/*************************************************************************** Dragon Buster (c) 1984 Namco Sky Kid (c) 1985 Namco Driver by Manuel Abadia Notes: ----- - Sky Kid sets: There are 2 basic versions, one with CUS63 and rom prefix "SK2" and the other which uses CUS60 and has the rom prefix "SK1" ***************************************************************************/ #include "driver.h" #include "cpu/m6800/m6800.h" #include "sound/namco.h" extern UINT8 *skykid_textram, *skykid_videoram, *skykid_spriteram; /* from video/skykid.c */ VIDEO_START( skykid ); READ8_HANDLER( skykid_videoram_r ); WRITE8_HANDLER( skykid_videoram_w ); READ8_HANDLER( skykid_textram_r ); WRITE8_HANDLER( skykid_textram_w ); WRITE8_HANDLER( skykid_scroll_x_w ); WRITE8_HANDLER( skykid_scroll_y_w ); WRITE8_HANDLER( skykid_flipscreen_priority_w ); VIDEO_UPDATE( skykid ); VIDEO_UPDATE( drgnbstr ); PALETTE_INIT( skykid ); static int inputport_selected; static WRITE8_HANDLER( inputport_select_w ) { if ((data & 0xe0) == 0x60) inputport_selected = data & 0x07; else if ((data & 0xe0) == 0xc0) { coin_lockout_global_w(~data & 1); coin_counter_w(0,data & 2); coin_counter_w(1,data & 4); } } static READ8_HANDLER( inputport_r ) { switch (inputport_selected) { case 0x00: /* DSW B (bits 0-4) */ return (readinputport(1) & 0xf8) >> 3; break; case 0x01: /* DSW B (bits 5-7), DSW A (bits 0-1) */ return ((readinputport(1) & 0x07) << 2) | ((readinputport(0) & 0xc0) >> 6); break; case 0x02: /* DSW A (bits 2-6) */ return (readinputport(0) & 0x3e) >> 1; break; case 0x03: /* DSW A (bit 7), DSW C (bits 0-3) */ return ((readinputport(0) & 0x01) << 4) | (readinputport(2) & 0x0f); break; case 0x04: /* coins, start */ return readinputport(3); break; case 0x05: /* 2P controls */ return readinputport(5); break; case 0x06: /* 1P controls */ return readinputport(4); break; default: return 0xff; } } static WRITE8_HANDLER( skykid_led_w ) { set_led_status(0,data & 0x08); set_led_status(1,data & 0x10); } static WRITE8_HANDLER( skykid_subreset_w ) { int bit = !BIT(offset,11); cpunum_set_input_line(1, INPUT_LINE_RESET, bit ? CLEAR_LINE : ASSERT_LINE); } static WRITE8_HANDLER( skykid_bankswitch_w ) { int bit = !BIT(offset,11); UINT8 *rom = memory_region(REGION_CPU1) + 0x10000; memory_set_bankptr(1,rom + 0x2000 * bit); } static WRITE8_HANDLER( skykid_irq_1_ctrl_w ) { int bit = !BIT(offset,11); cpu_interrupt_enable(0,bit); if (!bit) cpunum_set_input_line(0, 0, CLEAR_LINE); } static WRITE8_HANDLER( skykid_irq_2_ctrl_w ) { int bit = !BIT(offset,13); cpu_interrupt_enable(1,bit); if (!bit) cpunum_set_input_line(1, 0, CLEAR_LINE); } static ADDRESS_MAP_START( skykid_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_BANK1) /* banked ROM */ AM_RANGE(0x2000, 0x2fff) AM_READWRITE(skykid_videoram_r,skykid_videoram_w) AM_BASE(&skykid_videoram)/* Video RAM (background) */ AM_RANGE(0x4000, 0x47ff) AM_READWRITE(skykid_textram_r,skykid_textram_w) AM_BASE(&skykid_textram) /* video RAM (text layer) */ AM_RANGE(0x4800, 0x5fff) AM_RAM AM_BASE(&skykid_spriteram) /* RAM + Sprite RAM */ AM_RANGE(0x6000, 0x60ff) AM_WRITE(skykid_scroll_y_w) /* Y scroll register map */ AM_RANGE(0x6200, 0x63ff) AM_WRITE(skykid_scroll_x_w) /* X scroll register map */ AM_RANGE(0x6800, 0x6bff) AM_READWRITE(namcos1_cus30_r,namcos1_cus30_w) AM_BASE(&namco_wavedata)/* PSG device, shared RAM */ AM_RANGE(0x7000, 0x7fff) AM_WRITE(skykid_irq_1_ctrl_w) /* IRQ control */ AM_RANGE(0x7800, 0x7fff) AM_READ(watchdog_reset_r) /* watchdog reset */ AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) /* ROM */ AM_RANGE(0x8000, 0x8fff) AM_WRITE(skykid_subreset_w) /* MCU control */ AM_RANGE(0x9000, 0x9fff) AM_WRITE(skykid_bankswitch_w) /* Bankswitch control */ AM_RANGE(0xa000, 0xa001) AM_WRITE(skykid_flipscreen_priority_w) /* flip screen & priority */ ADDRESS_MAP_END static ADDRESS_MAP_START( mcu_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x001f) AM_READWRITE(hd63701_internal_registers_r, hd63701_internal_registers_w) AM_RANGE(0x0080, 0x00ff) AM_RAM AM_RANGE(0x1000, 0x13ff) AM_READWRITE(namcos1_cus30_r, namcos1_cus30_w) AM_BASE(&namco_wavedata) /* PSG device, shared RAM */ AM_RANGE(0x2000, 0x3fff) AM_WRITE(watchdog_reset_w) /* watchdog? */ AM_RANGE(0x4000, 0x7fff) AM_WRITE(skykid_irq_2_ctrl_w) AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_ROM) AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_RANGE(0xf000, 0xffff) AM_READ(MRA8_ROM) ADDRESS_MAP_END static READ8_HANDLER( readFF ) { return 0xff; } static ADDRESS_MAP_START( mcu_port_map, ADDRESS_SPACE_IO, 8 ) AM_RANGE(HD63701_PORT1, HD63701_PORT1) AM_READ(inputport_r) /* input ports read */ AM_RANGE(HD63701_PORT1, HD63701_PORT1) AM_WRITE(inputport_select_w) /* input port select */ AM_RANGE(HD63701_PORT2, HD63701_PORT2) AM_READ(readFF) /* leds won't work otherwise */ AM_RANGE(HD63701_PORT2, HD63701_PORT2) AM_WRITE(skykid_led_w) /* lamps */ ADDRESS_MAP_END INPUT_PORTS_START( skykid ) PORT_START /* DSW A */ PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, "Round Select" ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_START /* DSW B */ PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x80, "1" ) PORT_DIPSETTING( 0x40, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "20k every 80k" ) PORT_DIPSETTING( 0x10, "20k and 80k" ) PORT_DIPSETTING( 0x20, "30k every 90k" ) PORT_DIPSETTING( 0x30, "30k and 90k" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Allow Buy In" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* IN 0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* IN 1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* IN 2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END INPUT_PORTS_START( drgnbstr ) PORT_START /* DSW A */ PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, "Round Skip" ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_START /* DSW B */ PORT_DIPNAME( 0x80, 0x80, "Spurt Time" ) PORT_DIPSETTING( 0x80, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Difficult" ) PORT_DIPNAME( 0x40, 0x40, "Level of Monster" ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Difficult" ) PORT_DIPNAME( 0x30, 0x30, "Starting Vitality" ) PORT_DIPSETTING( 0x00, "160" ) PORT_DIPSETTING( 0x30, "128" ) PORT_DIPSETTING( 0x10, "96" ) PORT_DIPSETTING( 0x20, "64" ) PORT_DIPNAME( 0x0c, 0x0c, "Bonus Vitality" ) /* Clear Mountain, Tower, ect... */ PORT_DIPSETTING( 0x00, "64" ) PORT_DIPSETTING( 0x08, "48/64" ) PORT_DIPSETTING( 0x04, "32/64" ) PORT_DIPSETTING( 0x0c, DEF_STR( None ) ) PORT_DIPNAME( 0x02, 0x02, "Bonus Level" ) /* Clear Round */ PORT_DIPSETTING( 0x02, "Full" ) PORT_DIPSETTING( 0x00, "Partial" ) PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x01, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_START PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* IN 0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* IN 1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* IN 2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static const gfx_layout text_layout = { 8,8, RGN_FRAC(1,1), 2, { 0, 4 }, { 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 16*8 }; static const gfx_layout tile_layout = { 8,8, RGN_FRAC(1,1), 2, { 0, 4 }, { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 }, { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 }, 16*8 }; static const gfx_layout sprite_layout = { 16,16, RGN_FRAC(1,2), 3, { RGN_FRAC(1,2)+4, 0, 4 }, { 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, 64*8 }; static GFXDECODE_START( skykid ) GFXDECODE_ENTRY( REGION_GFX1, 0, text_layout, 0, 64 ) GFXDECODE_ENTRY( REGION_GFX2, 0, tile_layout, 64*4, 128 ) GFXDECODE_ENTRY( REGION_GFX3, 0, sprite_layout, 64*4+128*4, 64 ) GFXDECODE_END static struct namco_interface namco_interface = { 8, /* number of voices */ -1, /* memory region */ 0 /* stereo */ }; static MACHINE_DRIVER_START( skykid ) /* basic machine hardware */ MDRV_CPU_ADD(M6809,49152000/32) MDRV_CPU_PROGRAM_MAP(skykid_map,0) MDRV_CPU_VBLANK_INT(irq0_line_assert,1) MDRV_CPU_ADD(HD63701,49152000/32) /* or compatible 6808 with extra instructions */ MDRV_CPU_PROGRAM_MAP(mcu_map,0) MDRV_CPU_IO_MAP(mcu_port_map,0) MDRV_CPU_VBLANK_INT(irq0_line_assert,1) MDRV_SCREEN_REFRESH_RATE(60.606060) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_INTERLEAVE(100) /* we need heavy synch */ /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(36*8, 28*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 0*8, 28*8-1) MDRV_GFXDECODE(skykid) MDRV_PALETTE_LENGTH(256) MDRV_COLORTABLE_LENGTH(64*4+128*4+64*8) MDRV_PALETTE_INIT(skykid) MDRV_VIDEO_START(skykid) MDRV_VIDEO_UPDATE(skykid) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(NAMCO_CUS30, 49152000/2048) MDRV_SOUND_CONFIG(namco_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END ROM_START( skykid ) ROM_REGION( 0x14000, REGION_CPU1, 0 ) /* 6809 code */ ROM_LOAD( "sk2_2.6c", 0x08000, 0x4000, CRC(ea8a5822) SHA1(5b13133410bcb7d647e662b476dbfd2edab8aac0) ) ROM_LOAD( "sk1-1c.6b", 0x0c000, 0x4000, CRC(7abe6c6c) SHA1(7d2631cc6149fa3e02b1355cb899de5474ff5d0a) ) ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) /* banked ROM */ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* MCU code */ ROM_LOAD( "sk2_4.3c", 0x8000, 0x2000, CRC(a460d0e0) SHA1(7124ffeb3b84b282940dcbf9421ae4934bcce1c8) ) /* subprogram for the MCU */ ROM_LOAD( "cus63-63a1.mcu", 0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* MCU internal code */ ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) ) /* chars */ ROM_REGION( 0x02000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) ) ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) ) /* sprites */ ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) ) /* 0x8000-0xbfff will be unpacked from 0x4000-0x5fff */ ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp ROM_REGION( 0x0700, REGION_PROMS, 0 ) ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) /* red component */ ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) /* green component */ ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) /* blue component */ ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) /* tiles lookup table */ ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) /* sprites lookup table */ ROM_END ROM_START( skykido ) ROM_REGION( 0x14000, REGION_CPU1, 0 ) /* 6809 code */ ROM_LOAD( "sk2_2.6c", 0x08000, 0x4000, CRC(ea8a5822) SHA1(5b13133410bcb7d647e662b476dbfd2edab8aac0) ) ROM_LOAD( "sk1_1.6b", 0x0c000, 0x4000, CRC(070a49d4) SHA1(4b994bde3e34b574bd927843804d2fb1a08d1bdf) ) ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) /* banked ROM */ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* MCU code */ ROM_LOAD( "sk2_4.3c", 0x8000, 0x2000, CRC(a460d0e0) SHA1(7124ffeb3b84b282940dcbf9421ae4934bcce1c8) ) /* subprogram for the MCU */ ROM_LOAD( "cus63-63a1.mcu", 0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* MCU internal code */ ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) ) /* chars */ ROM_REGION( 0x02000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) ) ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) ) /* sprites */ ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) ) /* 0x8000-0xbfff will be unpacked from 0x4000-0x5fff */ ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp ROM_REGION( 0x0700, REGION_PROMS, 0 ) ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) /* red component */ ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) /* green component */ ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) /* blue component */ ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) /* tiles lookup table */ ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) /* sprites lookup table */ ROM_END ROM_START( skykidd ) ROM_REGION( 0x14000, REGION_CPU1, 0 ) /* 6809 code */ ROM_LOAD( "sk1_2.6c", 0x08000, 0x4000, CRC(8370671a) SHA1(7038f952ebfc4482440b73ee4027fa908561d122) ) ROM_LOAD( "sk1_1.6b", 0x0c000, 0x4000, CRC(070a49d4) SHA1(4b994bde3e34b574bd927843804d2fb1a08d1bdf) ) ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) /* banked ROM */ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* MCU code */ ROM_LOAD( "sk1_4.3c", 0x8000, 0x2000, CRC(887137cc) SHA1(dd0f66afb78833c4da73539b692854346f448c0d) ) /* subprogram for the MCU */ ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* MCU internal code */ ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) ) /* chars */ ROM_REGION( 0x02000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) ) ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) ) /* sprites */ ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) ) /* 0x8000-0xbfff will be unpacked from 0x4000-0x5fff */ ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp ROM_REGION( 0x0700, REGION_PROMS, 0 ) ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) /* red component */ ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) /* green component */ ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) /* blue component */ ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) /* tiles lookup table */ ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) /* sprites lookup table */ ROM_END ROM_START( drgnbstr ) ROM_REGION( 0x14000, REGION_CPU1, 0 ) /* 6809 code */ ROM_LOAD( "db1_2b.6c", 0x08000, 0x04000, CRC(0f11cd17) SHA1(691d853f4f08898ecf4bccfb70a568de309329f1) ) ROM_LOAD( "db1_1.6b", 0x0c000, 0x04000, CRC(1c7c1821) SHA1(8b6111afc42e2996bdc2fc276be0c40556cd431e) ) ROM_LOAD( "db1_3.6d", 0x10000, 0x04000, CRC(6da169ae) SHA1(235211c26562fef0660e3fde1e87f2e52626d119) ) /* banked ROM */ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* MCU code */ ROM_LOAD( "db1_4.3c", 0x8000, 0x02000, CRC(8a0b1fc1) SHA1(c2861d0da63e2d17f2d1ad46dccf753ecd902ce3) ) /* subprogram for the MCU */ ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x01000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* MCU internal code */ ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "db1_6.6l", 0x0000, 0x2000, CRC(c080b66c) SHA1(05dcd45274d0bd12ef8ae7fd10c8719e679b3e7b) ) /* tiles */ ROM_REGION( 0x02000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "db1_5.7e", 0x0000, 0x2000, CRC(28129aed) SHA1(d7f52e871d97179ec88c142a1c70eb6ad09e534a) ) ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "db1_8.10n", 0x0000, 0x4000, CRC(11942c61) SHA1(0f065cb82cf83967e90b3c7326b36956f4fa9a52) ) /* sprites */ ROM_LOAD( "db1_7.10m", 0x4000, 0x4000, CRC(cc130fe2) SHA1(4f5d4f21152b3b4e523a6d17dd5ff5cef52447f2) ) /* 0x8000-0xbfff will be unpacked from 0x4000-0x5fff */ ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp ROM_REGION( 0x0700, REGION_PROMS, 0 ) ROM_LOAD( "db1-1.2n", 0x0000, 0x0100, CRC(3f8cce97) SHA1(027b3fb0f322a9d68b434b207a40b31799a8a8d6) ) /* red component */ ROM_LOAD( "db1-2.2p", 0x0100, 0x0100, CRC(afe32436) SHA1(e405787f7f2aa992edd63078e3944334d8acddb1) ) /* green component */ ROM_LOAD( "db1-3.2r", 0x0200, 0x0100, CRC(c95ff576) SHA1(861a7340d29e6a6a0d5ead93abd3f73cc3df0cc7) ) /* blue component */ ROM_LOAD( "db1-4.5n", 0x0300, 0x0200, CRC(b2180c21) SHA1(a5d14c31d54f04494ea99c3d94bd1b5e072b612e) ) /* tiles lookup table */ ROM_LOAD( "db1-5.6n", 0x0500, 0x0200, CRC(5e2b3f74) SHA1(ef58661fa12a52bc358e81179254d37de7551b38) ) /* sprites lookup table */ ROM_END static DRIVER_INIT( skykid ) { UINT8 *rom; int i; /* unpack the third sprite ROM */ rom = memory_region(REGION_GFX3) + 0x4000; for (i = 0;i < 0x2000;i++) { rom[i + 0x4000] = rom[i]; // sprite set #1, plane 3 rom[i + 0x6000] = rom[i] >> 4; // sprite set #2, plane 3 rom[i] = rom[i + 0x2000]; // sprite set #3, planes 1&2 (plane 3 is empty) } } GAME( 1984, drgnbstr, 0, skykid, drgnbstr, skykid, ROT0, "Namco", "Dragon Buster", 0 ) GAME( 1985, skykid, 0, skykid, skykid, skykid, ROT180, "Namco", "Sky Kid (New Ver.)", 0 ) /* Uses CUS63 aka 63a1 */ GAME( 1985, skykido, skykid, skykid, skykid, skykid, ROT180, "Namco", "Sky Kid (Old Ver.)", 0 ) /* Uses CUS63 aka 63a1 */ GAME( 1985, skykidd, skykid, skykid, skykid, skykid, ROT180, "Namco", "Sky Kid (CUS60 Ver.)", 0 ) /* Uses CUS60 aka 60a1 */