/********************************* Wild Arrow - Meyco Games 1982 Preliminary driver by Tomasz Slanina Pierpaolo Prazzoli Wild Arrow (c) 1982 Meyco Games CPU: 8080A RAM: 411A (x48) XTal: 20.0 **********************************/ #include "driver.h" #include "sound/dac.h" #define NUM_PENS (8) static UINT8 *wldarrow_videoram_0; static UINT8 *wldarrow_videoram_1; static UINT8 *wldarrow_videoram_2; static size_t wldarrow_videoram_size; /************************************* * * Video system * *************************************/ static void get_pens(pen_t *pens) { offs_t i; for (i = 0; i < NUM_PENS; i++) { pens[i] = MAKE_RGB(pal1bit(i >> 2), pal1bit(i >> 1), pal1bit(i >> 0)); } } static VIDEO_UPDATE( wldarrow ) { pen_t pens[NUM_PENS]; offs_t offs; get_pens(pens); for (offs = 0; offs < wldarrow_videoram_size; offs++) { int i; UINT8 y = offs >> 5; UINT8 x = offs << 3; UINT8 data0 = wldarrow_videoram_0[offs]; UINT8 data1 = wldarrow_videoram_1[offs]; UINT8 data2 = wldarrow_videoram_2[offs]; /* weird equations, but it matches every flyer screenshot - perhaphs they used a look-up PROM? */ UINT8 data_r = data0; UINT8 data_g = (data2 & ~data0) | (data2 & data1) | (~data2 & ~data1 & data0); UINT8 data_b = data0 ^ data1; for (i = 0; i < 8; i++) { UINT8 color = ((data_r >> 5) & 0x04) | ((data_g >> 6) & 0x02) | ((data_b >> 7) & 0x01); *BITMAP_ADDR32(bitmap, y, x) = pens[color]; data_r = data_r << 1; data_g = data_g << 1; data_b = data_b << 1; x = x + 1; } } return 0; } /************************************* * * Lights and coin counter * *************************************/ static WRITE8_HANDLER( lights_1_w ) { /* not sure how it is hooked up */ } static WRITE8_HANDLER( lights_2_w ) { /* not sure how it is hooked up */ } static WRITE8_HANDLER( counter_w ) { coin_counter_w(0, data); } /************************************* * * Audio system - this is a guess * * The software repeatedly writes to * either f000/f0ff or f00f/f0f0, * so I suspect that A3/A4 have * meaning. * *************************************/ static WRITE8_HANDLER( wldarrow_dac_1_w ) { DAC_data_w(0, 0x00); } static WRITE8_HANDLER( wldarrow_dac_2_w ) { DAC_data_w(0, 0x55); } static WRITE8_HANDLER( wldarrow_dac_3_w ) { DAC_data_w(0, 0xaa); } static WRITE8_HANDLER( wldarrow_dac_4_w ) { DAC_data_w(0, 0xff); } /************************************* * * Memory handlers * *************************************/ static ADDRESS_MAP_START( wldarrow_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x2fff) AM_ROM AM_RANGE(0x3800, 0x3800) AM_READ(input_port_0_r) AM_RANGE(0x4000, 0x5fff) AM_RAM AM_BASE(&wldarrow_videoram_0) AM_SIZE(&wldarrow_videoram_size) AM_RANGE(0x6000, 0x7fff) AM_RAM AM_BASE(&wldarrow_videoram_1) AM_RANGE(0x8000, 0x9fff) AM_RAM AM_BASE(&wldarrow_videoram_2) AM_RANGE(0xcd00, 0xcdff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size) AM_RANGE(0xf000, 0xf000) AM_READWRITE(input_port_1_r, wldarrow_dac_1_w) AM_RANGE(0xf004, 0xf004) AM_READWRITE(input_port_2_r, lights_1_w) AM_RANGE(0xf006, 0xf006) AM_READWRITE(input_port_3_r, lights_2_w) AM_RANGE(0xf008, 0xf008) AM_WRITE(counter_w) AM_RANGE(0xf00f, 0xf00f) AM_WRITE(wldarrow_dac_2_w) AM_RANGE(0xf0f0, 0xf0f0) AM_WRITE(wldarrow_dac_3_w) AM_RANGE(0xf0ff, 0xf0ff) AM_WRITE(wldarrow_dac_4_w) ADDRESS_MAP_END /************************************* * * Port definitions * *************************************/ static INPUT_PORTS_START( wldarrow ) PORT_START PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) PORT_DIPNAME( 0x04, 0x00, "Monitor" ) PORT_DIPSETTING( 0x00, "Color" ) PORT_DIPSETTING( 0x04, "B/W" ) PORT_DIPNAME( 0x08, 0x08, "0-3" ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "0-4" ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "0-5" ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "0-6" ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "0-7" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START PORT_DIPNAME( 0x01, 0x00, "Bit Switch 1" ) PORT_DIPLOCATION("BITSWITCH:1") PORT_CODE(KEYCODE_1_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, "Bit Switch 2" ) PORT_DIPLOCATION("BITSWITCH:2") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, "Bit Switch 3" ) PORT_DIPLOCATION("BITSWITCH:3") PORT_CODE(KEYCODE_3_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, "Bit Switch 4" ) PORT_DIPLOCATION("BITSWITCH:4") PORT_CODE(KEYCODE_4_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("BITSWITCH:5") PORT_CODE(KEYCODE_5_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x20, 0x00, "Bit Switch 6" ) PORT_DIPLOCATION("BITSWITCH:6") PORT_CODE(KEYCODE_6_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, "Bit Switch 7" ) PORT_DIPLOCATION("BITSWITCH:7") PORT_CODE(KEYCODE_7_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, "Bit Switch 8" ) PORT_DIPLOCATION("BITSWITCH:8") PORT_CODE(KEYCODE_8_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Stop Reel 3") /* Skill Stop only? */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Stop Reel 2") /* Skill Stop only? */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Stop Reel 1") /* Skill Stop only? */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Spin") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Bet") PORT_DIPNAME( 0x20, 0x20, "2-5" ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "2-6" ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Night Switch" ) PORT_CODE(KEYCODE_F1) PORT_TOGGLE PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED) INPUT_PORTS_END static INPUT_PORTS_START( mdrawpkr ) PORT_START PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) PORT_DIPNAME( 0x04, 0x04, "0-2" ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, "0-3" ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "0-4" ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "0-5" ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "0-6" ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "0-7" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START PORT_DIPNAME( 0x01, 0x00, "Bit Switch 1" ) PORT_DIPLOCATION("BITSWITCH:1") PORT_CODE(KEYCODE_1_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, "Bit Switch 2" ) PORT_DIPLOCATION("BITSWITCH:2") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, "Bit Switch 3" ) PORT_DIPLOCATION("BITSWITCH:3") PORT_CODE(KEYCODE_3_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, "Bit Switch 4" ) PORT_DIPLOCATION("BITSWITCH:4") PORT_CODE(KEYCODE_4_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, "Bit Switch 5" ) PORT_DIPLOCATION("BITSWITCH:5") PORT_CODE(KEYCODE_5_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, "Bit Switch 6" ) PORT_DIPLOCATION("BITSWITCH:6") PORT_CODE(KEYCODE_6_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, "Bit Switch 7" ) PORT_DIPLOCATION("BITSWITCH:7") PORT_CODE(KEYCODE_7_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, "Bit Switch 8" ) PORT_DIPLOCATION("BITSWITCH:8") PORT_CODE(KEYCODE_8_PAD) PORT_TOGGLE PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START PORT_DIPNAME( 0x01, 0x01, "2-0" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "2-1" ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, "2-2" ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, "2-3" ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "2-4" ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "2-5" ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "2-6" ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Night Switch" ) PORT_CODE(KEYCODE_F1) PORT_TOGGLE PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED) INPUT_PORTS_END /************************************* * * Machine driver * *************************************/ static MACHINE_DRIVER_START( wldarrow ) /* basic machine hardware */ MDRV_CPU_ADD(8080, 2000000) MDRV_CPU_PROGRAM_MAP(wldarrow_map,0) MDRV_NVRAM_HANDLER(generic_0fill) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_VIDEO_UPDATE(wldarrow) MDRV_SCREEN_ADD("main", 0) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MDRV_SCREEN_SIZE(256, 256) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 4*8, 32*8-1) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) /* audio hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END /************************************* * * ROM definition * *************************************/ ROM_START( wldarrow ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "a1-v48.8k", 0x0000, 0x0800, CRC(05dd8056) SHA1(556ca28d090cbf1855618ba40fc631523bdfadd5) ) ROM_LOAD( "a2-v48.7k", 0x0800, 0x0800, CRC(37df3acf) SHA1(a7f7f54af533dd8231bb20c526c053dd99e74863) ) ROM_LOAD( "a3-v48.6k", 0x1000, 0x0800, CRC(1295cee2) SHA1(61b260eb907ee4bbf1460277d09e3205c1f6d8a0) ) ROM_LOAD( "a4-v48.5k", 0x1800, 0x0800, CRC(5562614e) SHA1(7cb04d76e987944d385d40515396fc27ba00ae83) ) ROM_END /* Meyco Games, unknown PCB, 1981 NOTE TO WHOEVER IS MAME DEVELOPER FOR THIS DRIVER: This is obviously part of a multiple board set. The other PCB board(s) were unfound. If/when the game is identified, could you please let me know what it is? Dumper notes: -Board is approximately 16.5"x14.25", with no daughterboards or satellite add-on boards. -Board has 8 pin connector and 50 pin connector with no keying pins (see diagram) -Board has an 20.000MHz crystal @ C4 (see diagram below). -No dip switchs or sound chips on this board. -Board has 32 uPD411 RAM chips. -The 40 pin CPU is missing, Guru feels it will be an 8080 CPU. -Dump consists of: --6x2516 @ K3, K4, K5, K6, K7, K8. K J H G F E D C B A |------------------------------------------------------------------------------| 1| | 2| | 3|ROM.3k DS0026CN | 4|ROM.4k 20.000 *| 5|ROM.5k N8T26AN | 6|ROM.6k C 898-1-R 1.5K N8T26AN &| 7|ROM.7k P N8T26AN &| 8|ROM.8k U N8T26AN &| 9| &| 10| | 11| | 12|uPD411 uPD411 uPD411 uPD411 uPD411 uPD411 uPD411 uPD411 | 13|uPD411 uPD411 uPD411 uPD411 uPD411 uPD411 uPD411 uPD411 | 14|uPD411 uPD411 uPD411 uPD411 uPD411 uPD411 uPD411 uPD411 | 15|uPD411 uPD411 uPD411 uPD411 uPD411 uPD411 uPD411 uPD411 | |------------------------------------------------------------------------------| * = 8 pin connector & = 50 pin connector (assuming to other half of PCB) */ ROM_START( mdrawpkr ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "tms2516.k8", 0x0000, 0x0800, CRC(2e5fc31e) SHA1(5ea01298051bc51250f67305ac8a65b0b94c120f) ) ROM_LOAD( "tms2516.k7", 0x0800, 0x0800, CRC(baaf874e) SHA1(b7bb476ef873102979ad3252d19a26ee3a31d933) ) ROM_LOAD( "tms2516.k6", 0x1000, 0x0800, CRC(a0e13c41) SHA1(17f78f91dae64c39f1a39a0b99a081af1d3bed47) ) ROM_LOAD( "tms2516.k5", 0x1800, 0x0800, CRC(530a48fd) SHA1(e539962d19d884794ece2e426423f6b33d54058d) ) ROM_LOAD( "tms2516.k4", 0x2000, 0x0800, CRC(bb1bd38a) SHA1(90256991eb1d030dd72e7e6f8d1a7cce22340b42) ) ROM_LOAD( "tms2516.k3", 0x2800, 0x0800, CRC(30904dc8) SHA1(c82276aa0eb8f48d136ad8c15dd309c9b880c294) ) ROM_END /************************************* * * Game drivers * *************************************/ static DRIVER_INIT( wldarrow ) { offs_t i; for (i = 0; i < 0x3000; i++) memory_region(REGION_CPU1)[i] ^= 0xff; } GAME( 1982, wldarrow, 0, wldarrow, wldarrow, wldarrow, ROT0, "Meyco Games", "Wild Arrow (Standard V4.8)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 198?, mdrawpkr, 0, wldarrow, mdrawpkr, wldarrow, ROT0, "Meyco Games", "Draw Poker Joker's Wild", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )