#include "driver.h" #include "sound/2151intf.h" #include "sound/okim6295.h" /* The Legend of Silk Road - Unico 1999 */ /* Preliminary Driver by David Haywood */ /* Inputs, DIPs by Stephh & R. Belmont */ /* and preliminary sound hookup by R. Belmont */ /* todo: Clean Up */ /* 68020 interrupts lev 1 : 0x64 : 0000 01d6 - just rte lev 2 : 0x68 : 0000 01d6 - just rte lev 3 : 0x6c : 0000 01d6 - just rte lev 4 : 0x70 : 0000 012c - vblank? lev 5 : 0x74 : 0000 01d6 - just rte lev 6 : 0x78 : 0000 01d6 - just rte lev 7 : 0x7c : 0000 01d6 - just rte */ /* The Legend of Silk Road Unico, 1999 PCB No.: SR2001A CPU : MC68EC020FG16 (68020, 100 pin PQFP) SND : YM2151, YM3012, OKI M6295 (x2) (Note: No sound CPU) OSC : 32.000MHz, 3.579545MHz RAM : 62256 (x8), 6116 (x2), KM681000BLG-7L (x4, SOP32, Surface-mounted) Other : 2x Actel A40MX04 (84 pin PLCC, same video chips as Multi Champ...ESD16.c) 15x PALs DIPs : 8 position (x2) Typed from sheet supplied with PCB (* = Default) DIP SWA 1 2 3 4 5 6 7 8 -------------------------------------------------------------------------------------- Lives 1 OFF 2* ON Special OFF OFF Effect ON* ON Position 3-5 Not used OFF OFF OFF Difficulty 1 OFF OFF ON 2 ON OFF ON 3 OFF ON ON 4* ON ON ON 5 OFF OFF OFF 6 ON OFF OFF 7 OFF ON OFF 8 ON ON OFF -------------------------------------------------------------------------------------- DIP SWB 1 2 3 4 5 6 7 8 -------------------------------------------------------------------------------------- Position 1 Not Used OFF Freeplay No* OFF Yes ON Position 3 Not Used OFF Demo Sound No OFF Yes* ON Chute Type Single* OFF Multi ON Coin/Credit 1 Coin 1 Credit* OFF OFF OFF 1 Coin 2 Credit ON OFF OFF 1 Coin 3 Credit OFF ON OFF 1 Coin 4 Credit ON ON OFF 2 Coin 1 Credit OFF OFF ON 3 Coin 1 Credit ON OFF ON 4 Coin 1 Credit OFF ON ON 5 Coin 1 Credit ON ON ON -------------------------------------------------------------------------------------- ROMs: ROM00.BIN 32 pin 4M Mask, read as 27C4001 OKI Samples ROM01.BIN MX27C2000 Sound Program ROM02.BIN 42 pin 8M Mask, read as uPD27C8000 \ ROM03.BIN 42 pin 8M Mask, read as uPD27C8000 / Main Program ROM04.BIN MX29F1610, SOP44 Surface Mounted Mask ROM \ ROM05.BIN MX29F1610, SOP44 Surface Mounted Mask ROM | ROM06.BIN MX29F1610, SOP44 Surface Mounted Mask ROM | ROM07.BIN MX29F1610, SOP44 Surface Mounted Mask ROM | ROM08.BIN MX29F1610, SOP44 Surface Mounted Mask ROM | ROM09.BIN MX29F1610, SOP44 Surface Mounted Mask ROM | ROM10.BIN MX29F1610, SOP44 Surface Mounted Mask ROM | GFX ROM11.BIN MX29F1610, SOP44 Surface Mounted Mask ROM | ROM12.BIN MX29F1610, SOP44 Surface Mounted Mask ROM | ROM13.BIN MX29F1610, SOP44 Surface Mounted Mask ROM | ROM14.BIN MX29F1610, SOP44 Surface Mounted Mask ROM | ROM15.BIN MX29F1610, SOP44 Surface Mounted Mask ROM / */ /* Stephh's notes : - Bit 7 of "system inputs" seems to freeze the inputs (and skip parts of code) when it is active : * at start, all inputs are read * when pressed for the 1st time, the inputs are NOT read and some code is skipped * when pressed for the 2nd time, the inputs are read and NO code is skipped Here are the routines where this bit is involved : * "initialization" at 0x000320 * test at 0x00014e - Bit 7 of "misc inputs" freezes the game (code at 0x001570). VBLANK ? - 0xc00025 is read and written (code at 0x001724) but its effect is unknown - 0xc00031 is read and written (code at 0x001a58) but its effect is unknown */ UINT32 *silkroad_vidram,*silkroad_vidram2,*silkroad_vidram3, *silkroad_sprram, *silkroad_regs; WRITE32_HANDLER( silkroad_fgram_w ); WRITE32_HANDLER( silkroad_fgram2_w ); WRITE32_HANDLER( silkroad_fgram3_w ); VIDEO_START(silkroad); VIDEO_UPDATE(silkroad); static WRITE32_HANDLER( paletteram32_xRRRRRGGGGGBBBBB_dword_w ) { COMBINE_DATA(&paletteram32[offset]); palette_set_color_rgb(Machine,offset,pal5bit(paletteram32[offset] >> (10+16)),pal5bit(paletteram32[offset] >> (5+16)),pal5bit(paletteram32[offset] >> (0+16))); } /* player inputs */ static READ32_HANDLER(io32_r) { return ((readinputport(0) << 16) | (readinputport(1) << 0)); } /* dipswitches */ static READ32_HANDLER(io32_1_r) { return readinputport(2)<<16; } /* sound I/O */ static READ32_HANDLER(silk_6295_0_r) { return OKIM6295_status_0_r(0)<<16; } static WRITE32_HANDLER(silk_6295_0_w) { if (!(mem_mask & 0x00ff0000)) { logerror("OKI0: write %x mem_mask %8x\n", data>>16, mem_mask); OKIM6295_data_0_w(0, (data>>16) & 0xff); } } static READ32_HANDLER(silk_6295_1_r) { return OKIM6295_status_1_r(0)<<16; } static WRITE32_HANDLER(silk_6295_1_w) { if (!(mem_mask & 0x00ff0000)) { logerror("OKI1: write %x mem_mask %8x\n", data>>16, mem_mask); OKIM6295_data_1_w(0, (data>>16) & 0xff); } } static READ32_HANDLER(silk_ym_r) { return YM2151_status_port_0_r(0)<<16; } static WRITE32_HANDLER(silk_ym_regport_w) { if (!(mem_mask & 0x00ff0000)) { YM2151_register_port_0_w(0, (data>>16) & 0xff); } } static WRITE32_HANDLER(silk_ym_dataport_w) { if (!(mem_mask & 0x00ff0000)) { YM2151_data_port_0_w(0, (data>>16) & 0xff); } } static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 32 ) AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA32_ROM) AM_RANGE(0x40c000, 0x40cfff) AM_READ(MRA32_RAM) AM_RANGE(0x600000, 0x603fff) AM_READ(MRA32_RAM) AM_RANGE(0x800000, 0x803fff) AM_READ(MRA32_RAM) AM_RANGE(0x804000, 0x807fff) AM_READ(MRA32_RAM) AM_RANGE(0x808000, 0x80bfff) AM_READ(MRA32_RAM) AM_RANGE(0xC00000, 0xC00003) AM_READ(io32_r) // player inputs AM_RANGE(0xC00004, 0xC00007) AM_READ(io32_1_r) // dip switches AM_RANGE(0xC00024, 0xC00027) AM_READ(silk_6295_0_r) AM_RANGE(0xC0002C, 0xC0002f) AM_READ(silk_ym_r) AM_RANGE(0xC00030, 0xC00033) AM_READ(silk_6295_1_r) AM_RANGE(0xfe0000, 0xffffff) AM_READ(MRA32_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 32 ) AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA32_ROM) AM_RANGE(0x40c000, 0x40cfff) AM_WRITE(MWA32_RAM) AM_BASE(&silkroad_sprram) // sprites AM_RANGE(0x600000, 0x603fff) AM_WRITE(paletteram32_xRRRRRGGGGGBBBBB_dword_w) AM_BASE(&paletteram32) // palette AM_RANGE(0x800000, 0x803fff) AM_WRITE(silkroad_fgram_w) AM_BASE(&silkroad_vidram) // lower Layer AM_RANGE(0x804000, 0x807fff) AM_WRITE(silkroad_fgram2_w) AM_BASE(&silkroad_vidram2) // higher layer AM_RANGE(0x808000, 0x80bfff) AM_WRITE(silkroad_fgram3_w) AM_BASE(&silkroad_vidram3) // even higher layer AM_RANGE(0xC00024, 0xC00027) AM_WRITE(silk_6295_0_w) AM_RANGE(0xC00028, 0xC0002b) AM_WRITE(silk_ym_regport_w) AM_RANGE(0xC0002C, 0xC0002f) AM_WRITE(silk_ym_dataport_w) AM_RANGE(0xC00030, 0xC00033) AM_WRITE(silk_6295_1_w) // C00038 appears to be the coin counter, bit 0 is pulsed when a coin is inserted /* AM_RANGE(0xC00034, 0xC00037) AM_WRITE(MWA32_NOP) */ AM_RANGE(0xC0010c, 0xC00123) AM_WRITE(MWA32_RAM) AM_BASE(&silkroad_regs) /* AM_RANGE(0xC0010C, 0xC0010f) AM_WRITE(MWA32_NOP) // 0 AM_RANGE(0xC00110, 0xC00113) AM_WRITE(MWA32_NOP) // 1 AM_RANGE(0xC00114, 0xC00117) AM_WRITE(MWA32_NOP) // 2 AM_RANGE(0xC0011c, 0xC0011f) AM_WRITE(MWA32_NOP) // 4 AM_RANGE(0xC00120, 0xC00123) AM_WRITE(MWA32_NOP) // 5 */ AM_RANGE(0xfe0000, 0xffffff) AM_WRITE(MWA32_RAM) ADDRESS_MAP_END INPUT_PORTS_START( silkroad ) PORT_START /* Players inputs */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_START /* System inputs */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT(0x0020, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SERVICE2 ) /* Not mentioned in the "test mode" */ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SPECIAL ) /* See notes - Stephh*/ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // this input makes the 020 lock up...- RB PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* DSW */ PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0001, "1" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPNAME( 0x0002, 0x0000, "Special Effect" ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, "Unused DIP A-2" ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, "Unused DIP A-3" ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, "Unused DIP A-4" ) PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x00e0, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0060, DEF_STR( Easiest ) ) // "1" PORT_DIPSETTING( 0x0040, DEF_STR( Easier ) ) // "2" PORT_DIPSETTING( 0x0020, DEF_STR( Easy ) ) // "3" PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) // "4" PORT_DIPSETTING( 0x00e0, DEF_STR( Medium ) ) // "5" PORT_DIPSETTING( 0x00c0, DEF_STR( Hard ) ) // "6" PORT_DIPSETTING( 0x00a0, DEF_STR( Harder ) ) // "7" PORT_DIPSETTING( 0x0080, DEF_STR( Hardest ) ) // "8" PORT_DIPNAME( 0x0100, 0x0100, "Unused DIP B-0" ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, "Unused DIP B-2" ) PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, "Chute Type" ) // "Coin Box" PORT_DIPSETTING( 0x1000, DEF_STR( Single ) ) // "1" PORT_DIPSETTING( 0x0000, "Multi" ) // "2" PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0000, DEF_STR(5C_1C)) PORT_DIPSETTING( 0x2000, DEF_STR(4C_1C)) PORT_DIPSETTING( 0x4000, DEF_STR(3C_1C)) PORT_DIPSETTING( 0x6000, DEF_STR(2C_1C)) PORT_DIPSETTING( 0xe000, DEF_STR(1C_1C)) PORT_DIPSETTING( 0xc000, DEF_STR(1C_2C)) PORT_DIPSETTING( 0xa000, DEF_STR(1C_3C)) PORT_DIPSETTING( 0x8000, DEF_STR(1C_4C)) // PORT_START /* Misc inputs */ // PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* VBLANK ? */ // PORT_BIT( 0xff7f, IP_ACTIVE_LOW, IPT_UNUSED ) /* unknown / unused */ INPUT_PORTS_END /* BACKGROUNDS */ static const gfx_layout tiles16x16x6_layout = { 16,16, RGN_FRAC(1,3), 6, { 0x0000000*8+8,0x0000000*8+0, 0x0800000*8+8, 0x0800000*8+0, 0x1000000*8+8,0x1000000*8+0 }, { 0, 1, 2, 3, 4, 5, 6, 7, 16, 17, 18, 19, 20, 21, 22, 23 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, 16*32 }; static GFXDECODE_START( silkroad ) GFXDECODE_ENTRY( REGION_GFX1, 0, tiles16x16x6_layout, 0x0000, 256 ) GFXDECODE_END static MACHINE_DRIVER_START( silkroad ) /* basic machine hardware */ MDRV_CPU_ADD(M68EC020, 16000000) MDRV_CPU_PROGRAM_MAP(readmem,writemem) MDRV_CPU_VBLANK_INT(irq4_line_hold,1) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER ) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(64*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(6*8+2, 64*8-1-(10*8)-2, 2*8, 32*8-1-(2*8)) MDRV_GFXDECODE(silkroad) MDRV_PALETTE_LENGTH(0x2000) MDRV_VIDEO_START(silkroad) MDRV_VIDEO_UPDATE(silkroad) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM2151, 3579545) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MDRV_SOUND_ADD(OKIM6295, 1056000) MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // clock frequency & pin 7 not verified MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.45) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.45) MDRV_SOUND_ADD(OKIM6295, 2112000) MDRV_SOUND_CONFIG(okim6295_interface_region_2_pin7high) // clock frequency & pin 7 not verified MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.45) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.45) MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ DRIVER_INIT( silkroad ) { /* why? rom04.bin looks like a bad dump, but it seems not since it was verified as correct... problem with the original which the gfx hardware didn't care about? */ UINT8 *src = memory_region(REGION_GFX1)+0x1000000; int len = 0x0200000; UINT8 *buffer; int tileoffset = 0x1300*64; // verify src += tileoffset; len -=tileoffset; buffer = malloc_or_die(len); { int i; for (i = 0;i < len; i++) buffer[i] = src[i-1]; memcpy(src,buffer,len); free(buffer); } } ROM_START( silkroad ) ROM_REGION( 0x200000, REGION_CPU1, 0 ) ROM_LOAD32_WORD_SWAP( "rom02.bin", 0x000000, 0x100000, CRC(4e5200fc) SHA1(4d4cab03a6ec4ad825001e1e92193940646141e5) ) ROM_LOAD32_WORD_SWAP( "rom03.bin", 0x000002, 0x100000, CRC(73ccc78c) SHA1(2ac17aa8d7dac8636d29a4e4228a556334b51f1a) ) ROM_REGION( 0x1800000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "rom12.bin", 0x0000000, 0x0200000, CRC(96393d04) SHA1(f512bb8603510d39e649f4ec1c5e2d0e4bf3a2cc) ) // 0 ROM_LOAD( "rom08.bin", 0x0800000, 0x0200000, CRC(23f1d462) SHA1(6ca8052b16ccc1fe59716e03f66bd33af5145b37) ) // 0 ROM_LOAD( "rom04.bin", 0x1000000, 0x0200000, CRC(2cf6ed30) SHA1(e96585cd109debc45960090d73b15db87e91ce0f) ) // 0 ROM_LOAD( "rom13.bin", 0x0200000, 0x0200000, CRC(4ca1698e) SHA1(4fffc2f2a5fb434c42463ce904fd811866c53f81) ) // 1 ROM_LOAD( "rom09.bin", 0x0a00000, 0x0200000, CRC(ef0b5bf4) SHA1(acd3bc5070de84608c5da0d091094382853cb048) ) // 1 ROM_LOAD( "rom05.bin", 0x1200000, 0x0200000, CRC(512d6e25) SHA1(fc0a56663d77bbdfbd4242e14a55563073634582) ) // 1 ROM_LOAD( "rom14.bin", 0x0400000, 0x0200000, CRC(d00b19c4) SHA1(d5b955dca5d0d251166a7f35a0bbbda6a91ecbd0) ) // 2 ROM_LOAD( "rom10.bin", 0x0c00000, 0x0200000, CRC(7d324280) SHA1(cdf6d9342292f693cc5ec1b72816f2788963fcec) ) // 2 ROM_LOAD( "rom06.bin", 0x1400000, 0x0200000, CRC(3ac26060) SHA1(98ad8efbbf8020daf7469db3e0fda02af6c4c767) ) // 2 /* Backgrounds */ ROM_LOAD( "rom07.bin", 0x0600000, 0x0200000, CRC(9fc6ff9d) SHA1(51c3ca9709a01e0ad6bc76c0d674ed03f9822598) ) // 3 ROM_LOAD( "rom11.bin", 0x0e00000, 0x0200000, CRC(11abaf1c) SHA1(19e86f3ebfec518a96c0520f36cfc1b525e7e55c) ) // 3 ROM_LOAD( "rom15.bin", 0x1600000, 0x0200000, CRC(26a3b168) SHA1(a4b7955cc4d4fbec7c975a9456f2219ef33f1166) ) // 3 ROM_REGION( 0x080000, REGION_SOUND1, 0 ) ROM_LOAD( "rom00.bin", 0x000000, 0x080000, CRC(b10ba7ab) SHA1(a6a3ae71b803af9c31d7e97dc86cfcc123ee9a40) ) ROM_REGION( 0x080000, REGION_SOUND2, 0 ) ROM_LOAD( "rom01.bin", 0x000000, 0x040000, CRC(db8cb455) SHA1(6723b4018208d554bd1bf1e0640b72d2f4f47302) ) ROM_END GAME( 1999, silkroad, 0, silkroad, silkroad, silkroad, ROT0, "Unico", "The Legend of Silkroad", 0 )