/***************************************************************************** Momoko 120% (c) 1986 Jaleco Driver by Uki 02/Mar/2001 - ****************************************************************************** Notes Real machine has some bugs.(escalator bug, sprite garbage) It is not emulation bug. Flipped screen looks wrong, but it is correct. *****************************************************************************/ #include "driver.h" #include "sound/2203intf.h" extern UINT8 *momoko_bg_scrollx; extern UINT8 *momoko_bg_scrolly; VIDEO_UPDATE( momoko ); WRITE8_HANDLER( momoko_fg_scrollx_w ); WRITE8_HANDLER( momoko_fg_scrolly_w ); WRITE8_HANDLER( momoko_text_scrolly_w ); WRITE8_HANDLER( momoko_text_mode_w ); WRITE8_HANDLER( momoko_bg_scrollx_w ); WRITE8_HANDLER( momoko_bg_scrolly_w ); WRITE8_HANDLER( momoko_flipscreen_w ); WRITE8_HANDLER( momoko_fg_select_w); WRITE8_HANDLER( momoko_bg_select_w); WRITE8_HANDLER( momoko_bg_priority_w); WRITE8_HANDLER( momoko_bg_read_bank_w ) { UINT8 *BG_MAP = memory_region(REGION_USER1); int bank_address = (data & 0x1f) * 0x1000; memory_set_bankptr(1, &BG_MAP[bank_address]); } /****************************************************************************/ static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM) AM_RANGE(0xc000, 0xcfff) AM_READ(MRA8_RAM) AM_RANGE(0xd064, 0xd0ff) AM_READ(MRA8_RAM) /* sprite ram */ AM_RANGE(0xd400, 0xd400) AM_READ(input_port_0_r) AM_RANGE(0xd402, 0xd402) AM_READ(input_port_1_r) AM_RANGE(0xd406, 0xd406) AM_READ(input_port_2_r) AM_RANGE(0xd407, 0xd407) AM_READ(input_port_3_r) AM_RANGE(0xd800, 0xdbff) AM_READ(paletteram_r) AM_RANGE(0xe000, 0xe3ff) AM_READ(MRA8_RAM) /* text */ AM_RANGE(0xf000, 0xffff) AM_READ(MRA8_BANK1) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) AM_RANGE(0xc000, 0xcfff) AM_WRITE(MWA8_RAM) AM_RANGE(0xd064, 0xd0ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0xd400, 0xd400) AM_WRITE(MWA8_NOP) /* interrupt ack? */ AM_RANGE(0xd402, 0xd402) AM_WRITE(momoko_flipscreen_w) AM_RANGE(0xd404, 0xd404) AM_WRITE(watchdog_reset_w) AM_RANGE(0xd406, 0xd406) AM_WRITE(soundlatch_w) AM_RANGE(0xd800, 0xdbff) AM_WRITE(paletteram_xxxxRRRRGGGGBBBB_be_w) AM_BASE(&paletteram) AM_RANGE(0xdc00, 0xdc00) AM_WRITE(momoko_fg_scrolly_w) AM_RANGE(0xdc01, 0xdc01) AM_WRITE(momoko_fg_scrollx_w) AM_RANGE(0xdc02, 0xdc02) AM_WRITE(momoko_fg_select_w) AM_RANGE(0xe000, 0xe3ff) AM_WRITE(videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size) AM_RANGE(0xe800, 0xe800) AM_WRITE(momoko_text_scrolly_w) AM_RANGE(0xe801, 0xe801) AM_WRITE(momoko_text_mode_w) AM_RANGE(0xf000, 0xf001) AM_WRITE(momoko_bg_scrolly_w) AM_BASE(&momoko_bg_scrolly) AM_RANGE(0xf002, 0xf003) AM_WRITE(momoko_bg_scrollx_w) AM_BASE(&momoko_bg_scrollx) AM_RANGE(0xf004, 0xf004) AM_WRITE(momoko_bg_read_bank_w) AM_RANGE(0xf006, 0xf006) AM_WRITE(momoko_bg_select_w) AM_RANGE(0xf007, 0xf007) AM_WRITE(momoko_bg_priority_w) ADDRESS_MAP_END static ADDRESS_MAP_START( readmem_sound, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM) AM_RANGE(0xa000, 0xa000) AM_READ(YM2203_status_port_0_r) AM_RANGE(0xa001, 0xa001) AM_READ(YM2203_read_port_0_r) AM_RANGE(0xc000, 0xc000) AM_READ(YM2203_status_port_1_r) AM_RANGE(0xc001, 0xc001) AM_READ(YM2203_read_port_1_r) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem_sound, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM) AM_RANGE(0x9000, 0x9000) AM_WRITE(MWA8_NOP) /* unknown */ AM_RANGE(0xa000, 0xa000) AM_WRITE(YM2203_control_port_0_w) AM_RANGE(0xa001, 0xa001) AM_WRITE(YM2203_write_port_0_w) AM_RANGE(0xb000, 0xb000) AM_WRITE(MWA8_NOP) /* unknown */ AM_RANGE(0xc000, 0xc000) AM_WRITE(YM2203_control_port_1_w) AM_RANGE(0xc001, 0xc001) AM_WRITE(YM2203_write_port_1_w) ADDRESS_MAP_END /****************************************************************************/ INPUT_PORTS_START( momoko ) PORT_START_TAG("IN0") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_START_TAG("IN1") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_START_TAG("DSW0") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "256") PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x10, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x14, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x60, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very difficult" ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_START_TAG("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life) ) PORT_DIPSETTING( 0x01, "20000" ) PORT_DIPSETTING( 0x03, "30000" ) PORT_DIPSETTING( 0x02, "50000" ) PORT_DIPSETTING( 0x00, "100000" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START_TAG("FAKE") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) INPUT_PORTS_END /****************************************************************************/ static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 256, /* 256 characters */ 2, /* 2 bits per pixel */ {4, 0}, {0, 1, 2, 3, 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3}, {8*0, 8*1, 8*2, 8*3, 8*4, 8*5, 8*6, 8*7}, 8*8 }; static const gfx_layout spritelayout = { 8,16, /* 8*16 characters */ 2048-128, /* 1024 sprites ( ccc 0ccccccc ) */ 4, /* 4 bits per pixel */ {12,8,4,0}, {0, 1, 2, 3, 4096*8+0, 4096*8+1, 4096*8+2, 4096*8+3}, {0, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16}, 8*32 }; static const gfx_layout tilelayout = { 8,8, /* 8*8 characters */ 8192-256, /* 4096 tiles ( cccc0 cccccccc ) */ 4, /* 4 bits per pixel */ {4,0,12,8}, {0, 1, 2, 3, 4096*8+0, 4096*8+1, 4096*8+2, 4096*8+3}, {0, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16}, 8*16 }; static const gfx_layout charlayout1 = { 8,1, /* 8*1 characters */ 256*8, /* 2048 characters */ 2, /* 2 bits per pixel */ {4, 0}, {0, 1, 2, 3, 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3}, {8*0}, 8*1 }; static GFXDECODE_START( momoko ) GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout1, 0, 24 ) /* TEXT */ GFXDECODE_ENTRY( REGION_GFX2, 0x0000, tilelayout, 256, 16 ) /* BG */ GFXDECODE_ENTRY( REGION_GFX3, 0x0000, charlayout, 0, 1 ) /* FG */ GFXDECODE_ENTRY( REGION_GFX4, 0x0000, spritelayout, 128, 8 ) /* sprite */ GFXDECODE_END /****************************************************************************/ static struct YM2203interface ym2203_interface = { soundlatch_r }; static MACHINE_DRIVER_START( momoko ) /* basic machine hardware */ MDRV_CPU_ADD(Z80, 5000000) /* 5.0MHz */ MDRV_CPU_PROGRAM_MAP(readmem,writemem) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_CPU_ADD(Z80, 2500000) /* audio CPU */ /* 2.5MHz */ MDRV_CPU_PROGRAM_MAP(readmem_sound,writemem_sound) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 29*8-1) MDRV_GFXDECODE(momoko) MDRV_PALETTE_LENGTH(512) MDRV_VIDEO_START(generic) MDRV_VIDEO_UPDATE(momoko) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(YM2203, 1250000) MDRV_SOUND_ROUTE(0, "mono", 0.15) MDRV_SOUND_ROUTE(1, "mono", 0.15) MDRV_SOUND_ROUTE(2, "mono", 0.15) MDRV_SOUND_ROUTE(3, "mono", 0.40) MDRV_SOUND_ADD(YM2203, 1250000) MDRV_SOUND_CONFIG(ym2203_interface) MDRV_SOUND_ROUTE(0, "mono", 0.15) MDRV_SOUND_ROUTE(1, "mono", 0.15) MDRV_SOUND_ROUTE(2, "mono", 0.15) MDRV_SOUND_ROUTE(3, "mono", 0.40) MACHINE_DRIVER_END /****************************************************************************/ ROM_START( momoko ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* main CPU */ ROM_LOAD( "momoko03.bin", 0x0000, 0x8000, CRC(386e26ed) SHA1(ad746ed1b87bafc5b4df9a28aade58cf894f4e7b) ) ROM_LOAD( "momoko02.bin", 0x8000, 0x4000, CRC(4255e351) SHA1(27a0e8d8aea223d2128139582e3b66106f3608ef) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* sound CPU */ ROM_LOAD( "momoko01.bin", 0x0000, 0x8000, CRC(e8a6673c) SHA1(f8984b063929305c9058801202405e6d45254b5b) ) ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) /* text */ ROM_LOAD( "momoko13.bin", 0x0000, 0x2000, CRC(2745cf5a) SHA1(3db7c6319cac63df1620ef25508c5c45eaa4b141) ) ROM_REGION( 0x2000, REGION_GFX3, ROMREGION_DISPOSE ) /* FG */ ROM_LOAD( "momoko14.bin", 0x0000, 0x2000, CRC(cfccca05) SHA1(4ecff488a37ac76ecb9ecf8980bea30dcc9c9951) ) ROM_REGION( 0x10000, REGION_GFX4, ROMREGION_DISPOSE ) /* sprite */ ROM_LOAD16_BYTE( "momoko16.bin", 0x0000, 0x8000, CRC(fc6876fc) SHA1(b2d06bc01ef9f4db9bf8902d67f31ccbb0fea61a) ) ROM_LOAD16_BYTE( "momoko17.bin", 0x0001, 0x8000, CRC(45dc0247) SHA1(1b2bd4197ab7d237966e037c249b5bd623646c0b) ) ROM_REGION( 0x20000, REGION_GFX2, 0 ) /* BG */ ROM_LOAD16_BYTE( "momoko09.bin", 0x00000, 0x8000, CRC(9f5847c7) SHA1(6bc9a00622d8a23446294a8d5d467375c5719125) ) ROM_LOAD16_BYTE( "momoko11.bin", 0x00001, 0x8000, CRC(9c9fbd43) SHA1(7adfd7ea3dd6745c14e719883f1a86e0a3b3c0ff) ) ROM_LOAD16_BYTE( "momoko10.bin", 0x10000, 0x8000, CRC(ae17e74b) SHA1(f52657ea6b6ac518b70fd7b811d9699da27f67d9) ) ROM_LOAD16_BYTE( "momoko12.bin", 0x10001, 0x8000, CRC(1e29c9c4) SHA1(d78f102cefc9852b529dd317a76c7003ec2ad3d5) ) ROM_REGION( 0x20000, REGION_USER1, 0 ) /* BG map */ ROM_LOAD( "momoko04.bin", 0x0000, 0x8000, CRC(3ab3c2c3) SHA1(d4a0d7f83bf64769e90a2c264c6114ac308cb8b5) ) ROM_LOAD( "momoko05.bin", 0x8000, 0x8000, CRC(757cdd2b) SHA1(3471b42dc6458a18894dbd0638f4fe43c86dd70d) ) ROM_LOAD( "momoko06.bin", 0x10000, 0x8000, CRC(20cacf8b) SHA1(e2b39abfc960e1c472e2bcf0cf06825c39941c03) ) ROM_LOAD( "momoko07.bin", 0x18000, 0x8000, CRC(b94b38db) SHA1(9c9e45bbeca7b6b8b0051b144fb31fceaf5d6906) ) ROM_REGION( 0x2000, REGION_USER2, 0 ) /* BG color/priority table */ ROM_LOAD( "momoko08.bin", 0x0000, 0x2000, CRC(69b41702) SHA1(21b33b243dd6eaec8d41d9fd4d9e7faf2bd7f4d2) ) ROM_REGION( 0x4000, REGION_USER3, 0 ) /* FG map */ ROM_LOAD( "momoko15.bin", 0x0000, 0x4000, CRC(8028f806) SHA1(c7450d48803082f64af67fe752b6f49b71b6ff48) ) ROM_REGION( 0x0120, REGION_PROMS, 0 ) /* TEXT color */ ROM_LOAD( "momoko-c.bin", 0x0000, 0x0100, CRC(f35ccae0) SHA1(60b99dd3c96637dacba7e96a143b1a2d6ffd28b9) ) ROM_LOAD( "momoko-b.bin", 0x0100, 0x0020, CRC(427b0e5c) SHA1(aa2797b899571527cc96013fd3420b841954ee67) ) ROM_END GAME( 1986, momoko, 0, momoko, momoko, 0, ROT0, "Jaleco", "Momoko 120%", 0 )