/* Jackie Chan The Kung-Fu Master Jackie Chan in Fists of Fire (c) Kaneko 1995 WIP Driver by Sebastien Volpe, based on "this does nothing" by Haze ;) started: May 12 2004 Checks done by main code: - as part of EEPROM data jchan : "95/05/24 Jackie ChanVer 1.20" jchan2 : "95/11/28 Jackie ChanVer 2.31" - as (one of) MCU protection cmd jchan : "1995/05/24 The kung-Fu Master Jackie Chan " jchan2 : "1995/10/24 Fists Of Fire" STILL TO DO: - video registers meaning: have a look at subcpu routines $11,$12 (different registers init according flipscreen dsw) - sound: can be guessed from DSW and what main68k does with 'DemoSounds On/Off' subcpu routines $05,$06,$07 + elsewhere (search for $10600c in dasm) status/data register is probably $10600c + 2/6 (hooked up but commented out for now) - player controls not really understood - they end up @ $2000b1.b,$2000b5.b, see $21e2a - sub68k IT not hooked up (except the one triggered by main68k) NOTE: triggering any IT at VBL makes self-test HANG! DONE: - almost figured out Main<->Sub 68k communication (read below) - started MCU simulation, following the existing implementation of kaneko16.c MCU is the TBS0P01 ("TOYBOX") which is a NEC uPD78324 with 32K internal rom & 1024 byte ram - located (at least main) sprite RAM and format - inputs (coin, controls, dsw) - controls not understood! :/ turns out to be quite similar to other kaneko16 games (main 68k + mcu), mcu communication triggering is identical to bloodwar & gtmr, except it has a sub 68k that seems to drive a 2nd video chip (and sound)? main2sub comunication is done within $400000-$403fff (mainsub_shared_ram): - $403C02(W) : ] - $403C04(W) : ] main68k sets parameters before calling subcpu routine, when required - $403C06(W) : ] - $403FFE(W) : main68k writes cmd.w, which triggers IT4 on sub68k - $400002(W) : subcpu busy status (0=busy, 0xffff=cmd done) - main68k often clears it first and wait 0xffff - $400004(W) : subcpu result, read by maincpu, when required - $400000(W) : subcpu writes cmd.w, which triggers IT3 on main68k (*) (*) this happens @ $5b4(cmd 3),$5f2(cmd 1) (diagnostic routine), IT4(cmd 7), and inside subcpu routines $18,$19 99.99% of main->sub communication is done the following: clr.w $400002.l ; clear (shared ram) sub-cpu busy status word move.w #cmd, $403ffe.l ; call subcpu wait tst.w $400002.l ; read (shared ram) sub-cpu busy status word beq wait ; active wait-loop ******** there are error-msgs for (palette/sprite/bg) RAM + sub*(palette/sprite/bg) RAM, suggesting each 68k holds palette/sprite/bg ??? main spriteram is located @ $500000-$5005ff sprite format is similar as what's described in video\kaneko16.c: -> each field is coded on a long, lo-word is zeroes except code .L attributes .L code.w|color.w ??? .L x << 6 .L y << 6 probably IT 1,2 triggered at a time for maincpu and IT 1,2,3 for subcpu ? main 68k interrupts (others are rte) lev 1 : 0x64 : 0000 1ed8 - counter, dsw, controls, + more to find lev 2 : 0x68 : 0000 1f26 - lev 3 : 0x6c : 0000 1f68 - comm. with sub68k, triggered when sub writes cmd @ $400000 sub 68k interrupts (others are rte) lev 1 : 0x64 : 0000 103a - lev 2 : 0x68 : 0000 1066 - lev 3 : 0x6c : 0000 10a4 - lev 4 : 0x70 : 0000 10d0 - comm. with main68k, triggered when main writes cmd @ $403ffe Jackie Chan Kung Fu Master Jackie Chan Fist Of Fire Kaneko, 1995 Both games run on the same PCB, only the EPROMs are swapped. PCB Layout ---------- JC-BOARD |--------------------------------------------------------------------| | VOL J2M1X1.U56 JC-300-00.U84 JC-106-00.U171| | YMZ280B JC-301-00.U85 6264 | | CA741 J2P1X5.U86 6264 JC-107-00.U172| | 62256 J2P1X6.U87 CG24143 | | 62256 42S4260 | | 68000 PLSI2032 6264 | | 28.6364MHz 6116 CG24173 42S4260 | | 6116 | | BABY004 VIEW2-CHIP JC-200-00.U177| |J 6264 | |A 62256 6264 JC-100-00.U179| |M 62256 J2G1X1.U164 | |M JC-101-00.U180| |A J2G1X2.U165 | | 62256 J2P1X1.U67 6264 JC-102-00.U181| | 62256 J2P1X2.U68 6264 42S4260 | |62256 J2P1X3.U69 16MHz 33.3333MHz JC-103-00.U182| |62256 J2P1X4.U70 PLSI2032 6116 | | 6116 CG24173 JC-104-00.U183| | J2D1X1.U13 68000 42S4240 | | 93C46 JC-105-00.U184| | TBS0P01 6264 6264 6264 | | DSW1 6264 6264 CG24143 JC-108-00.U185| |--------------------------------------------------------------------| Notes: 68000 clock - 16.0MHz (both) YMZ280B clock - 16.0MHz TBS0P01 clock - 16.0MHz (NEC uPD78324 with 32K internal ROM & 1024 byte RAM) 62256 - 32k x8 SRAM 6264 - 8k x8 SRAM 6116 - 2k x8 SRAM 42S4260 - 256k x16 DRAM CG24143/CG24173 - Fujitsu custom graphics generators pLSI2032 - Lattice CPLD CA741 - Intersil High Gain Operational Amplifier VSync - 60Hz HSync - 15.56kHz Kung Fu Master - Jackie Chan (C) Kaneko 1995 KANEKO PCB NUMBER: JC01X00047 CPU: TMP68HC000N-16 x 2 SND: YAMAHA YMZ280B OSC: 16.0000MHZ, 33.3333MHZ, 28.6364MHZ DIPS:1 DIP LABELLED SW2, 8 POSITION Location for SW1 on PCB, but empty. Eproms Location Rom Type PCB Label U164 27C2001 SPA-7A U165 27C2001 SPA-7B U13 27C1001 27C1001A U56 27C2001 23C8001E U67 27C040 27C4001 U68 27C040 27C4001 U69 27C040 27C4001 U70 27C040 27C4001 U86 27C040 27C4001 U87 27C040 27C4001 There are 12 mask roms (42 pin) labelled.... Rom Label Label on PCB Location JC-100-00 9511 D SPA-0 U179 JC-101-00 9511 D SPA-1 U180 JC-102-00 9511 D SPA-2 U181 JC-103-00 9511 D SPA-3 U182 JC-104-00 T39 9510K7092 SPA-4 U183 JC-105-00 T40 9510K7094 SPA-5 U184 JC-108-00 T65 9517K7012 SPA-6 U185 JC-106-00 T41 9510K7091 SPB-0 U171 JC-107-00 T42 9510K7096 SPB-1 U172 JC-200-00 W10 9510K7055 BG-0 U177 JC-300-00 T43 9510K7098 23C16000 U84 JC-301-00 W11 9510K7059 23C16000 U85 SPB-2, SPB-3 and SPA-7 are labeled but unused on this PCB. Other chips: AMTEL AT93C46 (EEPROM) LATTICE pLSI 2032-80LJ (x 2, square, socketed labeled JCOP099 & JCOP100) FUJITSU CG24143 4181 9449 Z01 (x 2, square SMD) FUJITSU CG24173 6186 9447 Z01 (x 2, square SMD) KANEKO VIEW2-CHIP 1633F1208 (square, SMD) KANEKO BABY004 9511EX009 VT-171 (square, SMD) KANEKO TBS0P01 452 9430HK001 (square, SMD NEC uPD78324 aka "TOYBOX") Ram I can see... SONY CXK58257ASP-10L (x 8) NEC D42101C-3 (x 4) SHARP LH5497D-20 (x 2) SANYO LC3564SM-85 (x 12, SMD) NEC 42S4260-70 (x 4, SMD) there are 9 PALS on the pcb (not dumped) */ #include "driver.h" #include "sound/ymz280b.h" extern UINT32* skns_spc_regs; /*************************************************************************** MCU Code Simulation (follows the implementation of kaneko16.c) Provided we find a working PCB, trojan code will help: - to get this game working (but there are many #4 sub-commands!) - to have more patterns and eventualy defeat the MCU 'encryption' - decapping and manually recovering the interal ROM is being persued This will benefit galpani3 and other kaneko16 games with TOYBOX MCU. ***************************************************************************/ static UINT16 *mcu_ram, jchan_mcu_com[4]; void jchan_mcu_run(void) { UINT16 mcu_command = mcu_ram[0x0010/2]; /* command nb */ UINT16 mcu_offset = mcu_ram[0x0012/2] / 2; /* offset in shared RAM where MCU will write */ UINT16 mcu_subcmd = mcu_ram[0x0014/2]; /* sub-command parameter, happens only for command #4 */ logerror("CPU #0 (PC=%06X) : MCU executed command: %04X %04X %04X ",activecpu_get_pc(),mcu_command,mcu_offset*2,mcu_subcmd); /* the only MCU commands found in program code are: - 0x04: protection: provide data (see below) and code - 0x03: read DSW - 0x02: load game settings \ stored in ATMEL AT93C46 chip, - 0x42: save game settings / 128 bytes serial EEPROM */ switch (mcu_command >> 8) { case 0x04: /* Protection: during self-test for mcu_subcmd = 0x3d, 0x3e, 0x3f */ { switch(mcu_subcmd) { case 0x3d: /* $f3c ($f34-$f66) */ /* MCU writes the string "USMM0713-TB1994 " to shared ram */ mcu_ram[mcu_offset + 0] = 0x5553; mcu_ram[mcu_offset + 1] = 0x4D4D; mcu_ram[mcu_offset + 2] = 0x3037; mcu_ram[mcu_offset + 3] = 0x3133; mcu_ram[mcu_offset + 4] = 0x2D54; mcu_ram[mcu_offset + 5] = 0x4231; mcu_ram[mcu_offset + 6] = 0x3939; mcu_ram[mcu_offset + 7] = 0x3420; break; case 0x3e: if ( strcmp(Machine->gamedrv->name, "jchan") == 0 ) /* $f72 ($f6a-$fc6) */ { /* MCU writes the string "1995/05/24 The kung-Fu Master Jackie Chan " to shared ram */ mcu_ram[mcu_offset + 0] = 0x3139; mcu_ram[mcu_offset + 1] = 0x3935; mcu_ram[mcu_offset + 2] = 0x2F30; mcu_ram[mcu_offset + 3] = 0x352F; mcu_ram[mcu_offset + 4] = 0x3234; mcu_ram[mcu_offset + 5] = 0x2054; mcu_ram[mcu_offset + 6] = 0x6865; mcu_ram[mcu_offset + 7] = 0x206B; mcu_ram[mcu_offset + 8] = 0x756E; mcu_ram[mcu_offset + 9] = 0x672D; mcu_ram[mcu_offset + 10] = 0x4675; mcu_ram[mcu_offset + 11] = 0x204D; mcu_ram[mcu_offset + 12] = 0x6173; mcu_ram[mcu_offset + 13] = 0x7465; mcu_ram[mcu_offset + 14] = 0x7220; mcu_ram[mcu_offset + 15] = 0x4A61; mcu_ram[mcu_offset + 16] = 0x636B; mcu_ram[mcu_offset + 17] = 0x6965; mcu_ram[mcu_offset + 18] = 0x2043; mcu_ram[mcu_offset + 19] = 0x6861; mcu_ram[mcu_offset + 20] = 0x6E20; mcu_ram[mcu_offset + 21] = 0x2020; } else if ( strcmp(Machine->gamedrv->name, "jchan2") == 0 ) { /* MCU writes the string "1995/10/24 Fists Of Fire" to shared ram */ mcu_ram[mcu_offset + 0] = 0x3139; mcu_ram[mcu_offset + 1] = 0x3935; mcu_ram[mcu_offset + 2] = 0x2F31; mcu_ram[mcu_offset + 3] = 0x302F; mcu_ram[mcu_offset + 4] = 0x3234; mcu_ram[mcu_offset + 5] = 0x2046; mcu_ram[mcu_offset + 6] = 0x6973; mcu_ram[mcu_offset + 7] = 0x7473; mcu_ram[mcu_offset + 8] = 0x204F; mcu_ram[mcu_offset + 9] = 0x6620; mcu_ram[mcu_offset + 10] = 0x4669; mcu_ram[mcu_offset + 11] = 0x7265; mcu_ram[mcu_offset + 12] = 0x6173; mcu_ram[mcu_offset + 13] = 0x7465; } break; case 0x3f: /* $fd2 ($fca-$101a) */ /* MCU writes the string "(C)1995 KANEKO // TEAM JACKIE CHAN " to shared ram */ mcu_ram[mcu_offset + 0] = 0x2843; mcu_ram[mcu_offset + 1] = 0x2931; mcu_ram[mcu_offset + 2] = 0x3939; mcu_ram[mcu_offset + 3] = 0x3520; mcu_ram[mcu_offset + 4] = 0x4B41; mcu_ram[mcu_offset + 5] = 0x4E45; mcu_ram[mcu_offset + 6] = 0x4B4F; mcu_ram[mcu_offset + 7] = 0x202F; mcu_ram[mcu_offset + 8] = 0x2F20; mcu_ram[mcu_offset + 9] = 0x5445; mcu_ram[mcu_offset + 10] = 0x414D; mcu_ram[mcu_offset + 11] = 0x204A; mcu_ram[mcu_offset + 12] = 0x4143; mcu_ram[mcu_offset + 13] = 0x4B49; mcu_ram[mcu_offset + 14] = 0x4520; mcu_ram[mcu_offset + 15] = 0x4348; mcu_ram[mcu_offset + 16] = 0x414E; mcu_ram[mcu_offset + 17] = 0x2020; break; case 0x1b: /* $12dbe, $12dd4 */ case 0x2d: /* $209f4 */ default: /* $1b3e0, $1ca40, $20a12, $20b0e, $2140a, $21436, $214cc, $21552 (dynamic) */ mcu_ram[mcu_offset] = 0x4e75; // faked with an RTS for now logerror("- UNKNOWN PARAMETER %02X", mcu_subcmd); } logerror("\n"); } break; case 0x03: // DSW { mcu_ram[mcu_offset] = readinputport(3); logerror("PC=%06X : MCU executed command: %04X %04X (read DSW)\n",activecpu_get_pc(),mcu_command,mcu_offset*2); } break; case 0x02: /* load game settings from 93C46 EEPROM ($1090-$10dc) */ { /* Current feeling of devs is that this EEPROM might also play a role in the protection scheme, but I (SV) feel that it is very unlikely because of the following, which has been verified: if the checksum test fails at most 3 times, then the initial settings, stored in main68k ROM, are loaded in RAM then saved with cmd 0x42 (see code @ $5196 & $50d4) */ #if 0 int i; /* MCU writes 128 bytes to shared ram: last byte is the byte-sum */ /* first 32 bytes (header): 0x8BE08E71.L, then the string: */ /* "95/05/24 Jackie ChanVer 1.20" for jchan (the one below) */ /* "95/11/28 Jackie ChanVer 2.31" for jchan2 */ mcu_ram[mcu_offset + 0] = 0x8BE0; mcu_ram[mcu_offset + 1] = 0x8E71; mcu_ram[mcu_offset + 2] = 0x3935; mcu_ram[mcu_offset + 3] = 0x2F30; mcu_ram[mcu_offset + 4] = 0x352F; mcu_ram[mcu_offset + 5] = 0x3234; mcu_ram[mcu_offset + 6] = 0x204A; mcu_ram[mcu_offset + 7] = 0x6163; mcu_ram[mcu_offset + 8] = 0x6B69; mcu_ram[mcu_offset + 9] = 0x6520; mcu_ram[mcu_offset + 10] = 0x4368; mcu_ram[mcu_offset + 11] = 0x616E; mcu_ram[mcu_offset + 12] = 0x5665; mcu_ram[mcu_offset + 13] = 0x7220; mcu_ram[mcu_offset + 14] = 0x312E; mcu_ram[mcu_offset + 15] = 0x3230; /* next 12 bytes - initial NVRAM settings */ mcu_ram[mcu_offset + 16] = 0x0001; mcu_ram[mcu_offset + 17] = 0x0101; mcu_ram[mcu_offset + 18] = 0x0100; mcu_ram[mcu_offset + 19] = 0x0310; mcu_ram[mcu_offset + 20] = 0x1028; mcu_ram[mcu_offset + 21] = 0x0201; /* rest is zeroes */ for (i=22;i<63;i++) mcu_ram[mcu_offset + i] = 0; /* and sum is $62.b */ mcu_ram[mcu_offset + 63] = 0x0062; #endif mame_file *f; if ((f = nvram_fopen(Machine, OPEN_FLAG_READ)) != 0) { mame_fread(f,&mcu_ram[mcu_offset], 128); mame_fclose(f); } logerror("(load NVRAM settings)\n"); } break; case 0x42: /* save game settings to 93C46 EEPROM ($50d4) */ { mame_file *f; if ((f = nvram_fopen(Machine, OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS)) != 0) { mame_fwrite(f,&mcu_ram[mcu_offset], 128); mame_fclose(f); } logerror("(save NVRAM settings)\n"); } break; default: logerror("- UNKNOWN COMMAND!!!\n"); } } #define JCHAN_MCU_COM_W(_n_) \ WRITE16_HANDLER( jchan_mcu_com##_n_##_w ) \ { \ COMBINE_DATA(&jchan_mcu_com[_n_]); \ if (jchan_mcu_com[0] != 0xFFFF) return; \ if (jchan_mcu_com[1] != 0xFFFF) return; \ if (jchan_mcu_com[2] != 0xFFFF) return; \ if (jchan_mcu_com[3] != 0xFFFF) return; \ \ memset(jchan_mcu_com, 0, 4 * sizeof( UINT16 ) ); \ jchan_mcu_run(); \ } JCHAN_MCU_COM_W(0) JCHAN_MCU_COM_W(1) JCHAN_MCU_COM_W(2) JCHAN_MCU_COM_W(3) READ16_HANDLER( jchan_mcu_status_r ) { logerror("cpu #%d (PC=%06X): read mcu status\n", cpu_getactivecpu(), activecpu_get_previouspc()); return 0; } /*************************************************************************** video ***************************************************************************/ static UINT16 *jchan_spriteram; INTERRUPT_GEN( jchan_vblank ) { if (!cpu_getiloops()) cpunum_set_input_line(0, 1, HOLD_LINE); else cpunum_set_input_line(0, 2, HOLD_LINE); } VIDEO_START(jchan) { /* so we can use suprnova.c */ buffered_spriteram32 = auto_malloc ( 0x4000 ); spriteram_size = 0x4000; skns_spc_regs = auto_malloc (0x40); } extern void skns_draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect ); VIDEO_UPDATE(jchan) { fillbitmap(bitmap, get_black_pen(machine), cliprect); skns_draw_sprites(machine,bitmap,cliprect); return 0; } /*************************************************************************** controls - working like this but not really understood :/ ***************************************************************************/ /* controls handling routine is $21e2a, part of IT 1 player 1/2 controls are read from $f00000/$f00002 resp. $f00006 is read and impacts controls 'decoding' $f00000 is the only location also written */ static UINT16 *jchan_ctrl; WRITE16_HANDLER( jchan_ctrl_w ) { // Player 1 buttons C/D for are ON // Coin 1 affects Button C and sometimes(!) makes Player 2 buttons C/D both ON definitively // Coin 2 affects Button D and sometimes(!) makes Player 2 buttons C/D both ON definitively jchan_ctrl[6/2] = data; // both players C/D buttons don't work jchan_ctrl[6/2] = -1; } READ16_HANDLER ( jchan_ctrl_r ) { switch(offset) { case 0/2: return readinputport(0); // Player 1 controls case 2/2: return readinputport(1); // Player 2 controls default: logerror("jchan_ctrl_r unknown!"); break; } return jchan_ctrl[offset]; } /*************************************************************************** memory maps ***************************************************************************/ static UINT16 *mainsub_shared_ram; #define main2sub_cmd mainsub_shared_ram[0x03ffe/2] #define main2sub_status mainsub_shared_ram[0x00002/2] #define main2sub_result mainsub_shared_ram[0x00004/2] #define main2sub_param(n) mainsub_shared_ram[(0x03c02 + (n))/2] #define sub2main_cmd mainsub_shared_ram[0x00000/2] WRITE16_HANDLER( main2sub_cmd_w ) { COMBINE_DATA(&main2sub_cmd); logerror("cpu #%d (PC=%06X): write cmd %04x to subcpu\n", cpu_getactivecpu(), activecpu_get_previouspc(), main2sub_cmd); cpunum_set_input_line(1, 4, HOLD_LINE); } READ16_HANDLER ( main2sub_status_r ) { return main2sub_status; } WRITE16_HANDLER( main2sub_status_w ) { COMBINE_DATA(&main2sub_status); logerror("cpu #%d (PC=%06X): write status (%04x)\n", cpu_getactivecpu(), activecpu_get_previouspc(), main2sub_status); } READ16_HANDLER ( main2sub_result_r ) { logerror("cpu #%d (PC=%06X): read subcpu result (%04x)\n", cpu_getactivecpu(), activecpu_get_previouspc(), main2sub_result); return main2sub_result; } WRITE16_HANDLER( main2sub_unknown ) { #define mainsub_unknown (0x400100+offset/2) COMBINE_DATA(&mainsub_shared_ram[offset]); logerror("cpu #%d (PC=%06X): write unknown (%06X):%04x to subcpu\n", cpu_getactivecpu(), activecpu_get_previouspc(), mainsub_unknown, main2sub_param(offset)); } WRITE16_HANDLER( main2sub_param_w ) { COMBINE_DATA(&main2sub_param(offset)); logerror("cpu #%d (PC=%06X): write param(%d):%04x to subcpu\n", cpu_getactivecpu(), activecpu_get_previouspc(), offset, main2sub_param(offset)); } WRITE16_HANDLER( sub2main_cmd_w ) { COMBINE_DATA(&sub2main_cmd); logerror("cpu #%d (PC=%06X): write cmd %04x to maincpu\n", cpu_getactivecpu(), activecpu_get_previouspc(), sub2main_cmd); cpunum_set_input_line(0, 3, HOLD_LINE); } READ16_HANDLER ( sub2main_cmd_r ) { logerror("cpu #%d (PC=%06X): read cmd %04x from subcpu\n", cpu_getactivecpu(), activecpu_get_previouspc(), sub2main_cmd); return sub2main_cmd; } WRITE16_HANDLER( jchan_suprnova_sprite32_w ) { // UINT32 dat32; COMBINE_DATA(&jchan_spriteram[offset]); /* put in buffered_spriteram32 for suprnova.c */ offset>>=1; buffered_spriteram32[offset]=(jchan_spriteram[offset*2+1]<<16) | (jchan_spriteram[offset*2]); } UINT16* jchan_sprregs; WRITE16_HANDLER( jchan_suprnova_sprite32regs_w ) { // UINT32 dat32; COMBINE_DATA(&jchan_sprregs[offset]); /* put in skns_spc_regs for suprnova.c */ offset>>=1; skns_spc_regs[offset]=(jchan_sprregs[offset*2+1]<<16) | (jchan_sprregs[offset*2]); } static ADDRESS_MAP_START( jchan_main, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_ROM AM_RANGE(0x200000, 0x20ffff) AM_RAM // Work RAM - [A] grid tested, cleared ($9d6-$a54) AM_RANGE(0x300000, 0x30ffff) AM_RAM AM_BASE(&mcu_ram) // MCU [G] grid tested, cleared ($a5a-$ad8) AM_RANGE(0x330000, 0x330001) AM_WRITE(jchan_mcu_com0_w) // _[ these 2 are set to 0xFFFF AM_RANGE(0x340000, 0x340001) AM_WRITE(jchan_mcu_com1_w) // [ to trigger mcu to run cmd ? AM_RANGE(0x350000, 0x350001) AM_WRITE(jchan_mcu_com2_w) // _[ these 2 are set to 0xFFFF AM_RANGE(0x360000, 0x360001) AM_WRITE(jchan_mcu_com3_w) // [ for mcu to return its status ? AM_RANGE(0x370000, 0x370001) AM_READ(jchan_mcu_status_r) AM_RANGE(0x400000, 0x400001) AM_READ(sub2main_cmd_r) // some subcpu cmd writes @ $400000, IT3 of main reads this location AM_RANGE(0x400002, 0x400003) AM_READWRITE(main2sub_status_r, main2sub_status_w) AM_RANGE(0x400004, 0x400005) AM_READ(main2sub_result_r) // AM_RANGE(0x400006, 0x400007) // ??? AM_RANGE(0x400100, 0x400123) AM_WRITE(main2sub_unknown) AM_RANGE(0x403c02, 0x403c09) AM_WRITE(main2sub_param_w) // probably much more, see subcpu routine $7 @ $14aa AM_RANGE(0x403ffe, 0x403fff) AM_WRITE(main2sub_cmd_w) /* 1st sprite layer */ // AM_RANGE(0x500000, 0x5005ff) AM_RAM // grid tested ($924-$97c), cleared ($982-$9a4) until $503fff // AM_RANGE(0x500600, 0x503fff) AM_RAM // [B] grid tested, cleared ($b68-$be6) AM_RANGE(0x500000, 0x503fff) AM_RAM AM_WRITE(jchan_suprnova_sprite32_w) AM_BASE(&jchan_spriteram) AM_RANGE(0x600000, 0x60003f) AM_RAM AM_WRITE(jchan_suprnova_sprite32regs_w) AM_BASE(&jchan_sprregs) /* (0x700000, 0x707fff) = palette zone - but there seems to be 'sub-zones' used differently */ // AM_RANGE(0x700000, 0x707fff) AM_RAM // grid tested, cleared ($dbc-$e3a), $2000 bytes (8Kb) copied from $aae40 ($e40-$e56) // AM_RANGE(0x708000, 0x70ffff) AM_RAM // [E] grid tested, cleared ($d1c-$d9a), $8000 bytes (32Kb) copied from $a2e40 ($da0-$db6) AM_RANGE(0x700000, 0x707fff) AM_RAM // palette for tilemaps? AM_RANGE(0x708000, 0x70ffff) AM_RAM AM_WRITE(paletteram16_xGGGGGRRRRRBBBBB_word_w) AM_BASE(&paletteram16) // palette for sprites? // AM_RANGE(0x700000, 0x70ffff) AM_RAM AM_WRITE(paletteram16_xGGGGGRRRRRBBBBB_word_w) AM_BASE(&paletteram16) // palette for sprites? AM_RANGE(0xf00000, 0xf00003) AM_READWRITE(jchan_ctrl_r, jchan_ctrl_w) AM_BASE(&jchan_ctrl) AM_RANGE(0xf00004, 0xf00005) AM_READ(input_port_2_word_r) // DSW2 AM_RANGE(0xf00006, 0xf00007) AM_RAM // ??? AM_RANGE(0xf80000, 0xf80001) AM_READWRITE(watchdog_reset16_r, watchdog_reset16_w) // watchdog ADDRESS_MAP_END static ADDRESS_MAP_START( jchan_sub, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x100000, 0x10ffff) AM_RAM // Work RAM - grid tested, cleared ($612-$6dc) /* (0x400000, 0x403fff) = mainsub_shared_ram */ AM_RANGE(0x400000, 0x400001) AM_WRITE(sub2main_cmd_w) AM_BASE(&mainsub_shared_ram) AM_RANGE(0x400002, 0x403fff) AM_RAM /* VIEW2 Tilemap - [D] grid tested, cleared ($1d84), also cleared at startup ($810-$826) */ AM_RANGE(0x500000, 0x500fff) AM_RAM // AM_READWRITE(MRA16_RAM, kaneko16_vram_1_w) AM_BASE(&kaneko16_vram_1) // Layers 0 AM_RANGE(0x501000, 0x501fff) AM_RAM // AM_READWRITE(MRA16_RAM, kaneko16_vram_0_w) AM_BASE(&kaneko16_vram_0) // AM_RANGE(0x502000, 0x502fff) AM_RAM // AM_RAM AM_BASE(&kaneko16_vscroll_1) // AM_RANGE(0x503000, 0x503fff) AM_RAM // AM_RAM AM_BASE(&kaneko16_vscroll_0) // AM_RANGE(0x600000, 0x60001f) AM_RAM // AM_READWRITE(MRA16_RAM, kaneko16_layers_0_regs_w) AM_BASE(&kaneko16_layers_0_regs) // Layers 0 Regs /* 2nd sprite layer? - [C] grid tested, cleared ($1e2a), also cleared at startup ($7dc-$80a) */ AM_RANGE(0x700000, 0x703fff) AM_RAM // AM_BASE(&jchan_spriteram) AM_WRITE(jchan_suprnova_sprite32_w) AM_RANGE(0x780000, 0x78003f) AM_RAM // AM_BASE(&jchan_sprregs) AM_WRITE(jchan_suprnova_sprite32regs_w) AM_RANGE(0x800000, 0x800001) AM_WRITE(YMZ280B_register_0_lsb_w) // sound AM_RANGE(0x800002, 0x800003) AM_WRITE(YMZ280B_data_0_lsb_w) // AM_RANGE(0xa00000, 0xa00001) AM_READWRITE(watchdog_reset16_r, watchdog_reset16_w) // watchdog ADDRESS_MAP_END /* video registers ?!? according values, can be seen as 2 functionnal blocks: 780000-780014 & 780018-780034 cpu #1 (PC=00000702): unmapped program memory word write to 00780000 = 0040 & FFFF cpu #1 (PC=00000708): unmapped program memory word write to 00780004 = 0000 & FFFF cpu #1 (PC=00000716): unmapped program memory word write to 00780008 = 0000 & FFFF cpu #1 (PC=0000071C): unmapped program memory word write to 0078000C = 0200 & FFFF cpu #1 (PC=00000722): unmapped program memory word write to 00780010 = 0000 & FFFF cpu #1 (PC=00000728): unmapped program memory word write to 00780014 = 0000 & FFFF cpu #1 (PC=0000072E): unmapped program memory word write to 00780018 = 0000 & FFFF cpu #1 (PC=00000734): unmapped program memory word write to 0078001C = FC00 & FFFF cpu #1 (PC=0000073A): unmapped program memory word write to 00780020 = 0000 & FFFF cpu #1 (PC=00000740): unmapped program memory word write to 00780024 = FC00 & FFFF cpu #1 (PC=00000746): unmapped program memory word write to 00780028 = 0000 & FFFF cpu #1 (PC=0000074C): unmapped program memory word write to 0078002C = FC00 & FFFF cpu #1 (PC=00000752): unmapped program memory word write to 00780030 = 0000 & FFFF cpu #1 (PC=00000758): unmapped program memory word write to 00780034 = FC00 & FFFF --- the previous ones are suprnova sprite registers, similar to 600000 of main cpu!!! --- the next ones are probable tilemap registers... cpu #1 (PC=00000760): unmapped program memory word write to 0060000E = 0000 & FFFF cpu #1 (PC=00000768): unmapped program memory word write to 0060000A = 0002 & FFFF cpu #1 (PC=00000770): unmapped program memory word write to 00600008 = 0C00 & FF00 (2) cpu #1 (PC=00000780): unmapped program memory word write to 00600008 = 000C & 00FF (1) cpu #1 (PC=00000790): unmapped program memory word write to 00600010 = 0000 & FFFF cpu #1 (PC=00000796): unmapped program memory word write to 00600012 = 0000 & FFFF cpu #1 (PC=0000079E): unmapped program memory word write to 00600000 = 7740 & FFFF (1) cpu #1 (PC=000007A6): unmapped program memory word write to 00600002 = 0140 & FFFF (1) cpu #1 (PC=000007AE): unmapped program memory word write to 00600004 = 77C0 & FFFF (2) cpu #1 (PC=000007B6): unmapped program memory word write to 00600006 = 0140 & FFFF (2) (1) seems to be grouped - see subcpu routine $09 @ $16e2 (2) seems to be grouped - see subcpu routine $0A @ $172c */ /* gfx decode , this one seems ok */ static const gfx_layout tilelayout = { 16,16, RGN_FRAC(1,1), 4, { 0,1,2,3 }, { 4, 0, 12, 8, 20, 16, 28, 24, 8*32+4, 8*32+0, 8*32+12, 8*32+8, 8*32+20, 8*32+16, 8*32+28, 8*32+24 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 16*32,17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 }, 32*32 }; // we don't decode the sprites, they are non-tile based and RLE encoded!, see suprnova.c */ static GFXDECODE_START( jchan ) // GFXDECODE_ENTRY( REGION_GFX1, 0, char2layout, 0, 512 ) // GFXDECODE_ENTRY( REGION_GFX2, 0, char2layout, 0, 512 ) GFXDECODE_ENTRY( REGION_GFX3, 0, tilelayout, 16384, 16384 ) GFXDECODE_END /* input ports */ INPUT_PORTS_START( jchan ) /* TO BE VERIFIED: Player 1 & 2 - see subroutine $21e2a of main68k IT1 */ /* TO BE VERIFIED: dips assignements according infos by BrianT at http://www.crazykong.com - seems ok */ PORT_START_TAG("IN0") // Player Controls - $f00000.w (-> $2000b1.b) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_START_TAG("IN1") // Player Controls - $f00002.w (-> $2000b5.b) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_START_TAG("IN2") // Coins - f00004.b PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) PORT_SERVICE_NO_TOGGLE( 0x1000, IP_ACTIVE_LOW ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN3") // DSW provided by the MCU - $200098.b <- $300200 PORT_DIPNAME( 0x0100, 0x0100, "Test Mode" ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0400, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Stereo ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Mono ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Stereo ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, "Blood Mode" ) PORT_DIPSETTING( 0x2000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, "Bloody" ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) /* impacts $200008.l many times */ PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Unknown ) ) /* impacts $200116.l once! -> impacts reading of controls @ $21e2a */ PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END /* sound stuff */ static struct YMZ280Binterface ymz280b_intf = { REGION_SOUND1, 0 // irq ? }; /* machine driver */ static MACHINE_DRIVER_START( jchan ) MDRV_CPU_ADD(M68000, 16000000) MDRV_CPU_PROGRAM_MAP(jchan_main,0) MDRV_CPU_VBLANK_INT(jchan_vblank, 2) MDRV_CPU_ADD(M68000, 16000000) MDRV_CPU_PROGRAM_MAP(jchan_sub,0) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_GFXDECODE(jchan) MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(64*8, 64*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 30*8-1) MDRV_PALETTE_LENGTH(32768) MDRV_VIDEO_START(jchan) MDRV_VIDEO_UPDATE(jchan) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YMZ280B, 16000000) MDRV_SOUND_CONFIG(ymz280b_intf) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MACHINE_DRIVER_END /* rom loading */ ROM_START( jchan ) ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "jm01x3.u67", 0x000001, 0x080000, CRC(c0adb141) SHA1(de265e1da06e723492e0c2465cd04e25ce1c237f) ) ROM_LOAD16_BYTE( "jm00x3.u68", 0x000000, 0x080000, CRC(b1aadc5a) SHA1(0a93693088c0a4b8a79159fb0ebac47d5556d800) ) ROM_LOAD16_BYTE( "jm11x3.u69", 0x100001, 0x080000, CRC(d2e3f913) SHA1(db2d790fba5351660a9525f545ab1b23dfe319b0) ) ROM_LOAD16_BYTE( "jm10x3.u70", 0x100000, 0x080000, CRC(ee08fee1) SHA1(5514bd8c625bc7cf8dd5da2f76b760716609b925) ) ROM_REGION( 0x100000, REGION_CPU2, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "jsp1x3.u86", 0x000001, 0x080000, CRC(d15d2b8e) SHA1(e253f2d64fee6627f68833b441f41ea6bbb3ab07) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF ROM_LOAD16_BYTE( "jsp0x3.u87", 0x000000, 0x080000, CRC(ebec50b1) SHA1(57d7bd728349c2b9d662bcf20a3be92902cb3ffb) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF ROM_REGION( 0x2000000, REGION_GFX1, 0 ) /* SPA GFX */ ROM_LOAD( "jc-100-00.179", 0x0000000, 0x0400000, CRC(578d928c) SHA1(1cfe04f9b02c04f95a85d6fe7c4306a535ff969f) ) // SPA0 kaneko logo ROM_LOAD( "jc-101-00.180", 0x0400000, 0x0400000, CRC(7f5e1aca) SHA1(66ed3deedfd55d88e7dcd017b9c2ce523ccb421a) ) // SPA1 ROM_LOAD( "jc-102-00.181", 0x0800000, 0x0400000, CRC(72caaa68) SHA1(f6b98aa949768a306ac9bc5f9c05a1c1a3fb6c3f) ) // SPA2 ROM_LOAD( "jc-103-00.182", 0x0c00000, 0x0400000, CRC(4e9e9fc9) SHA1(bf799cdee930b7f71aea4d55c3dd6a760f7478bb) ) // SPA3 title logo? + char select ROM_LOAD( "jc-104-00.183", 0x1000000, 0x0200000, CRC(6b2a2e93) SHA1(e34010e39043b67493bcb23a04828ab7cda8ba4d) ) // SPA4 ROM_LOAD( "jc-105-00.184", 0x1200000, 0x0200000, CRC(73cad1f0) SHA1(5dbe4e318948e4f74bfc2d0d59455d43ba030c0d) ) // SPA5 11xxxxxxxxxxxxxxxxxxx = 0xFF ROM_LOAD( "jc-108-00.185", 0x1400000, 0x0200000, CRC(67dd1131) SHA1(96f334378ae0267bdb3dc528635d8d03564bd859) ) // SPA6 text ROM_LOAD16_BYTE( "jcs0x3.164", 0x1600000, 0x040000, CRC(9a012cbc) SHA1(b3e7390220c90d55dccfb96397f0af73925e36f9) ) // SPA-7A female portraits ROM_LOAD16_BYTE( "jcs1x3.165", 0x1600001, 0x040000, CRC(57ae7c8d) SHA1(4086f638c2aabcee84e838243f0fd15cec5c040d) ) // SPA-7B female portraits ROM_REGION( 0x1000000, REGION_GFX2, 0 ) /* SPB GFX (we haven't used yet, not sure where they map, 2nd sprite layer maybe?) */ ROM_LOAD( "jc-106-00.171", 0x000000, 0x200000, CRC(bc65661b) SHA1(da28b8fcd7c7a0de427a54be2cf41a1d6a295164) ) // SPB0 ROM_LOAD( "jc-107-00.172", 0x200000, 0x200000, CRC(92a86e8b) SHA1(c37eddbc9d84239deb543504e27b5bdaf2528f79) ) // SPB1 ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE ) /* BG GFX */ ROM_LOAD( "jc-200.00", 0x000000, 0x100000, CRC(1f30c24e) SHA1(0c413fc67c3ec020e6786e7157d82aa242c8d2ad) ) ROM_REGION( 0x300000, REGION_SOUND1, 0 ) /* Audio 1? */ ROM_LOAD( "jc-300-00.84", 0x000000, 0x200000, CRC(13d5b1eb) SHA1(b047594d0f1a71d89b8f072879ccba480f54a483) ) ROM_LOAD( "jc-301-00.85", 0x200000, 0x100000, CRC(9c5b3077) SHA1(db9a31e1c65d9f12d0f2fb316ced48a02aae089d) ) ROM_REGION( 0x040000, REGION_SOUND2, 0 ) /* Audio 2? */ ROM_LOAD( "jcw0x0.u56", 0x000000, 0x040000, CRC(bcf25c2a) SHA1(b57a563ab5c05b05d133eed3d099c4de997f37e4) ) ROM_REGION( 0x020000, REGION_USER1, 0 ) /* MCU Code? */ ROM_LOAD( "jcd0x1.u13", 0x000000, 0x020000, CRC(2a41da9c) SHA1(7b1ba0efc0544e276196b9605df1881fde871708) ) ROM_END ROM_START( jchan2 ) /* Some kind of semi-sequel? MASK ROMs dumped and confirmed to be the same */ ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "j2p1x1.u67", 0x000001, 0x080000, CRC(5448c4bc) SHA1(447835275d5454f86a51879490a6b22b06a23e81) ) ROM_LOAD16_BYTE( "j2p1x2.u68", 0x000000, 0x080000, CRC(52104ab9) SHA1(d6647e628662bdb832270540ece18b265b7ce62d) ) ROM_LOAD16_BYTE( "j2p1x3.u69", 0x100001, 0x080000, CRC(8763ebca) SHA1(daf6af42a34802ef9aa996e340e218779bad695f) ) ROM_LOAD16_BYTE( "j2p1x4.u70", 0x100000, 0x080000, CRC(0f8e5e69) SHA1(1f71042458f76b7d99382db6412fb6c362cd3ded) ) ROM_REGION( 0x100000, REGION_CPU2, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "j2p1x5.u86", 0x000001, 0x080000, CRC(dc897725) SHA1(d3e94bac96497deb2f79996c2d4a349f6da5b1d6) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF ROM_LOAD16_BYTE( "j2p1x6.u87", 0x000000, 0x080000, CRC(594224f9) SHA1(bc546a98c5f3c5b08f521c54a4b0e9e2cdf83ced) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF ROM_REGION( 0x2000000, REGION_GFX1, 0 ) /* SPA GFX */ ROM_LOAD( "jc-100-00.179", 0x0000000, 0x0400000, CRC(578d928c) SHA1(1cfe04f9b02c04f95a85d6fe7c4306a535ff969f) ) // SPA0 kaneko logo ROM_LOAD( "jc-101-00.180", 0x0400000, 0x0400000, CRC(7f5e1aca) SHA1(66ed3deedfd55d88e7dcd017b9c2ce523ccb421a) ) // SPA1 ROM_LOAD( "jc-102-00.181", 0x0800000, 0x0400000, CRC(72caaa68) SHA1(f6b98aa949768a306ac9bc5f9c05a1c1a3fb6c3f) ) // SPA2 ROM_LOAD( "jc-103-00.182", 0x0c00000, 0x0400000, CRC(4e9e9fc9) SHA1(bf799cdee930b7f71aea4d55c3dd6a760f7478bb) ) // SPA3 title logo? + char select ROM_LOAD( "jc-104-00.183", 0x1000000, 0x0200000, CRC(6b2a2e93) SHA1(e34010e39043b67493bcb23a04828ab7cda8ba4d) ) // SPA4 ROM_LOAD( "jc-105-00.184", 0x1200000, 0x0200000, CRC(73cad1f0) SHA1(5dbe4e318948e4f74bfc2d0d59455d43ba030c0d) ) // SPA5 11xxxxxxxxxxxxxxxxxxx = 0xFF ROM_LOAD( "jc-108-00.185", 0x1400000, 0x0200000, CRC(67dd1131) SHA1(96f334378ae0267bdb3dc528635d8d03564bd859) ) // SPA6 text ROM_LOAD16_BYTE( "j2g1x1.164", 0x1600000, 0x080000, CRC(66a7ea6a) SHA1(605cbc1eb50fb0decbea790f2a11e999d5fde762) ) // SPA-7A female portraits ROM_LOAD16_BYTE( "j2g1x2.165", 0x1600001, 0x080000, CRC(660e770c) SHA1(1e385a6ee83559b269d2179e6c247238c0f3c850) ) // SPA-7B female portraits ROM_REGION( 0x1000000, REGION_GFX2, 0 ) /* SPB GFX (we haven't used yet, not sure where they map, 2nd sprite layer maybe?) */ ROM_LOAD( "jc-106-00.171", 0x000000, 0x200000, CRC(bc65661b) SHA1(da28b8fcd7c7a0de427a54be2cf41a1d6a295164) ) // SPB0 ROM_LOAD( "jc-107-00.172", 0x200000, 0x200000, CRC(92a86e8b) SHA1(c37eddbc9d84239deb543504e27b5bdaf2528f79) ) // SPB1 ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE ) /* BG GFX */ ROM_LOAD( "jc-200.00", 0x000000, 0x100000, CRC(1f30c24e) SHA1(0c413fc67c3ec020e6786e7157d82aa242c8d2ad) ) ROM_REGION( 0x300000, REGION_SOUND1, 0 ) /* Audio 1? */ ROM_LOAD( "jc-300-00.84", 0x000000, 0x200000, CRC(13d5b1eb) SHA1(b047594d0f1a71d89b8f072879ccba480f54a483) ) ROM_LOAD( "jc-301-00.85", 0x200000, 0x100000, CRC(9c5b3077) SHA1(db9a31e1c65d9f12d0f2fb316ced48a02aae089d) ) ROM_REGION( 0x040000, REGION_SOUND2, 0 ) /* Audio 2? */ ROM_LOAD( "j2m1x1.u56", 0x000000, 0x040000, CRC(baf6e25e) SHA1(6b02f3eb1eafcd43022a9f60f98573d02277adfe) ) ROM_REGION( 0x020000, REGION_USER1, 0 ) /* MCU Code? */ ROM_LOAD( "j2d1x1.u13", 0x000000, 0x020000, CRC(b2b7fc90) SHA1(1b90c13bb41a313c4ed791a15d56073a7c29928b) ) ROM_END DRIVER_INIT( jchan ) { memset(jchan_mcu_com, 0, 4 * sizeof( UINT16) ); } /* game drivers */ GAME( 1995, jchan, 0, jchan, jchan, jchan, ROT0, "Kaneko", "Jackie Chan - The Kung-Fu Master", GAME_NOT_WORKING ) GAME( 1995, jchan2, jchan, jchan, jchan, jchan, ROT0, "Kaneko", "Jackie Chan in Fists of Fire", GAME_NOT_WORKING )