/*************************************************************************** Time Pilot 84 (c) 1984 Konami driver by Marc Lafontaine TODO: - the slave CPU multiplexes sprites. We are cheating now, and reading them from somewhere else. The schematics are available on the net. There is 3 CPU for this game. Two 68A09E for the game. A Z80A for the sound As I understand it, the second 6809 is for displaying the sprites. If we do not emulate him, all work well, except that the player cannot die. Address 57ff must read 0 to pass the RAM test if the second CPU is not emulated. ---- Master 6809 ------ Write 2000-27ff MAFR Watch dog ? 2800 COL0 a register that index the colors Proms 3000 reset IRQ 3001 OUT2 Coin Counter 2 3002 OUT1 Coin Counter 1 3003 MUT 3004 HREV Flip Screen X 3005 VREV Flip Screen Y 3006 - 3007 GMED 3800 SON Sound on 3A00 SDA Sound data 3C00 SHF0 SHF1 J2 J3 J4 J5 J6 J7 background Y position 3E00 L0 - L7 background X position Read: 2800 in0 Buttons 1 2820 in1 Buttons 2 2840 in2 Buttons 3 2860 in3 Dip switches 1 3000 in4 Dip switches 2 3800 in5 Dip switches 3 (not used) Read/Write 4000-47ff Char ram, 2 pages 4800-4fff Background character ram, 2 pages 5000-57ff Ram (Common for the Master and Slave 6809) 0x5000-0x517f sprites data 6000-ffff Rom (only from $8000 to $ffff is used in this game) ------ Slave 6809 -------- 0000-1fff SAFR Watch dog ? 2000 seem to be the beam position (if always 0, no player collision is detected) 4000 enable or reset IRQ 6000-67ff DRA 8000-87ff Ram (Common for the Master and Slave 6809) E000-ffff Rom ------ Sound CPU (Z80) ----- There are 3 or 4 76489AN chips driven by the Z80 0000-1fff Rom program (A6) 2000-3fff Rom Program (A4) (not used or missing?) 4000-43ff Ram 6000-7fff Sound data in 8000-9fff Timer A000-Bfff Filters C000 Store Data that will go to one of the 76489AN C001 76489 #1 trigger C002 76489 #2 (optional) trigger C003 76489 #3 trigger C004 76489 #4 trigger ***************************************************************************/ #include "driver.h" #include "sound/sn76496.h" #include "sound/flt_rc.h" extern UINT8 *tp84_videoram2, *tp84_colorram2; extern WRITE8_HANDLER( tp84_videoram_w ); extern WRITE8_HANDLER( tp84_colorram_w ); extern WRITE8_HANDLER( tp84_videoram2_w ); extern WRITE8_HANDLER( tp84_colorram2_w ); extern WRITE8_HANDLER( tp84_scroll_x_w ); extern WRITE8_HANDLER( tp84_scroll_y_w ); extern WRITE8_HANDLER( tp84_flipscreen_x_w ); extern WRITE8_HANDLER( tp84_flipscreen_y_w ); extern WRITE8_HANDLER( tp84_col0_w ); extern READ8_HANDLER( tp84_scanline_r ); extern PALETTE_INIT( tp84 ); extern VIDEO_START( tp84 ); extern VIDEO_UPDATE( tp84 ); extern INTERRUPT_GEN( tp84_6809_interrupt ); static UINT8 *sharedram; static READ8_HANDLER( sharedram_r ) { return sharedram[offset]; } static WRITE8_HANDLER( sharedram_w ) { sharedram[offset] = data; } static READ8_HANDLER( tp84_sh_timer_r ) { /* main xtal 14.318MHz, divided by 4 to get the CPU clock, further */ /* divided by 2048 to get this timer */ /* (divide by (2048/2), and not 1024, because the CPU cycle counter is */ /* incremented every other state change of the clock) */ return (activecpu_gettotalcycles() / (2048/2)) & 0x0f; } static WRITE8_HANDLER( tp84_filter_w ) { int C; /* 76489 #0 */ C = 0; if (offset & 0x008) C += 47000; /* 47000pF = 0.047uF */ if (offset & 0x010) C += 470000; /* 470000pF = 0.47uF */ filter_rc_set_RC(0,FLT_RC_LOWPASS,1000,2200,1000,CAP_P(C)); /* 76489 #1 (optional) */ C = 0; if (offset & 0x020) C += 47000; /* 47000pF = 0.047uF */ if (offset & 0x040) C += 470000; /* 470000pF = 0.47uF */ // filter_rc_set_RC(1,1000,2200,1000,C); /* 76489 #2 */ C = 0; if (offset & 0x080) C += 470000; /* 470000pF = 0.47uF */ filter_rc_set_RC(1,FLT_RC_LOWPASS,1000,2200,1000,CAP_P(C)); /* 76489 #3 */ C = 0; if (offset & 0x100) C += 470000; /* 470000pF = 0.47uF */ filter_rc_set_RC(2,FLT_RC_LOWPASS,1000,2200,1000,CAP_P(C)); } static WRITE8_HANDLER( tp84_sh_irqtrigger_w ) { cpunum_set_input_line_and_vector(2,0,HOLD_LINE,0xff); } /* CPU 1 read addresses */ static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x2800, 0x2800) AM_READ(input_port_0_r) AM_RANGE(0x2820, 0x2820) AM_READ(input_port_1_r) AM_RANGE(0x2840, 0x2840) AM_READ(input_port_2_r) AM_RANGE(0x2860, 0x2860) AM_READ(input_port_3_r) AM_RANGE(0x3000, 0x3000) AM_READ(input_port_4_r) AM_RANGE(0x4000, 0x4fff) AM_READ(MRA8_RAM) AM_RANGE(0x5000, 0x57ff) AM_READ(sharedram_r) AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) ADDRESS_MAP_END /* CPU 1 write addresses */ static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x2000, 0x2000) AM_WRITE(watchdog_reset_w) AM_RANGE(0x2800, 0x2800) AM_WRITE(tp84_col0_w) AM_RANGE(0x3000, 0x3000) AM_WRITE(MWA8_RAM) AM_RANGE(0x3004, 0x3004) AM_WRITE(tp84_flipscreen_x_w) AM_RANGE(0x3005, 0x3005) AM_WRITE(tp84_flipscreen_y_w) AM_RANGE(0x3800, 0x3800) AM_WRITE(tp84_sh_irqtrigger_w) AM_RANGE(0x3a00, 0x3a00) AM_WRITE(soundlatch_w) AM_RANGE(0x3c00, 0x3c00) AM_WRITE(tp84_scroll_x_w) AM_RANGE(0x3e00, 0x3e00) AM_WRITE(tp84_scroll_y_w) AM_RANGE(0x4000, 0x43ff) AM_WRITE(tp84_videoram_w) AM_BASE(&videoram) AM_RANGE(0x4400, 0x47ff) AM_WRITE(tp84_videoram2_w) AM_BASE(&tp84_videoram2) AM_RANGE(0x4800, 0x4bff) AM_WRITE(tp84_colorram_w) AM_BASE(&colorram) AM_RANGE(0x4c00, 0x4fff) AM_WRITE(tp84_colorram2_w) AM_BASE(&tp84_colorram2) AM_RANGE(0x5000, 0x57ff) AM_WRITE(sharedram_w) AM_BASE(&sharedram) AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) ADDRESS_MAP_END static ADDRESS_MAP_START( tp84b_cpu1_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x03ff) AM_RAM AM_WRITE(tp84_videoram_w) AM_BASE(&videoram) AM_RANGE(0x0400, 0x07ff) AM_RAM AM_WRITE(tp84_videoram2_w) AM_BASE(&tp84_videoram2) AM_RANGE(0x0800, 0x0bff) AM_RAM AM_WRITE(tp84_colorram_w) AM_BASE(&colorram) AM_RANGE(0x0c00, 0x0fff) AM_RAM AM_WRITE(tp84_colorram2_w) AM_BASE(&tp84_colorram2) AM_RANGE(0x1000, 0x17ff) AM_READWRITE(sharedram_r, sharedram_w) AM_BASE(&sharedram) AM_RANGE(0x1800, 0x1800) AM_WRITE(watchdog_reset_w) AM_RANGE(0x1a00, 0x1a00) AM_READWRITE(input_port_0_r, tp84_col0_w) AM_RANGE(0x1a20, 0x1a20) AM_READ(input_port_1_r) AM_RANGE(0x1a40, 0x1a40) AM_READ(input_port_2_r) AM_RANGE(0x1a60, 0x1a60) AM_READ(input_port_3_r) AM_RANGE(0x1c00, 0x1c00) AM_READWRITE(input_port_4_r, MWA8_NOP) AM_RANGE(0x1c04, 0x1c04) AM_WRITE(tp84_flipscreen_x_w) AM_RANGE(0x1c05, 0x1c05) AM_WRITE(tp84_flipscreen_y_w) AM_RANGE(0x1e00, 0x1e00) AM_WRITE(tp84_sh_irqtrigger_w) AM_RANGE(0x1e80, 0x1e80) AM_WRITE(soundlatch_w) AM_RANGE(0x1f00, 0x1f00) AM_WRITE(tp84_scroll_x_w) AM_RANGE(0x1f80, 0x1f80) AM_WRITE(tp84_scroll_y_w) AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END /* CPU 2 read addresses */ static ADDRESS_MAP_START( readmem_cpu2, ADDRESS_SPACE_PROGRAM, 8 ) // AM_RANGE(0x0000, 0x0000) AM_READ(MRA8_RAM) AM_RANGE(0x2000, 0x2000) AM_READ(tp84_scanline_r) /* beam position */ AM_RANGE(0x6000, 0x67ff) AM_READ(MRA8_RAM) AM_RANGE(0x8000, 0x87ff) AM_READ(sharedram_r) AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_ROM) ADDRESS_MAP_END /* CPU 2 write addresses */ static ADDRESS_MAP_START( writemem_cpu2, ADDRESS_SPACE_PROGRAM, 8 ) // AM_RANGE(0x0000, 0x0000) AM_WRITE(MWA8_RAM) /* Watch dog ?*/ AM_RANGE(0x4000, 0x4000) AM_WRITE(interrupt_enable_w) /* IRQ enable */ AM_RANGE(0x6000, 0x679f) AM_WRITE(MWA8_RAM) AM_RANGE(0x67a0, 0x67ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) /* REAL (multiplexed) */ AM_RANGE(0x8000, 0x87ff) AM_WRITE(sharedram_w) AM_RANGE(0xe000, 0xffff) AM_WRITE(MWA8_ROM) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_READ(MRA8_ROM) AM_RANGE(0x4000, 0x43ff) AM_READ(MRA8_RAM) AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_r) AM_RANGE(0x8000, 0x8000) AM_READ(tp84_sh_timer_r) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_WRITE(MWA8_ROM) AM_RANGE(0x4000, 0x43ff) AM_WRITE(MWA8_RAM) AM_RANGE(0xa000, 0xa1ff) AM_WRITE(tp84_filter_w) AM_RANGE(0xc000, 0xc000) AM_WRITE(MWA8_NOP) AM_RANGE(0xc001, 0xc001) AM_WRITE(SN76496_0_w) AM_RANGE(0xc003, 0xc003) AM_WRITE(SN76496_1_w) AM_RANGE(0xc004, 0xc004) AM_WRITE(SN76496_2_w) ADDRESS_MAP_END INPUT_PORTS_START( tp84 ) PORT_START /* IN0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* IN1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* IN2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* DSW0 */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "Invalid" ) PORT_START /* DSW1 */ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x18, "10000 and every 50000" ) PORT_DIPSETTING( 0x10, "20000 and every 60000" ) PORT_DIPSETTING( 0x08, "30000 and every 70000" ) PORT_DIPSETTING( 0x00, "40000 and every 80000" ) PORT_DIPNAME( 0x60, 0x20, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END INPUT_PORTS_START( tp84a ) PORT_START /* IN0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* IN1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* IN2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* DSW0 */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "Invalid" ) PORT_START /* DSW1 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x18, "10K 50K+" ) PORT_DIPSETTING( 0x10, "20K 60K+" ) PORT_DIPSETTING( 0x08, "30K 70K+" ) PORT_DIPSETTING( 0x00, "40K 80K+" ) PORT_DIPNAME( 0x60, 0x20, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,1), 2, { 4, 0 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 16*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+4, RGN_FRAC(1,2)+0, 4 ,0 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, 64*8 }; static GFXDECODE_START( tp84 ) GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 64*8 ) GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 64*4*8, 16*8 ) GFXDECODE_END static MACHINE_DRIVER_START( tp84 ) /* basic machine hardware */ MDRV_CPU_ADD_TAG("cpu1",M6809, 1500000) /* ??? */ MDRV_CPU_PROGRAM_MAP(readmem,writemem) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_CPU_ADD(M6809, 1500000) /* ??? */ MDRV_CPU_PROGRAM_MAP(readmem_cpu2,writemem_cpu2) MDRV_CPU_VBLANK_INT(tp84_6809_interrupt,256) MDRV_CPU_ADD(Z80,14318180/4) /* audio CPU */ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_INTERLEAVE(100) /* 100 CPU slices per frame - an high value to ensure proper */ /* synchronization of the CPUs */ /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(tp84) MDRV_PALETTE_LENGTH(256) MDRV_COLORTABLE_LENGTH(4096) MDRV_PALETTE_INIT(tp84) MDRV_VIDEO_START(tp84) MDRV_VIDEO_UPDATE(tp84) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(SN76489A, 14318180/8) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "filter1", 0.75) MDRV_SOUND_ADD(SN76489A, 14318180/8) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "filter2", 0.75) MDRV_SOUND_ADD(SN76489A, 14318180/8) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "filter3", 0.75) MDRV_SOUND_ADD_TAG("filter1", FILTER_RC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD_TAG("filter2", FILTER_RC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD_TAG("filter3", FILTER_RC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( tp84b ) MDRV_IMPORT_FROM(tp84) MDRV_CPU_MODIFY("cpu1") MDRV_CPU_PROGRAM_MAP(tp84b_cpu1_map,0) MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( tp84 ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "tp84_7j.bin", 0x8000, 0x2000, CRC(605f61c7) SHA1(6848ef35ec7f92cccefb0fb2de42c4b0e9ec476f) ) ROM_LOAD( "tp84_8j.bin", 0xa000, 0x2000, CRC(4b4629a4) SHA1(f3bb1ee66c9e47d050370ac9ca74f3020cb9cfa3) ) ROM_LOAD( "tp84_9j.bin", 0xc000, 0x2000, CRC(dbd5333b) SHA1(65dee1fd4c940a5423d57cb55a7f2ad89c59c5c6) ) ROM_LOAD( "tp84_10j.bin", 0xe000, 0x2000, CRC(a45237c4) SHA1(896e31c59aedf1c7e73e6f30fbe78cc020b457ab) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the second CPU */ ROM_LOAD( "tp84_10d.bin", 0xe000, 0x2000, CRC(36462ff1) SHA1(118a1b46ee01a583e6cf39af59b073321c76dbff) ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for code of sound cpu Z80 */ ROM_LOAD( "tp84s_6a.bin", 0x0000, 0x2000, CRC(c44414da) SHA1(981289f5bdf7dc1348f4ca547ac933ef503b6588) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "tp84_2j.bin", 0x0000, 0x2000, CRC(05c7508f) SHA1(1a3c7cd47ad34e37a7b0f3014e10c055cbb2b559) ) /* chars */ ROM_LOAD( "tp84_1j.bin", 0x2000, 0x2000, CRC(498d90b7) SHA1(6975f3a1603b14132aab58329195a4845a6e28bb) ) ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "tp84_12a.bin", 0x0000, 0x2000, CRC(cd682f30) SHA1(6f48d3efc53d63171ec655e64b225412de1374e4) ) /* sprites */ ROM_LOAD( "tp84_13a.bin", 0x2000, 0x2000, CRC(888d4bd6) SHA1(7e2dde080bb614709561431a81b0490b2aaa42a9) ) ROM_LOAD( "tp84_14a.bin", 0x4000, 0x2000, CRC(9a220b39) SHA1(792aaa4daedc8eb807d5a66d87da4641739b1660) ) ROM_LOAD( "tp84_15a.bin", 0x6000, 0x2000, CRC(fac98397) SHA1(d90f99b19ab3cddfdfd37a273fb437be098088bc) ) ROM_REGION( 0x0500, REGION_PROMS, 0 ) ROM_LOAD( "tp84_2c.bin", 0x0000, 0x0100, CRC(d737eaba) SHA1(e39026f87f5b995cf4a38b5d3d3fee7561762ae6) ) /* palette red component */ ROM_LOAD( "tp84_2d.bin", 0x0100, 0x0100, CRC(2f6a9a2a) SHA1(f09d8b92c7f9bf046cdd815c5282d0510e61b6e0) ) /* palette green component */ ROM_LOAD( "tp84_1e.bin", 0x0200, 0x0100, CRC(2e21329b) SHA1(9ba8af294dbd6f3a5d039c74a56e0605a913c037) ) /* palette blue component */ ROM_LOAD( "tp84_1f.bin", 0x0300, 0x0100, CRC(61d2d398) SHA1(3f74ad733b07b6a31cf9d4956d171eb9253dd6bf) ) /* char lookup table */ ROM_LOAD( "tp84_16c.bin", 0x0400, 0x0100, CRC(13c4e198) SHA1(42ab23206be99e840bd9c52cefa175c12fac8e5b) ) /* sprite lookup table */ ROM_END ROM_START( tp84a ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "tp84_7j.bin", 0x8000, 0x2000, CRC(605f61c7) SHA1(6848ef35ec7f92cccefb0fb2de42c4b0e9ec476f) ) ROM_LOAD( "f05", 0xa000, 0x2000, CRC(e97d5093) SHA1(c76c119574d19d2ac10e6987150744542803ef5b) ) ROM_LOAD( "tp84_9j.bin", 0xc000, 0x2000, CRC(dbd5333b) SHA1(65dee1fd4c940a5423d57cb55a7f2ad89c59c5c6) ) ROM_LOAD( "f07", 0xe000, 0x2000, CRC(8fbdb4ef) SHA1(e615c4d9964ab00f6776147c54925b4b6100b360) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the second CPU */ ROM_LOAD( "tp84_10d.bin", 0xe000, 0x2000, CRC(36462ff1) SHA1(118a1b46ee01a583e6cf39af59b073321c76dbff) ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for code of sound cpu Z80 */ ROM_LOAD( "tp84s_6a.bin", 0x0000, 0x2000, CRC(c44414da) SHA1(981289f5bdf7dc1348f4ca547ac933ef503b6588) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "tp84_2j.bin", 0x0000, 0x2000, CRC(05c7508f) SHA1(1a3c7cd47ad34e37a7b0f3014e10c055cbb2b559) ) /* chars */ ROM_LOAD( "tp84_1j.bin", 0x2000, 0x2000, CRC(498d90b7) SHA1(6975f3a1603b14132aab58329195a4845a6e28bb) ) ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "tp84_12a.bin", 0x0000, 0x2000, CRC(cd682f30) SHA1(6f48d3efc53d63171ec655e64b225412de1374e4) ) /* sprites */ ROM_LOAD( "tp84_13a.bin", 0x2000, 0x2000, CRC(888d4bd6) SHA1(7e2dde080bb614709561431a81b0490b2aaa42a9) ) ROM_LOAD( "tp84_14a.bin", 0x4000, 0x2000, CRC(9a220b39) SHA1(792aaa4daedc8eb807d5a66d87da4641739b1660) ) ROM_LOAD( "tp84_15a.bin", 0x6000, 0x2000, CRC(fac98397) SHA1(d90f99b19ab3cddfdfd37a273fb437be098088bc) ) ROM_REGION( 0x0500, REGION_PROMS, 0 ) ROM_LOAD( "tp84_2c.bin", 0x0000, 0x0100, CRC(d737eaba) SHA1(e39026f87f5b995cf4a38b5d3d3fee7561762ae6) ) /* palette red component */ ROM_LOAD( "tp84_2d.bin", 0x0100, 0x0100, CRC(2f6a9a2a) SHA1(f09d8b92c7f9bf046cdd815c5282d0510e61b6e0) ) /* palette green component */ ROM_LOAD( "tp84_1e.bin", 0x0200, 0x0100, CRC(2e21329b) SHA1(9ba8af294dbd6f3a5d039c74a56e0605a913c037) ) /* palette blue component */ ROM_LOAD( "tp84_1f.bin", 0x0300, 0x0100, CRC(61d2d398) SHA1(3f74ad733b07b6a31cf9d4956d171eb9253dd6bf) ) /* char lookup table */ ROM_LOAD( "tp84_16c.bin", 0x0400, 0x0100, CRC(13c4e198) SHA1(42ab23206be99e840bd9c52cefa175c12fac8e5b) ) /* sprite lookup table */ ROM_END ROM_START( tp84b ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 0x6000 - 0x7fff space for diagnostic rom */ ROM_LOAD( "388j05.8j", 0x8000, 0x4000, CRC(a59e2fda) SHA1(7d776d5d3fcfbe81d42580cfe93614dc4618a440) ) ROM_LOAD( "388j07.10j", 0xc000, 0x4000, CRC(d25d18e6) SHA1(043f515cc66f6af004be81d6a6b5a92b553107ff) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the second CPU */ ROM_LOAD( "388j08.10d", 0xe000, 0x2000, CRC(2aea6b42) SHA1(58c3b4852f22a766f440b98904b73c00a31eae01) ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for code of sound cpu Z80 */ ROM_LOAD( "388j13.6a", 0x0000, 0x2000, CRC(c44414da) SHA1(981289f5bdf7dc1348f4ca547ac933ef503b6588) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "388j02.2j", 0x0000, 0x4000, CRC(e1225f53) SHA1(59d07dc4faafc82999e9716f0bba1cb7350c03e3) ) /* chars */ ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "388j09.12a", 0x0000, 0x4000, CRC(aec90936) SHA1(3420c24bbedb140cb20fdaf51acbe9493830b64a) ) /* sprites */ ROM_LOAD( "388j11.14a", 0x4000, 0x4000, CRC(29257f03) SHA1(ebbb980bd226e8ada7e517e92487a32bfbc82f91) ) ROM_REGION( 0x0500, REGION_PROMS, 0 ) ROM_LOAD( "388j14.2c", 0x0000, 0x0100, CRC(d737eaba) SHA1(e39026f87f5b995cf4a38b5d3d3fee7561762ae6) ) /* palette red component */ ROM_LOAD( "388j15.2d", 0x0100, 0x0100, CRC(2f6a9a2a) SHA1(f09d8b92c7f9bf046cdd815c5282d0510e61b6e0) ) /* palette green component */ ROM_LOAD( "388j16.1e", 0x0200, 0x0100, CRC(2e21329b) SHA1(9ba8af294dbd6f3a5d039c74a56e0605a913c037) ) /* palette blue component */ ROM_LOAD( "388j18.1f", 0x0300, 0x0100, CRC(61d2d398) SHA1(3f74ad733b07b6a31cf9d4956d171eb9253dd6bf) ) /* char lookup table */ ROM_LOAD( "388j17.16c", 0x0400, 0x0100, CRC(13c4e198) SHA1(42ab23206be99e840bd9c52cefa175c12fac8e5b) ) /* sprite lookup table */ ROM_END GAME( 1984, tp84, 0, tp84, tp84, 0, ROT90, "Konami", "Time Pilot '84 (set 1)", 0 ) GAME( 1984, tp84a, tp84, tp84, tp84a,0, ROT90, "Konami", "Time Pilot '84 (set 2)", 0 ) GAME( 1984, tp84b, tp84, tp84b, tp84, 0, ROT90, "Konami", "Time Pilot '84 (set 3)", 0 )