/*************************************************************************** Tumblepop (World) (c) 1991 Data East Corporation Tumblepop (Japan) (c) 1991 Data East Corporation Stephh's notes (based on the games M68000 code and some tests) : 1) 'tumblep*' and 'jumpkids' - I don't understand the interest of the "Remove Monsters" Dip Switch : as I haven't found a way to "end" a level, I guess that it was used to test the backgrounds and the "platforms". - The "Edit Levels" Dip Switch allows you to add/delete monsters and change their position. Notes (for 'tumblep', 'tumblepj', 'tumblep2') : * "worlds" and levels are 0-based (00-09 & 00-09) : World Name 0 America 1 Brazil 2 Asia 3 Soviet 4 Europe 5 Egypt 6 Australia 7 Antartica 8 Stratosphere 9 Space * As levels x-9 and 9-x are only constitued of a "big boss", you can't edit them ! * All data is stored within the range 0x02b8c8-0x02d2c9, but it should be extended to 0x02ebeb (and perhaps 0x02ffff). TO BE CONFIRMED ! * Once your levels are ready, turn the Dip Switch OFF and reset the game. * Of course, there is no possibility to save the levels when you exit MAME, nor the way to reload the default ones 8( ***************************************************************************/ #include "driver.h" #include "cpu/h6280/h6280.h" #include "decocrpt.h" #include "sound/2151intf.h" #include "sound/3812intf.h" #include "sound/okim6295.h" #include "deco16ic.h" #define TUMBLEP_HACK 0 VIDEO_START( tumblep ); VIDEO_UPDATE( tumblep ); extern UINT16 *tumblep_pf1_data,*tumblep_pf2_data; /******************************************************************************/ #ifdef UNUSED_FUNCTION static WRITE16_HANDLER( tumblep_oki_w ) { OKIM6295_data_0_w(0,data&0xff); /* STUFF IN OTHER BYTE TOO..*/ } static READ16_HANDLER( tumblep_prot_r ) { return ~0; } #endif static WRITE16_HANDLER( tumblep_sound_w ) { soundlatch_w(0,data & 0xff); cpunum_set_input_line(1,0,HOLD_LINE); } #ifdef UNUSED_FUNCTION static WRITE16_HANDLER( jumppop_sound_w ) { soundlatch_w(0,data & 0xff); cpunum_set_input_line( 1, 0, ASSERT_LINE ); } #endif /******************************************************************************/ static READ16_HANDLER( tumblepop_controls_r ) { switch (offset<<1) { case 0: /* Player 1 & Player 2 joysticks & fire buttons */ return (readinputport(0) + (readinputport(1) << 8)); case 2: /* Dips */ return (readinputport(3) + (readinputport(4) << 8)); case 8: /* Credits */ return readinputport(2); case 10: /* ? */ case 12: return 0; } return ~0; } /******************************************************************************/ static ADDRESS_MAP_START( tumblepop_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) AM_RANGE(0x120000, 0x123fff) AM_READ(MRA16_RAM) AM_RANGE(0x140000, 0x1407ff) AM_READ(MRA16_RAM) AM_RANGE(0x180000, 0x18000f) AM_READ(tumblepop_controls_r) AM_RANGE(0x1a0000, 0x1a07ff) AM_READ(MRA16_RAM) AM_RANGE(0x320000, 0x320fff) AM_READ(MRA16_RAM) AM_RANGE(0x322000, 0x322fff) AM_READ(MRA16_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( tumblepop_writemem, ADDRESS_SPACE_PROGRAM, 16 ) #if TUMBLEP_HACK AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_RAM) // To write levels modifications #else AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM) #endif AM_RANGE(0x100000, 0x100001) AM_WRITE(tumblep_sound_w) AM_RANGE(0x120000, 0x123fff) AM_WRITE(MWA16_RAM) AM_RANGE(0x140000, 0x1407ff) AM_READ(MRA16_RAM) AM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16) AM_RANGE(0x18000c, 0x18000d) AM_WRITE(MWA16_NOP) AM_RANGE(0x1a0000, 0x1a07ff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x300000, 0x30000f) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf12_control) AM_RANGE(0x320000, 0x320fff) AM_WRITE(deco16_pf1_data_w) AM_BASE(&deco16_pf1_data) AM_RANGE(0x322000, 0x322fff) AM_WRITE(deco16_pf2_data_w) AM_BASE(&deco16_pf2_data) AM_RANGE(0x340000, 0x3407ff) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf1_rowscroll) // unused AM_RANGE(0x342000, 0x3427ff) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf2_rowscroll) // unused ADDRESS_MAP_END /******************************************************************************/ static WRITE8_HANDLER( YM2151_w ) { switch (offset) { case 0: YM2151_register_port_0_w(0,data); break; case 1: YM2151_data_port_0_w(0,data); break; } } /* Physical memory map (21 bits) */ static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x000000, 0x00ffff) AM_READ(MRA8_ROM) AM_RANGE(0x100000, 0x100001) AM_READ(MRA8_NOP) AM_RANGE(0x110000, 0x110001) AM_READ(YM2151_status_port_0_r) AM_RANGE(0x120000, 0x120001) AM_READ(OKIM6295_status_0_r) AM_RANGE(0x130000, 0x130001) AM_READ(MRA8_NOP) /* This board only has 1 oki chip */ AM_RANGE(0x140000, 0x140001) AM_READ(soundlatch_r) AM_RANGE(0x1f0000, 0x1f1fff) AM_READ(MRA8_BANK8) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x000000, 0x00ffff) AM_WRITE(MWA8_ROM) AM_RANGE(0x100000, 0x100001) AM_WRITE(MWA8_NOP) /* YM2203 - this board doesn't have one */ AM_RANGE(0x110000, 0x110001) AM_WRITE(YM2151_w) AM_RANGE(0x120000, 0x120001) AM_WRITE(OKIM6295_data_0_w) AM_RANGE(0x130000, 0x130001) AM_WRITE(MWA8_NOP) AM_RANGE(0x1f0000, 0x1f1fff) AM_WRITE(MWA8_BANK8) AM_RANGE(0x1fec00, 0x1fec01) AM_WRITE(H6280_timer_w) AM_RANGE(0x1ff400, 0x1ff403) AM_WRITE(H6280_irq_status_w) ADDRESS_MAP_END /******************************************************************************/ INPUT_PORTS_START( tumblep ) PORT_START /* Player 1 controls */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START /* Player 2 controls */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START /* Credits */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* Dip switch bank 1 */ PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x01, 0x01, "2 Coins to Start, 1 to Continue" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* Dip switch bank 2 */ PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x80, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) #if TUMBLEP_HACK PORT_DIPNAME( 0x08, 0x08, "Remove Monsters" ) #else PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) // See notes #endif PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) #if TUMBLEP_HACK PORT_DIPNAME( 0x04, 0x04, "Edit Levels" ) #else PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) // See notes #endif PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END /******************************************************************************/ static const gfx_layout tile_8x8_layout = { 8,8, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(0,2)+8,RGN_FRAC(0,2)+0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 8*16 }; static const gfx_layout tile_16x16_layout = { 16,16, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(0,2)+8,RGN_FRAC(0,2)+0 }, { 256,257,258,259,260,261,262,263,0, 1, 2, 3, 4, 5, 6, 7 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,8*16,9*16,10*16,11*16,12*16,13*16,14*16,15*16 }, 32*16 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,1), 4, { 24,8,16,0 }, { 512,513,514,515,516,517,518,519, 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32,10*32,11*32,12*32,13*32,14*32,15*32}, 32*32 }; static GFXDECODE_START( tumblep ) GFXDECODE_ENTRY( REGION_GFX1, 0, tile_8x8_layout, 0x100, 32 ) /* Tiles (8x8) */ GFXDECODE_ENTRY( REGION_GFX1, 0, tile_16x16_layout, 0x100, 32 ) /* Tiles (16x16) */ GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 0, 16 ) /* Sprites (16x16) */ GFXDECODE_END /***************************************************************************/ static void sound_irq(int state) { cpunum_set_input_line(1,1,state); /* IRQ 2 */ } static struct YM2151interface ym2151_interface = { sound_irq }; static MACHINE_DRIVER_START( tumblep ) /* basic machine hardware */ MDRV_CPU_ADD(M68000, 14000000) MDRV_CPU_PROGRAM_MAP(tumblepop_readmem,tumblepop_writemem) MDRV_CPU_VBLANK_INT(irq6_line_hold,1) MDRV_CPU_ADD(H6280, 32220000/8) /* Custom chip 45; Audio section crystal is 32.220 MHz */ /* audio CPU */ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) MDRV_SCREEN_REFRESH_RATE(58) MDRV_SCREEN_VBLANK_TIME(USEC_TO_SUBSECONDS(529)) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(40*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-2, 1*8, 31*8-1) // hmm MDRV_GFXDECODE(tumblep) MDRV_PALETTE_LENGTH(1024) MDRV_VIDEO_START(tumblep) MDRV_VIDEO_UPDATE(tumblep) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM2151, 32220000/9) MDRV_SOUND_CONFIG(ym2151_interface) MDRV_SOUND_ROUTE(0, "left", 0.45) MDRV_SOUND_ROUTE(1, "right", 0.45) MDRV_SOUND_ADD(OKIM6295, 1023924) MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // clock frequency & pin 7 not verified MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) MACHINE_DRIVER_END /******************************************************************************/ ROM_START( tumblep ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 code */ ROM_LOAD16_BYTE("hl00-1.f12", 0x00000, 0x40000, CRC(fd697c1b) SHA1(1a3dee4c7383f2bc2d73037e80f8f5d8297e7433) ) ROM_LOAD16_BYTE("hl01-1.f13", 0x00001, 0x40000, CRC(d5a62a3f) SHA1(7249563993fa8e1f19ddae51306d4a576b5cb206) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound cpu */ ROM_LOAD( "hl02-.f16", 0x00000, 0x10000, CRC(a5cab888) SHA1(622f6adb01e31b8f3adbaed2b9900b54c5922c57) ) ROM_REGION( 0x080000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "map-02.rom", 0x00000, 0x80000, CRC(dfceaa26) SHA1(83e391ff39efda71e5fa368ac68ba7d6134bac21) ) // encrypted ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "map-01.rom", 0x00000, 0x80000, CRC(e81ffa09) SHA1(01ada9557ead91eb76cf00db118d6c432104a398) ) ROM_LOAD16_BYTE( "map-00.rom", 0x00001, 0x80000, CRC(8c879cfe) SHA1(a53ef7811f14a8b105749b1cf29fe8a3a33bab5e) ) ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* Oki samples */ ROM_LOAD( "hl03-.j15", 0x00000, 0x20000, CRC(01b81da0) SHA1(914802f3206dc59a720af9d57eb2285bc8ba822b) ) ROM_END ROM_START( tumblepj ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 code */ ROM_LOAD16_BYTE("hk00-1.f12", 0x00000, 0x40000, CRC(2d3e4d3d) SHA1(0acc8b93bd49395904dff11c582bdbaccdbd3eef) ) ROM_LOAD16_BYTE("hk01-1.f13", 0x00001, 0x40000, CRC(56912a00) SHA1(0545f6bff2a0aa2f36adda0f9d73b165387abc3a) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound cpu */ ROM_LOAD( "hl02-.f16", 0x00000, 0x10000, CRC(a5cab888) SHA1(622f6adb01e31b8f3adbaed2b9900b54c5922c57) ) ROM_REGION( 0x080000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "map-02.rom", 0x00000, 0x80000, CRC(dfceaa26) SHA1(83e391ff39efda71e5fa368ac68ba7d6134bac21) ) // encrypted ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "map-01.rom", 0x00000, 0x80000, CRC(e81ffa09) SHA1(01ada9557ead91eb76cf00db118d6c432104a398) ) ROM_LOAD16_BYTE( "map-00.rom", 0x00001, 0x80000, CRC(8c879cfe) SHA1(a53ef7811f14a8b105749b1cf29fe8a3a33bab5e) ) ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* Oki samples */ ROM_LOAD( "hl03-.j15", 0x00000, 0x20000, CRC(01b81da0) SHA1(914802f3206dc59a720af9d57eb2285bc8ba822b) ) ROM_END /******************************************************************************/ void tumblep_patch_code(UINT16 offset) { /* A hack which enables all Dip Switches effects */ UINT16 *RAM = (UINT16 *)memory_region(REGION_CPU1); RAM[(offset + 0)/2] = 0x0240; RAM[(offset + 2)/2] = 0xffff; // andi.w #$f3ff, D0 } static DRIVER_INIT( tumblep ) { deco56_decrypt(REGION_GFX1); #if TUMBLEP_HACK tumblep_patch_code(0x000132); #endif } /******************************************************************************/ GAME( 1991, tumblep, 0, tumblep, tumblep, tumblep, ROT0, "Data East Corporation", "Tumble Pop (World)", 0 ) GAME( 1991, tumblepj, tumblep, tumblep, tumblep, tumblep, ROT0, "Data East Corporation", "Tumble Pop (Japan)", 0 ) /* for bootlegs and games on similar hardware see tumbleb.c */