101 U45 (27c240) is probably program next to 68000 processor U68,U69 probably images (27c800 - mask) U67, U66 sound and ???? (27c040) ASIC chip used SMD - custom chip IGS 011 F5XD 174 SMD - custom --near sound section - unknown -- i.d. rubbed off SMD - custom -- near inputs and 68000 IGS 012 9441EK001 XTL near sound 33.868mhz XTL near 68000 22.0000mhz there are 4 banks of 8 dip switches */ ROM_START( vbowl ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* This version reboots at the end of the game. Is this a bad dump?? Don't think it's a protection check */ ROM_LOAD( "bowlingv101xcm.u45", 0x00000, 0x80000, CRC(ab8e3f1f) SHA1(69159e22559d6a26fe2afafd770aa640c192ba4b) ) ROM_REGION( 0x800000, REGION_GFX1, 0) ROM_LOAD( "vrbowlng.u69", 0x000000, 0x400000, CRC(b0d339e8) SHA1(a26a5e0202a78e8cdc562b10d64e14eadfa4e115) ) // extra space to expand every 4 bits to 8 ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_INVERT ) ROM_LOAD( "vrbowlng.u68", 0x000000, 0x100000, CRC(b0ce27e7) SHA1(6d3ef97edd606f384b1e05b152fbea12714887b7) ) ROM_REGION( 0x400000, REGION_SOUND1, 0 ) ROM_LOAD( "vrbowlng.u67", 0x00000, 0x80000, CRC(53000936) SHA1(e50c6216f559a9248c095bdfae05c3be4be79ff3) ) // 8 bit signed mono & u-law ROM_LOAD( "vrbowlng.u66", 0x80000, 0x80000, CRC(f62cf8ed) SHA1(c53e47e2c619ed974ad40ee4aaa4a35147ea8311) ) // 8 bit signed mono ROM_COPY( REGION_SOUND1, 0, 0x100000,0x100000) ROM_COPY( REGION_SOUND1, 0, 0x200000,0x100000) ROM_COPY( REGION_SOUND1, 0, 0x300000,0x100000) ROM_END ROM_START( vbowlj ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD( "vrbowlng.u45", 0x00000, 0x80000, CRC(091c19c1) SHA1(5a7bfbee357122e9061b38dfe988c3853b0984b0) ) // second half all 00 ROM_REGION( 0x800000, REGION_GFX1, 0) ROM_LOAD( "vrbowlng.u69", 0x000000, 0x400000, CRC(b0d339e8) SHA1(a26a5e0202a78e8cdc562b10d64e14eadfa4e115) ) // extra space to expand every 4 bits to 8 ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_INVERT ) ROM_LOAD( "vrbowlng.u68", 0x000000, 0x100000, CRC(b0ce27e7) SHA1(6d3ef97edd606f384b1e05b152fbea12714887b7) ) ROM_REGION( 0x400000, REGION_SOUND1, 0 ) ROM_LOAD( "vrbowlng.u67", 0x00000, 0x80000, CRC(53000936) SHA1(e50c6216f559a9248c095bdfae05c3be4be79ff3) ) // 8 bit signed mono & u-law ROM_LOAD( "vrbowlng.u66", 0x80000, 0x80000, CRC(f62cf8ed) SHA1(c53e47e2c619ed974ad40ee4aaa4a35147ea8311) ) // 8 bit signed mono ROM_COPY( REGION_SOUND1, 0, 0x100000,0x100000) ROM_COPY( REGION_SOUND1, 0, 0x200000,0x100000) ROM_COPY( REGION_SOUND1, 0, 0x300000,0x100000) ROM_END /* Xing Yen Man Guan Other files in the zip: 14.484 U33-82E6.jed 14.484 U34-1.jed 14.484 U35-7068.jed */ ROM_START( xymg ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD( "u30-ebac.rom", 0x00000, 0x80000, CRC(7d272b6f) SHA1(15fd1be23cabdc77b747541f5cd9fed6b08be4ad) ) ROM_REGION( 0x280000, REGION_GFX1, 0 ) ROM_LOAD( "m0201-ig.160", 0x000000, 0x200000, CRC(ec54452c) SHA1(0ee7ffa3d4845af083944e64faf5a1c78247aaa2) ) ROM_LOAD( "ygxy-u8.rom", 0x200000, 0x080000, CRC(56a2706f) SHA1(98bf4b3153eef53dd449e2538b4b7ff2cc2fe6fa) ) ROM_REGION( 0x80000, REGION_SOUND1, 0 ) // identical to 040-c3c2.snd ROM_LOAD( "m0202.snd", 0x00000, 0x80000, CRC(220949aa) SHA1(1e0dba168a0687d32aaaed42714ae24358f4a3e7) ) // 2 banks ROM_CONTINUE( 0x00000, 0x80000 ) // 1ST+2ND IDENTICAL ROM_END /*************************************************************************** Game Drivers ***************************************************************************/ GAME( 1995, lhb, 0, lhb, lhb, lhb, ROT0, "IGS", "Long Hu Bang", 0 ) // the screenshot in the zip shows a 1995 copyright, but only 199 is displayed in MAME? todo: verify protection patch is correct for this set GAME( 1995, lhba, lhb, lhb, lhb, lhb, ROT0, "IGS", "Long Hu Bang (set 2)", 0 ) GAME( 199?, dbc, 0, lhb, lhb, 0, ROT0, "IGS", "Da Ban Cheng", GAME_NOT_WORKING ) // needs decrypting / prot patches GAME( 1995, chindrag, drgnwrld, chindrag, chindrag, chindrag, ROT0, "IGS / ALTA", "Zhong Guo Long (Japan, V021J)", 0 ) GAME( 1995, chugokur, drgnwrld, chindrag, chindrag, chugokur, ROT0, "IGS / ALTA", "Zhong Guo Long (Japan, V020J)", 0 ) GAME( 1996, chmplst2, 0, chmplst2, chmplst2, chmplst2, ROT0, "IGS", "Long Hu Bang II", GAME_IMPERFECT_GRAPHICS ) GAME( 1996, xymg, 0, xymg, xymg, xymg, ROT0, "IGS", "Xing Yen Man Guan (V651C)", GAME_IMPERFECT_GRAPHICS | GAME_NOT_WORKING ) GAME( 1996, grtwall, xymg, grtwall, grtwall, grtwall, ROT0, "IGS", "Wan Li Chang Cheng (V638C)", GAME_IMPERFECT_GRAPHICS ) GAME( 1996, vbowl, 0, vbowl, vbowl, vbowl, ROT0, "Alta / IGS", "Virtua Bowling (World, V101XCM)", GAME_IMPERFECT_SOUND ) /* Bad dump?? it reboots at end of game */ GAME( 1996, vbowlj, vbowl, vbowl, vbowlj, vbowlj, ROT0, "Alta / IGS", "Virtua Bowling (Japan, V100JCM)", GAME_IMPERFECT_SOUND ) GAME( 1997, drgnwrld, 0, chindrag, drgnwrld, drgnwrld, ROT0, "IGS", "Dragon World (World, V0400)", 0 ) GAME( 1995, drgwrld3, drgnwrld, chindrag, drgnwrld, drgnwrld, ROT0, "IGS", "Dragon World (World, V0300)", 0 )