/*************************************************************************** Yie Ar Kung-Fu memory map (preliminary) enrique.sanchez@cs.us.es CPU: Motorola 6809 Normal 6809 IRQs must be generated each video frame (60 fps). The 6809 NMI is used for sound timing. 0000 R VLM5030 status ??? 4000 W control port bit 0 - flip screen bit 1 - NMI enable bit 2 - IRQ enable bit 3 - coin counter A bit 4 - coin counter B 4800 W sound latch write 4900 W copy sound latch to SN76496 4a00 W VLM5030 control 4b00 W VLM5030 data 4c00 R DSW #0 4d00 R DSW #1 4e00 R IN #0 4e01 R IN #1 4e02 R IN #2 4e03 R DSW #2 4f00 W watchdog 5000-502f W sprite RAM 1 (18 sprites) byte 0 - bit 0 - sprite code MSB bit 6 - flip X bit 7 - flip Y byte 1 - Y position 5030-53ff RW RAM 5400-542f W sprite RAM 2 byte 0 - X position byte 1 - sprite code LSB 5430-57ff RW RAM 5800-5fff RW video RAM byte 0 - bit 4 - character code MSB bit 6 - flip Y bit 7 - flip X byte 1 - character code LSB 8000-ffff R ROM ***************************************************************************/ #include "driver.h" #include "cpu/m6809/m6809.h" #include "sound/sn76496.h" #include "sound/vlm5030.h" extern int yiear_nmi_enable; extern WRITE8_HANDLER( yiear_videoram_w ); extern WRITE8_HANDLER( yiear_control_w ); extern PALETTE_INIT( yiear ); extern VIDEO_START( yiear ); extern VIDEO_UPDATE( yiear ); /* in audio/trackfld.c */ extern WRITE8_HANDLER( konami_SN76496_latch_w ); extern WRITE8_HANDLER( konami_SN76496_0_w ); static READ8_HANDLER( yiear_speech_r ) { if (VLM5030_BSY()) return 1; else return 0; } static WRITE8_HANDLER( yiear_VLM5030_control_w ) { /* bit 0 is latch direction */ VLM5030_ST( ( data >> 1 ) & 1 ); VLM5030_RST( ( data >> 2 ) & 1 ); } INTERRUPT_GEN( yiear_nmi_interrupt ) { /* can't use nmi_line_pulse() because interrupt_enable_w() effects it */ if (yiear_nmi_enable) cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); } static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0000) AM_READ(yiear_speech_r) AM_RANGE(0x4c00, 0x4c00) AM_READ(input_port_3_r) AM_RANGE(0x4d00, 0x4d00) AM_READ(input_port_4_r) AM_RANGE(0x4e00, 0x4e00) AM_READ(input_port_0_r) AM_RANGE(0x4e01, 0x4e01) AM_READ(input_port_1_r) AM_RANGE(0x4e02, 0x4e02) AM_READ(input_port_2_r) AM_RANGE(0x4e03, 0x4e03) AM_READ(input_port_5_r) AM_RANGE(0x5000, 0x5fff) AM_READ(MRA8_RAM) AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x4000, 0x4000) AM_WRITE(yiear_control_w) AM_RANGE(0x4800, 0x4800) AM_WRITE(konami_SN76496_latch_w) AM_RANGE(0x4900, 0x4900) AM_WRITE(konami_SN76496_0_w) AM_RANGE(0x4a00, 0x4a00) AM_WRITE(yiear_VLM5030_control_w) AM_RANGE(0x4b00, 0x4b00) AM_WRITE(VLM5030_data_w) AM_RANGE(0x4f00, 0x4f00) AM_WRITE(watchdog_reset_w) AM_RANGE(0x5000, 0x502f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0x5030, 0x53ff) AM_WRITE(MWA8_RAM) AM_RANGE(0x5400, 0x542f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram_2) AM_RANGE(0x5430, 0x57ff) AM_WRITE(MWA8_RAM) AM_RANGE(0x5800, 0x5fff) AM_WRITE(yiear_videoram_w) AM_BASE(&videoram) AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) ADDRESS_MAP_END INPUT_PORTS_START( yiear ) PORT_START /* IN0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* IN1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* IN2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* DSW0 */ PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x08, "30000 80000" ) PORT_DIPSETTING( 0x00, "40000 90000" ) PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x10, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DSW1 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* DSW2 */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) // PORT_DIPSETTING( 0x00, "Invalid" ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,2), 4, { 4, 0, RGN_FRAC(1,2)+4, RGN_FRAC(1,2)+0 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 16*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,2), 4, { 4, 0, RGN_FRAC(1,2)+4, RGN_FRAC(1,2)+0 }, { 0*8*8+0, 0*8*8+1, 0*8*8+2, 0*8*8+3, 1*8*8+0, 1*8*8+1, 1*8*8+2, 1*8*8+3, 2*8*8+0, 2*8*8+1, 2*8*8+2, 2*8*8+3, 3*8*8+0, 3*8*8+1, 3*8*8+2, 3*8*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, 64*8 }; static GFXDECODE_START( yiear ) GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 16, 1 ) GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 0, 1 ) GFXDECODE_END static struct VLM5030interface vlm5030_interface = { REGION_SOUND1, /* memory region */ 0 /* memory size of speech rom */ }; static MACHINE_DRIVER_START( yiear ) /* basic machine hardware */ MDRV_CPU_ADD(M6809,18432000/16) /* ???? */ MDRV_CPU_PROGRAM_MAP(readmem,writemem) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* vblank */ MDRV_CPU_PERIODIC_INT(yiear_nmi_interrupt,500) /* music tempo (correct frequency unknown) */ MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(yiear) MDRV_PALETTE_LENGTH(32) MDRV_PALETTE_INIT(yiear) MDRV_VIDEO_START(yiear) MDRV_VIDEO_UPDATE(yiear) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(SN76496, 18432000/12) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD(VLM5030, 3580000) MDRV_SOUND_CONFIG(vlm5030_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( yiear ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "i08.10d", 0x08000, 0x4000, CRC(e2d7458b) SHA1(1b192130b5cd879ab686a21aa2b518c90edd89aa) ) ROM_LOAD( "i07.8d", 0x0c000, 0x4000, CRC(7db7442e) SHA1(d604a995a5505251904447ad697fc9e7f94bf241) ) ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "g16_1.bin", 0x00000, 0x2000, CRC(b68fd91d) SHA1(c267931d69794c292b7ebae5bc35ad842194683a) ) ROM_LOAD( "g15_2.bin", 0x02000, 0x2000, CRC(d9b167c6) SHA1(a2fd10bddfa4e95e9d49892737ace146209bfa2b) ) ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "g04_5.bin", 0x00000, 0x4000, CRC(45109b29) SHA1(0794935b490497b21b99045c90231b7bac151d42) ) ROM_LOAD( "g03_6.bin", 0x04000, 0x4000, CRC(1d650790) SHA1(5f2a4983b20251c712358547a7c62c0331c6cb6f) ) ROM_LOAD( "g06_3.bin", 0x08000, 0x4000, CRC(e6aa945b) SHA1(c5757d16c28f5966fd04675c0c640ef9b6b76ca5) ) ROM_LOAD( "g05_4.bin", 0x0c000, 0x4000, CRC(cc187c22) SHA1(555ba18a9648681e5140b3fd84af16959ee5296d) ) ROM_REGION( 0x0020, REGION_PROMS, 0 ) ROM_LOAD( "yiear.clr", 0x00000, 0x0020, CRC(c283d71f) SHA1(10cd39f4e951ba6ca5610081c8c1fcd9d68b34d2) ) ROM_REGION( 0x2000, REGION_SOUND1, 0 ) /* 8k for the VLM5030 data */ ROM_LOAD( "a12_9.bin", 0x00000, 0x2000, CRC(f75a1539) SHA1(f139f6cb41351eb81ee47d777db03012aa5fadb1) ) ROM_END ROM_START( yiear2 ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "d12_8.bin", 0x08000, 0x4000, CRC(49ecd9dd) SHA1(15692029351e87837cc5a251947ff315fd723aa4) ) ROM_LOAD( "d14_7.bin", 0x0c000, 0x4000, CRC(bc2e1208) SHA1(a5a0c78ff4e02bd7da3eab3842dfe99956e74155) ) ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "g16_1.bin", 0x00000, 0x2000, CRC(b68fd91d) SHA1(c267931d69794c292b7ebae5bc35ad842194683a) ) ROM_LOAD( "g15_2.bin", 0x02000, 0x2000, CRC(d9b167c6) SHA1(a2fd10bddfa4e95e9d49892737ace146209bfa2b) ) ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "g04_5.bin", 0x00000, 0x4000, CRC(45109b29) SHA1(0794935b490497b21b99045c90231b7bac151d42) ) ROM_LOAD( "g03_6.bin", 0x04000, 0x4000, CRC(1d650790) SHA1(5f2a4983b20251c712358547a7c62c0331c6cb6f) ) ROM_LOAD( "g06_3.bin", 0x08000, 0x4000, CRC(e6aa945b) SHA1(c5757d16c28f5966fd04675c0c640ef9b6b76ca5) ) ROM_LOAD( "g05_4.bin", 0x0c000, 0x4000, CRC(cc187c22) SHA1(555ba18a9648681e5140b3fd84af16959ee5296d) ) ROM_REGION( 0x0020, REGION_PROMS, 0 ) ROM_LOAD( "yiear.clr", 0x00000, 0x0020, CRC(c283d71f) SHA1(10cd39f4e951ba6ca5610081c8c1fcd9d68b34d2) ) ROM_REGION( 0x2000, REGION_SOUND1, 0 ) /* 8k for the VLM5030 data */ ROM_LOAD( "a12_9.bin", 0x00000, 0x2000, CRC(f75a1539) SHA1(f139f6cb41351eb81ee47d777db03012aa5fadb1) ) ROM_END GAME( 1985, yiear, 0, yiear, yiear, 0, ROT0, "Konami", "Yie Ar Kung-Fu (set 1)", 0 ) GAME( 1985, yiear2, yiear, yiear, yiear, 0, ROT0, "Konami", "Yie Ar Kung-Fu (set 2)", 0 )