/* System 16 and friends FD1094 handling */ /* todo: support multiple FD1094s (does anything /use/ multiple FD1094s?) make more configurable (select caches per game?) */ #include "driver.h" #include "cpu/m68000/m68000.h" #include "machine/fd1094.h" #define CACHE_ENTRIES 8 static UINT8 *fd1094_key; // the memory region containing key static UINT16 *fd1094_cpuregion; // the CPU region with encrypted code static UINT32 fd1094_cpuregionsize; // the size of this region in bytes static UINT16 *fd1094_userregion; // a user region where the current decrypted state is put and executed from static UINT16 *fd1094_cacheregion[CACHE_ENTRIES]; // a cache region where CACHE_ENTRIES states are stored to improve performance static int fd1094_cached_states[CACHE_ENTRIES]; // array of cached state numbers static int fd1094_current_cacheposition; // current position in cache array static void (*fd1094_set_decrypted)(UINT8 *); void *fd1094_get_decrypted_base(void) { if (!fd1094_key) return NULL; return fd1094_userregion; } static void set_decrypted_region(void) { if (fd1094_set_decrypted != NULL) (*fd1094_set_decrypted)((UINT8 *)fd1094_userregion); else memory_set_decrypted_region(0, 0, fd1094_cpuregionsize - 1, fd1094_userregion); } /* this function checks the cache to see if the current state is cached, if it is then it copies the cached data to the user region where code is executed from, if its not cached then it gets decrypted to the current cache position using the functions in fd1094.c */ void fd1094_setstate_and_decrypt(int state) { int i; UINT32 addr; cpunum_set_info_int(0, CPUINFO_INT_REGISTER + M68K_PREF_ADDR, 0x0010); // force a flush of the prefetch cache /* set the FD1094 state ready to decrypt.. */ state = fd1094_set_state(fd1094_key,state) & 0xff; /* first check the cache, if its cached we don't need to decrypt it, just copy */ for (i=0;i=CACHE_ENTRIES) { mame_printf_debug("out of cache, performance may suffer, incrase CACHE_ENTRIES!\n"); fd1094_current_cacheposition=0; } } /* Callback for CMP.L instructions (state change) */ void fd1094_cmp_callback(UINT32 val, int reg) { if (reg == 0 && (val & 0x0000ffff) == 0x0000ffff) // ? { fd1094_setstate_and_decrypt((val & 0xffff0000) >> 16); } } /* Callback when the FD1094 enters interrupt code */ int fd1094_int_callback (int irq) { fd1094_setstate_and_decrypt(FD1094_STATE_IRQ); return (0x60+irq*4)/4; // vector address } void fd1094_rte_callback (void) { fd1094_setstate_and_decrypt(FD1094_STATE_RTE); } /* KLUDGE, set the initial PC / SP based on table as we can't decrypt them yet */ void fd1094_kludge_reset_values(void) { int i; for (i = 0;i < 4;i++) fd1094_userregion[i] = fd1094_decode(i,fd1094_cpuregion[i],fd1094_key,1); } /* function, to be called from MACHINE_RESET (every reset) */ void fd1094_machine_init(void) { /* punt if no key; this allows us to be called even for non-FD1094 games */ if (!fd1094_key) return; fd1094_setstate_and_decrypt(FD1094_STATE_RESET); fd1094_kludge_reset_values(); cpunum_set_info_fct(0, CPUINFO_PTR_M68K_CMPILD_CALLBACK, (genf *)fd1094_cmp_callback); cpunum_set_info_fct(0, CPUINFO_PTR_M68K_RTE_CALLBACK, (genf *)fd1094_rte_callback); cpunum_set_irq_callback(0, fd1094_int_callback); } #ifdef MAME_DEBUG static void key_changed(void) { int addr; /* re-decode the against the current parameter into cache entry 0 */ for (addr = 0; addr < fd1094_cpuregionsize/2; addr++) { UINT16 dat; dat = fd1094_decode(addr,fd1094_cpuregion[addr],fd1094_key,0); fd1094_cacheregion[0][addr]=dat; } /* set cache entry 0 to be the active one, and reset the cache position to 1 */ fd1094_userregion = fd1094_cacheregion[0]; set_decrypted_region(); fd1094_current_cacheposition = 1; /* flush the prefetch queue */ cpunum_set_info_int(0, CPUINFO_INT_REGISTER + M68K_PREF_ADDR, 0x0010); } #endif /* startup function, to be called from DRIVER_INIT (once on startup) */ void fd1094_driver_init(void (*set_decrypted)(UINT8 *)) { int i; fd1094_cpuregion = (UINT16*)memory_region(REGION_CPU1); fd1094_cpuregionsize = memory_region_length(REGION_CPU1); fd1094_key = memory_region(REGION_USER1); fd1094_set_decrypted = set_decrypted; /* punt if no key; this allows us to be called even for non-FD1094 games */ if (fd1094_key == NULL) return; for (i = 0; i < CACHE_ENTRIES; i++) { fd1094_cacheregion[i] = auto_malloc(fd1094_cpuregionsize); fd1094_cached_states[i] = -1; } fd1094_current_cacheposition = 0; #ifdef MAME_DEBUG /* key debugging */ if (Machine->debug_mode && memory_region(REGION_USER2) != NULL) { void fd1094_init_debugging(int, int, int, void (*changed)(void)); fd1094_init_debugging(REGION_CPU1, REGION_USER1, REGION_USER2, key_changed); } #endif }