/* Lucky 8 Line Falcon 1989 G14 6116 9 G13 D13 8 D12 6116 Z80 6116 8255 7 8255 6 SW1 8255 12MHz 5 SW2 8910 4 6116 SW4 3 6116 SW3 2 6116 1 6116 --- Driver by Curt Coder */ #include "driver.h" #include "sound/ay8910.h" /* video */ static tilemap *bg_tilemap; PALETTE_INIT( lucky8 ) { #define COLOR(gfxn,offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs]) int i; for (i = 0; i < machine->drv->total_colors; i++) { int bit0, bit1, bit2, r, g, b; // red component bit0 = (*color_prom >> 0) & 0x01; bit1 = (*color_prom >> 1) & 0x01; bit2 = (*color_prom >> 2) & 0x01; r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; // green component bit0 = (*color_prom >> 3) & 0x01; bit1 = (*color_prom >> 4) & 0x01; bit2 = (*color_prom >> 5) & 0x01; g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; // blue component bit0 = 0; bit1 = (*color_prom >> 6) & 0x01; bit2 = (*color_prom >> 7) & 0x01; b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; palette_set_color(machine, i, MAKE_RGB(r, g, b)); color_prom++; } for (i = 0; i < 0x100; i++) { COLOR(0, i) = (*color_prom) & 0x0f; color_prom++; } } WRITE8_HANDLER( lucky8_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( lucky8_colorram_w ) { colorram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } static TILE_GET_INFO( get_bg_tile_info ) { int attr = colorram[tile_index]; int code = videoram[tile_index] + ((attr & 0xf0) << 4); int color = attr & 0x0f; SET_TILE_INFO(0, code, color, 0); } VIDEO_START(lucky8) { bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 64, 32); } VIDEO_UPDATE(lucky8) { tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0); return 0; } static ADDRESS_MAP_START( lucky8_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x87ff) AM_RAM AM_RANGE(0x8800, 0x8fff) AM_RAM AM_WRITE(lucky8_videoram_w) AM_BASE(&videoram) AM_RANGE(0x9000, 0x97ff) AM_RAM AM_WRITE(lucky8_colorram_w) AM_BASE(&colorram) AM_RANGE(0x9800, 0x99ff) AM_RAM AM_RANGE(0xa000, 0xa1ff) AM_RAM AM_RANGE(0xa800, 0xa9ff) AM_RAM AM_RANGE(0xb000, 0xb1ff) AM_RAM AM_RANGE(0xb800, 0xb800) AM_READ(input_port_0_r) AM_RANGE(0xb801, 0xb801) AM_READ(input_port_1_r) AM_RANGE(0xb802, 0xb802) AM_READ(input_port_2_r) AM_RANGE(0xb803, 0xb803) AM_WRITENOP AM_RANGE(0xb810, 0xb810) AM_READ(input_port_3_r) AM_RANGE(0xb811, 0xb811) AM_READ(input_port_4_r) AM_RANGE(0xb812, 0xb812) AM_READ(input_port_5_r) AM_RANGE(0xb813, 0xb813) AM_WRITENOP AM_RANGE(0xb820, 0xb820) AM_READ(input_port_6_r) AM_RANGE(0xb821, 0xb821) AM_WRITENOP AM_RANGE(0xb822, 0xb822) AM_WRITENOP AM_RANGE(0xb823, 0xb823) AM_WRITENOP AM_RANGE(0xb830, 0xb830) AM_READWRITE(AY8910_read_port_0_r, AY8910_write_port_0_w) AM_RANGE(0xb840, 0xb840) AM_WRITE(AY8910_control_port_0_w) AM_RANGE(0xb850, 0xb850) AM_WRITENOP AM_RANGE(0xb860, 0xb860) AM_WRITENOP AM_RANGE(0xb870, 0xb870) AM_WRITENOP ADDRESS_MAP_END INPUT_PORTS_START( lucky8 ) PORT_START_TAG("B800") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 0") PORT_CODE(KEYCODE_Q) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 1") PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 2") PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 3") PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 4") PORT_CODE(KEYCODE_T) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 5") PORT_CODE(KEYCODE_Y) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 6") PORT_CODE(KEYCODE_U) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 7") PORT_CODE(KEYCODE_I) PORT_START_TAG("B801") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 0") PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 1") PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 2") PORT_CODE(KEYCODE_D) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 3") PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 4") PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 5") PORT_CODE(KEYCODE_H) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 6") PORT_CODE(KEYCODE_J) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 7") PORT_CODE(KEYCODE_K) PORT_START_TAG("B802") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 0") PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 1") PORT_CODE(KEYCODE_X) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 2") PORT_CODE(KEYCODE_C) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 3") PORT_CODE(KEYCODE_V) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 4") PORT_CODE(KEYCODE_B) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 5") PORT_CODE(KEYCODE_N) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 6") PORT_CODE(KEYCODE_M) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Bit 7") PORT_CODE(KEYCODE_L) PORT_START_TAG("B810") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_START_TAG("B811") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_START_TAG("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START_TAG("DSW2") PORT_DIPNAME( 0x07, 0x07, "Main Game" ) PORT_DIPSETTING( 0x07, "80%" ) PORT_DIPSETTING( 0x06, "83%" ) PORT_DIPSETTING( 0x05, "86%" ) PORT_DIPSETTING( 0x04, "89%" ) PORT_DIPSETTING( 0x03, "92%" ) PORT_DIPSETTING( 0x02, "95%" ) PORT_DIPSETTING( 0x01, "98%" ) PORT_DIPSETTING( 0x00, "101%" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START_TAG("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START_TAG("DSW4") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8, 8, 4096, 3, { 0, 0x8000*8, 0x10000*8 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const UINT32 spritelayout_xoffset[96] = { 0+0*32*8, 1+0*32*8, 2+0*32*8, 3+0*32*8, 4+0*32*8, 5+0*32*8, 6+0*32*8, 7+0*32*8, 0+1*32*8, 1+1*32*8, 2+1*32*8, 3+1*32*8, 4+1*32*8, 5+1*32*8, 6+1*32*8, 7+1*32*8, 0+2*32*8, 1+2*32*8, 2+2*32*8, 3+2*32*8, 4+2*32*8, 5+2*32*8, 6+2*32*8, 7+2*32*8, 0+3*32*8, 1+3*32*8, 2+3*32*8, 3+3*32*8, 4+3*32*8, 5+3*32*8, 6+3*32*8, 7+3*32*8, 0+4*32*8, 1+4*32*8, 2+4*32*8, 3+4*32*8, 4+4*32*8, 5+4*32*8, 6+4*32*8, 7+4*32*8, 0+5*32*8, 1+5*32*8, 2+5*32*8, 3+5*32*8, 4+5*32*8, 5+5*32*8, 6+5*32*8, 7+5*32*8, 0+6*32*8, 1+6*32*8, 2+6*32*8, 3+6*32*8, 4+6*32*8, 5+6*32*8, 6+6*32*8, 7+6*32*8, 0+7*32*8, 1+7*32*8, 2+7*32*8, 3+7*32*8, 4+7*32*8, 5+7*32*8, 6+7*32*8, 7+7*32*8, 0+8*32*8, 1+8*32*8, 2+8*32*8, 3+8*32*8, 4+8*32*8, 5+8*32*8, 6+8*32*8, 7+8*32*8, 0+9*32*8, 1+9*32*8, 2+9*32*8, 3+9*32*8, 4+9*32*8, 5+9*32*8, 6+9*32*8, 7+9*32*8, 0+10*32*8, 1+10*32*8, 2+10*32*8, 3+10*32*8, 4+10*32*8, 5+10*32*8, 6+10*32*8, 7+10*32*8, 0+11*32*8, 1+11*32*8, 2+11*32*8, 3+11*32*8, 4+11*32*8, 5+11*32*8, 6+11*32*8, 7+11*32*8 }; static const gfx_layout spritelayout = { 96, 32, 10, 4, { 0, 0x2000*8, 0x4000*8, 0x6000*8 }, EXTENDED_XOFFS, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8, 24*8, 25*8, 26*8, 27*8, 28*8, 29*8, 30*8, 31*8 }, 12*32*8, spritelayout_xoffset, NULL }; static const gfx_layout spritelayout2 = { 64, 32, 5, 4, { 0, 0x2000*8, 0x4000*8, 0x6000*8 }, EXTENDED_XOFFS, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8, 24*8, 25*8, 26*8, 27*8, 28*8, 29*8, 30*8, 31*8 }, 8*32*8, spritelayout_xoffset, NULL }; static GFXDECODE_START( lucky8 ) GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout, 0, 64 ) GFXDECODE_ENTRY( REGION_GFX2, 0x0000, spritelayout, 0, 64 ) GFXDECODE_ENTRY( REGION_GFX2, 0x1000, spritelayout2, 0, 64 ) GFXDECODE_END static struct AY8910interface ay8910_interface = { input_port_7_r, // DSW3 input_port_8_r, // DSW4 0, 0 }; static MACHINE_DRIVER_START( lucky8 ) // basic machine hardware MDRV_CPU_ADD(Z80, 12000000/4) // ??? Runs far too fast MDRV_CPU_PROGRAM_MAP(lucky8_map, 0) MDRV_CPU_VBLANK_INT(irq0_line_hold, 1) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) // video hardware MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(64*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(lucky8) MDRV_PALETTE_LENGTH(32) MDRV_COLORTABLE_LENGTH(256) MDRV_PALETTE_INIT(lucky8) MDRV_VIDEO_START(lucky8) MDRV_VIDEO_UPDATE(lucky8) // sound hardware MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(AY8910, 12000000/12) MDRV_SOUND_CONFIG(ay8910_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_DRIVER_END ROM_START( lucky8 ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "8", 0x0000, 0x4000, CRC(a187573e) SHA1(864627502025dbc83a0049fc98505655cec7b181) ) ROM_LOAD( "9", 0x4000, 0x4000, CRC(6f62672e) SHA1(05662ef1a70f93b09e48de497b049a282f070735) ) ROM_REGION( 0x18000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "5", 0x00000, 0x8000, CRC(59026af3) SHA1(3d7f7e78968ca26275635aeaa0e994468a3da575) ) ROM_LOAD( "6", 0x08000, 0x8000, CRC(67a073c1) SHA1(36194d57d0dc0601fa1fdf2e6806f11b2ea6da36) ) ROM_LOAD( "7", 0x10000, 0x8000, CRC(c415b9d0) SHA1(fd558fe8a116c33bbd712a639224d041447a45c1) ) ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "1", 0x0000, 0x2000, CRC(29d6f197) SHA1(1542ca457594f6b7fe8f28f7d78023edd7021bc8) ) ROM_LOAD( "2", 0x2000, 0x2000, CRC(5f812e65) SHA1(70d9ea82f9337936bf21f82b6961768d436f3a6f) ) ROM_LOAD( "3", 0x4000, 0x2000, CRC(898b9ed5) SHA1(11b7d1cfcf425d00d086c74e0dbcb72068dda9fe) ) ROM_LOAD( "4", 0x6000, 0x2000, CRC(4f7cfb35) SHA1(0617cf4419be00d9bacc78724089cb8af4104d68) ) ROM_REGION( 0x240, REGION_PROMS, 0 ) ROM_LOAD( "d13", 0x0000, 0x0020, CRC(c6b41352) SHA1(d7c3b5aa32e4e456c9432a13bede1db6d62eb270) ) ROM_LOAD( "d12", 0x0020, 0x0100, CRC(23e81049) SHA1(78071dae70fad870e972d944642fb3a2374be5e4) ) ROM_LOAD( "g13", 0x0120, 0x0020, CRC(6df3f972) SHA1(0096a7f7452b70cac6c0752cb62e24b643015b5c) ) ROM_LOAD( "g14", 0x0140, 0x0100, CRC(bd48de71) SHA1(e4fa1e774af1499bc568be5b2deabb859d8c8172) ) ROM_END static DRIVER_INIT( lucky8 ) { // patch rst $10 timing routine that gets stuck in an endless loop UINT8 *ROM = memory_region(REGION_CPU1); ROM[0x0010] = 0xc9; } GAME( 1989, lucky8, 0, lucky8, lucky8, lucky8, ROT0, "Falcon", "Lucky 8 Lines", GAME_NOT_WORKING )