#include "driver.h" extern UINT8 *kopunch_videoram2; extern WRITE8_HANDLER( kopunch_videoram_w ); extern WRITE8_HANDLER( kopunch_videoram2_w ); extern WRITE8_HANDLER( kopunch_scroll_x_w ); extern WRITE8_HANDLER( kopunch_scroll_y_w ); extern WRITE8_HANDLER( kopunch_gfxbank_w ); extern PALETTE_INIT( kopunch ); extern VIDEO_START( kopunch ); extern VIDEO_UPDATE( kopunch ); INTERRUPT_GEN( kopunch_interrupt ) { if (cpu_getiloops() == 0) { if (~input_port_1_r(0) & 0x80) /* coin 1 */ { cpunum_set_input_line_and_vector(0,0,HOLD_LINE,0xf7); /* RST 30h */ return; } else if (~input_port_1_r(0) & 0x08) /* coin 2 */ { cpunum_set_input_line_and_vector(0,0,HOLD_LINE,0xef); /* RST 28h */ return; } } cpunum_set_input_line_and_vector(0,0,HOLD_LINE,0xff); /* RST 38h */ } static READ8_HANDLER( kopunch_in_r ) { /* port 31 + low 3 bits of port 32 contain the punch strength */ if (offset == 0) return mame_rand(Machine); else return (mame_rand(Machine) & 0x07) | input_port_1_r(0); } static WRITE8_HANDLER( kopunch_lamp_w ) { set_led_status(0,~data & 0x80); // if ((data & 0x7f) != 0x7f) // popmessage("port 38 = %02x",data); } static WRITE8_HANDLER( kopunch_coin_w ) { coin_counter_w(0,~data & 0x80); coin_counter_w(1,~data & 0x40); // if ((data & 0x3f) != 0x3f) // popmessage("port 34 = %02x",data); } static ADDRESS_MAP_START( kopunch_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_ROM AM_RANGE(0x2000, 0x23ff) AM_RAM AM_RANGE(0x6000, 0x63ff) AM_RAM AM_WRITE(kopunch_videoram_w) AM_BASE(&videoram) AM_RANGE(0x7000, 0x70ff) AM_RAM AM_WRITE(kopunch_videoram2_w) AM_BASE(&kopunch_videoram2) AM_RANGE(0x7100, 0x7aff) AM_RAM // ??? ADDRESS_MAP_END static ADDRESS_MAP_START( kopunch_io_map, ADDRESS_SPACE_IO, 8 ) AM_RANGE(0x30, 0x30) AM_READ(input_port_0_r) AM_RANGE(0x31, 0x32) AM_READ(kopunch_in_r) AM_RANGE(0x33, 0x33) AM_WRITENOP AM_RANGE(0x34, 0x34) AM_WRITE(kopunch_coin_w) AM_RANGE(0x35, 0x35) AM_WRITENOP AM_RANGE(0x36, 0x36) AM_WRITENOP AM_RANGE(0x37, 0x37) AM_WRITENOP AM_RANGE(0x38, 0x38) AM_WRITE(kopunch_lamp_w) AM_RANGE(0x39, 0x39) AM_WRITENOP AM_RANGE(0x3a, 0x3a) AM_READ(input_port_2_r) AM_RANGE(0x3b, 0x3b) AM_WRITENOP AM_RANGE(0x3c, 0x3c) AM_WRITE(kopunch_scroll_x_w) AM_RANGE(0x3d, 0x3d) AM_WRITE(kopunch_scroll_y_w) AM_RANGE(0x3e, 0x3e) AM_READWRITE(input_port_3_r, kopunch_gfxbank_w) AM_RANGE(0x3f, 0x3f) AM_WRITENOP ADDRESS_MAP_END INPUT_PORTS_START( kopunch ) PORT_START PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_START PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* punch strength (high 3 bits) */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) PORT_START PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,3), 3, { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) }, { 7, 6, 5, 4, 3, 2, 1, 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( kopunch ) GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 1 ) GFXDECODE_ENTRY( REGION_GFX2, 0, charlayout, 0, 1 ) GFXDECODE_END static MACHINE_DRIVER_START( kopunch ) /* basic machine hardware */ MDRV_CPU_ADD(8080, 4000000) /* 4 MHz ???? appears to use 8080 instructions, not z80 */ MDRV_CPU_PROGRAM_MAP(kopunch_map,0) MDRV_CPU_IO_MAP(kopunch_io_map,0) MDRV_CPU_VBLANK_INT(kopunch_interrupt,4) /* ??? */ MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1) MDRV_GFXDECODE(kopunch) MDRV_PALETTE_LENGTH(8) MDRV_PALETTE_INIT(kopunch) MDRV_VIDEO_START(kopunch) MDRV_VIDEO_UPDATE(kopunch) /* sound hardware */ MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( kopunch ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "epr1105.x", 0x0000, 0x1000, CRC(34ef5e79) SHA1(2827c68f4c902f447a304d3ab0258c7819a0e4ca) ) ROM_LOAD( "epr1106.x", 0x1000, 0x1000, CRC(25a5c68b) SHA1(9761418c6f3903f8aaceece658739fe5bf5c0803) ) ROM_REGION( 0x1800, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "epr1102", 0x0000, 0x0800, CRC(8a52de96) SHA1(5abdaa83c6bfea81395cb190f5364b72811927ba) ) ROM_LOAD( "epr1103", 0x0800, 0x0800, CRC(bae5e054) SHA1(95373123ab64543cdffb7ee9e02d0613c5c494bf) ) ROM_LOAD( "epr1104", 0x1000, 0x0800, CRC(7b119a0e) SHA1(454f01355fa9512a7442990cc92da7bc7a8d6b68) ) ROM_REGION( 0x6000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "epr1107", 0x0000, 0x1000, CRC(ca00244d) SHA1(690931ea1bef9d80dcd7bd2ea2462b083c884a89) ) ROM_LOAD( "epr1108", 0x1000, 0x1000, CRC(cc17c5ed) SHA1(693df076e16cc3a3dd54f6680691e658da3942fe) ) ROM_LOAD( "epr1110", 0x2000, 0x1000, CRC(ae0aff15) SHA1(7f71c94bacdb444e5ed4f917c5a7de17012027a9) ) ROM_LOAD( "epr1109", 0x3000, 0x1000, CRC(625446ba) SHA1(e4acedc8ddaf7e825930260d12601085ed89dced) ) ROM_LOAD( "epr1112", 0x4000, 0x1000, CRC(ef6994df) SHA1(2d68650b6b875bcfdc9f977f96044c6867aa40a6) ) ROM_LOAD( "epr1111", 0x5000, 0x1000, CRC(28530ec9) SHA1(1a8782d37128cdb43133fc891cde93d2bdd5476b) ) ROM_REGION( 0x0060, REGION_PROMS, 0 ) ROM_LOAD( "epr1101", 0x0000, 0x0020, CRC(15600f5d) SHA1(130179f79761cb16316c544e3c689bc10431db30) ) /* palette */ ROM_LOAD( "epr1099", 0x0020, 0x0020, CRC(fc58c456) SHA1(f27c3ad669dfdc33bcd7e0481fa01bf34973e816) ) /* unknown */ ROM_LOAD( "epr1100", 0x0040, 0x0020, CRC(bedb66b1) SHA1(8e78bb205d900075b761e1baa5f5813174ff28ba) ) /* unknown */ ROM_END static DRIVER_INIT( kopunch ) { // UINT8 *rom = memory_region(REGION_CPU1); /* It looks like there is a security chip, that changes instruction of the form: 0334: 3E 0C ld a,$0C 0336: 30 FB jr nc,$0333 into something else (maybe just a nop) with the effect of resuming execution from the operand of the JR NC instruction (in the example above, 0337). For now, I'm just patching the affected instructions. */ /* rom[0x119] = 0; rom[0x336] = 0; rom[0x381] = 0; rom[0xf0b] = 0; rom[0xf33] = 0;*/ } GAME( 1981, kopunch, 0, kopunch, kopunch, kopunch, ROT270, "Sega", "KO Punch", GAME_NO_SOUND | GAME_NOT_WORKING)