/*************************************************************************** Pipe Dream driver by Bryan McPhail & Aaron Giles **************************************************************************** Memory map **************************************************************************** ======================================================================== MAIN CPU ======================================================================== 0000-7FFF R xxxxxxxx Program ROM 8000-9FFF R/W xxxxxxxx Program RAM A000-BFFF R xxxxxxxx Banked ROM C000-CBFF R/W xxxxxxxx Palette RAM (1536 entries x 2 bytes) R/W ---xxxxx (0: Blue) R/W xxx----- (0: Green, 3 LSB) R/W ------xx (1: Green, 2 MSB) R/W -xxxxx-- (1: Red) CC00-CFFF R/W xxxxxxxx Sprite RAM (256 entries x 8 bytes) R/W xxxxxxxx (0: Y position, 8 LSB) R/W -------x (1: Y position, 1 MSB) R/W xxxx---- (1: Y zoom factor) R/W xxxxxxxx (2: X position, 8 LSB) R/W -------x (3: X position, 1 MSB) R/W xxxx---- (3: X zoom factor) R/W ---x---- (4: Priority) R/W ----xxxx (4: Palette entry) R/W x------- (5: Y flip) R/W -xxx---- (5: Number of Y tiles - 1) R/W ----x--- (5: X flip) R/W -----xxx (5: Number of X tiles - 1) R/W xxxxxxxx (6: Starting tile index, 8 LSB) R/W ----xxxx (7: Starting tile index, 4 MSB) D000-DFFF R/W --xxxxxx Background tile color E000-EFFF R/W xxxxxxxx Background tile index, 8 MSB F000-FFFF R/W xxxxxxxx Background tile index, 8 LSB ======================================================================== 0020 R xxxxxxxx Player 1 controls R --x----- (Fast button) R ---x---- (Place button) R ----xxxx (Joystick RLDU) 0020 W xxxxxxxx Sound command 0021 R xxxxxxxx Player 2 controls R --x----- (Fast button) R ---x---- (Place button) R ----xxxx (Joystick RLDU) 0021 W -xxxxxxx Bankswitch/video control W -x------ (Flip screen) W --x----- (Background 2 X scroll, 1 MSB) W ---x---- (Background 1 X scroll, 1 MSB) W ----x--- (Background videoram select) W -----xxx (Bank ROM select) 0022 R xxxxxxxx Coinage DIP switch R xxxx---- (Coin B) R ----xxxx (Coin A) 0022 W xxxxxxxx Background 1 X scroll, 8 LSB 0023 R xxxxxxxx Game options DIP switch R x------- (Test switch) R -x------ (Training mode enable) R --x----- (Flip screen) R ---x---- (Demo sounds) R ----xx-- (Lives) R ------xx (Difficulty) 0023 W xxxxxxxx Background 1 Y scroll 0024 R -x--xxxx Coinage/start R -x------ (Service coin) R ----x--- (2 player start) R -----x-- (1 player start) R ------x- (Coin B) R -------x (Coin A) 0024 W xxxxxxxx Background 2 X scroll, 8 LSB 0025 R -------x Sound command pending 0025 W xxxxxxxx Background 2 Y scroll ======================================================================== Interrupts: INT generated by CRTC VBLANK ======================================================================== ======================================================================== SOUND CPU ======================================================================== 0000-77FF R xxxxxxxx Program ROM 7800-7FFF R/W xxxxxxxx Program RAM 8000-FFFF R xxxxxxxx Banked ROM ======================================================================== 0004 W -------x Bank ROM select 0016 R xxxxxxxx Sound command read 0017 W -------- Sound command acknowledge 0018-0019 R/W xxxxxxxx YM2610 port A 001A-001B R/W xxxxxxxx YM2610 port B ======================================================================== Interrupts: INT generated by YM2610 NMI generated by command from main CPU ======================================================================== ***************************************************************************/ #include "driver.h" #include "cpu/z80/z80.h" #include "fromance.h" #include "sound/2608intf.h" #include "sound/2610intf.h" #include static UINT8 pending_command; static UINT8 sound_command; /************************************* * * Initialization & bankswitching * *************************************/ MACHINE_RESET( pipedrm ) { /* initialize main Z80 bank */ memory_configure_bank(1, 0, 8, memory_region(REGION_CPU1) + 0x10000, 0x2000); memory_set_bank(1, 0); /* initialize sound bank */ memory_configure_bank(2, 0, 2, memory_region(REGION_CPU2) + 0x10000, 0x8000); memory_set_bank(2, 0); /* state save */ state_save_register_global(pending_command); state_save_register_global(sound_command); } static WRITE8_HANDLER( pipedrm_bankswitch_w ) { /* Bit layout: D7 = unknown D6 = flip screen D5 = background 2 X scroll MSB D4 = background 1 X scroll MSB D3 = background videoram select D2-D0 = program ROM bank select */ /* set the memory bank on the Z80 using the low 3 bits */ memory_set_bank(1, data & 0x7); /* map to the fromance gfx register */ fromance_gfxreg_w(offset, ((data >> 6) & 0x01) | /* flipscreen */ ((~data >> 2) & 0x02)); /* videoram select */ } static WRITE8_HANDLER( sound_bankswitch_w ) { memory_set_bank(2, data & 0x01); } /************************************* * * Sound CPU I/O * *************************************/ static TIMER_CALLBACK( delayed_command_w ) { sound_command = param & 0xff; pending_command = 1; /* Hatris polls commands *and* listens to the NMI; this causes it to miss */ /* sound commands. It's possible the NMI isn't really hooked up on the YM2608 */ /* sound board. */ if (param & 0x100) cpunum_set_input_line(1, INPUT_LINE_NMI, ASSERT_LINE); } static WRITE8_HANDLER( sound_command_w ) { timer_call_after_resynch(data | 0x100, delayed_command_w); } static WRITE8_HANDLER( sound_command_nonmi_w ) { timer_call_after_resynch(data, delayed_command_w); } static WRITE8_HANDLER( pending_command_clear_w ) { pending_command = 0; cpunum_set_input_line(1, INPUT_LINE_NMI, CLEAR_LINE); } static READ8_HANDLER( pending_command_r ) { return pending_command; } static READ8_HANDLER( sound_command_r ) { return sound_command; } /************************************* * * Main CPU memory handlers * *************************************/ static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x9fff) AM_RAM AM_RANGE(0xa000, 0xbfff) AM_ROMBANK(1) AM_RANGE(0xc000, 0xcfff) AM_READWRITE(MRA8_RAM, paletteram_xRRRRRGGGGGBBBBB_le_w) AM_BASE(&paletteram) AM_RANGE(0xd000, 0xffff) AM_READWRITE(fromance_videoram_r, fromance_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size) ADDRESS_MAP_END static ADDRESS_MAP_START( main_portmap, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x10, 0x10) AM_WRITE(fromance_crtc_data_w) AM_RANGE(0x11, 0x11) AM_WRITE(fromance_crtc_register_w) AM_RANGE(0x20, 0x20) AM_READWRITE(input_port_0_r, sound_command_w) AM_RANGE(0x21, 0x21) AM_READWRITE(input_port_1_r, pipedrm_bankswitch_w) AM_RANGE(0x22, 0x25) AM_WRITE(fromance_scroll_w) AM_RANGE(0x22, 0x22) AM_READ(input_port_2_r) AM_RANGE(0x23, 0x23) AM_READ(input_port_3_r) AM_RANGE(0x24, 0x24) AM_READ(input_port_4_r) AM_RANGE(0x25, 0x25) AM_READ(pending_command_r) ADDRESS_MAP_END /************************************* * * Sound CPU memory handlers * *************************************/ static ADDRESS_MAP_START( sound_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x77ff) AM_ROM AM_RANGE(0x7800, 0x7fff) AM_RAM AM_RANGE(0x8000, 0xffff) AM_ROMBANK(2) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_portmap, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x04, 0x04) AM_WRITE(sound_bankswitch_w) AM_RANGE(0x16, 0x16) AM_READ(sound_command_r) AM_RANGE(0x17, 0x17) AM_WRITE(pending_command_clear_w) AM_RANGE(0x18, 0x18) AM_READWRITE(YM2610_status_port_0_A_r, YM2610_control_port_0_A_w) AM_RANGE(0x19, 0x19) AM_WRITE(YM2610_data_port_0_A_w) AM_RANGE(0x1a, 0x1a) AM_READWRITE(YM2610_status_port_0_B_r, YM2610_control_port_0_B_w) AM_RANGE(0x1b, 0x1b) AM_WRITE(YM2610_data_port_0_B_w) ADDRESS_MAP_END static ADDRESS_MAP_START( hatris_sound_portmap, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x02, 0x02) AM_WRITE(YM2608_control_port_0_B_w) AM_RANGE(0x03, 0x03) AM_WRITE(YM2608_data_port_0_B_w) AM_RANGE(0x04, 0x04) AM_READ(sound_command_r) AM_RANGE(0x05, 0x05) AM_READWRITE(pending_command_r, pending_command_clear_w) AM_RANGE(0x08, 0x08) AM_READWRITE(YM2608_status_port_0_A_r, YM2608_control_port_0_A_w) AM_RANGE(0x09, 0x09) AM_WRITE(YM2608_data_port_0_A_w) AM_RANGE(0x0a, 0x0a) AM_READWRITE(YM2608_status_port_0_B_r, YM2608_control_port_0_B_w) AM_RANGE(0x0b, 0x0b) AM_WRITE(YM2608_data_port_0_B_w) ADDRESS_MAP_END /************************************* * * Port definitions * *************************************/ INPUT_PORTS_START( pipedrm ) PORT_START /* $20 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* $21 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* $22 */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A )) PORT_DIPSETTING( 0x06, DEF_STR( 5C_1C )) PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C )) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C )) PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x04, "6 Coins/4 Credits" ) PORT_DIPSETTING( 0x03, DEF_STR( 4C_3C )) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x02, "5 Coins/6 Credits" ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_5C )) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // PORT_DIPSETTING( 0x05, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C )) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B )) PORT_DIPSETTING( 0x60, DEF_STR( 5C_1C )) PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C )) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C )) PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x40, "6 Coins/4 Credits" ) PORT_DIPSETTING( 0x30, DEF_STR( 4C_3C )) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x20, "5 Coins/6 Credits" ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_5C )) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // PORT_DIPSETTING( 0x50, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C )) PORT_START /* $23 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty )) PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, "Super" ) PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives )) PORT_DIPSETTING( 0x0c, "1" ) PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds )) PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen )) PORT_DIPSETTING( 0x20, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x40, "Training Mode" ) PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x40, DEF_STR( On )) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START /* $24 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END INPUT_PORTS_START( hatris ) PORT_START /* $20 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* $21 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* $22 */ PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A )) PORT_DIPSETTING( 0x09, DEF_STR( 5C_1C )) PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C )) PORT_DIPSETTING( 0x07, DEF_STR( 3C_1C )) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x0b, "6 Coins/4 Credits" ) PORT_DIPSETTING( 0x0c, DEF_STR( 4C_3C )) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x0d, "5 Coins/6 Credits" ) PORT_DIPSETTING( 0x0e, DEF_STR( 4C_5C )) PORT_DIPSETTING( 0x0f, DEF_STR( 2C_3C )) // PORT_DIPSETTING( 0x0a, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C )) PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B )) PORT_DIPSETTING( 0x90, DEF_STR( 5C_1C )) PORT_DIPSETTING( 0x80, DEF_STR( 4C_1C )) PORT_DIPSETTING( 0x70, DEF_STR( 3C_1C )) PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0xb0, "6 Coins/4 Credits" ) PORT_DIPSETTING( 0xc0, DEF_STR( 4C_3C )) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0xd0, "5 Coins/6 Credits" ) PORT_DIPSETTING( 0xe0, DEF_STR( 4C_5C )) PORT_DIPSETTING( 0xf0, DEF_STR( 2C_3C )) // PORT_DIPSETTING( 0xa0, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C )) PORT_START /* $23 */ PORT_DIPNAME( 0x03, 0x00, "Difficulty 1" ) PORT_DIPSETTING( 0x01, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x03, "Super" ) PORT_DIPNAME( 0x0c, 0x00, "Difficulty 2" ) PORT_DIPSETTING( 0x04, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0c, "Super" ) PORT_SERVICE( 0x10, IP_ACTIVE_HIGH ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen )) PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds )) PORT_DIPSETTING( 0x40, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* $24 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END /************************************* * * Graphics definitions * *************************************/ static const gfx_layout bglayout = { 8,4, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 4, 0, 12, 8, 20, 16, 28, 24 }, { 0*32, 1*32, 2*32, 3*32 }, 8*16 }; static const gfx_layout splayout = { 16,16, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 12, 8, 28, 24, 4, 0, 20, 16, 44, 40, 60, 56, 36, 32, 52, 48 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 8*128 }; static GFXDECODE_START( pipedrm ) GFXDECODE_ENTRY( REGION_GFX1, 0, bglayout, 0, 64 ) GFXDECODE_ENTRY( REGION_GFX2, 0, bglayout, 0, 64 ) GFXDECODE_ENTRY( REGION_GFX3, 0, splayout, 1024, 32 ) GFXDECODE_END static GFXDECODE_START( hatris ) GFXDECODE_ENTRY( REGION_GFX1, 0, bglayout, 0, 128 ) GFXDECODE_ENTRY( REGION_GFX2, 0, bglayout, 0, 128 ) GFXDECODE_END /************************************* * * Sound definitions * *************************************/ static void irqhandler(int irq) { cpunum_set_input_line(1, 0, irq ? ASSERT_LINE : CLEAR_LINE); } static struct YM2608interface ym2608_interface = { 0,0,0,0,irqhandler, REGION_SOUND1 }; static struct YM2610interface ym2610_interface = { irqhandler, REGION_SOUND1, REGION_SOUND2 }; /************************************* * * Machine driver * *************************************/ static MACHINE_DRIVER_START( pipedrm ) /* basic machine hardware */ MDRV_CPU_ADD(Z80,12000000/2) MDRV_CPU_PROGRAM_MAP(main_map,0) MDRV_CPU_IO_MAP(main_portmap,0) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_CPU_ADD(Z80,14318000/4) /* audio CPU */ MDRV_CPU_PROGRAM_MAP(sound_map,0) MDRV_CPU_IO_MAP(sound_portmap,0) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) MDRV_MACHINE_RESET(pipedrm) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(44*8, 30*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 44*8-1, 0*8, 30*8-1) MDRV_GFXDECODE(pipedrm) MDRV_PALETTE_LENGTH(2048) MDRV_VIDEO_START(pipedrm) MDRV_VIDEO_UPDATE(pipedrm) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(YM2610, 8000000) MDRV_SOUND_CONFIG(ym2610_interface) MDRV_SOUND_ROUTE(0, "mono", 0.50) MDRV_SOUND_ROUTE(1, "mono", 1.0) MDRV_SOUND_ROUTE(2, "mono", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( hatris ) /* basic machine hardware */ MDRV_CPU_ADD(Z80,12000000/2) MDRV_CPU_PROGRAM_MAP(main_map,0) MDRV_CPU_IO_MAP(main_portmap,0) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_CPU_ADD(Z80,14318000/4) /* audio CPU */ MDRV_CPU_PROGRAM_MAP(sound_map,0) MDRV_CPU_IO_MAP(hatris_sound_portmap,0) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) MDRV_MACHINE_RESET(pipedrm) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(44*8, 30*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 44*8-1, 0*8, 30*8-1) MDRV_GFXDECODE(hatris) MDRV_PALETTE_LENGTH(2048) MDRV_VIDEO_START(hatris) MDRV_VIDEO_UPDATE(fromance) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(YM2608, 8000000) MDRV_SOUND_CONFIG(ym2608_interface) MDRV_SOUND_ROUTE(0, "mono", 0.50) MDRV_SOUND_ROUTE(1, "mono", 1.0) MDRV_SOUND_ROUTE(2, "mono", 1.0) MACHINE_DRIVER_END /************************************* * * ROM definitions * *************************************/ ROM_START( pipedrm ) ROM_REGION( 0x20000, REGION_CPU1, 0 ) ROM_LOAD( "01.u12", 0x00000, 0x08000, CRC(9fe261fb) SHA1(57beeeade8809be0a71086f55b14b1676c0b3759) ) ROM_LOAD( "02.u11", 0x10000, 0x10000, CRC(c8209b67) SHA1(cca7356d75e8091b07e3328aef523ff452abbcd8) ) ROM_REGION( 0x20000, REGION_CPU2, 0 ) ROM_LOAD( "4", 0x00000, 0x08000, CRC(497fad4c) SHA1(f151543a0c4a1d6d5d2de5e1dc12fd59dabcf1a8) ) ROM_LOAD( "3", 0x10000, 0x10000, CRC(4800322a) SHA1(a616c497ac18351b68b8307050a2a62c717a7873) ) ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "s73", 0x000000, 0x80000, CRC(63f4e10c) SHA1(ba935490578887080d8b16508fa6191236a8fea6) ) ROM_LOAD( "s72", 0x080000, 0x80000, CRC(4e669e97) SHA1(1de8a8cd8f8f69fa86b8fe2c73c6997e7a89c706) ) ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "s71", 0x000000, 0x80000, CRC(431485ee) SHA1(70a2ba5338598db9fcd9ef2be46e5cc2fd9510ee) ) ROM_COPY( REGION_GFX1, 0x080000, 0x080000, 0x80000 ) ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "a30", 0x00000, 0x40000, CRC(50bc5e98) SHA1(b351af780d04e67a560935a9eeaedf597ac5bb1f) ) ROM_LOAD16_BYTE( "a29", 0x00001, 0x40000, CRC(a240a448) SHA1(d64169258e91eb09e8685bcdd96b16bf56e82ef1) ) ROM_REGION( 0x80000, REGION_SOUND1, 0 ) ROM_LOAD( "g72", 0x00000, 0x80000, CRC(dc3d14be) SHA1(4220f3fd13487dd861ac84b1b0d3e92125b3cc19) ) ROM_REGION( 0x80000, REGION_SOUND2, 0 ) ROM_LOAD( "g71", 0x00000, 0x80000, CRC(488e2fd1) SHA1(8ef8ceb2bd36a245138802f51babf62f17c30942) ) ROM_REGION( 0x0800, REGION_PLDS, ROMREGION_DISPOSE ) ROM_LOAD( "palce16v8h.114", 0x0000, 0x0117, CRC(1f3a3816) SHA1(2b4d84ab98036b8861961f610b1b1ec23a653ef7) ) ROM_LOAD( "gal16v8a.115", 0x0200, 0x0117, CRC(2b32e239) SHA1(a3b9e45a1ce15ea4cc5754b2bf89cbaa416e814a) ) ROM_LOAD( "gal16v8a.116", 0x0400, 0x0117, CRC(3674f043) SHA1(06c88f65877a6575149bdd4f7cea64cd310227bd) ) ROM_LOAD( "gal16v8a.127", 0x0600, 0x0117, CRC(7115d95c) SHA1(23044039373b5a2face63d72c3fc6bf7f0c8a475) ) ROM_END ROM_START( pipedrmj ) ROM_REGION( 0x20000, REGION_CPU1, 0 ) ROM_LOAD( "1", 0x00000, 0x08000, CRC(dbfac46b) SHA1(98ddfaed61de28b238964445572eb398b9dd03c7) ) ROM_LOAD( "2", 0x10000, 0x10000, CRC(b7adb99a) SHA1(fdab2b99e86aa0b6b17ec95556222e5211ba55e9) ) ROM_REGION( 0x20000, REGION_CPU2, 0 ) ROM_LOAD( "4", 0x00000, 0x08000, CRC(497fad4c) SHA1(f151543a0c4a1d6d5d2de5e1dc12fd59dabcf1a8) ) ROM_LOAD( "3", 0x10000, 0x10000, CRC(4800322a) SHA1(a616c497ac18351b68b8307050a2a62c717a7873) ) ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "s73", 0x000000, 0x80000, CRC(63f4e10c) SHA1(ba935490578887080d8b16508fa6191236a8fea6) ) ROM_LOAD( "s72", 0x080000, 0x80000, CRC(4e669e97) SHA1(1de8a8cd8f8f69fa86b8fe2c73c6997e7a89c706) ) ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "s71", 0x000000, 0x80000, CRC(431485ee) SHA1(70a2ba5338598db9fcd9ef2be46e5cc2fd9510ee) ) ROM_COPY( REGION_GFX1, 0x080000, 0x080000, 0x80000 ) ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "a30", 0x00000, 0x40000, CRC(50bc5e98) SHA1(b351af780d04e67a560935a9eeaedf597ac5bb1f) ) ROM_LOAD16_BYTE( "a29", 0x00001, 0x40000, CRC(a240a448) SHA1(d64169258e91eb09e8685bcdd96b16bf56e82ef1) ) ROM_REGION( 0x80000, REGION_SOUND1, 0 ) ROM_LOAD( "g72", 0x00000, 0x80000, CRC(dc3d14be) SHA1(4220f3fd13487dd861ac84b1b0d3e92125b3cc19) ) ROM_REGION( 0x80000, REGION_SOUND2, 0 ) ROM_LOAD( "g71", 0x00000, 0x80000, CRC(488e2fd1) SHA1(8ef8ceb2bd36a245138802f51babf62f17c30942) ) ROM_REGION( 0x0800, REGION_PLDS, ROMREGION_DISPOSE ) ROM_LOAD( "palce16v8h.114", 0x0000, 0x0117, CRC(1f3a3816) SHA1(2b4d84ab98036b8861961f610b1b1ec23a653ef7) ) ROM_LOAD( "gal16v8a.115", 0x0200, 0x0117, CRC(2b32e239) SHA1(a3b9e45a1ce15ea4cc5754b2bf89cbaa416e814a) ) ROM_LOAD( "gal16v8a.116", 0x0400, 0x0117, CRC(3674f043) SHA1(06c88f65877a6575149bdd4f7cea64cd310227bd) ) ROM_LOAD( "gal16v8a.127", 0x0600, 0x0117, CRC(7115d95c) SHA1(23044039373b5a2face63d72c3fc6bf7f0c8a475) ) ROM_END ROM_START( hatris ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "2-ic79.bin", 0x00000, 0x08000, CRC(bbcaddbf) SHA1(7f01493dadfed87112644a8ef77ae58fa273980d) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "1-ic81.bin", 0x00000, 0x08000, CRC(db25e166) SHA1(3538963d092967311d0a216b1e33ea39389b0d87) ) ROM_REGION( 0x80000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "b0-ic56.bin", 0x00000, 0x20000, CRC(34f337a4) SHA1(ad74bb3fbfd16c9e92daa1cf5c5e522d11ba7dfb) ) ROM_FILL( 0x20000, 0x20000, 0 ) ROM_LOAD( "b1-ic73.bin", 0x40000, 0x08000, CRC(6351d0ba) SHA1(6d6b2e23f0569e625414de11803955df60bbbd48) ) ROM_FILL( 0x48000, 0x18000, 0 ) ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "a0-ic55.bin", 0x00000, 0x20000, CRC(7b7bc619) SHA1(b661c772e33aa7352dcdc20c4a9a84ed25ff89d7) ) ROM_LOAD( "a1-ic60.bin", 0x20000, 0x20000, CRC(f74d4168) SHA1(9ac433c4ce61fe402334aa97d32a51cfac634c46) ) ROM_REGION( 0x20000, REGION_SOUND1, 0 ) ROM_LOAD( "pc-ic53.bin", 0x00000, 0x20000, CRC(07147712) SHA1(97692186e85f3a4a19dbd1bd95ed882e903a3c4a) ) ROM_END /************************************* * * Driver initialization * *************************************/ static DRIVER_INIT( pipedrm ) { /* sprite RAM lives at the end of palette RAM */ spriteram = &paletteram[0xc00]; spriteram_size = 0x400; memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0xcc00, 0xcfff, 0, 0, MRA8_BANK3); memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0xcc00, 0xcfff, 0, 0, MWA8_BANK3); memory_set_bankptr(3, spriteram); } static DRIVER_INIT( hatris ) { memory_install_write8_handler(0, ADDRESS_SPACE_IO, 0x20, 0x20, 0, 0, sound_command_nonmi_w); memory_install_write8_handler(0, ADDRESS_SPACE_IO, 0x21, 0x21, 0, 0, fromance_gfxreg_w); } /************************************* * * Game drivers * *************************************/ GAME( 1990, pipedrm, 0, pipedrm, pipedrm, pipedrm, ROT0, "Video System Co.", "Pipe Dream (US)", GAME_SUPPORTS_SAVE ) GAME( 1990, pipedrmj, pipedrm, pipedrm, pipedrm, pipedrm, ROT0, "Video System Co.", "Pipe Dream (Japan)", GAME_SUPPORTS_SAVE ) GAME( 1990, hatris, 0, hatris, hatris, hatris, ROT0, "Video System Co.", "Hatris (Japan)", GAME_SUPPORTS_SAVE )