/*==================================================================== Lock-On (Tatsumi 1986) ====================== Preliminary Driver by Philip J Bennett ====================================== To do ====== Almost everything video related :) o Scene tilemap scrolling o Colours o Objects o HUD layer o Ground layer o Layer mixing =====================================================================*/ #include "driver.h" #include "sound/2203intf.h" static UINT16 *lockon_vram0; static UINT16 *lockon_vram1; static UINT16 *lockon_vram2; static UINT16 *object_ram; static UINT16 *ground_ram; static UINT8 *z80_ram; static UINT16 *v30_gnd; static UINT16 *v30_obj; static UINT16 *clut_ram; static int v30_obj_addr=0; static int v30_gnd_addr=0; static int main_inten=0; static size_t objectram_size; static size_t lockon_ground_size; static tilemap *lockon_tilemap0; static tilemap *lockon_tilemap1; static tilemap *lockon_tilemap2; /* Three sources are mixed at the RGB output PROMs: * Characters * HUD * Objects/scene/ground A = !( ((VCDDB6 || VCDDB1) && !VCDDB7) || HUDPT0 ) B = !( (!HUDPT0 || !VCDDB7) && (VCDDB6 || VCDDB1) ) A B Layer Colours 0 0 Characters 0-255 0 1 Characters 256-511 1 0 HUD 512-767 1 1 Objects/scene/ground 768-1023 */ /* Very preliminary! */ static void draw_sprites(running_machine *machine, mame_bitmap *bitmap,const rectangle *cliprect) { int offs=0; int index_x=0, index_y=0; UINT16 *ROM_LUTA = (UINT16 *)memory_region(REGION_USER1); UINT8 *ROM_LUTB = (UINT8 *)memory_region(REGION_USER2); UINT8 *ROM_LUTC = (UINT8 *)memory_region(REGION_USER2)+0x8000; // Selected by bit 7... for (offs = 0x0; offs <= (objectram_size/2); offs += 4) { int offs0 = (object_ram[offs+3] & 0x3f) << 8; // Lower 6-bits go into upper ROM portion int bit7 = (object_ram[offs+3] >> 7) & 0x1; // Selects which ROM to use in calculating lookup int lut; if(!object_ram[offs+2]) continue; if((object_ram[offs+3] >> 8) == 0xfc || (object_ram[offs+3] >> 8) == 0xff) // ? break; if(!bit7) lut = (ROM_LUTC[offs0 | (index_y<<4) | index_x]) & 0x7f; else lut = (ROM_LUTB[offs0 | (index_y<<4) | index_x]) & 0x7f; // Bits 12,13,14 = bank // Bits 0-11 obj for(index_y=0; index_y<8; index_y++) { int index_x; for(index_x=0; index_x<8; index_x++) { /* Index into the object lookup table */ int ref = object_ram[offs+2] + lut; int pix = ROM_LUTA[ref+index_x+(16*index_y)]; // ??? int flip_x = 0;//(object_ram[offs+1] >> 7) & 0x1; // Bit 15 int flip_y = 0;//(object_ram[offs+1] >> 6) & 0x1; // Bit 14 int scale_x = 0xffff; //+ object_ram[offs+1] & 0xff; //0x1ffff; int scale_y = 0xffff; //+ object_ram[offs+1] >> 8; //0x1ffff; int sy = 255-(object_ram[offs] & 0xff)+(index_y*8)*(scale_y/0xffff); int sx = (object_ram[offs] >> 8)+(index_x*8)*(scale_x/0xffff); int bank = ((pix >> 12) & 0x7); int index = pix & 0xfff; int color = 1; const gfx_element *gfx = machine->gfx[bank]; drawgfxzoom(bitmap, gfx, index, color, flip_x,flip_y, // FlipX, flipY sx,sy, cliprect,TRANSPARENCY_PEN,1, scale_x,scale_y); } } } } /* Characters */ WRITE16_HANDLER( lockon_vram_0_w ) { COMBINE_DATA(&lockon_vram0[offset]); tilemap_mark_tile_dirty(lockon_tilemap0,offset); } /* Scene */ WRITE16_HANDLER( lockon_vram_1_w ) { COMBINE_DATA(&lockon_vram1[offset]); tilemap_mark_tile_dirty(lockon_tilemap1,offset); } /* HUD */ WRITE16_HANDLER( lockon_vram_2_w ) { COMBINE_DATA(&lockon_vram2[offset]); tilemap_mark_tile_dirty(lockon_tilemap2,offset); } /* 8*8 characters */ static TILE_GET_INFO( get_lockon_tile_info0 ) { int tileno, color; tileno = lockon_vram0[tile_index]; color = 0; SET_TILE_INFO(4,tileno,color,0); } /* Scene tiles */ static TILE_GET_INFO( get_lockon_tile_info1 ) { int tileno, color; tileno = lockon_vram1[tile_index]; color = 0; SET_TILE_INFO(5,tileno,color,0); } /* HUD tiles */ static TILE_GET_INFO( get_lockon_tile_info2 ) { int tileno, color; tileno = lockon_vram2[tile_index]; color = 0; SET_TILE_INFO(6,tileno,color,0); } VIDEO_START( lockon ) { lockon_tilemap0 = tilemap_create(get_lockon_tile_info0,tilemap_scan_rows,TILEMAP_TYPE_PEN, 8,8,64,32); lockon_tilemap1 = tilemap_create(get_lockon_tile_info1,tilemap_scan_rows,TILEMAP_TYPE_PEN, 8,8,64,32); lockon_tilemap2 = tilemap_create(get_lockon_tile_info2,tilemap_scan_rows,TILEMAP_TYPE_PEN, 8,8,16,16); // HUD -> wrong tilemap_set_transparent_pen(lockon_tilemap0,0x00); } VIDEO_UPDATE( lockon ) { tilemap_draw(bitmap,cliprect,lockon_tilemap1,0,0); // Scene tilemap_draw(bitmap,cliprect,lockon_tilemap0,0,0); // Characters //tilemap_draw(bitmap,cliprect,lockon_tilemap2,0,0); // HUD draw_sprites(machine,bitmap,cliprect); return 0; } /* Wrong last time I checked */ INPUT_PORTS_START( lockon ) PORT_START_TAG("DSW") PORT_DIPNAME( 0x0003, 0x0000, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPSETTING( 0x0001, "4" ) PORT_DIPSETTING( 0x0002, "2" ) PORT_DIPSETTING( 0x0003, "3" ) PORT_DIPNAME( 0x0006, 0x0008, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0006, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0010, "150K & every 200K" ) PORT_DIPSETTING( 0x0000, "200K & every 200K" ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x0020, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_DIPNAME( 0x0300, 0x0000, "Coins" ) PORT_DIPSETTING( 0x0000, "Free" ) PORT_DIPSETTING( 0x0100, "4" ) PORT_DIPSETTING( 0x0200, "2" ) PORT_DIPSETTING( 0x0300, "3" ) PORT_START PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) // Service coin PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) PORT_TOGGLE PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) // 'Trigger A' PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) // 'Trigger B' PORT_DIPNAME( 0x40, 0x00, "Jumper 1" ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, "Jumper 0" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START_TAG("analog_bank") PORT_BIT( 0xff, 0x7f, IPT_AD_STICK_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_START_TAG("analog_pitch") PORT_BIT( 0xff, 0x7f, IPT_AD_STICK_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_START_TAG("analog_missile") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_BUTTON3 ) // Digital input read by ADC PORT_START_TAG("analog_hover") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_BUTTON4 ) // Digital input read by ADC INPUT_PORTS_END static READ8_HANDLER(adc_r) { switch(offset) { case 0: return readinputportbytag("analog_bank"); case 1: return readinputportbytag("analog_pitch"); case 2: return readinputportbytag("analog_missile"); case 3: return readinputportbytag("analog_hover"); default: return 0; } } static READ16_HANDLER(unk_read) { return 1; // Main CPU jumps to 18002 otherwise } static INTERRUPT_GEN( lockon_irq ) { if(main_inten) cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, 0x60/4); // Ground CPU takes an interrupt on BUFEND - this is incorrect. cpunum_set_input_line_and_vector(1, 0, HOLD_LINE, 0x60/4); } /* Main CPU control register ------------------------- Bit 0 = MGAB16 Ground CPU A16 Bit 1 = MGAB17 Ground CPU A17 Bit 2 = MGABREQ Object CPU Bus Request Bit 3 = MOAB16 Object CPU A16 Bit 4 = MOAB17 Object CPU A17 Bit 5 = OMLBRQ Object CPU Bus Request Bit 6 = /ZBRQ Z80 Bus Request Bit 7 = /ZCCLR Clear screen */ static WRITE16_HANDLER(adrst_w) { if (ACCESSING_LSB) { v30_gnd_addr = (data & 0x3); v30_obj_addr = (data & 0x18) >> 3; if (data & 0x04) cpunum_set_input_line(1, INPUT_LINE_HALT, ASSERT_LINE); else cpunum_set_input_line(1, INPUT_LINE_HALT, CLEAR_LINE); if (data & 0x20) cpunum_set_input_line(2, INPUT_LINE_HALT, ASSERT_LINE); else cpunum_set_input_line(2, INPUT_LINE_HALT, CLEAR_LINE); /* Suspend the Z80 when writing to shared RAM */ if (data & 0x40) cpunum_set_input_line(3, INPUT_LINE_HALT, CLEAR_LINE); else cpunum_set_input_line(3, INPUT_LINE_HALT, ASSERT_LINE); } } static READ16_HANDLER(z80_shared_r) { return z80_ram[offset] | 0xff00; } static WRITE16_HANDLER(z80_shared_w) { if (ACCESSING_LSB) z80_ram[offset] = data; } static READ16_HANDLER(main_gnd_r) { UINT16 result; cpuintrf_push_context(1); result = program_read_word((offset * 2) | (v30_gnd_addr << 16)); cpuintrf_pop_context(); return result; } static WRITE16_HANDLER(main_gnd_w) { cpuintrf_push_context(1); if (ACCESSING_LSB) program_write_byte((offset * 2 + 0) | (v30_gnd_addr << 16), data); if (ACCESSING_MSB) program_write_byte((offset * 2 + 1) | (v30_gnd_addr << 16), data >> 8); cpuintrf_pop_context(); } static READ16_HANDLER(main_obj_r) { UINT16 result; cpuintrf_push_context(2); result = program_read_word((offset * 2) | (v30_obj_addr << 16)); cpuintrf_pop_context(); return result; } static WRITE16_HANDLER(main_obj_w) { cpuintrf_push_context(2); if (ACCESSING_LSB) program_write_byte((offset * 2 + 0) | (v30_obj_addr << 16), data); if (ACCESSING_MSB) program_write_byte((offset * 2 + 1) | (v30_obj_addr << 16), data >> 8); cpuintrf_pop_context(); } static WRITE16_HANDLER(testcs_w) { if (offset < 0x400) { cpuintrf_push_context(1); if (ACCESSING_LSB) program_write_byte((offset*2+0) | (v30_gnd_addr << 16), data); if (ACCESSING_MSB) program_write_byte((offset*2+1) | (v30_gnd_addr << 16), data >> 8); cpuintrf_pop_context(); cpuintrf_push_context(2); if (ACCESSING_LSB) program_write_byte((offset*2+0) | (v30_obj_addr << 16), data); if (ACCESSING_MSB) program_write_byte((offset*2+1) | (v30_obj_addr << 16), data >> 8); cpuintrf_pop_context(); } } /* The ground register is as follows: 0 27512x4 A14 1 27512x4 A15 2 Select 27512 A 3 Select 27512 B 4 LO3_04A A12 5 LO3_04A A13 6 LO3_04A A14 7 CS - ROMs */ static WRITE16_HANDLER(ground_bank_w) { // Nothing here yet } #ifdef UNUSED_FUNCTION /* Allow /CUDISP to interrupt main CPU */ static WRITE8_HANDLER(sound_atten) { mame_printf_debug("%x\n",data); } #endif /* Allow /CUDISP to interrupt main CPU */ static WRITE16_HANDLER(inten_w) { main_inten = TRUE; } /* Reset watchdog and mask /CUDISP interrupt */ static WRITE16_HANDLER(emres_w) { // Implement watchdog reset here. main_inten = FALSE; } static ADDRESS_MAP_START( main_v30, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x00000, 0x03fff) AM_RAM // IC69/IC70 AM_RANGE(0x04000, 0x04003) AM_NOP // CRT Controller AM_RANGE(0x06000, 0x06001) AM_READ_PORT("DSW") AM_RANGE(0x08000, 0x081ff) AM_READWRITE(MRA16_RAM,lockon_vram_2_w) AM_BASE(&lockon_vram2) // HUD RAM (IC30/IC31) AM_RANGE(0x09000, 0x09fff) AM_READWRITE(MRA16_RAM,lockon_vram_0_w) AM_BASE(&lockon_vram0) // Character RAM AM_RANGE(0x0a000, 0x0a001) AM_WRITE(adrst_w) // /ADRST: CPU access register AM_RANGE(0x0b000, 0x0bfff) AM_RAM // /BKBCS - ground control registers AM_RANGE(0x0c000, 0x0cfff) AM_RAM AM_BASE(&clut_ram) // /CCRS - 8kB palette RAM - write only AM_RANGE(0x0e000, 0x0e001) AM_WRITE(inten_w) // /INTEN: /CUDISP interrupt enable AM_RANGE(0x0f000, 0x0f001) AM_WRITE(emres_w) // /EMRES: Watchdog reset and interrupt mask AM_RANGE(0x10000, 0x1ffff) AM_WRITE(testcs_w) // /TESTCS: Write to both object and ground CPU RAM AM_RANGE(0x18000, 0x18001) AM_READ(unk_read) // Not sure what this is AM_RANGE(0x20000, 0x2dfff) AM_ROM // Z80 ROM AM_RANGE(0x2f000, 0x2ffff) AM_READWRITE(z80_shared_r, z80_shared_w) // Z80 shared RAM AM_RANGE(0x30000, 0x3ffff) AM_READWRITE(main_gnd_r, main_gnd_w) // Ground CPU memory access AM_RANGE(0x40000, 0x4ffff) AM_READWRITE(main_obj_r, main_obj_w) // Object CPU memory access AM_RANGE(0x50000, 0x5ffff) AM_ROM // IC76/IC77 AM_RANGE(0x60000, 0x6ffff) AM_ROM // IC88/IC89 AM_RANGE(0xf0000, 0xfffff) AM_ROM // IC95/IC96 ADDRESS_MAP_END static ADDRESS_MAP_START( ground_v30, ADDRESS_SPACE_PROGRAM, 16 ) ADDRESS_MAP_FLAGS( AMEF_UNMAP(1) ) AM_RANGE(0x00000, 0x03fff) AM_RAM AM_BASE(&v30_gnd) // IC31/IC34) AM_RANGE(0x04000, 0x04fff) AM_READWRITE(MRA16_RAM,lockon_vram_1_w) AM_BASE(&lockon_vram1) // Scene RAM (IC112/IC113) AM_RANGE(0x08000, 0x08fff) AM_RAM AM_BASE(&ground_ram) AM_SIZE(&lockon_ground_size) // Ground RAM (IC98/IC99) AM_RANGE(0x0c000, 0x0c001) AM_RAM // /SHNH CS: Horizontal Scroll AM_RANGE(0x0c002, 0x0c003) AM_RAM // /SHNV CS: Vertical Scroll AM_RANGE(0x0c004, 0x0c005) AM_RAM AM_WRITE(ground_bank_w) // /UNB CS: Ground ROM Bank select AM_RANGE(0x20000, 0x2ffff) AM_ROM // Ground ROM (IC30/IC33) AM_RANGE(0x30000, 0x3ffff) AM_ROM // Program ROM mirror (use macros?) AM_RANGE(0xe0000, 0xeffff) AM_ROM // Ground ROM mirror AM_RANGE(0xf0000, 0xfffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( object_v30, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x00000, 0x03fff) AM_RAM AM_BASE(&v30_obj) // Work RAM (IC29, IC44) AM_RANGE(0x04000, 0x04001) AM_RAM // Read = assert CPU /POLL input (halt on WAIT instruction) AM_RANGE(0x08000, 0x081ff) AM_RAM // TZA112 sprite chip write? AM_RANGE(0x0c000, 0x0c1ff) AM_RAM AM_BASE(&object_ram) AM_SIZE(&objectram_size) // Object RAM (IC39/IC54) AM_RANGE(0x20000, 0x2ffff) AM_ROM // Program ROM mirror AM_RANGE(0xf0000, 0xfffff) AM_ROM // Program ROM ADDRESS_MAP_END static ADDRESS_MAP_START( sound_prg, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_ROM AM_RANGE(0xf810, 0xf810) AM_WRITE(MWA8_NOP) // /TS AM_RANGE(0x7000, 0x7000) AM_WRITE(MWA8_NOP) // Attenuate YM3014 output (not used?) AM_RANGE(0x7400, 0x7403) AM_READWRITE(adc_r,MWA8_NOP) // M58990 ADC AM_RANGE(0x7800, 0x7fff) AM_RAM AM_BASE(&z80_ram) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_io, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READWRITE(YM2203_status_port_0_r, YM2203_control_port_0_w) AM_RANGE(0x01, 0x01) AM_READWRITE(YM2203_read_port_0_r, YM2203_write_port_0_w) ADDRESS_MAP_END static const gfx_layout char_layout = { 8,8, 1024, 2, { 0, 8*8*1024 }, { 0,1,2,3,4,5,6,7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout object_layout = { 8,8, 4096, 8, { 0, 0x8000*8, 0x8000*2*8, 0x8000*3*8, 0x8000*4*8, 0x8000*5*8, 0x8000*6*8, 0x8000*7*8 }, { 0,1,2,3,4,5,6,7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout scene_layout = { 8,8, 4096, 3, { 0, 0x10000*8, 0x20000*8 }, { 0,1,2,3,4,5,6,7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout hud_layout = { 8,8, 1024, 1, { 0 }, { 0,1,2,3,4,5,6,7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout ground_layout = { 8,8, 8192, 3, { 0, 0x10000*8, 0x20000*8 }, { 0,1,2,3,4,5,6,7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( lockon ) GFXDECODE_ENTRY( REGION_GFX1, 0, object_layout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX2, 0, object_layout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX3, 0, object_layout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX4, 0, object_layout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX5, 0, char_layout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX6, 0, scene_layout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX7, 0, hud_layout, 0, 16 ) GFXDECODE_ENTRY( REGION_GFX8, 0, ground_layout, 0, 16 ) GFXDECODE_END static void YM2203_irq(int irq) { cpunum_set_input_line(3, 0, irq ? ASSERT_LINE : CLEAR_LINE ); } static WRITE8_HANDLER(YM2203_out_b) { coin_counter_w(0,data & 0x80); coin_counter_w(1,data & 0x40); coin_counter_w(2,data & 0x20); set_led_status(1,!(data & 0x10)); // 'LOCK-ON' lamp } static struct YM2203interface ym2203_interface = { input_port_2_r, 0, 0, YM2203_out_b, YM2203_irq }; static MACHINE_DRIVER_START( lockon ) MDRV_CPU_ADD(V30,8000000) MDRV_CPU_PROGRAM_MAP(main_v30,0) MDRV_CPU_ADD(V30,8000000) MDRV_CPU_PROGRAM_MAP(ground_v30,0) MDRV_CPU_ADD(V30,8000000) MDRV_CPU_PROGRAM_MAP(object_v30,0) MDRV_CPU_ADD(Z80,4000000) MDRV_CPU_PROGRAM_MAP(sound_prg,0) MDRV_CPU_IO_MAP(sound_io,0) MDRV_CPU_VBLANK_INT(lockon_irq,1) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_INTERLEAVE(100) MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320, 240) MDRV_SCREEN_VISIBLE_AREA(0, 319, 0, 239) MDRV_GFXDECODE(lockon) MDRV_PALETTE_LENGTH(1024) MDRV_VIDEO_START(lockon) MDRV_VIDEO_UPDATE(lockon) MDRV_SPEAKER_STANDARD_STEREO("left","right") MDRV_SOUND_ADD(YM2203, 4000000) MDRV_SOUND_CONFIG(ym2203_interface) MDRV_SOUND_ROUTE(0, "left", 0.2) MDRV_SOUND_ROUTE(1, "left", 0.4) MDRV_SOUND_ROUTE(2, "left", 0.4) MDRV_SOUND_ROUTE(3, "left", 0.4) MDRV_SOUND_ROUTE(0, "right", 0.2) MDRV_SOUND_ROUTE(1, "right", 0.4) MDRV_SOUND_ROUTE(2, "right", 0.4) MDRV_SOUND_ROUTE(3, "right", 0.4) MACHINE_DRIVER_END ROM_START( lockon ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) ROM_LOAD16_BYTE( "lo1_02c", 0x50000, 0x8000, CRC(bbf17263) SHA1(96821a0ecd6efe6764380fef094f87c1d6e1d299) ) ROM_LOAD16_BYTE( "lo1_03c", 0x50001, 0x8000, CRC(fa58fd36) SHA1(16af24027610bf6d3fdc4c3df3bf6d94c6776420) ) ROM_LOAD16_BYTE( "lo1_04c", 0x60000, 0x8000, CRC(4a88576e) SHA1(80a8bd89cedebf080b2c08a6e81d3c2754024d8a) ) ROM_LOAD16_BYTE( "lo1_05c", 0x60001, 0x8000, CRC(5a171b02) SHA1(f41f641136574e6af67c2245eb5a84799984474a) ) ROM_LOAD16_BYTE( "lo1_00c", 0xf0000, 0x8000, CRC(e2db493b) SHA1(7491c634b698973ea54c25612d1e79c7efea8a45) ) ROM_LOAD16_BYTE( "lo1_01c", 0xf0001, 0x8000, CRC(3e6065e0) SHA1(d870f5b466fab90d5c51dd27ecc807e7b38b5f79)) // Z80 ROM_LOAD16_BYTE( "lo1_08b", 0x20000, 0x8000, CRC(73860ec9) SHA1(a94afa274321b9f9ac2184e133132f9829fb9485) ) // TF013 V30 (Ground) ROM_REGION( 0x100000, REGION_CPU2, 0 ) ROM_LOAD16_BYTE( "lo3_01a", 0x20000, 0x8000, CRC(3eacdb6b) SHA1(7934c36dac9253dec4d8910954f6f2ae85951fe9) ) ROM_RELOAD( 0xe0000, 0x8000 ) ROM_LOAD16_BYTE( "lo3_03a", 0x20001, 0x8000, CRC(4ce96d71) SHA1(cedbc33e86a93d11d5e11c2ef18bcf6390790a88) ) ROM_RELOAD( 0xe0001, 0x8000 ) ROM_LOAD16_BYTE( "lo3_00b", 0xf0000, 0x8000, CRC(1835dccb) SHA1(8dfb0fea61a3e61f4da3b7f0da02cd19df2e68be) ) ROM_RELOAD( 0x30000, 0x8000 ) ROM_LOAD16_BYTE( "lo3_02b", 0xf0001, 0x8000, CRC(2b8931d3) SHA1(f6f40b7857f3d47da8626450b1c1d3c46a1072ab) ) ROM_RELOAD( 0x30001, 0x8000 ) // TF014 V30 (Object) ROM_REGION( 0x100000, REGION_CPU3, 0 ) ROM_LOAD16_BYTE( "lo4_00b", 0xf0000, 0x8000, CRC(5f6b5a50) SHA1(daf82cafcae86d05587c191b0ff194ca7950e130) ) ROM_RELOAD( 0x30000, 0x8000 ) ROM_LOAD16_BYTE( "lo4_01b", 0xf0001, 0x8000, CRC(7e88bcf2) SHA1(d541458ba6178ec3bce0e9b872b9fa1d8edb107c) ) ROM_RELOAD( 0x30001, 0x8000 ) // TF014 Z80 (Sound) ROM_REGION( 0x10000, REGION_CPU4, 0 ) ROM_LOAD( "lo1_08b", 0x00000, 0x8000, CRC(73860ec9) SHA1(a94afa274321b9f9ac2184e133132f9829fb9485) ) // 8x8x8 object chunks ROM_REGION( 0x400000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "lo5_00a", 0x00000, 0x8000, CRC(e9f23ce6) SHA1(4030384a0e8f47e8eea9483482ed1be264aec992) ) ROM_LOAD( "lo5_04a", 0x08000, 0x8000, CRC(099323bc) SHA1(001d30f4c3c27277fadac89dcf616ff89eb0ea1c) ) ROM_LOAD( "lo5_08a", 0x10000, 0x8000, CRC(9dedeff5) SHA1(53b0917a4fde4053182d38ea7f99f66e52543c10) ) ROM_LOAD( "lo5_12a", 0x18000, 0x8000, CRC(2f5164ab) SHA1(df775b9e1c3c605a85d44404e4db42e33e80e664) ) ROM_LOAD( "lo5_16a", 0x20000, 0x8000, CRC(c4500159) SHA1(e695e31e363cc954aab449f9d3dbc027e27fe7bf) ) ROM_LOAD( "lo5_20a", 0x28000, 0x8000, CRC(3c1a67b5) SHA1(399935830b32a457ad0de243dd3eb4d368d5c6a6) ) ROM_LOAD( "lo5_24a", 0x30000, 0x8000, CRC(1892d083) SHA1(8ee92be93ac222ecc2d9f4fcda3099b1db67516c) ) ROM_LOAD( "lo5_28a", 0x38000, 0x8000, CRC(1186f9b4) SHA1(55598552dafa8cccfb423fc3b65a7fa15831d75b) ) // 8x8x8 object chunks ROM_REGION( 0x400000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "lo5_01a", 0x00000, 0x8000, CRC(528d1395) SHA1(0221f81900757c10f288807f5c9549b9fdf5390f) ) ROM_LOAD( "lo5_06a", 0x08000, 0x8000, CRC(be539b01) SHA1(1eebcbc592c51a676409b5be6c5d6609cd7118c9) ) ROM_LOAD( "lo5_10a", 0x10000, 0x8000, CRC(23eeec5a) SHA1(08edd997d773684d329ef554776bc7acff1ac4ce) ) ROM_LOAD( "lo5_14a", 0x18000, 0x8000, CRC(e63cd59e) SHA1(0518461acdc6c65dca8f21ca29bf528197e7cabe) ) ROM_LOAD( "lo5_17a", 0x20000, 0x8000, CRC(ccf138d3) SHA1(971e7abe5b4d1a9dc8fc71b1ded5d2b81bcffaf2) ) ROM_LOAD( "lo5_21a", 0x28000, 0x8000, CRC(39ce2000) SHA1(05f8e6f364ad714232fcea5b535ed5e181febd1e) ) ROM_LOAD( "lo5_25a", 0x30000, 0x8000, CRC(7f3418bd) SHA1(5e595500f996b71aa73c637a6fddced30d78e222) ) ROM_LOAD( "lo5_29a", 0x38000, 0x8000, CRC(45353d8d) SHA1(45cacd36700d24ae9f6eeaebed2fc860ef2d2978) ) // 8x8x8 object chunks ROM_REGION( 0x400000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "lo5_02a", 0x00000, 0x8000, CRC(07aa32a1) SHA1(712b1983747acdd754d3abe934642cbc02ee13f2) ) ROM_LOAD( "lo5_05a", 0x08000, 0x8000, CRC(f6b775a2) SHA1(e0146866f2e89675181c5d9d5aba23116daac420) ) ROM_LOAD( "lo5_09a", 0x10000, 0x8000, CRC(953289bc) SHA1(197066af45c1193c36cd59b4b72b14f1c3bdd33e) ) ROM_LOAD( "lo5_13a", 0x18000, 0x8000, CRC(67fbb061) SHA1(78b071cd54642ee7b6d7b9f6b759a1412bb9eef5) ) ROM_LOAD( "lo5_18a", 0x20000, 0x8000, CRC(89884b24) SHA1(23c1fcc97f3a1abcaad413f4448db26f7c55fd5e) ) ROM_LOAD( "lo5_22a", 0x28000, 0x8000, CRC(b1ed0361) SHA1(4bdf439026a858fdd929d5a7baac7d76f51550c5) ) ROM_LOAD( "lo5_26a", 0x30000, 0x8000, CRC(a0b5c040) SHA1(ef63f89a368bc73eb77fc02d83b499a0231c1989) ) ROM_LOAD( "lo5_30a", 0x38000, 0x8000, CRC(7d3993c5) SHA1(fb18daffcfc46bc1e1cfdee928eea861494af221) ) // 8x8x8 object chunks ROM_REGION( 0x400000, REGION_GFX4, ROMREGION_DISPOSE ) ROM_LOAD( "lo5_03a", 0x00000, 0x8000, CRC(7aca5d83) SHA1(95456b6c5adc5b776fbd33fd95cc62d4a83c34b6) ) ROM_LOAD( "lo5_07a", 0x08000, 0x8000, CRC(313f127f) SHA1(0782b8dd5f3a3384c3e7bc9cacaadf6804e06a38) ) ROM_LOAD( "lo5_11a", 0x10000, 0x8000, CRC(9df0b287) SHA1(6ea3b32a7826186c854cc079711ddea4ebf2ab7c) ) ROM_LOAD( "lo5_15a", 0x18000, 0x8000, CRC(66f9c5db) SHA1(cc68da9312ee0a3441b62d14107e1b7de9b04de3) ) ROM_LOAD( "lo5_19a", 0x20000, 0x8000, CRC(5aaa6a53) SHA1(f8ff547979883ac9a969e76d90d028ec4286ec4c) ) ROM_LOAD( "lo5_23a", 0x28000, 0x8000, CRC(1487895b) SHA1(9d617f37932ca17d902307a97d16cf3b4bb5bc4e) ) ROM_LOAD( "lo5_27a", 0x30000, 0x8000, CRC(119ff70a) SHA1(e64d41bc7822c9e99fd025b771551a6c511d13f2) ) ROM_LOAD( "lo5_31a", 0x38000, 0x8000, CRC(d3595292) SHA1(9c45be919296626796b07f70b871fba5d444dbb3) ) // 8x8x2 characters ROM_REGION( 0x20000, REGION_GFX5, ROMREGION_DISPOSE ) ROM_LOAD( "lo1_06a", 0x00000, 0x2000, CRC(c8205913) SHA1(c791ff14418873ce68b502440c3d7ccc1f9cc00e) ) ROM_LOAD( "lo1_07a", 0x02000, 0x2000, CRC(73673b79) SHA1(246b80f0c465cefb7ce1c87dc90a58f0f0ea3e0d) ) // 8x8x3 'scene' tiles ROM_REGION( 0x40000, REGION_GFX6, ROMREGION_DISPOSE ) ROM_LOAD( "lo3_10a", 0x00000, 0x10000, CRC(d5f4a8f3) SHA1(fcfaef46ef89c4b97970418a75d110271e94d55f) ) ROM_LOAD( "lo3_11a", 0x10000, 0x10000, CRC(018efa36) SHA1(99eec3f06146627c7f7177b854424e7162ab7c8e) ) ROM_LOAD( "lo3_12a", 0x20000, 0x10000, CRC(a34262a7) SHA1(08204a4474ab1b07b9114da8af03442737922d3b) ) // 8x8x1 HUD tiles ROM_REGION( 0x40000, REGION_GFX7, ROMREGION_DISPOSE ) ROM_LOAD( "lo2_00", 0x00000, 0x2000, CRC(8affea15) SHA1(b7bcf0abde9c933e3f2c75c1f5e2ca3417d50ca1) ) // 8x8 ground GFX ROM_REGION( 0x400000, REGION_GFX8, ROMREGION_DISPOSE ) ROM_LOAD( "lo3_05a", 0x00000, 0x10000, CRC(5b6f4c8e) SHA1(fc8b2c929c60fb0177ed3e407e3f0aacc5df8401) ) ROM_LOAD( "lo3_06a", 0x10000, 0x10000, CRC(f6b6ebdd) SHA1(30e92da3bf83c4bb30faf00cbf01664b993f137c) ) ROM_LOAD( "lo3_07a", 0x20000, 0x10000, CRC(cebc50e1) SHA1(f8b06ce576c3d41b0a8e2cc3ac60d3515d434812) ) // Object chunk LUTs ROM_REGION( 0x30000, REGION_USER1, 0 ) ROM_LOAD16_BYTE( "lo4_04a", 0x00000, 0x10000, CRC(098f4151) SHA1(cf38e3c5f3442fbfa97870d25f7c89c465f847a9) ) ROM_LOAD16_BYTE( "lo4_05a", 0x00001, 0x10000, CRC(3b21667c) SHA1(b8337f733ede35145602ee3f0de25c2d4db1b2a5) ) // Object LUTs ROM_REGION( 0x30000, REGION_USER2, 0 ) ROM_LOAD( "lo4_02", 0x0000, 0x8000, CRC(0832edde) SHA1(77f9efbe029773417dbc3836a36687e37b5bee4b) ) ROM_LOAD( "lo4_03", 0x8000, 0x8000, CRC(1efac891) SHA1(faf305a30cab1c6bf8a9d6e2682b2c3745aec956) ) // Ground LUTs ROM_REGION( 0x30000, REGION_USER3, 0 ) ROM_LOAD( "lo3_08", 0x00000, 0x10000, CRC(f418cecd) SHA1(6cf2d13c9df86bad9c24609cb8387e817b5d4281) ) ROM_LOAD( "lo3_09", 0x10000, 0x10000, CRC(3c245568) SHA1(9ff6a23d83627f55c9d4f68e0bd89927bfe10664) ) ROM_LOAD( "lo3_04a", 0x00000, 0x10000, CRC(80b67ba9) SHA1(fdbef463b26cd13c43596310f585432c6e0896d0) ) // Scene tiles CLUT ROM_REGION( 0x10000, REGION_USER4, 0 ) ROM_LOAD( "lo3_13a", 0x0000, 0x10000, CRC(e44774a7) SHA1(010d95ea497690ddd2406b8fef1b0aee375a165e) ) // Colour PROMs ROM_REGION( 0x1000, REGION_PROMS, 0 ) ROM_LOAD( "lo1a", 0x400, 0x400, CRC(82391f30) SHA1(d7153c1f3a3e54de4d4d6f432fbcd66449b96b6e) ) ROM_LOAD( "lo2a", 0x000, 0x400, CRC(2bfc6288) SHA1(03d293ddc0c614b606be823826a4375b3d35901f) ) ROM_END GAME( 1986, lockon, 0, lockon, lockon, 0, ROT0, "Tatsumi", "Lock-On", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )