/*************************************************************************** -= SunA 16 Bit Games =- driver by Luca Elia (l.elia@tin.it) CPU: 68000 + Z80 [Music] + Z80 x 2 [4 Bit PCM] Sound: YM2151 + DAC x 4 --------------------------------------------------------------------------- Year + Game By Hardware --------------------------------------------------------------------------- 94 Suna Quiz 6000 SunA 68000 + Z80 x 2 + YM2151 + DAC x 2 96 Ultra Balloon SunA 68000 + Z80 x 2 + YM2151 + DAC x 2 96 Back Street Soccer SunA 68000 + Z80 x 3 + YM2151 + DAC x 4 --------------------------------------------------------------------------- ***************************************************************************/ #include "driver.h" #include "sound/dac.h" #include "sound/2151intf.h" /* Variables and functions defined in video: */ WRITE16_HANDLER( suna16_flipscreen_w ); READ16_HANDLER ( suna16_paletteram16_r ); WRITE16_HANDLER( suna16_paletteram16_w ); VIDEO_START( suna16 ); VIDEO_UPDATE( suna16 ); /*************************************************************************** Main CPU ***************************************************************************/ WRITE16_HANDLER( suna16_soundlatch_w ) { if (ACCESSING_LSB) { soundlatch_w( 0, data & 0xff ); } if (data & ~0xff) logerror("CPU#0 PC %06X - Sound latch unknown bits: %04X\n", activecpu_get_pc(), data); } WRITE16_HANDLER( bssoccer_leds_w ) { if (ACCESSING_LSB) { set_led_status(0, data & 0x01); set_led_status(1, data & 0x02); set_led_status(2, data & 0x04); set_led_status(3, data & 0x08); coin_counter_w(0, data & 0x10); } if (data & ~0x1f) logerror("CPU#0 PC %06X - Leds unknown bits: %04X\n", activecpu_get_pc(), data); } WRITE16_HANDLER( uballoon_leds_w ) { if (ACCESSING_LSB) { coin_counter_w(0, data & 0x01); set_led_status(0, data & 0x02); set_led_status(1, data & 0x04); } if (data & ~0x07) logerror("CPU#0 PC %06X - Leds unknown bits: %04X\n", activecpu_get_pc(), data); } /*************************************************************************** Back Street Soccer ***************************************************************************/ static ADDRESS_MAP_START( bssoccer_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA16_ROM ) // ROM AM_RANGE(0x200000, 0x203fff) AM_READ(MRA16_RAM ) // RAM AM_RANGE(0x400000, 0x4001ff) AM_READ(suna16_paletteram16_r ) // Banked Palette AM_RANGE(0x400200, 0x400fff) AM_READ(MRA16_RAM ) // AM_RANGE(0x600000, 0x61ffff) AM_READ(MRA16_RAM ) // Sprites AM_RANGE(0xa00000, 0xa00001) AM_READ(input_port_0_word_r ) // P1 (Inputs) AM_RANGE(0xa00002, 0xa00003) AM_READ(input_port_1_word_r ) // P2 AM_RANGE(0xa00004, 0xa00005) AM_READ(input_port_2_word_r ) // P3 AM_RANGE(0xa00006, 0xa00007) AM_READ(input_port_3_word_r ) // P4 AM_RANGE(0xa00008, 0xa00009) AM_READ(input_port_4_word_r ) // DSWs AM_RANGE(0xa0000a, 0xa0000b) AM_READ(input_port_5_word_r ) // Coins ADDRESS_MAP_END static ADDRESS_MAP_START( bssoccer_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA16_ROM ) // ROM AM_RANGE(0x200000, 0x203fff) AM_WRITE(MWA16_RAM ) // RAM AM_RANGE(0x400000, 0x4001ff) AM_WRITE(suna16_paletteram16_w) AM_BASE(&paletteram16) // Banked Palette AM_RANGE(0x400200, 0x400fff) AM_WRITE(MWA16_RAM ) // AM_RANGE(0x600000, 0x61ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16 ) // Sprites AM_RANGE(0xa00000, 0xa00001) AM_WRITE(suna16_soundlatch_w ) // To Sound CPU AM_RANGE(0xa00002, 0xa00003) AM_WRITE(suna16_flipscreen_w ) // Flip Screen AM_RANGE(0xa00004, 0xa00005) AM_WRITE(bssoccer_leds_w ) // Leds AM_RANGE(0xa00006, 0xa00007) AM_WRITE(MWA16_NOP ) // ? IRQ 1 Ack AM_RANGE(0xa00008, 0xa00009) AM_WRITE(MWA16_NOP ) // ? IRQ 2 Ack ADDRESS_MAP_END /*************************************************************************** Ultra Balloon ***************************************************************************/ WRITE16_HANDLER( uballoon_spriteram16_w ) { COMBINE_DATA( &spriteram16[offset] ); } static ADDRESS_MAP_START( uballoon_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA16_ROM ) // ROM AM_RANGE(0x800000, 0x803fff) AM_READ(MRA16_RAM ) // RAM AM_RANGE(0x200000, 0x2001ff) AM_READ(suna16_paletteram16_r ) // Banked Palette AM_RANGE(0x200200, 0x200fff) AM_READ(MRA16_RAM ) // AM_RANGE(0x400000, 0x41ffff) AM_READ(MRA16_RAM ) // Sprites AM_RANGE(0x600000, 0x600001) AM_READ(input_port_0_word_r ) // P1 + Coins(Inputs) AM_RANGE(0x600002, 0x600003) AM_READ(input_port_1_word_r ) // P2 + Coins AM_RANGE(0x600004, 0x600005) AM_READ(input_port_2_word_r ) // DSW 1 AM_RANGE(0x600006, 0x600007) AM_READ(input_port_3_word_r ) // DSW 2 AM_RANGE(0xa00000, 0xa0ffff) AM_READ(MRA16_NOP ) // Protection ADDRESS_MAP_END static ADDRESS_MAP_START( uballoon_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA16_ROM ) // ROM AM_RANGE(0x800000, 0x803fff) AM_WRITE(MWA16_RAM ) // RAM AM_RANGE(0x200000, 0x2001ff) AM_WRITE(suna16_paletteram16_w) AM_BASE(&paletteram16) // Banked Palette AM_RANGE(0x200200, 0x200fff) AM_WRITE(MWA16_RAM ) // AM_RANGE(0x400000, 0x41ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16 ) // Sprites AM_RANGE(0x5c0000, 0x5dffff) AM_WRITE(uballoon_spriteram16_w ) // Sprites (Mirror?) AM_RANGE(0x600000, 0x600001) AM_WRITE(suna16_soundlatch_w ) // To Sound CPU AM_RANGE(0x600004, 0x600005) AM_WRITE(suna16_flipscreen_w ) // Flip Screen AM_RANGE(0x600008, 0x600009) AM_WRITE(uballoon_leds_w ) // Leds AM_RANGE(0x60000c, 0x60000d) AM_WRITE(MWA16_NOP ) // ? IRQ 1 Ack AM_RANGE(0x600010, 0x600011) AM_WRITE(MWA16_NOP ) // ? IRQ 1 Ack AM_RANGE(0xa00000, 0xa0ffff) AM_WRITE(MWA16_NOP ) // Protection ADDRESS_MAP_END /*************************************************************************** Suna Quiz 6000 ***************************************************************************/ static ADDRESS_MAP_START( sunaq_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA16_ROM ) // ROM AM_RANGE(0x500000, 0x500001) AM_READ(input_port_0_word_r ) // P1 + Coins AM_RANGE(0x500002, 0x500003) AM_READ(input_port_1_word_r ) // P2 + Coins AM_RANGE(0x500004, 0x500005) AM_READ(input_port_2_word_r ) // DSW AM_RANGE(0x500006, 0x500007) AM_READ(input_port_3_word_r ) // (unused?) AM_RANGE(0x540000, 0x5401ff) AM_READ(suna16_paletteram16_r ) // Banked Palette AM_RANGE(0x540200, 0x540fff) AM_READ(MRA16_RAM ) // RAM AM_RANGE(0x580000, 0x583fff) AM_READ(MRA16_RAM ) // RAM AM_RANGE(0x5c0000, 0x5dffff) AM_READ(MRA16_RAM ) // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( sunaq_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA16_ROM ) // ROM AM_RANGE(0x500000, 0x500001) AM_WRITE(suna16_soundlatch_w ) // To Sound CPU AM_RANGE(0x500002, 0x500003) AM_WRITE(suna16_flipscreen_w ) // Flip Screen AM_RANGE(0x540000, 0x5401ff) AM_WRITE(suna16_paletteram16_w) AM_BASE(&paletteram16) AM_RANGE(0x540200, 0x540fff) AM_WRITE(MWA16_RAM ) // RAM AM_RANGE(0x580000, 0x583fff) AM_WRITE(MWA16_RAM ) // RAM AM_RANGE(0x5c0000, 0x5dffff) AM_WRITE(uballoon_spriteram16_w) AM_BASE(&spriteram16 ) // Sprites ADDRESS_MAP_END /*************************************************************************** Z80 #1 Plays the music (YM2151) and controls the 2 Z80s in charge of playing the PCM samples ***************************************************************************/ /*************************************************************************** Back Street Soccer ***************************************************************************/ static ADDRESS_MAP_START( bssoccer_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0xf000, 0xf7ff) AM_READ(MRA8_RAM ) // RAM AM_RANGE(0xf801, 0xf801) AM_READ(YM2151_status_port_0_r ) // YM2151 AM_RANGE(0xfc00, 0xfc00) AM_READ(soundlatch_r ) // From Main CPU ADDRESS_MAP_END static ADDRESS_MAP_START( bssoccer_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM AM_RANGE(0xf000, 0xf7ff) AM_WRITE(MWA8_RAM ) // RAM AM_RANGE(0xf800, 0xf800) AM_WRITE(YM2151_register_port_0_w ) // YM2151 AM_RANGE(0xf801, 0xf801) AM_WRITE(YM2151_data_port_0_w ) // AM_RANGE(0xfd00, 0xfd00) AM_WRITE(soundlatch2_w ) // To PCM Z80 #1 AM_RANGE(0xfe00, 0xfe00) AM_WRITE(soundlatch3_w ) // To PCM Z80 #2 ADDRESS_MAP_END /*************************************************************************** Ultra Balloon ***************************************************************************/ static ADDRESS_MAP_START( uballoon_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xefff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0xf000, 0xf7ff) AM_READ(MRA8_RAM ) // RAM AM_RANGE(0xf801, 0xf801) AM_READ(YM2151_status_port_0_r ) // YM2151 AM_RANGE(0xfc00, 0xfc00) AM_READ(soundlatch_r ) // From Main CPU ADDRESS_MAP_END static ADDRESS_MAP_START( uballoon_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xefff) AM_WRITE(MWA8_ROM ) // ROM AM_RANGE(0xf000, 0xf7ff) AM_WRITE(MWA8_RAM ) // RAM AM_RANGE(0xf800, 0xf800) AM_WRITE(YM2151_register_port_0_w ) // YM2151 AM_RANGE(0xf801, 0xf801) AM_WRITE(YM2151_data_port_0_w ) // AM_RANGE(0xfc00, 0xfc00) AM_WRITE(soundlatch2_w ) // To PCM Z80 ADDRESS_MAP_END /*************************************************************************** Suna Quiz 6000 ***************************************************************************/ static ADDRESS_MAP_START( sunaq_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xe82f) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0xe830, 0xf7ff) AM_READ(MRA8_RAM ) // RAM AM_RANGE(0xf801, 0xf801) AM_READ(YM2151_status_port_0_r ) // YM2151 AM_RANGE(0xfc00, 0xfc00) AM_READ(soundlatch_r ) // From Main CPU ADDRESS_MAP_END static ADDRESS_MAP_START( sunaq_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xe82f) AM_WRITE(MWA8_ROM ) // ROM AM_RANGE(0xe830, 0xf7ff) AM_WRITE(MWA8_RAM ) // RAM (writes to efxx, could be a program bug tho) AM_RANGE(0xf800, 0xf800) AM_WRITE(YM2151_register_port_0_w ) // YM2151 AM_RANGE(0xf801, 0xf801) AM_WRITE(YM2151_data_port_0_w ) // AM_RANGE(0xfc00, 0xfc00) AM_WRITE(soundlatch2_w ) // To PCM Z80 ADDRESS_MAP_END /*************************************************************************** Z80 #2 & #3 Dumb PCM samples players (e.g they don't even have RAM!) ***************************************************************************/ /*************************************************************************** Back Street Soccer ***************************************************************************/ /* Bank Switching */ static WRITE8_HANDLER( bssoccer_pcm_1_bankswitch_w ) { UINT8 *RAM = memory_region(REGION_CPU3); int bank = data & 7; if (bank & ~7) logerror("CPU#2 PC %06X - ROM bank unknown bits: %02X\n", activecpu_get_pc(), data); memory_set_bankptr(1, &RAM[bank * 0x10000 + 0x1000]); } static WRITE8_HANDLER( bssoccer_pcm_2_bankswitch_w ) { UINT8 *RAM = memory_region(REGION_CPU4); int bank = data & 7; if (bank & ~7) logerror("CPU#3 PC %06X - ROM bank unknown bits: %02X\n", activecpu_get_pc(), data); memory_set_bankptr(2, &RAM[bank * 0x10000 + 0x1000]); } /* Memory maps: Yes, *no* RAM */ static ADDRESS_MAP_START( bssoccer_pcm_1_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0fff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0x1000, 0xffff) AM_READ(MRA8_BANK1 ) // Banked ROM ADDRESS_MAP_END static ADDRESS_MAP_START( bssoccer_pcm_1_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xffff) AM_WRITE(MWA8_ROM ) // ROM ADDRESS_MAP_END static ADDRESS_MAP_START( bssoccer_pcm_2_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0fff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0x1000, 0xffff) AM_READ(MRA8_BANK2 ) // Banked ROM ADDRESS_MAP_END static ADDRESS_MAP_START( bssoccer_pcm_2_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xffff) AM_WRITE(MWA8_ROM ) // ROM ADDRESS_MAP_END /* 2 DACs per CPU - 4 bits per sample */ static WRITE8_HANDLER( bssoccer_DAC_1_w ) { DAC_data_w( 0 + (offset & 1), (data & 0xf) * 0x11 ); } static WRITE8_HANDLER( bssoccer_DAC_2_w ) { DAC_data_w( 2 + (offset & 1), (data & 0xf) * 0x11 ); } static ADDRESS_MAP_START( bssoccer_pcm_1_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READ(soundlatch2_r ) // From The Sound Z80 ADDRESS_MAP_END static ADDRESS_MAP_START( bssoccer_pcm_1_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x01) AM_WRITE(bssoccer_DAC_1_w ) // 2 x DAC AM_RANGE(0x03, 0x03) AM_WRITE(bssoccer_pcm_1_bankswitch_w ) // Rom Bank ADDRESS_MAP_END static ADDRESS_MAP_START( bssoccer_pcm_2_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READ(soundlatch3_r ) // From The Sound Z80 ADDRESS_MAP_END static ADDRESS_MAP_START( bssoccer_pcm_2_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x01) AM_WRITE(bssoccer_DAC_2_w ) // 2 x DAC AM_RANGE(0x03, 0x03) AM_WRITE(bssoccer_pcm_2_bankswitch_w ) // Rom Bank ADDRESS_MAP_END /*************************************************************************** Ultra Balloon ***************************************************************************/ /* Bank Switching */ static WRITE8_HANDLER( uballoon_pcm_1_bankswitch_w ) { UINT8 *RAM = memory_region(REGION_CPU3); int bank = data & 1; if (bank & ~1) logerror("CPU#2 PC %06X - ROM bank unknown bits: %02X\n", activecpu_get_pc(), data); memory_set_bankptr(1, &RAM[bank * 0x10000 + 0x400]); } /* Memory maps: Yes, *no* RAM */ static ADDRESS_MAP_START( uballoon_pcm_1_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x03ff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0x0400, 0xffff) AM_READ(MRA8_BANK1 ) // Banked ROM ADDRESS_MAP_END static ADDRESS_MAP_START( uballoon_pcm_1_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xffff) AM_WRITE(MWA8_ROM ) // ROM ADDRESS_MAP_END static ADDRESS_MAP_START( uballoon_pcm_1_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READ(soundlatch2_r ) // From The Sound Z80 ADDRESS_MAP_END static ADDRESS_MAP_START( uballoon_pcm_1_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x01) AM_WRITE(bssoccer_DAC_1_w ) // 2 x DAC AM_RANGE(0x03, 0x03) AM_WRITE(uballoon_pcm_1_bankswitch_w ) // Rom Bank ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ #define JOY(_n_) \ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(_n_) \ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(_n_) \ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(_n_) \ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START##_n_ ) /*************************************************************************** Back Street Soccer ***************************************************************************/ INPUT_PORTS_START( bssoccer ) PORT_START // IN0 - $a00001.b - Player 1 JOY(1) PORT_START // IN1 - $a00003.b - Player 2 JOY(2) PORT_START // IN2 - $a00005.b - Player 3 JOY(3) PORT_START // IN3 - $a00007.b - Player 4 JOY(4) PORT_START // IN4 - $a00008.w - DSW x 2 PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0018, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, "Hardest?" ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0300, 0x0300, "Play Time P1" ) PORT_DIPSETTING( 0x0300, "1:30" ) PORT_DIPSETTING( 0x0200, "1:45" ) PORT_DIPSETTING( 0x0100, "2:00" ) PORT_DIPSETTING( 0x0000, "2:15" ) PORT_DIPNAME( 0x0c00, 0x0c00, "Play Time P2" ) PORT_DIPSETTING( 0x0c00, "1:30" ) PORT_DIPSETTING( 0x0800, "1:45" ) PORT_DIPSETTING( 0x0400, "2:00" ) PORT_DIPSETTING( 0x0000, "2:15" ) PORT_DIPNAME( 0x3000, 0x3000, "Play Time P3" ) PORT_DIPSETTING( 0x3000, "1:30" ) PORT_DIPSETTING( 0x2000, "1:45" ) PORT_DIPSETTING( 0x1000, "2:00" ) PORT_DIPSETTING( 0x0000, "2:15" ) PORT_DIPNAME( 0xc000, 0xc000, "Play Time P4" ) PORT_DIPSETTING( 0xc000, "1:30" ) PORT_DIPSETTING( 0x8000, "1:45" ) PORT_DIPSETTING( 0x4000, "2:00" ) PORT_DIPSETTING( 0x0000, "2:15" ) PORT_START // IN5 - $a0000b.b - Coins PORT_DIPNAME( 0x0001, 0x0001, "Copyright" ) // these 4 are shown in test mode PORT_DIPSETTING( 0x0001, "Distributer Unico" ) PORT_DIPSETTING( 0x0000, "All Rights Reserved" ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) // used! PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN4 ) INPUT_PORTS_END /*************************************************************************** Ultra Balloon ***************************************************************************/ INPUT_PORTS_START( uballoon ) PORT_START // IN0 - $600000.w - Player 1 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_START // IN1 - $600002.w - Player 2 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x3000, 0x3000, "Copyright" ) // Jumpers PORT_DIPSETTING( 0x3000, "Distributer Unico" ) PORT_DIPSETTING( 0x2000, "All Rights Reserved" ) // PORT_DIPSETTING( 0x1000, "Distributer Unico" ) // PORT_DIPSETTING( 0x0000, "All Rights Reserved" ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START // IN2 - $600005.b - DSW 1 PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0010, "2" ) PORT_DIPSETTING( 0x0018, "3" ) PORT_DIPSETTING( 0x0008, "4" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPNAME( 0x0060, 0x0060, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0060, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) PORT_START // IN3 - $600007.b - DSW 2 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x001c, "200K" ) PORT_DIPSETTING( 0x0010, "300K, 1000K" ) PORT_DIPSETTING( 0x0018, "400K" ) PORT_DIPSETTING( 0x000c, "500K, 1500K" ) PORT_DIPSETTING( 0x0008, "500K, 2000K" ) PORT_DIPSETTING( 0x0004, "500K, 3000K" ) PORT_DIPSETTING( 0x0014, "600K" ) PORT_DIPSETTING( 0x0000, DEF_STR( None ) ) PORT_DIPNAME( 0x0020, 0x0020, "Unknown 1-5*" ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, "Unknown 1-6*" ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END /*************************************************************************** Suna Quiz 6000 ***************************************************************************/ INPUT_PORTS_START( sunaq ) PORT_START // Player 1 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_START // Player 2 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START // Single 8 switch DSW PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0018, 0x0008, DEF_STR( Difficulty ) ) /* Should this be Difficulty or Lives ?? */ PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) /* 5 Hearts */ PORT_DIPSETTING( 0x0008, DEF_STR( Normal ) ) /* 5 Hearts */ PORT_DIPSETTING( 0x0010, DEF_STR( Hard ) ) /* 4 Hearts */ PORT_DIPSETTING( 0x0018, DEF_STR( Hardest ) ) /* 3 Hearts */ PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END /*************************************************************************** Graphics Layouts ***************************************************************************/ /* Tiles are 8x8x4 but the minimum sprite size is 2x2 tiles */ static const gfx_layout layout_8x8x4 = { 8,8, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+0,RGN_FRAC(1,2)+4, 0,4 }, { 3,2,1,0, 11,10,9,8 }, { STEP8(0,16) }, 8*8*4/2 }; static GFXDECODE_START( suna16 ) GFXDECODE_ENTRY( REGION_GFX1, 0, layout_8x8x4, 0, 16*2 ) // [0] Sprites GFXDECODE_END /*************************************************************************** Machine drivers ***************************************************************************/ /*************************************************************************** Back Street Soccer ***************************************************************************/ INTERRUPT_GEN( bssoccer_interrupt ) { switch (cpu_getiloops()) { case 0: cpunum_set_input_line(0, 1, HOLD_LINE); break; case 1: cpunum_set_input_line(0, 2, HOLD_LINE); break; } } static MACHINE_DRIVER_START( bssoccer ) /* basic machine hardware */ MDRV_CPU_ADD(M68000, 8000000) /* ? */ MDRV_CPU_PROGRAM_MAP(bssoccer_readmem,bssoccer_writemem) MDRV_CPU_VBLANK_INT(bssoccer_interrupt,2) MDRV_CPU_ADD(Z80, 3579545) /* Z80B */ /* audio CPU */ MDRV_CPU_PROGRAM_MAP(bssoccer_sound_readmem,bssoccer_sound_writemem) MDRV_CPU_ADD(Z80, 5000000) /* Z80B */ /* audio CPU */ MDRV_CPU_PROGRAM_MAP(bssoccer_pcm_1_readmem,bssoccer_pcm_1_writemem) MDRV_CPU_IO_MAP(bssoccer_pcm_1_readport,bssoccer_pcm_1_writeport) MDRV_CPU_ADD(Z80, 5000000) /* Z80B */ /* audio CPU */ MDRV_CPU_PROGRAM_MAP(bssoccer_pcm_2_readmem,bssoccer_pcm_2_writemem) MDRV_CPU_IO_MAP(bssoccer_pcm_2_readport,bssoccer_pcm_2_writeport) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_INTERLEAVE(100) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(256, 256) MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) MDRV_GFXDECODE(suna16) MDRV_PALETTE_LENGTH(512) MDRV_VIDEO_START(suna16) MDRV_VIDEO_UPDATE(suna16) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM2151, 3579545) MDRV_SOUND_ROUTE(0, "left", 0.20) MDRV_SOUND_ROUTE(1, "right", 0.20) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.40) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.40) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.40) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.40) MACHINE_DRIVER_END /*************************************************************************** Ultra Balloon ***************************************************************************/ static MACHINE_DRIVER_START( uballoon ) /* basic machine hardware */ MDRV_CPU_ADD(M68000, 8000000) MDRV_CPU_PROGRAM_MAP(uballoon_readmem,uballoon_writemem) MDRV_CPU_VBLANK_INT(irq1_line_hold,1) MDRV_CPU_ADD(Z80, 3579545) /* audio CPU */ /* ? */ MDRV_CPU_PROGRAM_MAP(uballoon_sound_readmem,uballoon_sound_writemem) MDRV_CPU_ADD(Z80, 5000000) /* audio CPU */ /* ? */ MDRV_CPU_PROGRAM_MAP(uballoon_pcm_1_readmem,uballoon_pcm_1_writemem) MDRV_CPU_IO_MAP(uballoon_pcm_1_readport,uballoon_pcm_1_writeport) /* 2nd PCM Z80 missing */ MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_INTERLEAVE(100) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(256, 256) MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) MDRV_GFXDECODE(suna16) MDRV_PALETTE_LENGTH(512) MDRV_VIDEO_START(suna16) MDRV_VIDEO_UPDATE(suna16) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM2151, 3579545) MDRV_SOUND_ROUTE(0, "left", 0.50) MDRV_SOUND_ROUTE(1, "right", 0.50) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) MACHINE_DRIVER_END /*************************************************************************** Suna Quiz 6000 ***************************************************************************/ static MACHINE_DRIVER_START( sunaq ) /* basic machine hardware */ MDRV_CPU_ADD(M68000, 24000000/4) MDRV_CPU_PROGRAM_MAP(sunaq_readmem,sunaq_writemem) MDRV_CPU_VBLANK_INT(irq1_line_hold,1) MDRV_CPU_ADD(Z80, 14318000/4) /* audio CPU */ MDRV_CPU_PROGRAM_MAP(sunaq_sound_readmem,sunaq_sound_writemem) MDRV_CPU_ADD(Z80, 24000000/4) /* Z80B */ /* audio CPU */ MDRV_CPU_PROGRAM_MAP(bssoccer_pcm_1_readmem,bssoccer_pcm_1_writemem) MDRV_CPU_IO_MAP(bssoccer_pcm_1_readport,bssoccer_pcm_1_writeport) /* 2nd PCM Z80 missing */ MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_INTERLEAVE(100) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(256, 256) MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) MDRV_GFXDECODE(suna16) MDRV_PALETTE_LENGTH(512) MDRV_VIDEO_START(suna16) MDRV_VIDEO_UPDATE(suna16) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM2151, 14318000/4) MDRV_SOUND_ROUTE(0, "left", 0.50) MDRV_SOUND_ROUTE(1, "right", 0.50) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) MACHINE_DRIVER_END /*************************************************************************** ROMs Loading ***************************************************************************/ /*************************************************************************** [ Back Street Soccer ] 68000-10 32MHz 14.318MHz 01 02 12 03 04 Z80B 6264 6264 YM2151 6116 11 13 62256 Z80B Z80B 62256 62256 05 06 SW2 07 08 SW1 09 10 6116-45 6116-45 6116-45 6116-45 ***************************************************************************/ ROM_START( bssoccer ) ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "02", 0x000000, 0x080000, CRC(32871005) SHA1(b094ee3f4fc24c0521915d565f6e203d51e51f6d) ) ROM_LOAD16_BYTE( "01", 0x000001, 0x080000, CRC(ace00db6) SHA1(6bd146f9b44c97be77578b4f0ffa28cbf66283c2) ) ROM_LOAD16_BYTE( "04", 0x100000, 0x080000, CRC(25ee404d) SHA1(1ab7cb1b4836caa05be73ea441deed80f1e1ba81) ) ROM_LOAD16_BYTE( "03", 0x100001, 0x080000, CRC(1a131014) SHA1(4d21264da3ee9b9912d1205999a555657ba33bd7) ) ROM_REGION( 0x010000, REGION_CPU2, 0 ) /* Z80 #1 - Music */ ROM_LOAD( "11", 0x000000, 0x010000, CRC(df7ae9bc) SHA1(86660e723b0712c131dc57645b6a659d5100e962) ) // 1xxxxxxxxxxxxxxx = 0xFF ROM_REGION( 0x080000, REGION_CPU3, 0 ) /* Z80 #2 - PCM */ ROM_LOAD( "13", 0x000000, 0x080000, CRC(2b273dca) SHA1(86e1bac9d1e39457c565390b9053986453db95ab) ) ROM_REGION( 0x080000, REGION_CPU4, 0 ) /* Z80 #3 - PCM */ ROM_LOAD( "12", 0x000000, 0x080000, CRC(6b73b87b) SHA1(52c7dc7da6c21eb7e0dad13deadb1faa94a87bb3) ) ROM_REGION( 0x300000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "05", 0x000000, 0x080000, CRC(a5245bd4) SHA1(d46a8db437e49158c020661536eb0be8a6e2e8b0) ) ROM_LOAD( "07", 0x080000, 0x080000, CRC(fdb765c2) SHA1(f9852fd3734d10e18c91cd572ca62e66d74ccb72) ) ROM_LOAD( "09", 0x100000, 0x080000, CRC(0e82277f) SHA1(4bdfd0ff310bf8326806a83767a6c98905debbd0) ) ROM_LOAD( "06", 0x180000, 0x080000, CRC(d42ce84b) SHA1(3a3d07d571793ecf4c936d3af244c63b9e4b4bb9) ) ROM_LOAD( "08", 0x200000, 0x080000, CRC(96cd2136) SHA1(1241859d6c5e64de73898763f0358171ea4aeae3) ) ROM_LOAD( "10", 0x280000, 0x080000, CRC(1ca94d21) SHA1(23d892b840e37064a175584f955f25f990d9179d) ) ROM_END /*************************************************************************** [ Ultra Ballon ] the gameplay on this game a like bubble bobble in many ways,it uses a 68k@8MHz as the main cpu,2 z80's and a ym2151,the names of the rom files are just my guess. prg1.rom 27c040 prg2.rom 27c040 gfx1.rom 27c040 gfx2.rom 27c040 gfx3.rom 27c040 gfx4.rom 27c040 audio1.rom 27c512 audio2.rom 27c010 ***************************************************************************/ ROM_START( uballoon ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "prg2.rom", 0x000000, 0x080000, CRC(72ab80ea) SHA1(b755940877cf286559208106dd5e6933aeb72242) ) ROM_LOAD16_BYTE( "prg1.rom", 0x000001, 0x080000, CRC(27a04f55) SHA1(a530294b000654db8d84efe4835b72e0dca62819) ) ROM_REGION( 0x010000, REGION_CPU2, 0 ) /* Z80 #1 - Music */ ROM_LOAD( "audio1.rom", 0x000000, 0x010000, CRC(c771f2b4) SHA1(6da4c526c0ea3be5d5bb055a31bf1171a6ddb51d) ) ROM_REGION( 0x020000, REGION_CPU3, 0 ) /* Z80 #2 - PCM */ ROM_LOAD( "audio2.rom", 0x000000, 0x020000, CRC(c7f75347) SHA1(5bbbd39285c593441c6da6a12f3632d60b103216) ) /* There's no Z80 #3 - PCM */ ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "gfx1.rom", 0x000000, 0x080000, CRC(fd2ec297) SHA1(885834d9b58ccfd9a32ecaa51c45e70fbbe935db) ) ROM_LOAD( "gfx2.rom", 0x080000, 0x080000, CRC(6307aa60) SHA1(00406eba98ec368e72ee53c08b9111dec4f2552f) ) ROM_LOAD( "gfx3.rom", 0x100000, 0x080000, CRC(718f3150) SHA1(5971f006203f86743ebc825e4ab1ed1f811e3165) ) ROM_LOAD( "gfx4.rom", 0x180000, 0x080000, CRC(af7e057e) SHA1(67a03b54ffa1483c8ed044f27287b7f3f1150455) ) ROM_END DRIVER_INIT( uballoon ) { UINT16 *RAM = (UINT16 *) memory_region(REGION_CPU1); /* Patch out the protection checks */ RAM[0x0113c/2] = 0x4e71; // bne $646 RAM[0x0113e/2] = 0x4e71; // "" RAM[0x01784/2] = 0x600c; // beq $1792 RAM[0x018e2/2] = 0x600c; // beq $18f0 RAM[0x03c54/2] = 0x600C; // beq $3c62 RAM[0x126a0/2] = 0x4e71; // bne $1267a (ROM test) } /*************************************************************************** Suna Quiz 6000 KRB-0027A mainboard 68000 6 MHz Z80B x 2 Actel A1020B OSC: 24.000 MHz, 14.318 MHz YM2151, YM3012 RAM: 62256 x 3 6264 x 2 6116 x 5 Single 8 switch DSW ***************************************************************************/ ROM_START( sunaq ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "prog2.bin", 0x000000, 0x080000, CRC(a92bce45) SHA1(258b2a21c27effa1d3380e4c08558542b1d05175) ) ROM_LOAD16_BYTE( "prog1.bin", 0x000001, 0x080000, CRC(ff690e7e) SHA1(43b9c67f8d8d791be922966632613a077807b755) ) ROM_REGION( 0x010000, REGION_CPU2, 0 ) /* Z80 #1 - Music */ ROM_LOAD( "audio1.bin", 0x000000, 0x010000, CRC(3df42f82) SHA1(91c1037c9d5d1ec82ed4cdfb35de5a6d626ecb3b) ) ROM_REGION( 0x080000, REGION_CPU3, 0 ) /* Z80 #2 - PCM */ ROM_LOAD( "audio2.bin", 0x000000, 0x080000, CRC(cac85ba9) SHA1(e5fbe813022c17d9eaf2a57184341666e2af365a) ) /* There's no Z80 #3 - PCM */ ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "gfx1.bin", 0x000000, 0x080000, CRC(0bde5acf) SHA1(a9befb5f9a663bf48537471313f606853ea1f274) ) ROM_LOAD( "gfx2.bin", 0x100000, 0x080000, CRC(24b74826) SHA1(cb3f665d1b1f5c9d385a3a3193866c9cae6c7002) ) ROM_END /*************************************************************************** Games Drivers ***************************************************************************/ GAME( 1996, bssoccer, 0, bssoccer, bssoccer, 0, ROT0, "SunA", "Back Street Soccer", 0 ) GAME( 1996, uballoon, 0, uballoon, uballoon, uballoon, ROT0, "SunA", "Ultra Balloon", 0 ) // Date/Version on-screen is 940620-6, but in the program rom it's 1994,6,30 K.H.T V6.00 GAME( 1994, sunaq, 0, sunaq, sunaq, 0, ROT0, "SunA", "SunA Quiz 6000 Academy (940620-6)", 0 )