/************************************************************************* Universal System 1 Games Supported: - Universal Super Don Quix-ote ************************************************************************** ROM Revisions ------------- Laserdisc Players Used ---------------------- Pioneer LD-V1000 *************************************************************************/ #define MASTER_CLOCK 20000000 #include "driver.h" #include "render.h" #include "sound/sn76496.h" #include "sound/custom.h" #include "machine/laserdsc.h" #include "video/resnet.h" static laserdisc_info *discinfo; static UINT8 superdq_ld_in_latch = 0, superdq_ld_out_latch = 0xff; static tilemap *superdq_tilemap; static int superdq_color_bank = 0; static render_texture *video_texture; static render_texture *overlay_texture; static mame_bitmap *last_video_bitmap; static void video_cleanup(running_machine *machine) { if (video_texture != NULL) render_texture_free(video_texture); if (overlay_texture != NULL) render_texture_free(overlay_texture); } static TILE_GET_INFO( get_tile_info ) { int tile = videoram[tile_index]; SET_TILE_INFO(0,tile,superdq_color_bank,0); } VIDEO_START( superdq ) { superdq_tilemap = tilemap_create(get_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN, 8, 8, 32, 32); add_exit_callback(machine, video_cleanup); } VIDEO_UPDATE( superdq ) { tilemap_draw(bitmap,cliprect,superdq_tilemap,0,0); if (!video_skip_this_frame() && discinfo != NULL) { mame_bitmap *vidbitmap; rectangle fixedvis = machine->screen[screen].visarea; fixedvis.max_x++; fixedvis.max_y++; laserdisc_get_video(discinfo, &vidbitmap); /* first lay down the video data */ if (video_texture == NULL) video_texture = render_texture_alloc(NULL, NULL); if (vidbitmap != last_video_bitmap) render_texture_set_bitmap(video_texture, vidbitmap, NULL, 0, TEXFORMAT_YUY16); last_video_bitmap = vidbitmap; /* then overlay the TMS9928A video */ if (overlay_texture == NULL) overlay_texture = render_texture_alloc(NULL, NULL); render_texture_set_bitmap(overlay_texture, bitmap, &fixedvis, 0, TEXFORMAT_PALETTEA16); /* add both quads to the screen */ render_container_empty(render_container_get_screen(screen)); render_screen_add_quad(screen, 0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(0xff,0xff,0xff,0xff), video_texture, PRIMFLAG_BLENDMODE(BLENDMODE_NONE) | PRIMFLAG_SCREENTEX(1)); render_screen_add_quad(screen, 0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(0xff,0xff,0xff,0xff), overlay_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_SCREENTEX(1)); } /* display disc information */ if (discinfo != NULL) popmessage("%s", laserdisc_describe_state(discinfo)); return 0; } /************************************* * * Palette conversion * *************************************/ PALETTE_INIT( superdq ) { int i; static const int resistances[3] = { 820, 390, 200 }; double rweights[3], gweights[3], bweights[2]; /* compute the color output resistor weights */ compute_resistor_weights(0, 255, -1.0, 3, &resistances[0], rweights, 220, 0, 3, &resistances[0], gweights, 220, 0, 2, &resistances[1], bweights, 220, 0); /* initialize the palette with these colors */ for (i = 0; i < machine->drv->total_colors; i++) { int bit0, bit1, bit2; int r, g, b; /* red component */ bit0 = (color_prom[i] >> 7) & 0x01; bit1 = (color_prom[i] >> 6) & 0x01; bit2 = (color_prom[i] >> 5) & 0x01; r = combine_3_weights(rweights, bit2, bit1, bit0); /* green component */ bit0 = (color_prom[i] >> 4) & 0x01; bit1 = (color_prom[i] >> 3) & 0x01; bit2 = (color_prom[i] >> 2) & 0x01; g = combine_3_weights(gweights, bit2, bit1, bit0); /* blue component */ bit0 = (color_prom[i] >> 1) & 0x01; bit1 = (color_prom[i] >> 0) & 0x01; b = combine_2_weights(bweights, bit1, bit0); palette_set_color(machine, i, MAKE_RGB(r, g, b)); } } static MACHINE_START( superdq ) { discinfo = laserdisc_init(LASERDISC_TYPE_LDV1000, get_disk_handle(0), 0); } static INTERRUPT_GEN( superdq_vblank ) { laserdisc_vsync(discinfo); /* status is read when the STATUS line from the laserdisc toggles (600usec after the vblank). We could set up a timer to do that, but this works as well */ superdq_ld_in_latch = laserdisc_data_r(discinfo); /* command is written when the COMMAND line from the laserdisc toggles (680usec after the vblank). We could set up a timer to do that, but this works as well */ laserdisc_data_w(discinfo, superdq_ld_out_latch); cpunum_set_input_line(0, 0, ASSERT_LINE); } static WRITE8_HANDLER( superdq_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(superdq_tilemap,offset); } static WRITE8_HANDLER( superdq_io_w ) { int i; static UINT8 black_color_entries[] = {7,15,16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31}; if ( data & 0x40 ) /* bit 6 = irqack */ cpunum_set_input_line(0, 0, CLEAR_LINE); coin_counter_w( 0, data & 0x08 ); coin_counter_w( 1, data & 0x04 ); superdq_color_bank = ( data & 2 ) ? 1 : 0; for( i = 0; i < sizeof( black_color_entries ); i++ ) { render_container_set_palette_alpha(render_container_get_screen(0), black_color_entries[i], (data&0x80) ? 0x00 : 0xff ); } /* bit 5 = DISP1? bit 4 = DISP2? bit 0 = unused */ } static READ8_HANDLER( superdq_ld_r ) { return superdq_ld_in_latch; } static WRITE8_HANDLER( superdq_ld_w ) { superdq_ld_out_latch = data; } /************************************* * * Memory map * *************************************/ static ADDRESS_MAP_START( superdq_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_ROM AM_RANGE(0x4000, 0x47ff) AM_RAM AM_RANGE(0x5c00, 0x5fff) AM_RAM AM_WRITE(superdq_videoram_w) AM_BASE(&videoram) ADDRESS_MAP_END static ADDRESS_MAP_START( superdq_io, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READ_PORT("IN0") AM_WRITE(superdq_ld_w) AM_RANGE(0x01, 0x01) AM_READ_PORT("IN1") AM_RANGE(0x02, 0x02) AM_READ_PORT("DSW1") AM_RANGE(0x03, 0x03) AM_READ_PORT("DSW2") AM_RANGE(0x04, 0x04) AM_READWRITE(superdq_ld_r,SN76496_0_w) AM_RANGE(0x08, 0x08) AM_WRITE(superdq_io_w) AM_RANGE(0x0c, 0x0d) AM_NOP /* HD46505S */ ADDRESS_MAP_END /************************************* * * Port definitions * *************************************/ INPUT_PORTS_START( superdq ) PORT_START_TAG("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_START_TAG("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) /* Service button */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT ) /* TEST button */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START_TAG("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x03, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x08, "100000" ) PORT_DIPSETTING( 0x00, "Never" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x30, "3" ) PORT_DIPSETTING( 0x20, "4" ) PORT_DIPSETTING( 0x10, "5" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPNAME( 0x40, 0x40, "Infinite Lives" ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START_TAG("DSW2") PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) INPUT_PORTS_END /************************************* * * Graphics definitions * *************************************/ static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ RGN_FRAC(1,1), 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static GFXDECODE_START( superdq ) GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 2 ) GFXDECODE_END /************************************* * * Machine drivers * *************************************/ static MACHINE_DRIVER_START( superdq ) /* basic machine hardware */ MDRV_CPU_ADD(Z80, MASTER_CLOCK/8) MDRV_CPU_PROGRAM_MAP(superdq_map,0) MDRV_CPU_IO_MAP(superdq_io,0) MDRV_CPU_VBLANK_INT(superdq_vblank, 1) MDRV_MACHINE_START(superdq) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_SELF_RENDER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1) MDRV_GFXDECODE(superdq) MDRV_PALETTE_LENGTH(32) MDRV_PALETTE_INIT(superdq) MDRV_VIDEO_START(superdq) MDRV_VIDEO_UPDATE(superdq) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(SN76496, MASTER_CLOCK/8) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.8) MDRV_SOUND_ADD(CUSTOM, 0) MDRV_SOUND_CONFIG(laserdisc_custom_interface) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MACHINE_DRIVER_END /************************************* * * ROM definitions * *************************************/ ROM_START( superdq ) /* long scenes */ ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "sdq-prog.bin", 0x0000, 0x4000, CRC(96b931e2) SHA1(a2408272e19b02755368a6d7e526eec15896e586) ) ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "sdq-char.bin", 0x0000, 0x2000, CRC(5fb0e440) SHA1(267413aeb36b661458b7229d65d7b1d03562a1d3) ) ROM_REGION( 0x0020, REGION_PROMS, ROMREGION_DISPOSE ) ROM_LOAD( "sdq-cprm.bin", 0x0000, 0x0020, CRC(96701569) SHA1(b0f40373735d1af0c62e5ab06045a064b4eb1794) ) DISK_REGION( REGION_DISKS ) DISK_IMAGE_READONLY( "superdq", 0, NO_DUMP ) ROM_END ROM_START( superdqs ) /* short scenes */ ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "sdq_c45.rom", 0x0000, 0x4000, CRC(0f4d4832) SHA1(c6db63721f0c73151eb9a678ceafd0e7d6121fd3) ) ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "sdq_a8.rom", 0x0000, 0x2000, CRC(7d981a14) SHA1(0a0949113b80c30adbb5bdb108d396993225be5b) ) ROM_REGION( 0x0020, REGION_PROMS, ROMREGION_DISPOSE ) ROM_LOAD( "sdq-cprm.bin", 0x0000, 0x0020, CRC(96701569) SHA1(b0f40373735d1af0c62e5ab06045a064b4eb1794) ) DISK_REGION( REGION_DISKS ) DISK_IMAGE_READONLY( "superdq", 0, NO_DUMP ) ROM_END ROM_START( superdqa ) /* short scenes, alternate */ ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "sdq_c45a.rom", 0x0000, 0x4000, CRC(b12ce1f8) SHA1(3f0238ea73a6d3e1fe62f83ed3343ca4c268bdd6) ) ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "sdq_a8.rom", 0x0000, 0x2000, CRC(7d981a14) SHA1(0a0949113b80c30adbb5bdb108d396993225be5b) ) ROM_REGION( 0x0020, REGION_PROMS, ROMREGION_DISPOSE ) ROM_LOAD( "sdq-cprm.bin", 0x0000, 0x0020, CRC(96701569) SHA1(b0f40373735d1af0c62e5ab06045a064b4eb1794) ) DISK_REGION( REGION_DISKS ) DISK_IMAGE_READONLY( "superdq", 0, NO_DUMP ) ROM_END /************************************* * * Game drivers * *************************************/ GAME( 1984, superdq, 0, superdq, superdq, 0, ROT0, "Universal", "Super Don Quix-ote (Long Scenes)", GAME_NOT_WORKING ) GAME( 1984, superdqs, superdq, superdq, superdq, 0, ROT0, "Universal", "Super Don Quix-ote (Short Scenes)", GAME_NOT_WORKING ) GAME( 1984, superdqa, superdq, superdq, superdq, 0, ROT0, "Universal", "Super Don Quix-ote (Short Scenes, Alt)", GAME_NOT_WORKING )